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War dec trolls.

First post First post
Author
Valkin Mordirc
#141 - 2015-11-03 10:49:54 UTC  |  Edited by: Valkin Mordirc
Mike Voidstar wrote:


For myself, I would change wars to remove the security standing penalty for destroying ships, and remove concord intervention if the war becomes mutual.

I also am on board with the idea of a structure or other mechanism that allows the defenders to fight to end the war.

It's hilarious to me that the 'deccers get upset when a corp just closes down. That's what's called winning the war--- you destroyed your enemy... but it's also the only way to return to the things the defenders find enjoyable.

Enjoying the game should be the focus, for everybody, not just you, or just me.



Nah Totally. It should be enjoyable which is why I want the deccing system changed as well. But I don't like people who want to system changed entirely so that people can play the game away from everybody else. That would break the idea of EVE.

I've always wanted Highsec to more less function like Sov-Lite. With Faction standing giving out more benifits to those who have them and it being possible to destroy benifits on a wardecers side in order to reset the standings in the system. So somebody else may possibly take it over.

That way the Defenders have something to Defend and the attackers have something to attack. You could even through in Dia's idea of a WarHQ that the defenders could attack in return to end the dec early.

I don't get upset if a corps folds because of a war. It bothers me personally that a corp will repeatedly roll decs. Corps are suppose to mean something. And right now in Highsec they don't. A Wardeccers corp is important because his rep means something to him. To somebody that just wants to mission it doesn't. That what bothers me about it.


EDIT: And Ralph I would just ignore Orca. He is Basil Bumbkin? Alt. Or whatever his name was. You remember him right the dude in the red suit that raged and raged over Wardecs? I swear if it wasn't for this forum he would be trolling Facebook Tribute pages of the dearly departed,
#DeleteTheWeak
Mike Voidstar
Voidstar Free Flight Foundation
#142 - 2015-11-03 15:40:26 UTC
If wardecs went away high sec still would not be a risk free zone played in complete isolation.

3 of the 4 areas in the game allow unrestricted non-consensual PvP. The PvP bunnies are well taken care of, and high sec should be for limited contact PvP. A kiddie pool, rather than ducks in a barrel.
Joe Risalo
State War Academy
Caldari State
#143 - 2015-11-03 16:26:05 UTC  |  Edited by: Joe Risalo
Mike Voidstar wrote:
If wardecs went away high sec still would not be a risk free zone played in complete isolation.

3 of the 4 areas in the game allow unrestricted non-consensual PvP. The PvP bunnies are well taken care of, and high sec should be for limited contact PvP. A kiddie pool, rather than ducks in a barrel.


I don't agree with that.

Wardecs have merit within the system.
They provide SOV holding entities with a means to strategically lock other out of HS/tradehubs apart from alts.

It also provides HS entities with a means to settle disputes and/or solve issues.

I have personally use the wardec mechanic to push an entity out of our system, as he kept mining out all the belt with a fleet of bots.
I've also used it to remove a POS from our system, as it wasn't being effectively used and we wanted that parking spot.

Having said that, this doesn't mean the wardec mechanic can't provide something the is engaging for both entities.
It's a video game and much like COD, it's not very fun to play against the guy who yolo facerolls everyone else in free for all, and it's not fun when 2-3 friends team up in free for all to faceroll everyone else. Sure, you can still battle them, but you're less likely to have any effect because the battle in one sided in their favor.


The mechanic needs to not only incentivize PVP but also reward PVP.
The deccer is already rewarded by allowing them to get the kills they wanted. However, they defender is rarely provided with a favorable option, even if they're getting kills, as getting back to PVE is their ultimate goal, to which they're at the whim of the attacker regardless of any activities. They can literally not kill a single ship (the deccer) and still keep the war going for an unlimited amount of time. How can someone keep a war going without even getting involved in the war??
You may say, "Well what's the problem if you're not losing anything?" To which I say, regardless of physical loss, it still effects my production and involvement in my preferred activities.

There's been several comments, and my suggestion has fallen by the wayside since I posted it. I'm going to quote it, not to force it onto everyone, but to show I still support war, but with balanced mechanics.
It might be noted that my suggestion does remove the allies system, which is the bane of wardeccers everywhere.
However, as a counter to that, the system does propose more balanced gameplay as far as overall member numbers to make it potentially more fun, as opposed to someone always being outnumbered...

