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Player Features and Ideas Discussion

 
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Countering Bumping ganks in highsec

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2015-11-06 03:14:33 UTC  |  Edited by: Kaarous Aldurald
Daret wrote:

Your definition of 'playing the game' is clearly not the same as mine


Pretty sure not being at your keyboard is not playing the game by any definition, no matter how delusional.



Quote:
As for watching local, we're talking highsec here, you try keeping track of the 20+ names that appear and dissapear on the local list every few minutes.


I do it all the time.


Quote:

And again.. afk players are not affected by this measure. If someone is truly afk then you don't need to bump them to kill them



And if they weren't afk they would not be getting bumped.

This is a non problem.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#22 - 2015-11-06 03:24:44 UTC
Kaarous Aldurald wrote:


Pretty sure not being at your keyboard is not playing the game by any definition, no matter how delusional.



You're literally saying every single miner and hauler is afk. That's literally what you're trying to say

Quote:


I do it all the time.



Woop de freaking doo for you. Just because you can doesn't mean that it justifies a broken system.

Quote:


And if they weren't afk they would not be getting bumped.

This is a non problem.


Right. So nobody ever gets bumped while at their keyboard. not a single person ever just gets caught by an experienced bumper. And you call me delusional
Kaarous Aldurald
Black Hydra Consortium.
#23 - 2015-11-06 03:30:17 UTC
Daret wrote:

You're literally saying every single miner and hauler is afk. That's literally what you're trying to say



Wrong, again. I'm saying that any of them that get bumped were.

Quote:

Woop de freaking doo for you. Just because you can doesn't mean that it justifies a broken system.


It's not broken, you're doing it wrong.


Quote:

Right. So nobody ever gets bumped while at their keyboard.


Not if they were a miner. If they were a hauler, they should have had webs.

Stop trying to have CCP cover your failure to play the game properly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#24 - 2015-11-06 03:38:59 UTC
Kaarous Aldurald wrote:
Daret wrote:

Right. So nobody ever gets bumped while at their keyboard.


Not if they were a miner. If they were a hauler, they should have had webs.

Stop trying to have CCP cover your failure to play the game properly.


I've never lost a ship to anyone yet in this game. except for one friendly duel. This is not a personal vendetta, I'm merely noticing that bumping is a chronic problem affecting highsec and it's impacting my experience in EVE in a pretty negative way.

I thought of this possible solution and figured i might as well share it in case it held any merit.

You on the other hand seem very invested in denying that this is a problem, most likely because you're part of the group of people who take advantage of this problem. I hear of freighters being ganked daily or even hourly. I don't think that suicide ganks should be as easy to perform as they currently are.
Kaarous Aldurald
Black Hydra Consortium.
#25 - 2015-11-06 03:43:24 UTC
Daret wrote:
This is not a personal vendetta, I'm merely noticing that bumping is a chronic problem affecting highsec and it's impacting my experience in EVE in a pretty negative way.


Bumping isn't just in highsec. I wouldn't expect you to know that, of course, but it bears mentioning.

And it's not a problem. It's more or less impossible to perma bump anyone who didn't grievously screw up. And that's just fine.


Quote:
I hear of freighters being ganked daily or even hourly. I don't think that suicide ganks should be as easy to perform as they currently are.


No one cares what you think. Least of all about the one thing in the game that's been nerfed even more than the Drake already.

It does not matter whether it's a personal thing or not for you. It doesn't make you any less wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#26 - 2015-11-06 03:47:55 UTC
Kaarous Aldurald wrote:

No one cares what you think. Least of all about the one thing in the game that's been nerfed even more than the Drake already.

It does not matter whether it's a personal thing or not for you. It doesn't make you any less wrong.


So now your argument is:

"Shut up. you're wrong."

Pretty sure that's against the rules in this forum
NFain
Sebiestor Tribe
Minmatar Republic
#27 - 2015-11-06 03:48:08 UTC
I'd like to interject into your argument here.

I'm inclined to agree with the OP. So far you've made no valid points in your arguments against this. Simply stating a player is "Doing it wrong" and that it's perfectly balanced is so far from the truth. Anything that can be done to one player by another(singular) requires balance. And the OP is correct in stating that if having to quit the game is your only way out of said situation, it is a broken game mechanic.
Kaarous Aldurald
Black Hydra Consortium.
#28 - 2015-11-06 03:51:39 UTC
Daret wrote:

So now your argument is:

"Shut up. you're wrong."


I already explained precisely why you're wrong, you just keep repeating your same nonsense about how people who aren't at their keyboards deserve to not die.

And then you revealed what was obvious to begin with, that you only really want to nerf ganking.

Oh, and it's not against the rules to disagree with terrible, selfish, one sided ideas like yours.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#29 - 2015-11-06 03:52:41 UTC
NFain wrote:
And the OP is correct in stating that if having to quit the game is your only way out of said situation, it is a broken game mechanic.


