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Player Features and Ideas Discussion

 
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[Scylla] Beta Map Release - feedback wanted!

First post
Author
Dominous Nolen
The Graduates
The Initiative.
#141 - 2015-07-18 19:09:15 UTC
Feature request - "You are Here" pointer for reference from the Sigs in the system.

Bug: Full screening the map from the floating view in local system/probe view does not expand the map to full screen, currently retains the approximate size from the floating view. Cluster view will expand to full screen only.
Logged bug - EBR-42853 for this issue

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Zappity
New Eden Tank Testing Services
#142 - 2015-10-03 02:36:35 UTC
How do you show the jump range sphere in the new map?

Zappity's Adventures for a taste of lowsec and nullsec.

Zanthrus Stetille
Hidden Agenda
Deep Space Engineering
#143 - 2015-11-04 00:48:10 UTC
Feature Request: Show your ship modules and hp etc when using the scanner in fullscreen, much like the old map and scan map. Also, for windowed mode have an option to keep the window at the back, so it doesn't block other windows even when it is in focus.
Soto Ducani
Hard Knocks Inc.
Hard Knocks Citizens
#144 - 2015-11-04 04:18:09 UTC  |  Edited by: Soto Ducani
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#145 - 2015-11-04 11:56:57 UTC
make a 'background on/off' button!

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Annexe
I N E X T R E M I S
Tactical Narcotics Team
#146 - 2015-11-04 12:02:00 UTC
also a button to open/close map into top bar. doubble clicking top bar maximises, but would be cool to just compact it like other windows.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Dominous Nolen
The Graduates
The Initiative.
#147 - 2015-11-04 14:51:21 UTC
Annexe wrote:
also a button to open/close map into top bar. doubble clicking top bar maximises, but would be cool to just compact it like other windows.


^^^This^^^ If it's windowed it should behave just the same as the rest of the window set.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Anon Fry
Doomheim
#148 - 2015-11-04 17:01:09 UTC
Please make the beta map shade-able like any other window. KTHXBYE.
Tyranis Marcus
Bloody Heathens
#149 - 2015-12-08 01:37:09 UTC
I had to quit using it. It's gotten so laggy I can't do anything with it.

Do not run. We are your friends.

Varyah
Caldari Provisions
Caldari State
#150 - 2015-12-09 18:48:54 UTC
Beta Map worked fine until now.

Rightclick menu doesn't work in fullscreen mode. Reproducible.
SurrenderMonkey
State Protectorate
Caldari State
#151 - 2015-12-09 22:54:52 UTC
Some thoughts on the current version:

-Probe bubble opacity seems like a bit much, to me. It's pretty, but I feel it detracts from function. I care about where the boundaries are, but the full sphere volume, not so much. Maybe this could be attached to some sort of adjustable slider?

-It seems far easier to grab the probe controls instead of a celestial or scan result underneath them, which is nice. This was one of my chief complaints. I wouldn't call it perfect, but it does seem improved.

-I would probably pay money, or at least give a high five or fist bump, to be able to turn the arrow controls off. I like the cube. The cube is my friend. The ONLY reason I ever grab an arrow is because the cube is at an angle where a different arrow is at least partially in the way of the correct cube surface. It's not a huge deal, I guess, but I feel the experience would be improved all around if I could just remove the arrows.

-I (still) do not like the starry background. Again, it's pretty, but when I'm scanning, it's just visual noise.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Nessa Firestar
Static Therapy
#152 - 2015-12-10 03:27:27 UTC  |  Edited by: Nessa Firestar
SurrenderMonkey wrote:
Some thoughts on the current version:

-Probe bubble opacity seems like a bit much, to me. It's pretty, but I feel it detracts from function. I care about where the boundaries are, but the full sphere volume, not so much. Maybe this could be attached to some sort of adjustable slider?


Agree wholeheartedly. The probes combined with the dscan bubble, especially with the bloom that now seems to have been added, makes it very annoying to distinguish individual things. A slider to control the glow at the very least would be nice. Have you guys also ever thought of changing the color of the dscan bubble compared to the probes?. I mean before it was annoying because the dscan bubble looked like a sig, but now it's annoying because it looks like a probe...

SurrenderMonkey wrote:

-I would probably pay money, or at least give a high five or fist bump, to be able to turn the arrow controls off. I like the cube. The cube is my friend. The ONLY reason I ever grab an arrow is because the cube is at an angle where a different arrow is at least partially in the way of the correct cube surface. It's not a huge deal, I guess, but I feel the experience would be improved all around if I could just remove the arrows.



I would pay for the opposite. I hate the cube, I love the arrows. I would love to make the cube disappear and only have arrows. Or at least make them always work. Sometimes you grab the edge of a probe rather than the arrow you intended. I propose a setting whereby I can only cause the probe edges to respond to my cursor if I hold down say, shift for example.

SurrenderMonkey wrote:

-I (still) do not like the starry background. Again, it's pretty, but when I'm scanning, it's just visual noise.


I agree to an extent. I would rather have either a black screen as background, or a very high rez version of what's currently there. As it stands it does look rather diluted, so some change there would be nice.


Also, I've run into an issue where I jump and launch probes, and I have to tap control to get the arrows / box to show up. It would be nice if I didn't have to do that.

Also, back way before the UI overhauls happened I could launch probes with a very short range and immediately scan to get the WH I just came through without positioning probes over it because they'd already be there. Now it seems you still launch probes at your location but the map positions them randomly, and if you hit scan, they warp off to Africa and begin their scan. I'd prefer it go back to the way it was.


I do however commend you lot for adding the system map back in, and in a better way than it left the game as. The one map idea was atrocious and I was glad to see it go.
Calvyr Travonis
The Martial Virtues Foundation
#153 - 2015-12-11 01:29:00 UTC
Am I the only one having problems clicking scan results through the probe bubbles? It's been happening to me a lot. Readjusting the camera angle seems to help, but it's really annoying to have to move the camera, just so I can have it recenter on a scan result.

I'd also support a feature to tone down the "glow" of the bubbles. They do look good, but they're a little too intense for my liking.
SurrenderMonkey
State Protectorate
Caldari State
#154 - 2015-12-11 15:45:49 UTC
Nessa Firestar wrote:



I would pay for the opposite. I hate the cube, I love the arrows. I would love to make the cube disappear and only have arrows. Or at least make them always work. Sometimes you grab the edge of a probe rather than the arrow you intended. I propose a setting whereby I can only cause the probe edges to respond to my cursor if I hold down say, shift for example.


Holy Cube is life, wardec inc. Evil

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ageanal Olerie
Aliastra
Gallente Federation
#155 - 2015-12-29 21:39:50 UTC

I would like to see an option to turn off the displaying of lines when hovering over a star.

This can be irritating when trying to view other aspects of the map, particularly when zoomed out.