So, here's a suggestion.

Please read the list and realize, I am not trying to hinder wardecs, but instead make them more engaging and meaningful, thus more fun to the players involved.

These suggestions would hopefully lead to more conflict, thus more loss, and loss that is less one sided. It would help to show carebear corps the value, merit, and fun of PVP outside of HS... As it sits now, they only know pvp as someone else hunting them.
myself wrote:

  • Make the structure, and make the price reasonable. as a benefit for the wardeccer, the structure is re-usable if it isn't destroyed. One structure per war.

  • No one is allowed to attack the structure that isn't a active member of the defending corp and is a concordable offense.

  • The deccer pays a weekly fee to concord in order for the structure to be anchored. The more members you outnumber the defender by, the higher the weekly rental fee is. This forces both sides to monitor their memberships and clean out their inactive members as the deccer doesn't want to pay more, and the defender doesn't want the deccer to have to pay less.
  • This keeps large deccer entities from outnumbering their targets, and keeps targets from representing false number with inactive characters.
    The weekly increase would need to be fairly substantial or else the deccer would just take the extra small isk hit in order to overpower the defender.

  • If the war is made mutual, the structure is a non-factor and can be taken down. Neither side has to pay a fee at this point.
  • The only way to end a mutual war is through mutual agreement, surrender, or one of the two entities disbanding. This would also be shown in the war report.

  • If an entity disbands during a war, the other entity is given their ticker as a trophy, and the war report would have a trophy case.
  • Those corp/alliance names and tickers would not be usable again.

  • Since the war mechanic would support more balanced numbers, the defender would no longer be able to recruit an ally, HOWEVER, as a counter to this, wars would need to have a limit of 4-6 weeks before CONCORD declares a cease fire and neither entity would be able to dec the other for approx 2-4 weeks, unless the war was made mutual.

  • ANY type of support to either entity while engaging each other, from a non-war entity is a concordable offense. This means no neut logi, no neut boosts, and not even fleet members that aren't part of the war can engage while the two entities are aggressing each other.

  • There is no re-enforcement timer on the structure. It has no defenses of its own and cannot be repped by the aggressor, unless it's through station services. This is to keep the aggressor from being able to play bait games and then just repping it back to full HP. This also means that the commitment of the defender has an instant payoff, as opposed to having wait for a period in order to finish the job

  • If there is to be a vulnerability window set for the structure, this window will be determined by which game times best match up based on what the two entities have set at their timezone/play time. This is the same mechanic you would use to find a corp that suits your play times. The vulnerability windows are dictated by where their play times overlap.
Orca Platypus
Pator Tech School
Minmatar Republic
#144 - 2015-11-03 17:24:21 UTC
Joe Risalo wrote:
Wardecs have merit within the system.
They provide SOV holding entities with a means to strategically lock other out of HS/tradehubs apart from alts.

Because every nullbear with half a brain uses neutral alts to visit trade hubs, new eden has yet to see first null vs null war dec.

Joe Risalo wrote:
It also provides HS entities with a means to settle disputes and/or solve issues.

Which can be improved a lot, but no, gotta stick to broken, because mah easybears.

Joe Risalo wrote:
I have personally use the wardec mechanic to push an entity out of our system, as he kept mining out all the belt with a fleet of bots.

Every bear in that corp drops corp, they leave an alt CEO in it, and keeps doing whatever he is doing in "your" system. What now?
It will make bots use a different script, but I doubt they mind. The best way to counter a bot is reporting it with an evidence.

Joe Risalo wrote:
I've also used it to remove a POS from our system, as it wasn't being effectively used and we wanted that parking spot.

Third party hauler decloaks and aligns a tower just as you kill it. What now?

Gotta drive home before I have a yank at your proposal, just wanted to point out your defense of current system is awfully inconsistent and stated objectives are hard, if not impossible, to achieve while using it.
Joe Risalo
State War Academy
Caldari State
#145 - 2015-11-03 17:58:22 UTC
Orca Platypus wrote:
Joe Risalo wrote:
Wardecs have merit within the system.
They provide SOV holding entities with a means to strategically lock other out of HS/tradehubs apart from alts.