Except that his basic claim is a complete, utter lie.

There are more than a few ways around bumping, the first of which is actually being at your keyboard. Stop trying to excuse people not actually playing the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#30 - 2015-11-06 03:53:59 UTC
Kaarous Aldurald wrote:


I already explained precisely why you're wrong, you just keep repeating your same nonsense about how people who aren't at their keyboards deserve to not die.

And then you revealed what was obvious to begin with, that you only really want to nerf ganking.

Oh, and it's not against the rules to disagree with terrible, selfish, one sided ideas like yours.


I have expressly said multiple times that this change would have no effect on AFK players because this is something you have to actively choose to do. It's not some automatic defense that will activate for you if you're AFK
Kaarous Aldurald
Black Hydra Consortium.
#31 - 2015-11-06 03:55:12 UTC
Daret wrote:

I have expressly said multiple times that this change would have no effect on AFK players because this is something you have to actively choose to do.


And I've told you that you don't get bumped as a miner unless you were afk.

So what it really boils down to is you wanting to make freighters into solo ships. You want to remove the need for an escort of any kind.

And that's unacceptable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#32 - 2015-11-06 03:59:25 UTC
Miners only get perma bumped if they are afk. Freighters only get perma bumped if they are afk or did not bother with an escort.

Both of those are failure to play the game correctly. Complete, utter failure.

What you want is for there to be a button that automatically gets you out of the consequences of playing the game badly. It's not happening.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#33 - 2015-11-06 04:01:53 UTC
Kaarous Aldurald wrote:


Except that his basic claim is a complete, utter lie.

There are more than a few ways around bumping, the first of which is actually being at your keyboard. Stop trying to excuse people not actually playing the game.


Clearly you're just going to deny everything i say and claim that every single person who gets ganked clearly was AFK and clearly deserved it.

If that's your stance then it's pointless arguing with you.

Kaarous Aldurald wrote:


And I've told you that you don't get bumped as a miner unless you were afk.

So what it really boils down to is you wanting to make freighters into solo ships. You want to remove the need for an escort of any kind.

And that's unacceptable.


I'm giving the gankers a 30 second window from the time the pilot initiates the warp to initiate their attack before the ship gets away. A coordinated group of attackers would still be able to suicide gank as much as they wish.

This measure merely prevents the bumper from keeping the freighter stuck there for hours
NFain
Sebiestor Tribe
Minmatar Republic
#34 - 2015-11-06 04:04:42 UTC  |  Edited by: NFain
Kaarous Aldurald wrote:
NFain wrote:
And the OP is correct in stating that if having to quit the game is your only way out of said situation, it is a broken game mechanic.


Except that his basic claim is a complete, utter lie.

There are more than a few ways around bumping, the first of which is actually being at your keyboard. Stop trying to excuse people not actually playing the game.


I'm sorry, it's not an utter lie. From being on both ends of the stick, there's no way around being stopped by a bumper in your freighter/Orca/Bowhead right off a gate and warping. There's NOTHING you can do but click the button and wait. It doesn't matter that I keep clicking the warp button or I'm afk off grabbing a cup of coffee. In an exhumer, yeah sure double click and space and move, dodge and warp out. But once you're stuck in the bumping train, you're stuck. Any method of escape(post prevention) is severely unbalanced:

Ejecting
Self Destruct
having a friend attempt to bump the bumping ship (if a single player can do it, it shouldn't require a friend to get you out)
having friends suicide the bumping ship
logging out

And just to add that bumping for the sake of trying to set up a gank is pretty broken as well. If you want to gank the thing you're bumping. You should've been ready for it then and there, theres no risk in bumping a ship for an hour in high sec while waiting for your friends. And vise versa, it's ridiculous to think that the only way out that results in the loss of SOMEONES ship to concord, self destruct or leaving it is very unbalanced.
Kaarous Aldurald
Black Hydra Consortium.
#35 - 2015-11-06 04:05:30 UTC
Daret wrote:

Clearly you're just going to deny everything i say and claim that every single person who gets ganked clearly was AFK and clearly deserved it.


They weren't all afk (just the ones who got bumped, mostly), but everyone who gets ganked deserves it.



Quote:

I'm giving the gankers a 30 second window from the time the pilot initiates the warp to initiate their attack before the ship gets away.


So a one button way to get out of utterly failing to play correctly.


Quote:

This measure merely prevents the bumper from keeping the freighter stuck there for hours


And of course, like I said, it really was about freighters.

And no. You know what else keeps freighters from getting bumped? Playing the game right in the first place. Freighters are capital ships. They have no business being solo, ever.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#36 - 2015-11-06 04:10:48 UTC  |  Edited by: Mike Voidstar
Guys.... Just pretend Kaarous does not exist. He is just a belligerent narcissist who gets his rocks off causing as much commotion as he can.



