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Balancing Feedback: Assault Ships

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Tawa Suyo
C.O.D.E
#181 - 2012-01-06 18:28:28 UTC
So, Marlona is just gonna troll without contributing any useful suggestions on here as well as FHC? vOv Cool I guess, whatever floats your boat.

Anyway;

Captain Aanderson wrote:
Ed: if my fit is so bad, why is it the highest rated Hawk on Battleclinic http://eve.battleclinic.com/loadout/53680-MSB-Hawk.html


Ehehehehe. Because battleclinic is full of EFT warriors who use rage rockets without a web?



Plutonian wrote:
THERE!

Right there. I bolded and underlined it. Let's translate: While they skill up for Assault Ships because they have become the new baseline frigate.

It is ironic that I moved to Hevrice because you guys (and BRRC, but they've moved far away) actually come out and fight solo in T1 frigates. After the changes... will I ever get you out of the AS? What reason would you have to fly any other frigate? Should I just go ahead and reprocess the hundreds of Rifters I have on stock?


How is that different from now? I fly faction/inties/AFs all the time anyway because they're already better than T1. I only ship down to T1 frigs to fight people looking to learn to pvp or wanting a T1 frig duel and that's for the same reason I don't sit on a station with a sebo'd arty cane alpha-ing things all day; I like a good fight.



Captain Aanderson wrote:
but you F$%^ over the people that actually use these ships by giving them a bonus they can't really use, slots that are akward to fit, and the 4th bonus which just makes the good AFs better while not fixing the underpowered ones.


...

Which bonus can't these ships really use? The inate shield resist one? The tracking one? The damage one? Oh, you mean the one that makes them viable in null sec solo as well as giving them a distinct role in fleets. Yeh, that's useless I'm sure.

As for slots being akward to fit, there's not many I'd say are massively difficult to fit (wolf still annoys me a little, but got a decent fit going). But then you couldn't fit an active hawk without people EFT-ing for you.

And balance wise, the new top tier AFs like the hawk/harpy/enyo were well known for being overpowered already, it's why you see them everywhere in lowsec. Frankly the rest of the line up isn't far behind them either (except the jag. poor jag).



Kaeda Maxwell wrote:
I don't need to go onto SiSi to figure out that an already strong AF like the Wolf will be even stronger if you give it a tracking bonus and an extra slot on top of a MWD bonus. It's not as they say, rocket science.


Strong vs what tho? What are you fighting most of the time in that wolf? I'm gonna go with it probably being other AFs a lot of the time. And those got changed too...



Kalaratiri wrote:
No, I agree the AB bonus would make them overpowered. I was among the dramiel haters. I would actually rather they had no new 'role bonus' at all, just give them their 4th bonus like all the other t2 ships have, give the retribution another mid, and then leave them alone. Giving them new slots, well, I'll live, but I won't be jumping up and down cheering either. I actually rather like them as they are P


So how is that different from what we have now?

I mean your complaint now is with the extra slots (and even then, you'll live). Why not throw a role bonus on that allows them to be viable in null sec and from the point of view of lowsec is ~the same~ as not having a role bonus.

Then they're viable ships in both environments, you have in effect got what you want and everyone is happy.
Ava Starfire
Khushakor Clan
#182 - 2012-01-06 18:46:50 UTC  |  Edited by: Ava Starfire
On second though...

You know what? Let the changes go through. Im rather liking my new hotness wolf.

10.3k EHP, 214 DPS, 197 dps tank, cant outrange me, cant outtrack me, cant kite me cause of my sweet groovycool MWD. I gain a shitton of tank, range, and versatility. Why not. You want it? Ill take it.

Gimme.

In 2 months when everyone is screaming about how OP AFs are, remember those of us who said "We warned you".

Prometheus, we have been setting up coherent arguments. Go waaay back on page 2 and read my post, Kaeda's post, and many others since, where we explained carefully why adding more slots is a bad, bad idea. What part of that is not a coherent argument?
You arent offering coherent rebuttal, you're simply sticking your fingers in your ears and screaming "nyah nyah Im right your not!"

