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Free / premium EVE

Author
Protector X
State War Academy
Caldari State
#61 - 2015-11-02 21:51:18 UTC
Theres been alot of good points brought up. I think in todays F2P market, this is a something likely being considered by CCP. Will the current Eve player base accept a F2P crossover?? Honestly, i think an overwhelming number of eve players would, why?? Because a larger player base means more PVP and more noobs to kill.

Though I think heavy restrictions should be applied, all current trial account restrictions should be in place, and also a maximum SP limit implemented. (plus anything else that puts "free" users at a severe disadvantage when it comes to competing against a "paid" member)

I am perfectly fine with someone playing Eve for free, as long as they exist to serve my endeavors, and not be a real competitive entity in the pvp aspect of the game (including market warfare).
Wolf Lafisques
The Scope
Gallente Federation
#62 - 2015-11-02 21:51:44 UTC
What would happen if F2P players were only able to train skills to lvl 2 or 3 across the board and were only able to purchase meta0 and meta1 modules? Idk, like I said, I personally don't care either way as long as it doesn't break the game. I'm just throwing ideas out there. I'm not very well educated on how things like this effect other games because I honestly don't care. I just want to play the game. But this is the only mmo that I thoroughly enjoy, so I find it interesting to speculate on what kind of things changes like this would affect, and what those effects would be.
Wolf Lafisques
The Scope
Gallente Federation
#63 - 2015-11-02 22:05:35 UTC
Another thing that could be done to prevent things like ganking exploits, perhaps it could be made so that you can only log in from a certain number of F2P alts from the same computer in one day. Hell, even set that quantity to 1. Sure, some people may have multiple computers, but I think that the majority of people do not have 5, 10, 15 computers from which to log in. I guestimate that most computers one person would have in one home would be 4. Let me go back and underline "most" real quick.

This way you don't have to worry about gankers logging into a million different accounts all day long because they will be limited to only one, or x where x is the number of computers in the home. I suppose you could also do this based on IP address. Even for players who live in dorms, barracks, use proxies, etc., this wouldn't completely prevent everyone on that IP from playing the game. It would just limit their ability to log it on F2P accounts, either encouraging them to sub or provoking them to quit the game.

Hmm. Now that I think about it, this IS beginning to tread VERY closely to something that was previously mentioned.

Teckos Pech wrote:
Further, I'd like to see a comprehensive list of what will not be allowed. I'm wondering if it will basically be a growing list where we end up with pretty much, "You can't log in until you pay."


I see your point, but the discussion hasn't quite reached that point yet. YET.
Zan Shiro
Doomheim
#64 - 2015-11-02 23:46:44 UTC  |  Edited by: Zan Shiro
Hunter Anubis wrote:
I know some of you are against it but if you look at activity of the server if it keeps declining as it is now EVE will close down way sooner then if it would open up to F2P

Sure theres a rise of players but thats becose its after vacation period. Summer is over so ppl like me are returning back to cold space becose its to cold outside to do anything for longer period of time. You can see that trend every year.



Problem is EVE has no money making hook to the F2P. Especially for older players. I am done training on main...and 2 alts tbh. F2p...the no or limited training means nothing to me.

F2P ='s P2W....damn near a universal law. You can play the game for free...so how do devs get paid? The give us the money to buy this, that, and the other thing in game app purchase. usually has some benefits over not paying. not a bad thing per se, a dev has to keep their family fed and a roof over their family's head.

Example: In WoT I was a wallet warrior. Paid my cash, got a nice stable of gold tanks. What did I get? In the case of my Lowe I was in heavy tanks long before I would have been following the tree progression. Other tanks bought as well.

I also got better money returns at end of match. All that mattered most times. Built in multiplier for money reward. Just a few shots here and there and it rolled in. Had our ass stomped in match? I still made money. We stomped that ass? I made damn good money.

Or they were tanks I could get no other way.


Eve doesn't have this. So to be f2p it would have to have this hook. before mentioned...the cosmetic skins would not meet this. I see no need to buy a skin to slap on my say Kronos. I even have the RL means to buy aurem or the isk in game to buy off market. It to me it is just a waste.


P2W would have to in all honesty pull this Kronos off the open market, and make it pay only option to have some hook to get some cash. Or....make a ship that makes kronos (or vindi) look like ass and make that a pay to have option. Now its the darker side of P2W. Even WoT never went down this path too much. My lowe was far from OP. Unless fixed if you knew how to hit it (or used hitbox type stuff)....you could crit the hell out of it to be an overglorifed paperweight real fast and real easy.