Because every nullbear with half a brain uses neutral alts to visit trade hubs, new eden has yet to see first null vs null war dec.

Joe Risalo wrote:
It also provides HS entities with a means to settle disputes and/or solve issues.

Which can be improved a lot, but no, gotta stick to broken, because mah easybears.

Joe Risalo wrote:
I have personally use the wardec mechanic to push an entity out of our system, as he kept mining out all the belt with a fleet of bots.

Every bear in that corp drops corp, they leave an alt CEO in it, and keeps doing whatever he is doing in "your" system. What now?
It will make bots use a different script, but I doubt they mind. The best way to counter a bot is reporting it with an evidence.

Joe Risalo wrote:
I've also used it to remove a POS from our system, as it wasn't being effectively used and we wanted that parking spot.

Third party hauler decloaks and aligns a tower just as you kill it. What now?

Gotta drive home before I have a yank at your proposal, just wanted to point out your defense of current system is awfully inconsistent and stated objectives are hard, if not impossible, to achieve while using it.


NOOOO..

I am not defending the current wardec mechanics.
I am simply expressind that the wardec system has merit and value within Eve, BUT IT NEEDS BALANCE.

These are examples of cases in which wardecs are a necessary and viable system within New Eden.
My suggestion to change the system provides that balance that is necessary.
It provides some nerfs the hinder the defender's game play.
However, you can't balance the system for the defender without addressing a few concerns for the aggressor, such as the ally mechanic. I mean, the ally mechanic is really broken for both parties, but more specifically to the deccer.

Provided the rest of my proposal is taken, then removing the ally mechanic will help the deccer, without being a severe nerf to the defender.

Like I said, I'm on the side of change to the wardec mechanics, but I'm not gonna sit here and make everything about saving the defenders. The system needs to go both ways.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#146 - 2015-11-03 18:17:22 UTC
Err, nobody wants the ally mechanic removed. The problem with it is that it's completely unilateral and constitutes a huge risk for the aggressor and it neither costs the defender anything to use or has any kind of possible consequence for them using it.

What would be desirable would be if escalating a conflict by bringing in an ally allowed the aggressor to bring in one as well for the same fee the defender paid for theirs. That would be an approach that is legitimately balanced.
Joe Risalo
State War Academy
Caldari State
#147 - 2015-11-03 18:26:31 UTC
Vimsy Vortis wrote:
Err, nobody wants the ally mechanic removed. The problem with it is that it's completely unilateral and constitutes a huge risk for the aggressor and it neither costs the defender anything to use or has any kind of possible consequence for them using it.

What would be desirable would be if escalating a conflict by bringing in an ally allowed the aggressor to bring in one as well for the same fee the defender paid for theirs. That would be an approach that is legitimately balanced.



I'm against that.
removal of the ally mechanic is the best all around option, PROVIDED the new wardec mechanics creates incentive and numbers balance to counteract that loss.


The people that have been commenting that all the deccer entities have had to merge in order to make wardecs more viable.
With what I've suggested, deccers would be best suited to actually reduce their numbers and create groups that are focused on targeting entities with close to the same numbers.
So you'd have 5-10 man deccers that will focus on 5-10 man targets.
50-100 man deccers that will focus on 50-100 man targets.

You'd also still have large dec entities that are focused on deccing SOV entities and other large entities.
If i'm in a 20 vs 20 dec, even if I'm the defender, I'm more likely to attempt to fight as I have a better chance, especially if I have an incentive provided to fight such as the proposed structure.

The ally mechanic is there as a scapegoat to sway unfavorable wardecs.
If the mechanics support wardecs that give some favor to the defender, then there is no need for the ally mechanic.
Kaarous Aldurald
Black Hydra Consortium.
#148 - 2015-11-03 18:30:53 UTC
Mike Voidstar wrote:
It's a strawman anyway.

'bear: wardecs are a problem because it makes high sec functionally identical to low sec for me.
'troll: Go to low sec and the wardec won't be a problem.

Good solution there. Really...


It's almost like you're wrong for wanting to be perfectly safe.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zenmaster Aihaken
Perkone
Caldari State
#149 - 2015-11-03 19:15:03 UTC  |  Edited by: Zenmaster Aihaken
I'd say the current wardecc system is one of the most important things to improve in order to help EvE grow.

