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Why should ccp nerf incursions?

First post
Author
Sjugar
Science and Trade Institute
Caldari State
#21 - 2012-01-06 17:55:06 UTC  |  Edited by: Sjugar
Lady Aja wrote:
Sjugar wrote:
When you already have power yourself to go and do so.

So instead of playing forumpirate, push the undock button, get a fleet of 40 and go kill the mom. Do this three times/week and voila you have just nerfed high-sec incusrion income by 75%.

With the complainers together you should easily be able to get such a fleet. Or pay some other to do it for you.

Incursion are nerfable by players, now do so instead of complaining about fixing someone that isn't broken.



its not killing the end boss that people are complaining about and you know it... so stop trolling.
People are complaining about the isk-shower that incursions are. (to a rather big but limited group of players.)
I can understand the complaints but not the solutions. Why should ccp step in when concerned players can do it themselves? It's not like you need a 2000 men alliance and conquer a region. A fleet of 50 pilots will do. And if you spend 3 times per week 1 hour, the isk-shower has suddenly dried out.

The reason this doesn't happen is twofold,
-a: the people complaining are lazy and would rather have ccp fix their imaginary problem then go out and fix it themselves which is perfectly doable.

-b: the large majority of the playerbase doesn't care.

No the problem isn't shooting the mom, I agree. The problem is lazy bastards NOT shooting the mom but complaining on the forums instead.

I don't see a problem with incursions, but....

If I see a problem and I can resolve it I normally do. I don't go out and try to have someone else (ccp) resolve instead.

If you fail to make a 50 men fleet and regularly kill the mom early. Then I guess the incursion whiners are just the vocal minority that shout on the forums and forget to play the game instead.

(and don't consider shooting the mom as griefing, if you think it's needed for game balance then go ahead and restore balance.)
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#22 - 2012-01-06 17:56:34 UTC
Substantia Nigra wrote:
Emperor Salazar wrote:

You sound rather mad at the possibility of an incursion nerf.


LOL. What possibility?

The only incursion nerf out there atm is in the minds of some people who want to try dictate and control the game play of others.

My comment was directed at the fact that what the previous poster had suggested was entirely correct ... but that I thought it rather unlikely to actually happen because the whoaners and miners would prefer to moan and whine than actually do something constructive, or even majorly destructive for that matter.

Easier to bleat than to actually do something.

Don't like incursions? Dont like other people enjoying or profiting from incursions? Get your uber-gang out and blitz all those evil incursion mum sites like the fellow suggested. Go on, extract tears, do it. Or is this just a big-talk fest?

Incursions are not broken. The only broken is the bitter twisted folk who want to control the game play of others.

As for biased. hell yes. I enjoy eve, and I occasionally run incursions. I reckon even is pretty darn good and incursions a reasonable way to pass time when i am stuck in hisec for a while.



all this posting basically comes down to "OMG WHAT SOMEONE SAID NERF INCURSIONS, MUST DEFEND WITH MOAR POSTS"
Sjugar
Science and Trade Institute
Caldari State
#23 - 2012-01-06 17:59:16 UTC
Emperor Salazar wrote:
all this posting basically comes down to "OMG WHAT SOMEONE SAID NERF INCURSIONS, MUST DEFEND WITH MOAR POSTS"
Your post comes down to:
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#24 - 2012-01-06 18:02:21 UTC
Ok. Lets take a step back.

You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are.

In that case, I propose sanctums should get an isk/hr boost that would equate to about 500 mil/hr. If you don't like it, you can just kill the ratters, thus limiting the isk flow the same way you have told the rest of us we can limit incursion isk flow.

Thats balanced right?
Sjugar
Science and Trade Institute
Caldari State
#25 - 2012-01-06 18:09:55 UTC  |  Edited by: Sjugar
Emperor Salazar wrote:
Ok. Lets take a step back.

You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are.

In that case, I propose sanctums should get an isk/hr boost that would equate to about 500 mil/hr. If you don't like it, you can just kill the ratters, thus limiting the isk flow the same way you have told the rest of us we can limit incursion isk flow.

