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Fixing high sec war decs

Author
Lotala
OpSec.
Wrong Hole.
#41 - 2015-11-05 17:45:07 UTC
Vimsy Vortis wrote:
Err whenever I declare a war every singlevel customs office and POS tower my alliance owns is at risk.

And often times the people I'm declaring war on have no such structures of their own. Please shove your baseless assertions back where you pulled them from, namely your butthole.


I have a feeling this thread is going to get closed soon. Are you really risking them? Has anyone tried killing them? I searched your alliances killboard, You have mostly kills and a few loses but none of those loses are structure loses. So I am not really convinced that you feel they are risk. I would go further and say you don't feel you are a risk when you undock.
Feyd Rautha Harkonnen
Doomheim
#42 - 2015-11-05 18:05:04 UTC
Feyd Rautha Harkonnen wrote:

Salty!

I think you're just butthurt because I propose to get rid of wardecs entirely (for a big price), and propose to upset your personal apple cart.

Or perhaps it's something simpler...you see in me everything you are afraid to be, the man who could put down wardecs and clubbing baby seals over the back of the head in hisec, and left it to get in the real game?

Ooooo..burn.

Fuccboi.

EDIT: Added a link, just for you bb

Vimsy Vortis wrote:
Please could you make your post more adolescent and badly written. I don't think they're quite at /r9k/ levels yet.

Not exactly a refutation of my points though is that Vimsy.

You just got dunked on...ayyyyyyyyyy
Kaarous Aldurald
Black Hydra Consortium.
#43 - 2015-11-05 20:56:10 UTC
Lotala wrote:

I never made this about being fair


Believe me, it was obvious.


Quote:
Here is the thing, if the only thing that is risked is undock ships. Then no one undocks. If a griefer corp sees an actual threat to their ships they dock up.



You mean, exactly like the defender does?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Felsusguy
Panopticon Engineering
#44 - 2015-11-05 21:22:57 UTC
Kaarous Aldurald wrote:
You mean, exactly like the defender does?

The difference is that the defenders are penalized for it.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Kaarous Aldurald
Black Hydra Consortium.
#45 - 2015-11-05 21:34:15 UTC
Felsusguy wrote:
Kaarous Aldurald wrote:
You mean, exactly like the defender does?

The difference is that the defenders are penalized for it.


No, they're not. The mechanic does not punish anyone for being docked, regardless of which side they're on.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Orca Platypus
Pator Tech School
Minmatar Republic
#46 - 2015-11-05 23:12:01 UTC
Kaarous Aldurald wrote:
Felsusguy wrote:
Kaarous Aldurald wrote:
You mean, exactly like the defender does?

The difference is that the defenders are penalized for it.


No, they're not. The mechanic does not punish anyone for being docked, regardless of which side they're on.


Yes they are. They bleed playtime wasting it to be on attacker's terms no matter who of two is outgunned. Bleeding playtime, with the current plex prices, is a major penalty, considering something like 2 hours per day of playtime, it'll be 20 million ISK per hour, or 280 million ISK per week of war dec that attacker gets to deny by just pressing a silly little overpowered button and sitting docked (or in some cases even offline).

I probably can't get through your thick, bladder content covered, dysfunctional intracranial substance, but I'd like to know how you are going to deny 280 million PER ACCOUNT not being a major punishment. Though you're likely to pick the word out of the whole post and say something stupid on it, utterly ignoring the rest of it.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#47 - 2015-11-05 23:18:23 UTC  |  Edited by: Vimsy Vortis
Lotala wrote:
I have a feeling this thread is going to get closed soon. Are you really risking them? Has anyone tried killing them? I searched your alliances killboard, You have mostly kills and a few loses but none of those loses are structure loses. So I am not really convinced that you feel they are risk. I would go further and say you don't feel you are a risk when you undock.


Our structures, specifically our customs offices get attacked and reinforced frequently, generally by people who we declared war against. However when that happens we defend them effectively. If you'd like a demonstration please feel free to reinforce one of our customs offices there are many of them and you can simply ally in to one of our wars for no cost.

The war declaration mechanic itself does the exact same thing to the structures of the aggressor as it does to to the defender or the allies of the defender. It enables a finite group of people to shoot at them. The aggressor is actually under greater threat because allies can join the defender for free at any time.

Any time you declare a war it exposes structures to risk attack by the defender or allies of the defender, regardless of whether or not the defender has any structures of their own.