There needs to be a way for newbies and carebears to play the game and conduct business without being confined to the limiting environment of NPC corps in order to stay safe from wardecc trolls. At the same time I realise there needs to be a way to oust competition from occupied high sec systems, but the current wardecc system doesn't really cater much to that spesific usage, nor does the bounty system though it's a nice ISK sink for CCP.

True, a large part of the appeal of EvE is exactly that high sec isn't safe, but sitting AFK in a station for a week, or having to bail corp every other day - it's just no fun. It's no fun to not be able to build things with friends in an NPC corp either. In short, being constantly wardecced is a thing that keeps the more peaceful, building and carebeary type away from this game. The same can be said of high sec ganking corps just doing it for the tears. That needs to change if CCP wants more players, or even player retention.

"Well, fight back, then" is an often used counter against arguments like these, but it doesn't really work for the guys being wardecced, and especially not for those who simply don't want to fight. People don't join EvE to have "fun fights during a wardecc" a.k.a. newbies and carebears being plugged in the hiny by half AFK high sec gate camps, or vastly superiour players hunting them down to destroy everything they built. They join EvE because there is risk vs. reward, and because they have the chance to make a corpration and build it whichever way they want, possibly to prepare to go into the more dangerous places - or not at all if they so choose. There are many places for PvP in EVE, first of all null sec, but also low sec, fw and wh. Going there have benefits you don't get in high sec, but in order to stay there you also have to know how to fight. The problem is that not all players want to fight (though once you learn how, it's clearly the most rewarding aspect of the game). I think the sooner CCP realises that, the better for EvE.
Kaarous Aldurald
Black Hydra Consortium.
#150 - 2015-11-03 19:26:49 UTC
Zenmaster Aihaken wrote:

There needs to be a way for newbies and carebears to play the game and conduct business without being confined to the limiting environment of NPC corps in order to stay safe from wardecc trolls.


NPC corps as they stand right now cannot be truly called restrictive.

Oh, you meant to dodge the taxes, didn't you? If so, too bad, the ludicrous safety of NPC corps should come at a price. Feel lucky it isn't a lot higher, since it literally eliminates fully half the risk in highsec.


Quote:

It's no fun to not be able to build things with friends in an NPC corp either.


You totally still can.


Quote:

In short, being constantly wardecced is a thing that keeps the more peaceful, building and carebeary type away from this game. The same can be said of high sec ganking corps just doing it for the tears. That needs to change if CCP wants more players, or even player retention.


This has always been a lie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zenmaster Aihaken
Perkone
Caldari State
#151 - 2015-11-03 19:56:40 UTC
Kaarous Aldurald wrote:
NPC corps as they stand right now cannot be truly called restrictive.

Well that's, like, your opinion, dude. It is restrictive for those who want to build something that is their own together with their friends. In NPC corps you don't get to choose who you share corp with.

Kaarous Aldurald wrote:
Oh, you meant to dodge the taxes, didn't you? If so, too bad, the ludicrous safety of NPC corps should come at a price. Feel lucky it isn't a lot higher, since it literally eliminates fully half the risk in highsec.

LOL you seem pre-emptively bitter that you don't get to shoot defenceless carebears. No. The best way to dodge tax is to start your own corp. But yeah, eliminating some of the risk in high sec may actually be the way to go to get more players to EvE and to keep whiny carebears in the game. I know you love/hate it when they whine, but we also need them, lest it wouldn't be possible to work full time with PVP. (I too have mined in HS once, and it was horrible.)

Quote:

Zen: It's no fun to not be able to build things with friends in an NPC corp either.
Kaarous Aldurald: You totally still can.

See above statement about ownership and who you can choose for corpies, etc. It's not about the tax either. It's about being able to play the game in peace while still owning your own sheit and not having to play the non-consensual pew thing every other week. I mean, don't get me wrong. I love pew, though I also acknowledge that some people don't, and that kind of player tend to stay in high sec.

Quote:

Zen: In short, being constantly wardecced is a thing that keeps the more peaceful, building and carebeary type away from this game. The same can be said of high sec ganking corps just doing it for the tears. That needs to change if CCP wants more players, or even player retention.
Kaarous Aldurald: This has always been a lie.

