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High Sec - Newb Training Area or the only space worth playing in?

Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#41 - 2015-11-05 11:06:08 UTC  |  Edited by: Lan Wang
increasing taxes for long-term npc corp members Cool

i dont really go to highsec much, nullsec, wh and lowsec is where this game shines

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

GonzoStyle Pahineh
Imperial Academy
Amarr Empire
#42 - 2015-11-05 12:42:20 UTC
Otso Bakarti wrote:
CCP doesn't necessarily want "more people" to play in low and null. They do, however, seem to want to see a certain kind of play in these areas, that utilizes more of the features built into the game. For instance, with Fizzle SoV™ the feature of developing a system to increase it's toughness and make it difficult to conquer utilizes elements that have been in the game forever, but have long been overlooked, or shoved aside.

CCP, like all corporations, is interested in keeping the customer satisfied, rather than making the customer feel inadequate, if you catch my drift. And, the "either/or" premise of your post fails to encompass the complexity of the subject you deign to address, as is usually the case in over-simplifications intended to flatter a particular point of view - pejorative.


This is close to my opinion, as a newb. I am only 5 months into the game and am extremely cautious by nature. I am currently gaining skills and money in HS, in as safe a manner as I can.

I will get into LS and NS and PvP more as time passes. But if I were somehow forced into it, or even goaded toward it, I would play less. I don't like being driven like a mouse in a maze.

There are different play styles and mine is probably the most boring, safest, in many other opinions. The game has a steep learning curve, and I don't yet feel comfortable with most aspects of it. As time passes, I will grow better and more at ease. Until then, I prefer not to be told what I should be doing for my enjoyment. I am finding plenty to enjoy on my own. If later I realize I was missing out on enjoyment, consider it delayed. I will have that much more fun when I figure it out.
Intar Medris
KarmaFleet University
#43 - 2015-11-05 13:12:46 UTC
The rewards are there but not enough for most to justify the move to null sec. WHs are much more appealing than SOV Null sec. Players are literally making billions a week. Players have greater control over their income in WH than null sec. Null sec the Alliance controls the most lucrative resource, moon goo. Null has more cons than pros.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Josef Djugashvilis
#44 - 2015-11-05 13:14:40 UTC  |  Edited by: Josef Djugashvilis
Yet another anti-hisec rant.

Don't like hi-sec?

Then don't freakin' go there.

This is not a signature.

Jenn aSide
Worthless Carebears
The Initiative.
#45 - 2015-11-05 13:28:07 UTC
Justin Cody wrote:
Judging by various activity maps the vast majority of players in EVE live in high sec. This is everyone from casual players to serious pvpers.

Industry is widely available
Research Facilities are Widely Available
The Cost is relatively low
The Risk is low
Between missions, complexes and incursions - getting loads of ISK has never been easier.

1) players should (within reason) be allowed to inhabit EVE where they please and play the game in a manner to their individual liking.
2) CCP wants more people in low and null-sec space - which is virtually empty in most systems most of the time
3) Faction Warfare has pushed some into low sec and I would consider that a successful feature at this point
4) Null Sec still empty most of the time and statistically all of the time.

What would make you move to null sec?

Do incursions and level 3/4 missions offer too much isk with too little risk?

How do you feel about the current tax structure in EVE? - Should it be increased in high sec?

Should CCP do another Gate Redirect as they did at the end of 04/early 05? Create a more fragmented travel framework? Or leave it as is?

What would make you leave high sec in general (without feeling the urge to quit EVE)?

I have ideas but I am honestly curious to hear from the perpetual high sec player.


Some people play in high sec because that's where their 'targets' are, and others play there for other reasons. I played in high sec because it offers the hands-down best "risk to isk" ration in the game (as you can see here and here). It's really insane, a single pilot in a Mach doing level 3s in high sec protected by CONCORD can make almost as much (only 4 mil isk per hour less) than the SAME hull with a single pilot in null sec where there is no automated npc protective response. And what happens in the 2nd link with burner mission blitzing isn't even physically possible in sov null (it is in npc null, just unlikely). And don't even get me started on High sec Incursions.