Thats balanced right?
I couldn't fix all systems with sanctums in eve If I would be concerned about incursions in eve I can fix that. There's your balance.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#26 - 2012-01-06 18:12:20 UTC
Sjugar wrote:
Emperor Salazar wrote:
Ok. Lets take a step back.

You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are.

In that case, I propose sanctums should get an isk/hr boost that would equate to about 500 mil/hr. If you don't like it, you can just kill the ratters, thus limiting the isk flow the same way you have told the rest of us we can limit incursion isk flow.

Thats balanced right?
I couldn't fix all systems with sanctums in eve If I would be concerned about incursions in eve I can fix that. There's your balance.


A small roaming gang can shut down a lot of space and isk/hr efficiency quite easily

Oh right, you don't know anything about pvp, carry on with the ignorance.
Goose99
#27 - 2012-01-06 18:13:52 UTC
Sjugar wrote:
Emperor Salazar wrote:
Ok. Lets take a step back.

You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are.

In that case, I propose sanctums should get an isk/hr boost that would equate to about 500 mil/hr. If you don't like it, you can just kill the ratters, thus limiting the isk flow the same way you have told the rest of us we can limit incursion isk flow.

Thats balanced right?
I couldn't fix all systems with sanctums in eve If I would be concerned about incursions in eve I can fix that. There's your balance.


Sanctums should be removed. /balanceCool
Sjugar
Science and Trade Institute
Caldari State
#28 - 2012-01-06 18:22:51 UTC
Emperor Salazar wrote:
This is a bad post. You are not a special snowflake and do not need a special thread for your own spotlight; post in the thread that is actively discussing this.

Emperor Salazar wrote:
You sound rather mad at the possibility of an incursion nerf.

Bias much?


Emperor Salazar wrote:
all this posting basically comes down to "OMG WHAT SOMEONE SAID NERF INCURSIONS, MUST DEFEND WITH MOAR POSTS"


Emperor Salazar wrote:
A small roaming gang can shut down a lot of space and isk/hr efficiency quite easily

Oh right, you don't know anything about pvp, carry on with the ignorance.

In non of your posts you actually give a reason for nerfing. Instead you rely on insulting people. You must be a proud forum pvp-er.
CeneUJiti
Doomheim
#29 - 2012-01-06 18:31:04 UTC
Lets put if in different way.

ISK shower for highsec Incursion runners is bad.

Two thirds greater income for "whatever PVP group managed to win over a lowsec Incursion site" or "owner of 00 where one spawned" is not a evil isk shower?
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#30 - 2012-01-06 18:33:05 UTC
Sjugar wrote:

In non of your posts you actually give a reason for nerfing. Instead you rely on insulting people. You must be a proud forum pvp-er.


In none of those posts maybe. Did you bother to read anything else?

The isk income in high sec right now is too high, especially for the lol risk that is involved. Unfortunately, you seem to think that players sucking at the game and the possibility of someone killing the mom is "risk."

Don't worry, CCP isn't going to change anything, way too risky right now. That doesn't mean the situation is right. It just means that CCP screwed up so bad for so long that angering high sec incursion runners now would be bad business.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#31 - 2012-01-06 18:42:08 UTC
Goose your post implies I care about sanctums or moon goo

protip: I don't
Goose99
#32 - 2012-01-06 18:45:09 UTC
Emperor Salazar wrote:
Goose your post implies I care about sanctums or moon goo

protip: I don't


Lulz, protip, it proves you're pro.Cool

You should +1 my posts since you agree.Big smile
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#33 - 2012-01-06 18:47:49 UTC
As long as you agree with mine buddy.
Cambarus
The Baros Syndicate
#34 - 2012-01-06 19:58:25 UTC
Emperor Salazar wrote:
Ok. Lets take a step back.

You are saying that in order to limit the isk flow, we have the ability to kill the mom. Ok. I now accept that incursions are balanced and they should stay as they are.

In that case, I propose sanctums should get an isk/hr boost that would equate to about 500 mil/hr. If you don't like it, you can just kill the ratters, thus limiting the isk flow the same way you have told the rest of us we can limit incursion isk flow.

Thats balanced right?