It is not. They're not in the game for a reason, and they don't answer the polls because they stopped playing and/or are bitter. And even if it's true, it still doesn't invalidate the above criticism; that staying docked for a week is boring, and that newbros don't really have the option to fight back against well prepared wardeccer trolls. It would be a whole 'nother story if they got to prepare properly and then go into null or low to fcuk sheit up. With the current system they're prevented from doing that, and that also prevents growth.
Kaarous Aldurald
Black Hydra Consortium.
#152 - 2015-11-03 20:07:24 UTC
Zenmaster Aihaken wrote:

Well that's, like, your opinion, dude. It is restrictive for those who want to build something that is their own together with their friends. In NPC corps you don't get to choose who you share corp with.


If you want to hang out with your friends and build a community, they have chat channels for that.


Quote:
But yeah, eliminating some of the risk in high sec may actually be the way to go to get more players to EvE and to keep whiny carebears in the game.


Except for CCP's own research showing that PvP content is the best driver for positive retention. It's almost like this game is marketed exclusively on conflict.

Highsec needs to be made less safe, if they want people to not unsub from the endless boredom of PvE.


Quote:

See above statement about ownership and who you can choose for corpies, etc. It's not about the tax either. It's about being able to play the game in peace while still owning your own sheit and not having to play the non-consensual pew thing every other week.


No.

Plain and simple, no. If you want to be more safe, there are and should be consequences for that. You never, ever, under literally any circumstances, have the right to "play the game in peace".

Never. That is not EVE, and what you want is not EVE either.

What you want is to have your cake and eat it too. You're playing the wrong game for that.


Quote:

It is not.


You literally just saw a developer say otherwise, but since your feelings disagree, you think it's wrong somehow.

Carebears, ladies and gents. Feels > Reals.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Orca Platypus
Pator Tech School
Minmatar Republic
#153 - 2015-11-03 20:40:15 UTC
Kaarous Aldurald wrote:
NPC corps as they stand right now cannot be truly called restrictive.

Oh, you meant to dodge the taxes, didn't you? If so, too bad, the ludicrous safety of NPC corps should come at a price. Feel lucky it isn't a lot higher, since it literally eliminates fully half the risk in highsec.

Huge taxes, no structures, no corp hangars, no corp standings... i mean, name a single pve activity which can be done without those?
Mining takes compression arrays or bust.
Industry takes manufacturing and lab pos or bust.
Mission running takes no tax or somewhat bust (arguable but hey, it's still more than 5 mil per hour, which is a lot more than wardec cost per hour).
Exploration takes corp bookmarks or bust.

"Not restrictive" (c) Kaarous the moron 2015.


Kaarous Aldurald wrote:

The only part that it confirms is that CCP Rise has failed.
Kaarous Aldurald
Black Hydra Consortium.
#154 - 2015-11-03 20:43:12 UTC
Orca Platypus wrote:

Huge taxes, no structures, no corp hangars, no corp standings... i mean, name a single pve activity which can be done without those?


All of them can be done. Perhaps not optimally, but you should pay a price for cutting your risk in half. And lol, corp hangars? Are you kidding me?

"Oh woe is me, I don't have a corp hangar, now I can't grind L4s! Help me fairy godmother!"

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#155 - 2015-11-03 20:45:25 UTC
Kaarous Aldurald wrote:

Except for CCP's own research showing that PvP content is the best driver for positive retention. It's almost like this game is marketed exclusively on conflict.


Wrong.. A lie.. Falsity... Bad narrative... Swaying CCP's comments for your own self-interests.



CCP did NOT say that pvp content is the best driver for positive retention.

The comment here, to which you quoted, doesn't not even remotely imply nor flat out say that PVP is the best driver for retention.

He specifically says that SOCIAL ACTIVITIES are the drivers for player retention TO INCLUDE pvp.

I personally don't know how you pulled your statement out of his mouth, unless you are intentionally misrepresenting his remarks.

Now, he DID state that there are 0 direct correlations between GANKING and reduced retention.

Wardecs are NOT considered ganking.
That statement also DOES NOT, and CCP HAS NOT derived any correlation between non-consensual wardecs and player retention.