The only way I was able to move my primary isk making operation out of high sec was when CCP accidentally fixed null by upping the "anom to expedition" escalation chances (which lets people like me farm 7 and 8/10 DEDs and match what we could get farming high sec incursions (but STILL not even close to what you can do blitzing burners). But still the imbalances caused by high sec mechanics are glaring, and often dismissed by irrational high sec partisans because of all the Goons flying AFK ships on alts all day long (generating a lot of semi passive isk that makes null sec look like what it's generally not; a super lucrative place to play).

This game is long overdue for a rewards re-balance, but it isn't going to happen because CCP isn't really aware of the imbalances, as seen by how they are about to add a Tribute system to the game which is a really dumb mistake. Not only will that system reward people for staying in high sec and facing little to no risk, it's going to reward those aforementioned afk goons for AFKtaring the game economy to crap (Pith loot is so cheap it might as well be dirt lol). CCP does many things well, but rewards balancing is not one of them.

Aquilan Aideron
Wardecs go here
#46 - 2015-11-05 14:10:00 UTC
Indeed. CCP, plox commit financial suicide and nerf the parts of space that are home of 80 % of your paying customers. Do it.
Vincent Athena
Photosynth
#47 - 2015-11-05 14:25:01 UTC
PvP in Eve really gets your adrenaline going.

The simple fact is most people on planet Earth do not like the sensations associated with adrenaline. It's genetic (I checked with a doctor), and no amount of game tweaking will change their genes.

Know a Frozen fan? Check this out

Frozen fanfiction

Indahmawar Fazmarai
#48 - 2015-11-05 14:49:01 UTC
Justin Cody wrote:
(...)

What would make you move to null sec?


a) make it highsec
b) nothing

Quote:
What would make you leave high sec in general (without feeling the urge to quit EVE)?


a) more highsec
b) nothing



Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#49 - 2015-11-05 14:51:44 UTC
Indahmawar Fazmarai wrote:
Justin Cody wrote:
(...)

What would make you move to null sec?


a) make it highsec
b) nothing

Quote:
What would make you leave high sec in general (without feeling the urge to quit EVE)?


a) more highsec
b) nothing





carebear

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Indahmawar Fazmarai
#50 - 2015-11-05 14:54:48 UTC  |  Edited by: Indahmawar Fazmarai
Otso Bakarti wrote:
CCP doesn't necessarily want "more people" to play in low and null. They do, however, seem to want to see a certain kind of play in these areas, that utilizes more of the features built into the game. For instance, with Fizzle SoV™ the feature of developing a system to increase it's toughness and make it difficult to conquer utilizes elements that have been in the game forever, but have long been overlooked, or shoved aside.

CCP, like all corporations, is interested in keeping the customer satisfied, rather than making the customer feel inadequate, if you catch my drift. And, the "either/or" premise of your post fails to encompass the complexity of the subject you deign to address, as is usually the case in over-simplifications intended to flatter a particular point of view - pejorative.


Unfortunately, CCP was happy to assume that the people engaging CCP, attending Fanfest and being very vocal about the game where the majority, and didn't know where did the money come from and what did the average buyer expect from EVE Online.

"Customer oriented design" becomes a weird thing when you don't know or are wrong about who are your customers... and here we are, with a development plan based on wrong assumptions.
Arthur Hannigen
#51 - 2015-11-05 15:04:02 UTC
Justin Cody wrote:
Aoife Fraoch wrote:
What does CCP the business get from encouraging people to be active outside of high sec beyond the current levels?


generally more diverse and exciting game play that attracts more players

$$$$$$$$$$$$$$


High sec has already been left to die a slow and agonizing death. And numbers are dwindling. What makes you think that making high sec even worse will have the opposite effect?
Doddy
Excidium.
#52 - 2015-11-05 15:11:46 UTC
Justin Cody wrote:
Judging by various activity maps the vast majority of players in EVE live in high sec. This is everyone from casual players to serious pvpers.