AFs will horribly outclass all faction frigates and destroyers after these changes. Hell, I kill them routinely now... 3 DDs last month, 3 dramiels, several destroyers. In a wolf. As it sits now. Yes, this is after the hybrid changes. I have lost versus dramiels twice; once to a kiting/TD dram (which wont happen now, as ill be fitting my new hotness MWD and loving my new 15k tasty falloff by the ambit in place of the metastasis i run now) and that shield boosting dram? My new tracking swats its drones, my new falloff and speed kills the annoying, webless, fight at edge of scram range dramiel. MWD bonus! Now i can just MWD around any shortrange dessie and kill it from 20k! Or, with my new tasty 10.3k ehp, i can just kill them like i do now! Decisions...

But hey, like I said, ill take it. Sure. I rather like my new fit. Im sure all the people I kill with it will like it too.

EDIT: Once again, English is hard

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Captain Aanderson
Faction House Industries
#183 - 2012-01-06 18:47:23 UTC
Tawa, flame me all you want, call me bad, insult my fits, whatever makes you feel better.

It has NOTHING to do with the task on hand however, and that is balancing assault frigs.

Everyone seems to agree that AFs aren't used in null sec, and why is that a bad thing? hics aren't used in high sec, I don't see anyone complaining they need a role bonus to make them useful there.

The focus should be on improving the ship for the majority of users not trying to create more users in a niche role that is already filled by interceptors. The fact of the matter is Assault frigates are used primarily in low sec because they are quick enough to usually avoid things one does not want to fight, while still having enough punch to take out many cruisers and other AFs. Thus if you want to improve these ships, improve them in a way that enhances their current role, do not invent a role you think they should fill and try to turn them into a different type of ship.

And this post will, as my others have, be various flavors of ignored and flamed. Keep your posts on topic please, personal insults get us nowhere.
Prometheus Exenthal
Aliastra
Gallente Federation
#184 - 2012-01-06 19:03:01 UTC
@Ava
My personal stance on faction ships to never be outright better than T2.
Faction frigates are a hybrid of T1 and T2. They offer similar advantages of T2, with the drawbacks of T1.
While you're having no trouble killing the them in your Wolf, I'm having even less trouble killing AFs in a Cruor.


Captain Aanderson wrote:
hics aren't used in high sec

Yes, they are. In fact, HICtors are even fairly popular ships in low sec because they have an extremely long point and a really big tank that handles gate guns without breaking a sweat.

Captain Aanderson wrote:
The focus should be on improving the ship for the majority of users not trying to create more users in a niche role that is already filled by interceptors. The fact of the matter is Assault frigates are used primarily in low sec because they are quick enough to usually avoid things one does not want to fight, while still having enough punch to take out many cruisers and other AFs. Thus if you want to improve these ships, improve them in a way that enhances their current role, do not invent a role you think they should fill and try to turn them into a different type of ship.

Boosting a ship to only work in one environment is called creating a small niche. The proposed role bonus removes that niche and makes the ships usable everywhere and not just in low sec.

Perhaps you should try fitting an AF like an Interceptor and see how far you get.
You're pulling at straws with that argument as everyone pretty much knows that AFs can't replace Interceptors.
AFs are much slower, much larger, far less agile, have weaker capacitor, and no tackle bonuses.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Tawa Suyo
C.O.D.E
#185 - 2012-01-06 19:03:42 UTC  |  Edited by: Tawa Suyo
edit: apparently I can't math
Captain Aanderson
Faction House Industries
#186 - 2012-01-06 19:11:41 UTC
Prometheus Exenthal wrote:
@Ava
My personal stance on faction ships to never be outright better than T2.
Faction frigates are a hybrid of T1 and T2. They offer similar advantages of T2, with the drawbacks of T1.
While you're having no trouble killing the them in your Wolf, I'm having even less trouble killing AFs in a Cruor.


Captain Aanderson wrote:
hics aren't used in high sec

Yes, they are. In fact, HICtors are even fairly popular ships in low sec because they have an extremely long point and a really big tank that handles gate guns without breaking a sweat.