Not really, no. The difference is actually quite massive, and a tad ironic when you think about it:
The very same highsec mechanics that stop most people from losing their incursion ships stops the highsec carebears from interfering should someone start shooting down the mom sites. There's literally nothing stopping you should you get a fleet up capable of running down the mom sites, and indeed this has happened before when the armor and shield fleets got into arguments over who could shoot what.

As it stands, you have a massive group of players working together in order to grind as much isk out of incursions as possible, and this really isn't that different from space holding alliances using their intel channels to keep their ratters safe. Yes the rewards are high for something that happens in highsec, but then you're ignoring the other contributing factor: teamwork. A group of players working together SHOULD make more than someone grinding isk alone (by how much, and how it should compare to low/null solo PVE is debatable mind you). These highsec incursion fleets tend to be made up of 10-12 people, fielding a total of 10 to 15 billion isk worth of ships, and you're going to complain because they make similar money to what someone in a t1 BS can pull on their own out in nullsec?

If you want to be anal about comparing the income of high and null sec, you have to even the playing field a bit I think. An incursion blitzing fleet in null can pull in 300mil/hour/person + LP if the fleet's set up properly, and it can be done in cheaper ships to boot.

Emperor Salazar wrote:

In none of those posts maybe. Did you bother to read anything else?

The isk income in high sec right now is too high, especially for the lol risk that is involved. Unfortunately, you seem to think that players sucking at the game and the possibility of someone killing the mom is "risk."

Back when I lived in null and sustained myself with belt ratting (this was before sanctums were the main isk making thing) the only time I lost ships was when moving around. It's so pitifully easy to keep a ratting ship safe you have no one to blame but yourself if you lose one.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#35 - 2012-01-06 20:23:48 UTC
You don't need to kill ratters to stop them making isk, just scare them.

A single cloaking ship flying around systems with a cyno and a black ops fleet of bombers nearby will make all the bots POS up and bears crap their pants frantically.

I'd say that's just as much effort as it'd take to go out and kill a mom ship to end the farming.

So yeah, nerf incursions or boost sanctums.
1-Up Mushroom
Imperial Academy
Amarr Empire
#36 - 2012-01-06 21:37:52 UTC
Because they're terribly overpowered and OP
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Cambarus
The Baros Syndicate
#37 - 2012-01-06 23:25:25 UTC
Emperor Salazar wrote:
You don't need to kill ratters to stop them making isk, just scare them.

A single cloaking ship flying around systems with a cyno and a black ops fleet of bombers nearby will make all the bots POS up and bears crap their pants frantically.

I'd say that's just as much effort as it'd take to go out and kill a mom ship to end the farming.

So yeah, nerf incursions or boost sanctums.

By your own logic incursions should pay out exactly the same as sanctums, which would entail a nerf to sanctums, not a buff.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#38 - 2012-01-06 23:41:51 UTC  |  Edited by: Substantia Nigra
Cambarus wrote:
Emperor Salazar wrote:
... I'd say that's just as much ....

By your own logic ....


Failed starting point there Cambarus. The concepts of logic and salazar do not belong in the same sentence, except with a negative interposed.
Salazar is a veteran troll and seems to gain pleasure from stringing people along with abuse and nonsense. In that he is quite adept. In producing meaningful discussion and argument ... well ... some of his posts occasionally appear to make sense.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Endeavour Starfleet
#39 - 2012-01-07 02:11:27 UTC
This bickering is pointless.

Now Darth Vader will provide us with the plans for the death star....

Whoops wrong scene! Lol

To be serious the OP is thread, The players themselves can affect the incursion rate but choose not to do so because it isn't nearly as big of an issue as many posters here make it out to be.

Incursions are about the most balanced thing in EVE right now.

Tsoula Chimaera
APOSTATES
#40 - 2012-01-07 11:45:12 UTC
To be honest, all i see here is a bitter person jelous of others that have finally found the possibility of making a viable income in hisec.
Since as stated you have the option to disrupt that income, i really don't see any point for that childish whining about nerfing incursions!
I rather suspect that the OP is running nullsec bots 23/7 and is utterly jelous that others have found a way to earn similar ammounts of isk.
So what's the problem, you want to be the only one making isk and let ccp nerf everyone elses isk-making so you feel king of the hill again? As sad as this sounds, i strongly suspect this is EXACTLY how you sad little whiner feel deep inside.