This is where eve breaks. A main advertised feature is most things are player built, player sold. AT ships the only exception or the present ships we get on special patches/anniversaries as well. Latter usually hangar ornaments and former is usually as well. This is gone with any hook to get people to pay for ships otherwise not obtainable.
Hunter Anubis
50 Shades Of Blaster
#65 - 2015-11-03 11:33:29 UTC
Protector X wrote:
Theres been alot of good points brought up. I think in todays F2P market, this is a something likely being considered by CCP. Will the current Eve player base accept a F2P crossover?? Honestly, i think an overwhelming number of eve players would, why?? Because a larger player base means more PVP and more noobs to kill.

Though I think heavy restrictions should be applied, all current trial account restrictions should be in place, and also a maximum SP limit implemented. (plus anything else that puts "free" users at a severe disadvantage when it comes to competing against a "paid" member)

I am perfectly fine with someone playing Eve for free, as long as they exist to serve my endeavors, and not be a real competitive entity in the pvp aspect of the game (including market warfare).


exacly

Have you ppl looked in nul sec lately? all those completely empty systems for tens of jumps and then theres small cluster of ppl doing stuf instantly docking if anyone shows up less then 2 jumps away becose they have alts in systems ahead.

More ppl = more kills
More ppl = higher market consumption = better isk for industry guys
More ppl = potentinal new subscribers who will think... hmm I played this for few months and Id really like to fly that carrier so boom PLEX bought
More ppl = bigger pvp battles / more frequent fights / more kill mails
More ppl = bigger comunity
More ppl = more content


I really dont see anything overwhelming negative since its one FTP account per one person and it cant be abused to multibox or to be used as a cyno toon when certain modules would be disabled. Neither as a PI toon since PI would be disabled as well.

Someone complainedabout this making EVE pay to win but what stops you from spamming PLEXs at the moment?
Or character market? I know ppl that are raising 20+ toons to sell each for nice price. Making it longer term investment with higher return rate then selling PLEX alone

Also I how would that make EVE pay to win? in EVE you can still beat experience players with few months or week old toon if you come prepared. Not like in MMO where your lvl is what decides the winner if he she is 3-5 lvls higher or lower lvl then the other guy
Teckos Pech
Hogyoku
Goonswarm Federation
#66 - 2015-11-03 16:49:05 UTC  |  Edited by: Teckos Pech
Protector X wrote:
Theres been alot of good points brought up. I think in todays F2P market, this is a something likely being considered by CCP. Will the current Eve player base accept a F2P crossover?? Honestly, i think an overwhelming number of eve players would, why?? Because a larger player base means more PVP and more noobs to kill.

Though I think heavy restrictions should be applied, all current trial account restrictions should be in place, and also a maximum SP limit implemented. (plus anything else that puts "free" users at a severe disadvantage when it comes to competing against a "paid" member)

I am perfectly fine with someone playing Eve for free, as long as they exist to serve my endeavors, and not be a real competitive entity in the pvp aspect of the game (including market warfare).


For F2P to work you will absolutely need micro-transactions that are explicitly P2W (special ammo, special ships, etc. that will grant an edge for having a fat RL wallet) which will almost surely kill off much of the current player base, IMO. Given the low number of players currently logging in, that would likely kill the game, again IMO. I don't think enough new players willing to try EVE as a F2P game with P2W could be brought in fast enough.

Seriously, have any of you guys sat down and figured out how this brilliant idea will help pay the bills at CCP? No? Color me surprised. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frostys Virpio
State War Academy
Caldari State
#67 - 2015-11-03 16:58:55 UTC
Teckos Pech wrote:
Protector X wrote:
Theres been alot of good points brought up. I think in todays F2P market, this is a something likely being considered by CCP. Will the current Eve player base accept a F2P crossover?? Honestly, i think an overwhelming number of eve players would, why?? Because a larger player base means more PVP and more noobs to kill.

Though I think heavy restrictions should be applied, all current trial account restrictions should be in place, and also a maximum SP limit implemented. (plus anything else that puts "free" users at a severe disadvantage when it comes to competing against a "paid" member)

I am perfectly fine with someone playing Eve for free, as long as they exist to serve my endeavors, and not be a real competitive entity in the pvp aspect of the game (including market warfare).


For F2P to work you will absolutely need micro-transactions that are explicitly P2W (special ammo, special ships, etc. that will grant an edge for having a fat RL wallet) which will almost surely kill off much of the current player base, IMO. Given the low number of players currently logging in, that would likely kill the game, again IMO. I don't think enough new players willing to try EVE as a F2P game with P2W could be brought in fast enough.