Captain Aanderson wrote:
The focus should be on improving the ship for the majority of users not trying to create more users in a niche role that is already filled by interceptors. The fact of the matter is Assault frigates are used primarily in low sec because they are quick enough to usually avoid things one does not want to fight, while still having enough punch to take out many cruisers and other AFs. Thus if you want to improve these ships, improve them in a way that enhances their current role, do not invent a role you think they should fill and try to turn them into a different type of ship.

Boosting a ship to only work in one environment is called creating a small niche. The proposed role bonus removes that niche and makes the ships usable everywhere and not just in low sec.

Perhaps you should try fitting an AF like an Interceptor and see how far you get.
You're pulling at straws with that argument as everyone pretty much knows that AFs can't replace Interceptors.
AFs are much slower, much larger, far less agile, have weaker capacitor, and no tackle bonuses.



Mate, you don't get it.

Glad to see we have a knowledgeable hand behind these changes.

Long live the goons
Tsubutai
Perkone
Caldari State
#187 - 2012-01-06 19:13:01 UTC
Captain Aanderson wrote:
Mate, you don't get it.

Glad to see we have a knowledgeable hand behind these changes.

Long live the goons

You do know that he's one of the most well-known solo frigate pilots in the game, right?
Duncan Tanner
Genos Occidere
HYDRA RELOADED
#188 - 2012-01-06 19:13:18 UTC
These changes are actually pretty good.

An mwd bonus does not mean you have to fit an mwd to the ship. These ships are still significantly buffed and very viable if you just fit an afterburner. An afterburner bonus to these ships with their current resist, ehp and mass profiles would be very overpowered.

People who are saying the mwd buff is useless by giving examples of engagements inside scram range are missing the point. Of course they won't perform as well in that range with an MWD as opposed to an AB. Assault frigates already perform extremely well in scram range, there is no need to buff them further in this regard.

It seems natural that some of those who are pushing for an AB buff are the same people who claim to fly these ships a lot. You want to make the way you engage more effective and that's understandable but it's a myopic viewpoint that doesn't consider the wider effect such a change would have.

The mwd bonus instead opens up new options for using these ships in null sec and outside of scram range. I think this will shake things up and help the ships find new roles within the game.

You're moving in the right direction CCP. Now let us use our alliance logo and fix ECM =P

.

Plutonian
Intransigent
#189 - 2012-01-06 19:14:59 UTC
Tawa Suyo wrote:
So what you're saying is nerf link alts and pirate implants?

Yeh. I like that suggestion.


Actually, I do too. Blink


Since the forums just ate my monster post (wherein I reply point by point to Prom and Tawa)

Short version:


Prom: I agree with much of what you said. (And Tawa too for that matter.) However:

I believe the current proposed buffs (excluding MWD changes) are overpowered.

I disagree that a Rifter today cannot take on a competent AF and win.

I believe that with the proposed changes, T1 frigates will have zero chance against even poorly flown AF's. I believe this will not enrich target opportunities in lowsec.

I fear that with the proposed changes AF's simply become the new Dramiel.


But, Ava makes a great point. I can always be that archaic, weirdo pilot. Perhaps they'll tell stories about me. "Hey kids, if you go to the dark belts of lowsec, and if the moon is right, you might be lucky enough to encounter the fabled Rifter pilot, haunting the dark asteroid fields forever searching for another T1 frigate to fight. His kind passed away long ago, but he never moved on. Oh.. and don't fly an AF... you'll scare him away." Lol

It's either that or throw away all my T1 frigs, which in spite of being able to fly other craft, I enjoy.
Zarnak Wulf
Task Force 641
Empyrean Edict
#190 - 2012-01-06 19:18:48 UTC
I tested the Wolf and Enyo today. Both were very scary. The Enyo fitted for tank can take one hell of a beating while still dishing it out. I was able to point a proteus for a minute before finally dying. Deimos for even longer. Ishtar for close to that. Heavy tackler - check. Fitted for Gank it is exactly like the Daredevil. I was getting 385 DPS overheated with non faction ammo.

The wolf I was able to take my favorite gank fit with 300 DPS and throw a 200mm plate onto it. Loved it.