Industry is widely available
Research Facilities are Widely Available
The Cost is relatively low
The Risk is low
Between missions, complexes and incursions - getting loads of ISK has never been easier.

1) players should (within reason) be allowed to inhabit EVE where they please and play the game in a manner to their individual liking.
2) CCP wants more people in low and null-sec space - which is virtually empty in most systems most of the time
3) Faction Warfare has pushed some into low sec and I would consider that a successful feature at this point
4) Null Sec still empty most of the time and statistically all of the time.

What would make you move to null sec?

Do incursions and level 3/4 missions offer too much isk with too little risk?

How do you feel about the current tax structure in EVE? - Should it be increased in high sec?

Should CCP do another Gate Redirect as they did at the end of 04/early 05? Create a more fragmented travel framework? Or leave it as is?

What would make you leave high sec in general (without feeling the urge to quit EVE)?

I have ideas but I am honestly curious to hear from the perpetual high sec player.


They need to entice people, not bully them.

For a start the NPE should send players into lo sec or null with the possibility of large reward, they already have a mission to get people used to ship loss and new players wont have any implants to risk if they get podded.

Low sec should obviously be more rewarding, it has been broken forever. It should also have safety variation, the 0.5 almost completely safe to 0.4 your on your own system is stupid and too clear a line. There should be npc response to crime in 0.4/0.3 etc, just not the instapwn concord variety. Similarly 0.5/0.6 etc should be more suicide gank friendly than now, and also have slower responses for navy action against people with negative sec.

Hi sec (and eve in general) should have stacking mechaisms for npc costs to spread the economy out. Currently only offices have this, it should be applied to industry and market taxes. I think splitting high sec up would also be good, with FW areas in between the high sec empires.

Sov Null sec is pretty much broken by the players, there is nothing ccp can do to fix that if the null sec players wont do it themselves. They need to either break up into smaller blocks or deliberately allow new groups to grow, they wont do this and ccp can't make them. NPC null sec needs more stations, and standing orientated mechanics to using them. Have high pirate standing and pirate sentry guns should assist you if you are attacked. NPC null rewards need boosting also.


Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#53 - 2015-11-05 15:17:56 UTC
Justin Cody wrote:
Judging by various activity maps the vast majority of players in EVE live in high sec. This is everyone from casual players to serious pvpers.

Industry is widely available
Research Facilities are Widely Available
The Cost is relatively low
The Risk is low
Between missions, complexes and incursions - getting loads of ISK has never been easier.

1) players should (within reason) be allowed to inhabit EVE where they please and play the game in a manner to their individual liking.
2) CCP wants more people in low and null-sec space - which is virtually empty in most systems most of the time
3) Faction Warfare has pushed some into low sec and I would consider that a successful feature at this point
4) Null Sec still empty most of the time and statistically all of the time.

What would make you move to null sec?

Do incursions and level 3/4 missions offer too much isk with too little risk?

How do you feel about the current tax structure in EVE? - Should it be increased in high sec?

Should CCP do another Gate Redirect as they did at the end of 04/early 05? Create a more fragmented travel framework? Or leave it as is?

What would make you leave high sec in general (without feeling the urge to quit EVE)?

I have ideas but I am honestly curious to hear from the perpetual high sec player.


you might not know, but all the people in highsec are nullsec players as well
Caladan Panzureborn
Aliastra
Gallente Federation
#54 - 2015-11-05 16:13:31 UTC  |  Edited by: Caladan Panzureborn
How do you stop someone from being a risk averse total pussy? You can't. No amount of anything will change high sec dwellers games from what is basically a pve only game into something different. They don't want pvp or a chance of it. On my Minmatar char, I tried regularly to get HS players to join me for more profitable ratting and stuff in low sec. As soon as I mentioned where we would be going they were like "No way! I'm not going there!" haha.