Seriously, have any of you guys sat down and figured out how this brilliant idea will help pay the bills at CCP? No? Color me surprised. Roll


What are the P2W items in DOTA 2? Unless you are telling me it's not breaking banks with cosmetic items that does not affect gameplay at all?
Teckos Pech
Hogyoku
Goonswarm Federation
#68 - 2015-11-03 17:02:45 UTC
Hunter Anubis wrote:
Protector X wrote:
Theres been alot of good points brought up. I think in todays F2P market, this is a something likely being considered by CCP. Will the current Eve player base accept a F2P crossover?? Honestly, i think an overwhelming number of eve players would, why?? Because a larger player base means more PVP and more noobs to kill.

Though I think heavy restrictions should be applied, all current trial account restrictions should be in place, and also a maximum SP limit implemented. (plus anything else that puts "free" users at a severe disadvantage when it comes to competing against a "paid" member)

I am perfectly fine with someone playing Eve for free, as long as they exist to serve my endeavors, and not be a real competitive entity in the pvp aspect of the game (including market warfare).


exacly

Have you ppl looked in nul sec lately? all those completely empty systems for tens of jumps and then theres small cluster of ppl doing stuf instantly docking if anyone shows up less then 2 jumps away becose they have alts in systems ahead.

More ppl = more kills
More ppl = higher market consumption = better isk for industry guys
More ppl = potentinal new subscribers who will think... hmm I played this for few months and Id really like to fly that carrier so boom PLEX bought
More ppl = bigger pvp battles / more frequent fights / more kill mails
More ppl = bigger comunity
More ppl = more content


I really dont see anything overwhelming negative since its one FTP account per one person and it cant be abused to multibox or to be used as a cyno toon when certain modules would be disabled. Neither as a PI toon since PI would be disabled as well.

Someone complainedabout this making EVE pay to win but what stops you from spamming PLEXs at the moment?
Or character market? I know ppl that are raising 20+ toons to sell each for nice price. Making it longer term investment with higher return rate then selling PLEX alone

Also I how would that make EVE pay to win? in EVE you can still beat experience players with few months or week old toon if you come prepared. Not like in MMO where your lvl is what decides the winner if he she is 3-5 lvls higher or lower lvl then the other guy


You know people are pointing out problems with this and you sit there with your fingers in your ears going "Lalalalalalala...." Maybe you should come out of the echo chamber.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#69 - 2015-11-03 17:26:48 UTC
Frostys Virpio wrote:
Teckos Pech wrote:
Protector X wrote:
Theres been alot of good points brought up. I think in todays F2P market, this is a something likely being considered by CCP. Will the current Eve player base accept a F2P crossover?? Honestly, i think an overwhelming number of eve players would, why?? Because a larger player base means more PVP and more noobs to kill.

Though I think heavy restrictions should be applied, all current trial account restrictions should be in place, and also a maximum SP limit implemented. (plus anything else that puts "free" users at a severe disadvantage when it comes to competing against a "paid" member)

I am perfectly fine with someone playing Eve for free, as long as they exist to serve my endeavors, and not be a real competitive entity in the pvp aspect of the game (including market warfare).


For F2P to work you will absolutely need micro-transactions that are explicitly P2W (special ammo, special ships, etc. that will grant an edge for having a fat RL wallet) which will almost surely kill off much of the current player base, IMO. Given the low number of players currently logging in, that would likely kill the game, again IMO. I don't think enough new players willing to try EVE as a F2P game with P2W could be brought in fast enough.

Seriously, have any of you guys sat down and figured out how this brilliant idea will help pay the bills at CCP? No? Color me surprised. Roll


What are the P2W items in DOTA 2? Unless you are telling me it's not breaking banks with cosmetic items that does not affect gameplay at all?


So...you got 1 exception? That's it?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Wolf Lafisques
The Scope
Gallente Federation
#70 - 2015-11-03 17:28:44 UTC
Eve players can already pay to win. If you have enough money, buy a bunch of PLEX and sell it on the market. Then go buy that nice shiny ship that you've been wanting. You can even bling it out with faction and deadspace mods if you want. Worried about losing it? Nah. You make enough money to buy more PLEX and replace it. Of course there are very few of us who are actually able or willing to play the game that way, but players like that do exist in Eve. So you can already pay to win.

