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[December] Module Tiericide - Warp Disruption Field Generators

First post
Author
Harvey James
The Sengoku Legacy
#61 - 2015-11-05 14:23:22 UTC
Fredric Wolf wrote:
I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way?


im more annoyed that they make T2 better in every way instead of focusing them so they don't obsolete all the rest.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Miss Teri
Skybert Organization
#62 - 2015-11-05 14:24:46 UTC
CCP Larrikin wrote:
Hi M8s!

Changes
  • Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs



Wouldn't a new Focused Warp Scrambling Script be better? (less range, disables MJDs and MWDs)
Maria Jita
HaffeLaffen
#63 - 2015-11-05 14:28:42 UTC
Sansha and CONCORD got same stats.
We know from lore that CONCORD use Jove warp scramble technology to disable pods.

Sansha = Jove confirmed!

Also, HL3 in 3..2..
Amakish
Snipes Incorporated UK
#64 - 2015-11-05 14:29:10 UTC
in general is there a fix comingto prices on navy stuff?

right now all faction mods are pretty much dropped pirate module becuase the price of navy (same stats) are just too damn high...

is there a rewamp coming to all the LP stores to make it more competitive with drops?
Airi Cho
Dark-Rising
Wrecking Machine.
#65 - 2015-11-05 14:29:38 UTC
Miss Teri wrote:
CCP Larrikin wrote:
Hi M8s!

Changes
  • Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs



Wouldn't a new Focused Warp Scrambling Script be better? (less range, disables MJDs and MWDs)


that seems better than having it by default.
Querns
Science and Trade Institute
Caldari State
#66 - 2015-11-05 14:38:07 UTC
Fredric Wolf wrote:
I am still upset with the tiericide project because all meta modules are better then base T1 mods. I do know know why these were made without trade offs to keep the base mod as a viable item. Why would I ever use a T1 when the compact is better in every single way?

Cost.

T1 modules are also necessary for building the T2 variants.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Switch Savage
Center for Advanced Studies
Gallente Federation
#67 - 2015-11-05 14:43:45 UTC
Am I thinking correctly that you can now run a solo Rail Phobos with good speed, tank, damage, application, range and a 36km scram.

I better get training...
Kendarr
The Congregation
RAPID HEAVY ROPERS
#68 - 2015-11-05 14:46:00 UTC
Look at all the kiting players crying! The only thing you "elite pvp" masturbators hate more than 'blobs' are gatecamps.

31KM Scram range, YES PLEASE.
afkalt
Republic Military School
Minmatar Republic
#69 - 2015-11-05 14:46:07 UTC
Switch Savage wrote:
Am I thinking correctly that you can now run a solo Rail Phobos with good speed, tank, damage, application, range and a 36km scram.

I better get training...



Oh the FW tears that will come.
Galdur Trudaihnel
Litla Sundlaugin
#70 - 2015-11-05 14:49:57 UTC
Did CCP just completely destroy solo and small gang pvp as we know it ... yes, yes they did. I mean come on are you kidding me,? this has to be a joke right ?
Switch Savage
Center for Advanced Studies
Gallente Federation
#71 - 2015-11-05 14:57:58 UTC
Galdur Trudaihnel wrote:
Did CCP just completely destroy solo and small gang pvp as we know it ... yes, yes they did. I mean come on are you kidding me,? this has to be a joke right ?


Over reaction to the max but still its a concern.
Khador Vess
Pandemic Horde Inc.
Pandemic Horde
#72 - 2015-11-05 15:11:29 UTC
Galdur Trudaihnel wrote:
Did CCP just completely destroy solo and small gang pvp as we know it ... yes, yes they did. I mean come on are you kidding me,? this has to be a joke right ?


Thats a bit of an over reaction isnt it mate?



How many eve players does it take to change a lightbulb?

Change.. Noooooooooooooooooo
DeadDuck
The Legion of Spoon
Curatores Veritatis Alliance
#73 - 2015-11-05 15:13:00 UTC
TBH seems a bit overpowered... What?