Daret wrote:
Mike Voidstar wrote:
Well... It would keep you from exploding at their whim.

If you have not realized this yet, the sole reason industry is in this game, from mining to hauling, is to provide gank targets for the PvP players. It's not to make EvE a world, it's not to provide full playstyles of their own.

That's why these 'professions' and their gameplay is stuck somewhere in 2005. Only direct predatory PvP players matter. If a suggestion makes something viable at the expense of that thing exploding to crap like gate camps, then it's a non-starter.


You keep saying that and keep pushing for pvp to be more viable and prevent 'professions' from being viable and eventually you'll have a world where everyone is a ganker, ships cost billions because nobody makes them. etc.

Obviously that's an extreme example but you have to draw the line somewhere


I will never push for more PvP in this game, especially the predatory gankbear style that feeds the toxic sociopaths this game is famous for.

I am not saying that the current situation where PvP guys get to play a game they enjoy with full support of development and you get to pay to be their 'content' with the occasional bone thrown your way to keep you interested is good, right, fair, or in any way a positive thing. I'm just saying that suggesting a mechanical change that results in a gankbear losing a kill will be met with scorn from 90% of the forum, and if your concern is ever acknowledged by the current Devs it will be handwaved away with a simplistic quip that boils down to everything is balanced so long as PVE guy explodes to PVP guy.

Rather, take your enjoyment from shaking your exhaust in the Gankbears face as you trip along through EVE doing your own thing. You cannot win against an enemy who has nothing of value to lose and who's only goal is to make sure anything you value is ruined. This is not a game with competitive PVP. The literal only way to win is to have nothing to lose.

Now that said... You aren't wrong about bumping. While it may be a somewhat clever tactic, we already have modules to do this very thing--- warp scramblers and disruptors. Bumping should not affect going into warp, though it might be fun if getting Bumped off your trajectory resulted in destination errors, which would in turn allow for tactics where you could be delayed and have a fleet waiting for you at your destination once you land and re-warp.

Bumping to prevent miners mining, or a few other uses, is one thing... but using bumping to basically keep a ship tackled more or less indefinitely is stupid and should be changed. Game Mechanics clearly define tackle as hostile action, as evidenced by scrams and disruptors, and bumping should not be allowed to completely circumvent that.
Daret
Moen Tsan
#37 - 2015-11-06 04:11:16 UTC
Kaarous Aldurald wrote:


They weren't all afk (just the ones who got bumped, mostly), but everyone who gets ganked deserves it.



Yeah I'm done arguing with you.
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2015-11-06 04:13:16 UTC
Daret wrote:
Kaarous Aldurald wrote:


They weren't all afk (just the ones who got bumped, mostly), but everyone who gets ganked deserves it.



Yeah I'm done arguing with you.


Sticking your head in the sand doesn't make the truth go away. Everyone who gets ganked deserves it, and people dying is the single most important function in the game as far as the economy is concerned.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daret
Moen Tsan
#39 - 2015-11-06 04:16:20 UTC
Mike Voidstar wrote:


I will never push for more PvP in this game, especially the predatory gankbear style that feeds the toxic sociopaths this game is famous for.

I am not saying that the current situation where PvP guys get to play a game they enjoy with full support of development and you get to pay to be their 'content' with the occasional bone thrown your way to keep you interested is good, right, fair, or in any way a positive thing. I'm just saying that suggesting a mechanical change that results in a gankbear losing a kill will be met with scorn from 90% of the forum, and if your concern is ever acknowledged by the current Devs it will be handwaved away with a simplistic quip that boils down to everything is balanced so long as PVE guy explodes to PVP guy.

Rather, take your enjoyment from shaking your exhaust in the Gankbears face as you trip along through EVE doing your own thing. You cannot win against an enemy who has nothing of value to lose and who's only goal is to make sure anything you value is ruined. This is not a game with competitive PVP. The literal only way to win is to have nothing to lose.


I get what you're saying but If nobody stands up for the non-pvp community then nothing will ever be done to improve it.
Mike Voidstar
Voidstar Free Flight Foundation
#40 - 2015-11-06 04:27:44 UTC
People do stand up on a regular basis. I myself do it all the time.

However, you have to consider the core of the game is pvp. Bumping is a problem because it's indefinite. The mechanic should be worked into something that maybe delays you, but not something you are simply immune to. Honestly I think the 30 second emergency warp is an acceptable compromise.

My personal favored approach would for bumping to be factored by comparing ship mass. Most frigates should just bounce instead of spinning something the size of a freighter.

Traffic control tractor beams coming from stations and gates would be acceptable too---they keep ships separate until they are beyond a certain distance from the monitored structure, thus bumping isn't a thing at gates or stations, but could be used elsewhere.