SO, your claims that they help player retention are COMPLETELY false and are false narrative driven to support your own cause.
Orca Platypus
Pator Tech School
Minmatar Republic
#156 - 2015-11-03 20:48:48 UTC
Kaarous Aldurald wrote:
Orca Platypus wrote:

Huge taxes, no structures, no corp hangars, no corp standings... i mean, name a single pve activity which can be done without those?


All of them can be done. Perhaps not optimally, but you should pay a price for cutting your risk in half. And lol, corp hangars? Are you kidding me?

"Oh woe is me, I don't have a corp hangar, now I can't grind L4s! Help me fairy godmother!"


There is no risk cut, ganktards and other unicellulars are still there, war dec can be dodged by corp folding so it adds no risk to be in a one-man player corp, the difference becomes apparent when you aren't alone, which seems to be definitely not your case. Well, as if a nonsense-spewing buffoon like you could have any friends.

Also good picking the single digit out of the whole palm to pick on, nothing shows better your failure at making an argument than that.
Joe Risalo
State War Academy
Caldari State
#157 - 2015-11-03 20:51:09 UTC
Kaarous Aldurald wrote:
Orca Platypus wrote:

Huge taxes, no structures, no corp hangars, no corp standings... i mean, name a single pve activity which can be done without those?


All of them can be done. Perhaps not optimally, but you should pay a price for cutting your risk in half. And lol, corp hangars? Are you kidding me?


As much as I hate to, I'm going to go ahead and agree with Kaarous on this point.

Yes, NPC corps are more restrictive than player corps, but not to the tune at which you (Orca Platypus) claim.

I, and many other have, will, and continue to suffice perfectly fine while performing PVE content while in an NPC corp..

Incursions do still payout over 30 mil per site, which takes 20 minutes MAX.
At an 11% tax, that's still a minimum payout of 26.7 mil every 20 minutes or less.

Living in an NPC corp is perfectly viable, even if restrictive and/or undesirable by anyone, to include CCP.
Kaarous Aldurald
Black Hydra Consortium.
#158 - 2015-11-03 20:58:46 UTC
Joe Risalo wrote:

CCP did NOT say that pvp content is the best driver for positive retention.

The comment here, to which you quoted, doesn't not even remotely imply nor flat out say that PVP is the best driver for retention.


Yeah, they actually said it was non consensual PvP to be specific, meaning wars and ganking, and it wasn't the quote I posted, it was from Fanfest.

The quote I posted says the "PvP makes newbies quit!" narrative is a lie. And it is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#159 - 2015-11-03 21:06:59 UTC
Kaarous Aldurald wrote:

Yeah, they actually said it was non consensual PvP to be specific, meaning wars and ganking, and it wasn't the quote I posted, it was from Fanfest.

The quote I posted says the "PvP makes newbies quit!" narrative is a lie. And it is.


I've watched the video. He did not specify wardecs and non-consensual and they weren't even brought up in his remarks.
Orca Platypus
Pator Tech School
Minmatar Republic
#160 - 2015-11-03 21:07:04 UTC  |  Edited by: Orca Platypus
Joe Risalo wrote:
Kaarous Aldurald wrote:
Orca Platypus wrote:

Huge taxes, no structures, no corp hangars, no corp standings... i mean, name a single pve activity which can be done without those?


All of them can be done. Perhaps not optimally, but you should pay a price for cutting your risk in half. And lol, corp hangars? Are you kidding me?


As much as I hate to, I'm going to go ahead and agree with Kaarous on this point.

Yes, NPC corps are more restrictive than player corps, but not to the tune at which you (Orca Platypus) claim.

I, and many other have, will, and continue to suffice perfectly fine while performing PVE content while in an NPC corp..

Incursions do still payout over 30 mil per site, which takes 20 minutes MAX.
At an 11% tax, that's still a minimum payout of 26.7 mil every 20 minutes or less.

Living in an NPC corp is perfectly viable, even if restrictive and/or undesirable by anyone, to include CCP.


If you think bleeding 10 mil per hour is not a restriction, then I dunno what is.
Basically, it makes some activities fall below the bar of viability, and making viable activities unviable is a definition of restriction.

Joe Risalo wrote:
I've watched the video. He did not specify wardecs and non-consensual and they weren't even brought up in his remarks.

Just watch it, Delirious Aldurald will pull it out of his rear as usual.