These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: EVE Online Roadmap Update (Winter 2015-Spring 2016)

First post First post
Author
Whisperen
This is Serious Mum
The Initiative.
#81 - 2015-10-10 15:34:45 UTC
So nothing interesting for 12 months this makes resubbing a easy decision.
Styphon the Black
Forced Euthanasia
#82 - 2015-10-13 15:05:36 UTC
Most of the upcoming stuff sounds great. Like new Destroyers and Mining Frigate. I love new ships and items.


However, one thing that was on the list that is a terrible idea is the "Falloff For Neuts and Remote Assistance Modules". Ok, I could really care less about the neuts falloff. Yes neuts are strong but I do not believe they are broken. But I am not here to talk about neuts I want to talk about the remote assistance modules.

You do not need to add a falloff for to armor or shied repairers. First they already have incredibly short ranges. The T1 logistic frigates already have issue staying in range of fleet members do to varying orbits. Non-bonused ships have to be incredibly close to use remote repairers; like less than 6k for any medium sized haul. Further adding an additional falloff to these will make them very difficult/almost impossible to use.

The only defense logistics ships have against an enemy is to stay out of range. Bringing them closer into the fight isn't adding anything to the game. It will just mean that you will have less logi in fights. Also think about non-bonused ships when making these changes to modules. How can they be effectively used on non logi ships? If they problem is with them having too much range perhaps it is the individual ships that need to be changed and not the module.
Rek Seven
University of Caille
Gallente Federation
#83 - 2015-10-16 11:07:08 UTC
What is the tribute system?

Some crazy person told me that it's a daily reward for talking part in PVE Lol ... that's not true, right? Shocked

If so i think that is silly and would make more sense if it was a daily reward for taking part in PVP.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#84 - 2015-10-16 11:34:59 UTC
Rek Seven wrote:
What is the tribute system?

Some crazy person told me that it's a daily reward for talking part in PVE Lol ... that's not true, right? Shocked

If so i think that is silly and would make more sense if it was a daily reward for taking part in PVP.



It's a small bonus you get, for the first time you get a dungeon completion each day (actually a little more complicated, but this is the tldr version)

That's pretty much any PvE. Missions, combat sites, data sites, relic sites that kind of thing.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Rek Seven
University of Caille
Gallente Federation
#85 - 2015-10-16 12:27:04 UTC
So isk rewards for earning isk?

I guess it will encourage noobs to log on... but then again, so would regulated plex prices.
Whitehound
#86 - 2015-10-16 13:04:30 UTC
I already have to make a request...

...when you add falloffs to remote assistance modules, and I am assuming you will be keeping the current balance for these modules after the change, could you please also consider giving us additional faction and deadspace versions of the large remote assistance modules? The M-sized ones are available up to meta 13 (A-Type), but the L-sized ones are at best Tech2 and storyline (meta 5 & 7), and so the M-sized ones beat the larger modules quite easily in efficiency. Having more options for the L-sized modules would be really nice.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

HeXxploiT
Doomheim
#87 - 2015-10-19 18:18:16 UTC
EWAR Module Tiericide

Quote:
“Tiericide” comes to Neutralizers and Nosferatus, with some new variations as well. Changes to Warp Disruption Field Generators and ECCM also follow.



This is rather vague. First off neuts and Nos aren't even classified as Ewar but as engineering equipment.
Secondly is this current run limited to ECCM under the EWAR category?

Perhaps a dev could expound on this just a little?
Krystyn
Serenity Rising LLC
#88 - 2015-10-20 03:23:53 UTC
Didn't see server shutdown date on the calendar. Which is certainly going to be coming up rather quickly with the insane Pay to Win idiocy.
Jaantrag
#89 - 2015-10-23 18:48:44 UTC
did another pass from the updates page and saw some new stuff since i last looked it ages ago .. but still bugs me this post

https://forums.eveonline.com/default.aspx?g=posts&m=5923642#post5923642

EVElopedia < add this to your sig to show u WANT it back

Tornii
Federal Navy Academy
Gallente Federation
#90 - 2015-10-25 18:31:32 UTC  |  Edited by: Tornii
Where does assault frig rebalance (or rather resurrection is probably what's needed) fit within all that's upcoming in Winter/Spring? I remember reading it was planned but haven't seen it on the updates page/devblogs.
Xzanos
Tribal Liberation Force
Minmatar Republic
#91 - 2015-11-03 19:20:54 UTC
Bringing falloff to energy neutralizers and remote repair i feel is a bad idea unless the falloff range will be somewhere near the current max range, allowing for possible further logistics range but at a reduced efficiency, Logistics can already have enough of a problem keeping out of enemy range and forcing them in closer for optimum reps just doesn't seem like the right approach

*activates thermal hardeners for incoming flame