I think that the core issue here is actually that Eve is just a really hard game to get in to. The learning curve is incredibly steep and quite often is extremely frustrating. Why would new players want to pay a subscription just to get frustrated? I'm not saying that I want to see the learning curve made more shallow. I like it how it is. Eve's learning curve is one of the few things that has kept me interested in the game because there is always experience to be gained. It's mentally engaging.

If a viable F2P option could be agreed upon and introduced, it would allow new players to get their feet wet without feeling like they're just wasting money and without softening the learning curve. It's just going to take some collaboration to come up with such an option, if we can all come to an agreement. But that's what Features & Ideas Discussion is for.
Teckos Pech
Hogyoku
Goonswarm Federation
#71 - 2015-11-03 20:27:07 UTC
Wolf Lafisques wrote:
Eve players can already pay to win. If you have enough money, buy a bunch of PLEX and sell it on the market. Then go buy that nice shiny ship that you've been wanting. You can even bling it out with faction and deadspace mods if you want. Worried about losing it? Nah. You make enough money to buy more PLEX and replace it. Of course there are very few of us who are actually able or willing to play the game that way, but players like that do exist in Eve. So you can already pay to win.


How is this pay to win? Does it give the player some special advantage? So I go out and buy an obelisk...and get it ganked by a bunch of guys in catalysts. What exactly have I won? I go buy a faction battleship with faction/deadspace mods and go run missions until somebody notices and they gank me (and scoop that shiny loot). How did I win? Looks to me like the guys who scooped my loot won, but I actually lost. ALODs show how these people "win".

Quote:
I think that the core issue here is actually that Eve is just a really hard game to get in to. The learning curve is incredibly steep and quite often is extremely frustrating. Why would new players want to pay a subscription just to get frustrated? I'm not saying that I want to see the learning curve made more shallow. I like it how it is. Eve's learning curve is one of the few things that has kept me interested in the game because there is always experience to be gained. It's mentally engaging.


That learning curve has been there all along...it was even worse, in fact, when players logged in was going up over time. I find this explanation extremely weak.

Quote:
If a viable F2P option could be agreed upon and introduced, it would allow new players to get their feet wet without feeling like they're just wasting money and without softening the learning curve. It's just going to take some collaboration to come up with such an option, if we can all come to an agreement. But that's what Features & Ideas Discussion is for.


So freaking what? This is not really the issue. Here is the problem:

1. What percentage of existing players will go F2P costing CCP current income?
2. What percentage of the new players will go and get a subscription?
3. How many new players will we get?

So what will be done to keep the problem in 1 from becoming too large? Based on what evidence do we believe that 2 will be enough to offset 1.

And if there is a loss of revenue for CCP how will they make that up? More cosmetic items? What is the demand for these things? Personally, I don't care what color my ship is. I care about the fit and its bonuses inherent in the hull. I don't care about what my avatar is wearing. Granted not everyone is like me, but will these new players with heavily restricted F2P accounts want to buy cosmetic in game items? I'm thinking it is going to be shockingly low.

Basically, what I'm getting at is a companies revenue is determined by a very simple mathematical equation:

R = P*Q

However, if you set P = 0, revenue is also equal to zero. You NEED to make money somehow. Yes, DOTA 2 is free to play and they make money off cosmetic items...but those accounts are completely unrestricted. So noting DOTA is pretty much a non-sequitur.

So how is this suggestion going to lead to CCP making just as much or even more money than they currently are. Everything else is just irrelevant bullshit.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sean Parisi
Blackrise Vanguard
#72 - 2015-11-04 06:16:37 UTC
You mean a decline in Bots and IS Boxers.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#73 - 2015-11-04 06:53:50 UTC  |  Edited by: Rivr Luzade
Sean Parisi wrote:
You mean a decline in Bots and IS Boxers.

I would not see why. Bots are used for things that players do not like to do: Ratting, market mining and scam spam. With F2P, players could use even more bots and get them even faster in order to make more money from things they do not like to do.

In my opinion, no other F2P MMO that I know is comparable to EVE because they all lack the kind of consequences that exist in EVE and have no long-term orientation. In most other MMOs, the goal is to have quick fun, play a game or two and then leave again to do something else or go to work/dinner/something in RL. EVE does not allow that most of the time. In EVE, you are meant to commit for a longer period of time in order to achieve something (better tools, get a system/constellation/region, get the money for a particular tool, gather friends/other players around to you to build something great/dumb/terribad/hilarious/..., gain trust to screw others over, etc., find fights during an evening in your area, rat up your system indexes, run incursions, wait for a bait to be engaged,...). Al these things require you to commit more than just a couple of minutes per day to get a quick dose of fun. These goals do not coincide with what F2P players have in mind when they start a game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#74 - 2015-11-04 07:10:43 UTC
A metric I would be very interested to see is what the increased trial length did to CCP's retention rate.