Lastly - I'm sold on the MWD bonus. I was able to approach and get under the guns of much larger ships without getting slaughtered. And big game hunting is what it should be all about. Blink
Prometheus Exenthal
Aliastra
Gallente Federation
#191 - 2012-01-06 19:45:41 UTC
@Plutonian
I dunno man, you're guaranteed that there will always be that one type of person who nanos everything.
And that person will be shredded by a competent T1 pilot Blink

AFs would never become the new Dramiel because they don't have anything that Dramiels had.
Even in regard to AFs new advantages, they are still countered pretty simply.

I killed an Enyo & Wolf 2v1 with a Bellicose today. Can't explain that!

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Trygonus
Doomheim
#192 - 2012-01-06 19:46:47 UTC
ITT: Prom blindly dismisses every argument, even if they are well justified.
Raimo
Genos Occidere
HYDRA RELOADED
#193 - 2012-01-06 19:53:37 UTC  |  Edited by: Raimo
Kalaratiri wrote:
Ok, having been on sisi 2 days in a row now, I have tested the Hawk, the Harpy, the Wolf and the Retribution. I have fought against the vengeance, the enyo, the retribution, the jaguar and the dramiel.

I'm not particularly impressed. They've taken a strong class, made all of them stronger, and some of them are just insane. I'd be happier with just the 4th bonus, and the retri being given it's second mid. If they still need changing after that, then fine, but do it a little at a time, instead of one massive change.

It seems to me that they are trying to be made more viable for null sec, but I'm struggling to see the point. In null sec, people usually just don't fly assault ships, they fly navy/pirate faction if they fly frigates at all. If I'm missing something, and AFs are actually widely used in null sec, I would be delighted to see any evidence.

AF pilots are more or less entirely based in low sec, and the people who fly them have no need for an MWD bonus. In dog-fighting and duels, which, being honest is more or less their entire usage, (apart from wolfpacks), an mwd is a liability more than a bonus. It reduces the cap for active tanking, and takes up a large amount of powergrid and cpu that could be used for other things. It also leaves them without a prop mod once scrambled, and getting a scram on an mwd'ing frigate is not actually that hard.

I'd honestly rather CCP just left them alone than this.


So you're *complaining* about a fix to the "not much AFs in nullsec" problem? lol

As it is, AFs are quite widely used in 0.0 by people in "safe" positions, I.E. Sov holders camping about or trying hardcore "solo" in their home systems, but yes, not very widely used by people who need to evade said gangs. I'm fairly certain a change like this would bring a lot of soloers and small gang roamers in to the mix of 0.0 AF users which would be good, no?
Ava Starfire
Khushakor Clan
#194 - 2012-01-06 20:24:11 UTC
There are 3 things being discussed, I think.

4th bonus: Everyone can agree, long overdue. We want it, we need it. Gimme.

MWD bonus. Overall, people, me included, are ok with this. Might give me a reason to try an MWD more seriously now. Dosent "help" me, but hey, im not the only one in this game (pewpew would be boring if i was), but it damn sure helps people in null, and makes them better as heavy tackle. Ok. Sounds solid. Dualprop setups now will have more appeal, especially dualprop tackle jags.

Extra slots and changes to base stats: This is the beastie it appears many of us dont like. This really shifts the power balance onto AFs from what it is now. Is it "bad"? For losec roamers who like a broad target selection, yes. For the rest of the world? I dont think the impact of more slots will be what you think it is. Be careful what you wish for, you might get it.

When someone complains about 3, it dosent mean theyre complaining about 1 or 2. Might wanna keep that in mind.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Kalaratiri
Full Broadside
Deepwater Hooligans
#195 - 2012-01-06 20:27:46 UTC
Raimo wrote:

So you're *complaining* about a fix to the "not much AFs in nullsec" problem? lol

As it is, AFs are quite widely used in 0.0 by people in "safe" positions, I.E. Sov holders camping about or trying hardcore "solo" in their home systems, but yes, not very widely used by people who need to evade said gangs. I'm fairly certain a change like this would bring a lot of soloers and small gang roamers in to the mix of 0.0 AF users which would be good, no?


No, I'm saying that as there aren't many AFs in null, wouldn't it be better to focus them towards the places and people who actually use them, rather than trying to make them do something completely different? I can see the benefits of having more people flying them, but I expect most people will try them for a week or so, decide they are too fragile, and go back to their drakes, apart from the occasional person who's gotten bored of interceptors and wants to try something different.