The aggressor does not get some kind of magical bonus to resists simply because he is the one who pushed the button.
Lotala
OpSec.
Wrong Hole.
#48 - 2015-11-05 23:57:06 UTC  |  Edited by: Lotala
Vimsy Vortis wrote:
Lotala wrote:
I have a feeling this thread is going to get closed soon. Are you really risking them? Has anyone tried killing them? I searched your alliances killboard, You have mostly kills and a few loses but none of those loses are structure loses. So I am not really convinced that you feel they are risk. I would go further and say you don't feel you are a risk when you undock.


Our structures, specifically our customs offices get attacked and reinforced frequently, generally by people who we declared war against. However when that happens we defend them effectively. If you'd like a demonstration please feel free to reinforce one of our customs offices there are many of them and you can simply ally in to one of our wars for no cost.

The war declaration mechanic itself does the exact same thing to the structures of the aggressor as it does to to the defender or the allies of the defender. It enables a finite group of people to shoot at them. The aggressor is actually under greater threat because allies can join the defender for free at any time.

Any time you declare a war it exposes structures to risk attack by the defender or allies of the defender, regardless of whether or not the defender has any structures of their own.

The aggressor does not get some kind of magical bonus to resists simply because he is the one who pushed the button.


Define often. You think if someone was serious threat to your precious poco's you would have lost one by now. Even the best pvper's have a bad day. Your war decing targets who are safe targets who get not benefit from taking down your pocos which at best is a minor incovience for you. Simply put I don't think their exposure is a significant enough threat to your play style. Your play style is dependent on keeping a war like that open as long as possible and as often as possible. If the aggressor isn't willing to invest resources into fighting a war, why should it stay open?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#49 - 2015-11-06 00:00:41 UTC  |  Edited by: Vimsy Vortis
I'm dreadfully sorry that nobody is able to seriously contest our structures. This is absolutely the fault of the war declaration mechanics even though somehow we've destroyed structures under every conceivable circumstance.

I'm really not sure what corp or alliance we're meant to be losing structures to. I can't even logically think of a group that exists that would both want and be destroy one.
Orca Platypus
Pator Tech School
Minmatar Republic
#50 - 2015-11-06 00:38:02 UTC
Vimsy Vortis wrote:
Our structures, specifically our customs offices get attacked and reinforced frequently, generally by people who we declared war against. However when that happens we defend them effectively. If you'd like a demonstration please feel free to reinforce one of our customs offices there are many of them and you can simply ally in to one of our wars for no cost.

Why are you so strongly against it then?
I'm not entirely for it as well, just asking.

Vimsy Vortis wrote:
The war declaration mechanic itself does the exact same thing to the structures of the aggressor as it does to to the defender or the allies of the defender. It enables a finite group of people to shoot at them. The aggressor is actually under greater threat because allies can join the defender for free at any time.

We've been over this a hundred times.
Attacker carries zero risk - he can just dock up if he doesn't like the odds, and if defender ships out of combat ships into certain death indy ships, the odds have changed and attacker can undock again, so the defender is penalized and forced to basically either sit in a combat ship he doesn't need and wasted ISK to get all week long, or don't login all week long (which is a better decision since the end result is the same, but you don't waste ISK on useless combat ship and don't risk it blowing up juuuuuust like the attacker does).
Allies are useless and irrelevant - all they can do is scare the attacker, though considering the amount of moaning that mechanic gets, being scared is a major deterrent for all war dec griefers.

Vimsy Vortis wrote:
Any time you declare a war it exposes structures to risk attack by the defender or allies of the defender, regardless of whether or not the defender has any structures of their own.

If you prefer to keep structures in your war dec corp, that is your own stupidity. Keep them in an alt corp, join as allies when it's decced, or stop complaining.

Vimsy Vortis wrote:
The aggressor does not get some kind of magical bonus to resists simply because he is the one who pushed the button.

The aggressor gets immunity by picking a target which he can grief with no risk of retribution (and just in case you haven't got it first time - allies are useless and irrelevant, since they bring literally nothing but a slim and perfectly manageable chance of said immunity weakening, and I've yet to see it happen).
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#51 - 2015-11-06 03:03:25 UTC
Exactly how are allies useless and irrelevant? I've allied in to wars and saved POS towers, inflicted billions in losses to the aggressor or even had the aggressor surrender to the defender.

Allies are only useless and irrelevant if you have useless, irrelevant people as allies. Much like aggressors are only dangerous if they're competent and defenders are only at a disadvantage if they're not competent.

There's nothing about the system itself that puts any involved party in a particular position of disadvantage (other than the fact that defenders can bring in allies for free and in a very short amount of time).