I am very much against EVE going F2P, F2P means people will wander off the second something shiny catches their eye, subscriptions keep people loyal.

However a longer trial with less restrictions I would happily consider. A totally unlimited 2 month trial on skills for example, with the only restriction being that you can't turn your safety to red, to avoid totally consequence free gank alts. Train whatever you want, yellow safety lets you be a low security pirate, do whatever you want.

I think you would find that 2 months gets people past that learning curve hump, and they don't feel punished by being blocked from certain classes of ships that are very useful to getting around and starting to make money like T2 Frigates, Industrials and Mining Barges. So they can actually experience a real amount of EVE, and feel that they are losing lots of time if they don't continue to pay.

Tricky question of course, if people would try chaining 2 month free alts instead of an actually subscribed PI alt for example, but if the metrics from the increase in trial length support it, I'd be interested & willing to take the small risk.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#75 - 2015-11-04 09:24:46 UTC
i doubt 2 months free trial will benefit anything, if a new player doesnt find the game enjoyable on the first day or 2 then he will quit, i guess stats on when people quite the game would be more benficial but i guess only ccp know that

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Nevyn Auscent
Broke Sauce
#76 - 2015-11-04 10:34:25 UTC
Lan Wang wrote:
i doubt 2 months free trial will benefit anything, if a new player doesnt find the game enjoyable on the first day or 2 then he will quit, i guess stats on when people quite the game would be more benficial but i guess only ccp know that

Read up on sunk costs, and how they get people continuing to invest. There is a sweet spot obviously where it's still short enough to not satisfy them entirely but long enough to create the sunk cost effect, and I don't believe our current trial yet hits that sweet spot.
Teckos Pech
Hogyoku
Goonswarm Federation
#77 - 2015-11-04 17:32:47 UTC
Nevyn Auscent wrote:
Lan Wang wrote:
i doubt 2 months free trial will benefit anything, if a new player doesnt find the game enjoyable on the first day or 2 then he will quit, i guess stats on when people quite the game would be more benficial but i guess only ccp know that

Read up on sunk costs, and how they get people continuing to invest. There is a sweet spot obviously where it's still short enough to not satisfy them entirely but long enough to create the sunk cost effect, and I don't believe our current trial yet hits that sweet spot.



Well, technically sunk costs should be ignored once sunk...of course, that is a rather non-intuitive view....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#78 - 2015-11-04 17:42:27 UTC
Nevyn Auscent wrote:
Lan Wang wrote:
i doubt 2 months free trial will benefit anything, if a new player doesnt find the game enjoyable on the first day or 2 then he will quit, i guess stats on when people quite the game would be more benficial but i guess only ccp know that

Read up on sunk costs, and how they get people continuing to invest. There is a sweet spot obviously where it's still short enough to not satisfy them entirely but long enough to create the sunk cost effect, and I don't believe our current trial yet hits that sweet spot.


there is no cost in a free trial

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Teckos Pech
Hogyoku
Goonswarm Federation
#79 - 2015-11-04 18:59:18 UTC  |  Edited by: Teckos Pech
Lan Wang wrote:
Nevyn Auscent wrote:
Lan Wang wrote:
i doubt 2 months free trial will benefit anything, if a new player doesnt find the game enjoyable on the first day or 2 then he will quit, i guess stats on when people quite the game would be more benficial but i guess only ccp know that

Read up on sunk costs, and how they get people continuing to invest. There is a sweet spot obviously where it's still short enough to not satisfy them entirely but long enough to create the sunk cost effect, and I don't believe our current trial yet hits that sweet spot.


there is no cost in a free trial


Well, there are some costs (taking up disk space) and allocating leisure time to the game vs. some other activity...but those are minor. Not sure what the sunk costs would be though....the time spent playing? I doubt many people would keep playing if they concluded they dislike the game simply because they have already invested 10 hours of time playing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Petrified
Old and Petrified Syndication
#80 - 2015-11-04 22:25:17 UTC
An interesting idea. Any free account should be given the same restrictions as a trial account... for that matter, just migrate all trial accounts to these 'free' accounts. You will be able to do things in EVE, just limited according to the Trial Account restrictions.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.