This leaves us with the same people who were usually flying them, only now no one but other assault ship pilots will engage, because they are so much stronger than the faction frigates who are currently often an equal match. Smaller target range = bad thing.

She's mad but she's magic, there's no lie in her fire.

This is possibly one of the worst threads in the history of these forums.  - CCP Falcon

I don't remember when last time you said something that wasn't either dumb or absurd. - Diana Kim

Marian Devers
Rage and Terror
Against ALL Authorities
#196 - 2012-01-06 20:27:57 UTC
Prometheus Exenthal wrote:
I killed an Enyo & Wolf 2v1 with a Bellicose today. Can't explain that!


Could you explain then how exactly will a 50% mwd signature reduction bonus entice me to fly an AF more often in 0.0, and in what capacity? Solo? Roam? Gate camp? Fleet?

Right now all I'm seeing is that almost all of the AF are being given bonuses that will put them way above all other Frigate/Destroyer shipstypes in the game; In some cases, with hilarious results: for example, the Jaguar can now be considered 100% Tracking Disruption immune due to the 7.5 tracking bonus.

Prometheus Exenthal
Aliastra
Gallente Federation
#197 - 2012-01-06 20:58:09 UTC  |  Edited by: Prometheus Exenthal
@Marian
First things first, tracking disruption is percentage based.
It would basically be getting the same tracking as Enyos have had for ages, and nobody complains about that.
Any ships tracking disrupting you will give you a hard time, don't underestimate those things P

Secondly, Destroyers a counters to AFs. They aren't foolproof, but as part of a gang, they are an incredibly cheap and effective way to remove frigates from the field. This includes AFs.

Lastly, the MWD bonus means you can now enter 00 for solo/fleet/roam/camp/whatever, and actually fly about without getting one shotted by the first person you try to get in attack range of. If means if you jump into a small gate camp you don't spend the next 30 seconds figuring out where to warp your pod off to. Currently, flying AFs anywhere that is camped, lived in, or bubbled is writing your own death sentence. T1 frigates can manage because they are fast, AFs are not but they are just as fat.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Gypsio III
State War Academy
Caldari State
#198 - 2012-01-06 21:28:51 UTC
Kalaratiri wrote:
They are also tankier than most faction frigates, and deal more dps than a lot of them as well.

They are not rare in low sec. They are rare in null sec. So, please focus them for low sec use, where people will actually use them.


This is just crazy. I mean, just think what you've written for a minute. If they're popular in lowsec and unpopular in 0.0, then it's quite obvious that they need to be made better in 0.0 - hence the MWD bonus. Solving the problem of popularity in lowsec and unpopularity in 0.0 by making them better in lowsec is just... crazy.
Kalaratiri
Full Broadside
Deepwater Hooligans
#199 - 2012-01-06 21:47:30 UTC
Gypsio III wrote:
Kalaratiri wrote:
They are also tankier than most faction frigates, and deal more dps than a lot of them as well.

They are not rare in low sec. They are rare in null sec. So, please focus them for low sec use, where people will actually use them.


This is just crazy. I mean, just think what you've written for a minute. If they're popular in lowsec and unpopular in 0.0, then it's quite obvious that they need to be made better in 0.0 - hence the MWD bonus. Solving the problem of popularity in lowsec and unpopularity in 0.0 by making them better in lowsec is just... crazy.


How many null sec players do you realistically think are going to fly them, for more then just the "ooh somethings been changed, lets go have a look" phase? As in, long term.

She's mad but she's magic, there's no lie in her fire.

This is possibly one of the worst threads in the history of these forums.  - CCP Falcon

I don't remember when last time you said something that wasn't either dumb or absurd. - Diana Kim

Tawa Suyo
C.O.D.E
#200 - 2012-01-06 21:52:12 UTC
Kalaratiri wrote:
How many null sec players do you realistically think are going to fly them, for more then just the "ooh somethings been changed, lets go have a look" phase? As in, long term.


The ones that currently solo in faction frigs or combat inties. It's not that their aren't frigate pilots in null, it's just that currently the AFs are mostly pretty useless.