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Crime & Punishment

 
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Next on the chopping block, bumping?

First post
Author
Samwise Everquest
Plus 10 NV
#41 - 2015-11-03 15:23:20 UTC
Bumping should cause damage to both ships involved :D

Pras Phil.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#42 - 2015-11-03 15:30:30 UTC
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D


what if the bumper has shields?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Samwise Everquest
Plus 10 NV
#43 - 2015-11-03 15:34:48 UTC
Nvm that would pose a risk for the ganker which would be totally unacceptable to the crybabies here.

Pras Phil.

Ima Wreckyou
The Conference Elite
Safety.
#44 - 2015-11-03 15:45:54 UTC
Samwise Everquest wrote:
Nvm that would pose a risk for the ganker which would be totally unacceptable to the crybabies here.
No, please, no damage! I beg you! You should work for CCP, you just completely wrecked bumping. I have no idea how we can recover from this. Will quit if implemented!
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#45 - 2015-11-03 15:49:51 UTC  |  Edited by: Lan Wang
Samwise Everquest wrote:
Nvm that would pose a risk for the ganker which would be totally unacceptable to the crybabies here.


oh look a merc who is just the same as a ganker but the difference is mercs pay to to shoot freighters, gankers dont.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jonah Gravenstein
Machiavellian Space Bastards
#46 - 2015-11-03 16:17:33 UTC  |  Edited by: Jonah Gravenstein
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D
Yes it should, I relish the thought of people using MWD frigates as 1500 tonne projectiles travelling at 2km+/s Pirate

Be careful what you wish for.

In the beginning there was nothing, which exploded.

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Samwise Everquest
Plus 10 NV
#47 - 2015-11-03 17:43:37 UTC
Jonah Gravenstein wrote:
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D
Yes it should, I relish the thought of people using MWD frigates as 1500 tonne projectiles travelling at 2km+/s Pirate

Be careful what you wish for.

Epic

Pras Phil.

Serendipity Lost
Repo Industries
#48 - 2015-11-03 17:46:12 UTC
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D



Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.
Samwise Everquest
Plus 10 NV
#49 - 2015-11-03 17:49:38 UTC
Naw a freighter can take lots of bumps. Damage for all involved or bust.

Pras Phil.

BirdStrike
Doomheim
#50 - 2015-11-03 17:51:47 UTC
Bumping thread on bumping before bumping threads about bumping nerfs is nerfed.
Austneal
Nero Fazione
#51 - 2015-11-03 17:56:28 UTC
Serendipity Lost wrote:
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D



Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.


"It's not the freighter's fault he got suicide ganked"

"It's not the miner's fault they got wardec'd"

That's not really a valid arguing point. If they apply damage mechanics to bumping, then both ships need to take damage. Not that I'm in favor of damage dealing bumps, but it would have to be applied equally.
Serendipity Lost
Repo Industries
#52 - 2015-11-03 17:58:42 UTC
Austneal wrote:
Serendipity Lost wrote:
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D



Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.


"It's not the freighter's fault he got suicide ganked"

"It's not the miner's fault they got wardec'd"

That's not really a valid arguing point. If they apply damage mechanics to bumping, then both ships need to take damage. Not that I'm in favor of damage dealing bumps, but it would have to be applied equally.



It should only apply to ships with an active prop mod. Anything other than that is unfair and unbalanced.
Samwise Everquest
Plus 10 NV
#53 - 2015-11-03 18:08:05 UTC
Serendipity Lost wrote:
Austneal wrote:
Serendipity Lost wrote:
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D



Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.


"It's not the freighter's fault he got suicide ganked"

"It's not the miner's fault they got wardec'd"

That's not really a valid arguing point. If they apply damage mechanics to bumping, then both ships need to take damage. Not that I'm in favor of damage dealing bumps, but it would have to be applied equally.



It should only apply to ships with an active prop mod. Anything other than that is unfair and unbalanced.

Crash into a parked car doing 90 mph then come back and suggest that.

Pras Phil.

Serendipity Lost
Repo Industries
#54 - 2015-11-03 18:25:38 UTC
Samwise Everquest wrote:
Serendipity Lost wrote:
Austneal wrote:
Serendipity Lost wrote:
Samwise Everquest wrote:
Bumping should cause damage to both ships involved :D



Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.


"It's not the freighter's fault he got suicide ganked"

"It's not the miner's fault they got wardec'd"

That's not really a valid arguing point. If they apply damage mechanics to bumping, then both ships need to take damage. Not that I'm in favor of damage dealing bumps, but it would have to be applied equally.



It should only apply to ships with an active prop mod. Anything other than that is unfair and unbalanced.

Crash into a parked car doing 90 mph then come back and suggest that.



Put my Ferrari in game and what you're saying will start to make sense to me. (please don't pump me full of anti matter in the wallmart parking lot for saying that)
Bumblefck
Kerensky Initiatives
#55 - 2015-11-03 18:34:09 UTC
Epic

Perfection is a dish best served like wasabi .

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Samwise Everquest
Plus 10 NV
#56 - 2015-11-03 18:39:28 UTC
Just waiting for my locator agents to get back to me.

Pras Phil.

Vincent Athena
Photosynth
#57 - 2015-11-03 18:46:36 UTC
Siegfried Cohenberg wrote:
CCP will never remove freighter bumping from the game. There needs to be a certain level of risk when flying a freighter.

There is. You are spending $15 a month to watch planets go past your ship, very, very slowly.

One thing to consider: How would bumping be changed? What I like: If you initiate warp, after some longish time, you will always warp, irrelevant of your velocity. Say, after two minutes.

With this change, a ship on autopilot, heading for the gate, is still just as vulnerable as now. Also, a ship being piloted can still be delayed from entering warp, giving time for proper tackle to arrive. But endlessly bumping a ship, with little recourse for the pilot, goes away.

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Vincent Athena
Photosynth
#58 - 2015-11-03 18:50:12 UTC  |  Edited by: Vincent Athena
Serendipity Lost wrote:


Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.

So you are saying I can park my ship at the Jita undock, and every ship that runs into me takes damage? Cool! Will I get killmails?

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Lady Ayeipsia
BlueWaffe
#59 - 2015-11-03 18:51:16 UTC
Bumping has been in the game since when? Most likely the inception of the game mechanics. Did it come later? Eh, even if it did am I the only one happy that CCP is doing a code review of the really old stuff? That has to be a good sign and may help with a good many things. How much of lag in a heavily TiDi fight is caused by checks on bumping mechanics? I'm not saying I support removal of bumping, but I do support CCP revising old code to improve all aspects of this game.
Serendipity Lost
Repo Industries
#60 - 2015-11-03 18:56:32 UTC
Vincent Athena wrote:
Serendipity Lost wrote:


Bumping should only cause damage to the buming ship. NOT the ship being bumped. It's not the freighters fault he got bumped, so he shouldn't take damage. It's not fair to be able to damage a ship and circumvent destruction at the hands of CONCORD.

So you are saying I can park my ship at the Jita undock, and every ship that runs into me takes damage?



No, I'm saying it's the end of the work day, I'm bored so I started trolling. I appologize. Please contact Leto for verification of my slow work day trolling. I've tried to stop on several occaisions, but I just can't.

I really don't care who does what to freighters.