Khador Vess
Pandemic Horde Inc.
Pandemic Horde
#74 - 2015-11-05 15:18:09 UTC
The arazu has been able to do this since forever. A true sansha scram on an arazu/lachesis can get to 33 with links, i dont think that 3km really makes that much of a differnce
Santa Spirit
Christmas Spirit and Goodwill Toward Man
#75 - 2015-11-05 15:24:31 UTC
Airi Cho wrote:
wasnt it graviton waves or so that disrupt the warp field? so the science skill kind of make sense.


as far as I've been told, the tractor beam works by manipulating graviton fields around an object within a set distance, the understanding of those fields and how they interact with objects in space are what allows the use of the (more complicated) tech II version and it's greater range of operation.

The same is also true as the manipulation of, or distortion of normal graviton/gravity fields are what disrupts the warp field generator of the vessel, the greater the operator's understanding of those fields, the greater range they are able to affect the fields at...

of course, this is what folks who have been here longer than I have been tell me and to be honest, it does make sense.

o/
Santa

Please come join the fun Dec 14th., 2017 Find the details [HERE] when the post is made

Galdur Trudaihnel
Litla Sundlaugin
#76 - 2015-11-05 15:29:35 UTC
Not really how can a solo pvper / small gang roam null with the 'current meta' taking those changes into account. All the blob needs to do is stick one of these either side of a gate and your screwed . There is no way you are pulling off gate and fighting in a shield kite MWD setup that is commonly used today and there is also no way you can crash the gate either.

There are ways round it but the meta will have to adjust (im thinking AB's/ more brawling setups), but it will definitely destroy a lot of small gang setups as we know them. As for solo... with no kiting or MJD you are limited to using AB's for mobility around gates.
Khador Vess
Pandemic Horde Inc.
Pandemic Horde
#77 - 2015-11-05 15:33:04 UTC
Galdur Trudaihnel wrote:
Not really how can a solo pvper / small gang roam null with the 'current meta' taking those changes into account. All the blob needs to do is stick one of these either side of a gate and your screwed . There is no way you are pulling off gate and fighting in a shield kite MWD setup that is commonly used today and there is also no way you can crash the gate either.

There are ways round it but the meta will have to adjust (im thinking AB's/ more brawling setups), but it will definitely destroy a lot of small gang setups as we know them. As for solo... with no kiting or MJD you are limited to using AB's for mobility around gates.


They can do the exact same thing with an arazu. Without links its still a 27km scram. Hics also have speed penalties when running the generators so they cant chase after you if you are dual prop.
TehEbil1
Avanto
Hole Control
#78 - 2015-11-05 15:37:42 UTC
Khador Vess wrote:
Galdur Trudaihnel wrote:
Not really how can a solo pvper / small gang roam null with the 'current meta' taking those changes into account. All the blob needs to do is stick one of these either side of a gate and your screwed . There is no way you are pulling off gate and fighting in a shield kite MWD setup that is commonly used today and there is also no way you can crash the gate either.

There are ways round it but the meta will have to adjust (im thinking AB's/ more brawling setups), but it will definitely destroy a lot of small gang setups as we know them. As for solo... with no kiting or MJD you are limited to using AB's for mobility around gates.


They can do the exact same thing with an arazu. Without links its still a 27km scram. Hics also have speed penalties when running the generators so they cant chase after you if you are dual prop.



Except it doesn't have speed penalties when you have the focused script in, which allows you to scram things
Harvey James
The Sengoku Legacy
#79 - 2015-11-05 15:38:03 UTC
and on-one thinks arazu/lachesis point range bonuses are OP? ... really?? ShockedShocked

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TehEbil1
Avanto
Hole Control
#80 - 2015-11-05 15:39:41 UTC
Harvey James wrote:
and on-one thinks arazu/lachesis point range bonuses are OP? ... really?? ShockedShocked



Arazu/Lachesis dont achieve multi-hundred thousand ehp's