The actual outcome is entirely determined by the competence of the player entities involved. And the competence of particular groups of players is not something that the game should be balanced around.
Kaarous Aldurald
Black Hydra Consortium.
#52 - 2015-11-06 03:05:16 UTC
Vimsy Vortis wrote:

The actual outcome is entirely determined by the competence of the player entities involved.


This is exactly why carebears hate it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#53 - 2015-11-06 06:13:00 UTC  |  Edited by: Mike Voidstar
Vimsy Vortis wrote:
Exactly how are allies useless and irrelevant? I've allied in to wars and saved POS towers, inflicted billions in losses to the aggressor or even had the aggressor surrender to the defender.

Allies are only useless and irrelevant if you have useless, irrelevant people as allies. Much like aggressors are only dangerous if they're competent and defenders are only at a disadvantage if they're not competent.

There's nothing about the system itself that puts any involved party in a particular position of disadvantage (other than the fact that defenders can bring in allies for free and in a very short amount of time).

The actual outcome is entirely determined by the competence of the player entities involved. And the competence of particular groups of players is not something that the game should be balanced around.



This is true only up to a point.

The war itself is a detriment to the decced corp. While a great many won't defend themselves and get no mercy from me on that score, the current mechanics don't actually allow for any victory conditions for the defender, assuming they were PvE focused.

They want to mission, mine, whatever. Under a dec they cannot do so without some pretty severe losses in the name of security, so you are inflicting financial and morale damage as a default if you so much as bother to enter the same system with them. Never mind the losses they incur if you actually catch and destroy them. Those losses affect them even if they win every fight, as what they wanted was to enjoy their game time doing activities that are both fun and profitable for them. If they enjoyed fighting people the way you have forced them to, they would not have needed to be forced into it.

While not necessarily true of your particular corp, most of the corps that do this sort of thing keep nothing in the way of actual assets in space. PvP ships in general are built to be either disposable or operate in fleets where they are in little danger, especially when fighting against opponents carefully chosen for their lack of combat ability. There is therefore very little damage that can be inflicted by the defending corp that the aggressor will find meaningful. Financially they don't fly ships that are a burden to lose, and their morale is actually boosted by the encounters.

The aggressor also holds all the initiative in the conflict. If the defender manages to inflict such losses that the aggressor decides to retreat from any organized resistance, there is nothing to end the conflict and allow the defender to return to their preferred play. There is no way to 'win' for them. Best case scenario is they can hang out in space and keep the aggressor docked.

That's the part that needs to change. Wars should have clearly defined Victory and Loss conditions, and meeting those conditions should end the war. If your goal is unrestricted PvP, there is the other 3/4 of the game to go and explore.
Kaarous Aldurald
Black Hydra Consortium.
#54 - 2015-11-06 06:19:28 UTC
Mike Voidstar wrote:
[Wars should have clearly defined Victory and Loss conditions


No, they should not. That should be up to the players. You don't get to chop player freedom off at the knees.


Quote:
If your goal is unrestricted PvP, there is the other 3/4 of the game to go and explore.


No. EVE Online is a PvP game first, last and always. PvP belongs everywhere, including (and especially) highsec. If your goal is no PvP at all costs, there is every other MMO in the industry for you to go play instead.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#55 - 2015-11-06 07:44:44 UTC
Hi Strawman!

The goal isn't to remove all PvP. There are many shades and graduations of PvP that are possible. Fully 3 out of 4 areas of EVE allow completely unrestricted PvP. You and your playstyle is well taken care of in any of those areas. I can certainly understand how trying to prey upon targets prepare to actually shoot back would be an issue, but this is EVE afterall, and choices have consenquences.

Highsec is specifically set up as an area that is supposed to have strict controls on unprovoked aggression. Currently those controls are failing in a few specific areas and those failures are being used to the detriment of the game as a whole and the enjoyment of the largest segment of the paid subscribers.

What is being asked for, at least by me, isn't a get out of PVP free card. It's simply a mechanism by which those that do not share your playstyle (IE, almost everyone else in the game) can actually win in the conflict being generated.

While the average narcissist cannot comprehend that others outside themselves have rights, needs or desires, there are in fact many different kinds of people and in a game that advertises itself as a sandbox those other playstyles can be supported without kowtowing to just one of them.
Kaarous Aldurald
Black Hydra Consortium.
#56 - 2015-11-06 07:48:00 UTC  |  Edited by: Kaarous Aldurald
Mike Voidstar wrote:

The goal isn't to remove all PvP.