What would make me move to Null? I spend most of my time in low sec and am enjoying the fights and FW. Like you said, null is pretty empty so if felt like I could get decent fights and there were actually well stocked stations I could dock at I would check it out.
Mr Epeen
It's All About Me
#55 - 2015-11-05 18:29:25 UTC
Take some guy to the top of the Eiffle Tower.

Tell him to jump and when he says no you hit him with a bat. Tell him again and when he says no, hit him with a lead pipe. When he still says no, you pull out a gun and kill him.

In the end, you didn't get him to jump, did you?

So if you can't force people to do stuff they really don't want to in real life, what makes you think they won't simply quit when you try to do it in a game.

Trying to force people into low/null that don't want to be in low/null will accomplish nothing but adding to the subscriber base of other MMOs. No matter how many times you beat a kitten, it's not going to turn into a wolf.

Mr Epeen Cool
Feyd Rautha Harkonnen
Doomheim
#56 - 2015-11-05 18:31:51 UTC
Aoife Fraoch wrote:
What does CCP the business get from encouraging people to be active outside of high sec beyond the current levels?

How about the game actually reaching critical mass, where growth-spurts from BR-5's or 'This is EvE' videos aren't wasted when the newbro lands in hisec on a pve hamster wheel, and they unsub out of either boredom or feeling like they were bait-and-switched?

"You sold me big space battles, but handed me pve missions and a mining lasor.."

There is a big paradox today between what sells EvE, and what typical players get for the first six months to a year wallowing around in hisec. Sure, the lucky ones join Pandemic Horde or Brave Newbies and escape, many are not so lucky.

CCP was bold with nullsec changes, time to be equally bold with hisec.

F

Feyd Rautha Harkonnen
Doomheim
#57 - 2015-11-05 18:36:11 UTC
Caladan Panzureborn wrote:
How do you stop someone from being a risk averse total pussy? You can't...

You can if you change the way risk is calculated, and instead of centered on ships (which are the very fuel we use for content) it is focused on other things, perhaps structures and what they contain...

No doubt entrenched existing bears will balk at bold changes needed to fix things, but the next influx of newbros who see a BR-5 or 'This is EvE' video must be handed readily-replaceable ships in a thunderdome reality that matches marketing on day one. Not months or years in, on day one.

This is one way.

F
Tipa Riot
Federal Navy Academy
Gallente Federation
#58 - 2015-11-05 19:26:39 UTC  |  Edited by: Tipa Riot
Feyd Rautha Harkonnen wrote:


Sure, the lucky ones join Pandemic Horde or Brave Newbies and escape, many are not so lucky.


I would not call those lucky who joined Brave while they failscade ...

I'm my own NPC alt.

Astarelle Mor
Astral Cycle
#59 - 2015-11-05 20:02:10 UTC
It's really not about increasing rewards in lower sec space to entice people out of hi-sec. If they could make billions a week outside hisec but still have to risk getting blown up, they will not risk it. To get people to go play in low/null you have to make them feel as safe as they are in hisec (I realize that goes against the philosophy of the game but risk-adverse people reject this). One way of accomplishing that is to get the hisec players to join up with low/null sec corps so they can join the purplefleet/bluedonut and get the safety of belonging with a low/null group. And you'll still have occasional roams that can threaten to blow them up. Hiseccers will likely be opposed to joining up with other groups, and the lower-sec groups will be loathe to onboard filthy casual carebears to coddle and protect. You just can't fight against human nature. If CCPs going to keep the sandbox open, it has to accept that risk adverse players will always opt for the safer route.
LordInvisible
Nova Ardour
#60 - 2015-11-05 20:08:31 UTC  |  Edited by: LordInvisible
All good with joining LS alliance, but some of us simply dont like being a part of blob.

And only large numbers mean security in eve..