No, just bring about Trammel. You've been quite clear about that, so trying to tiptoe around isn't fooling anyone.

Mike Voidstar wrote:
Currently those controls are failing in a few specific areas


Wars and ganking still being around are not "failures", those are deliberate and intended gameplay.

You're still playing the wrong game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#57 - 2015-11-06 07:56:26 UTC
Ganking was never a problem. You really like to put up just whole fields of those strawmen, don't you?

Wars aren't a problem in themselves either. The fact that they are one sided and have no victory condition for the defender is a problem.

Highsec is not supposed to have unrestricted PVP without consequence. That's why we have Concord and sec status hits. Conflict is great, and a war that can be successfully prosecuted by both sides can be a fun element in a game. The way these wars are being used they don't meet that requirement of mutual fun, and instead are being used simply to ruin the game for the defending players who have been left with no effective recourse but simply stop playing as to not feed the trolls.
Nevyn Auscent
Broke Sauce
#58 - 2015-11-06 07:59:18 UTC
Just leave Wardecs alone until after we have all the new structures.
They can't avoid wardecs so the entire face of wars is going to be changed, lets see how it all actually lands before trying to change it shall we.
Orca Platypus
Pator Tech School
Minmatar Republic
#59 - 2015-11-06 10:20:38 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:
[Wars should have clearly defined Victory and Loss conditions


No, they should not. That should be up to the players. You don't get to chop player freedom off at the knees.

Kaarous trademark picking on a single phrase ripped out of context of the whole post - chess pigeon mode he activates on every argument he can't refute... which is every second one.



Kaarous Aldurald wrote:
Quote:
If your goal is unrestricted PvP, there is the other 3/4 of the game to go and explore.


No. EVE Online is a PvP game first, last and always. PvP belongs everywhere, including (and especially) highsec. If your goal is no PvP at all costs, there is every other MMO in the industry for you to go play instead.

"EVE Online is a sandbox game with PvP in it" (c) CCP Seagull.
Every time you claim otherwise, you lose the argument... though you lose it on every page.
Orca Platypus
Pator Tech School
Minmatar Republic
#60 - 2015-11-06 10:34:23 UTC
Mike Voidstar wrote:
Ganking was never a problem. You really like to put up just whole fields of those strawmen, don't you?

While ganking has one certain problem with it, it's not the point.
The point is, our buddy Kaarous does not operate his intracranial tissue on a level which allows to comprehend the meaning of "strawman". He's deliriously convinced that going with whatever comes up when his bladder content hits the skull is the way to go and automatically assumes that to be the peak of intelligence and spreads that peak to everyone - in short, he is convinced we all are going with the first thought which comes up when bladder content hits the brain.
Therefore, he cannot be reasoned with. Solid numeral proof is being ignored because it's incomprehensible for the subject. Solid logical point is ignored on the subject that everyone is just using backwards reasoning - simply he thinks we just rationalize our agenda with whatever means possible, and if our agenda doesn't match his, it's false, so we lie, but he doesn't know where (because he's incapable of conscient thought level which allows us to operate on things detached from our bladder gut feels), so he just ignores the reasoning and discards the reasoning part altogether, addressing just the end result, which he believes to be our agenda with no basis but the bladder gut feeling, and claiming it as false.
Therefore, reasoning with Kaarous is impossible - you cannot reason with something which is effectively a piece of cabbage.

Mike Voidstar wrote:
Wars aren't a problem in themselves either. The fact that they are one sided and have no victory condition for the defender is a problem.

He's just gonna pick on this phrase saying wars work fine for him so they're fine and need no to be touched because everyone else should be kewl kid like him, HTFU, and play his game, and whoever dares to do otherwise has no place in eve (because apparently he holds the copyright to what eve should be over CCP).

Mike Voidstar wrote:
Highsec is not supposed to have unrestricted PVP without consequence. That's why we have Concord and sec status hits. Conflict is great, and a war that can be successfully prosecuted by both sides can be a fun element in a game. The way these wars are being used they don't meet that requirement of mutual fun, and instead are being used simply to ruin the game for the defending players who have been left with no effective recourse but simply stop playing as to not feed the trolls.

We told him quite a number of times to go out and poke nullbears, but I think he perfectly realizes he'll get rekt every day if he tries, so he's cringing for mother concord to protect only him and nobody else, and royally butthurt about the fact someone can take his concord immunity from him by the great treachery of allies mechanic.
Too bad he can't comprehend "double standard" either or he'd be mentally hurt. Also too bad you can't mentally hurt someone with no mentality whatsoever.