These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

NERF The Watchlist.......

First post
Author
Mephiztopheleze
Laphroaig Inc.
#61 - 2015-11-02 23:54:51 UTC
Madd Adda wrote:

To be honest, I'm on the side that wants to avoid fights.


which makes you and me polar opposites.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Rowells
Pator Tech School
Minmatar Republic
#62 - 2015-11-03 01:44:09 UTC
Madd Adda wrote:
Rowells wrote:

Does a watchlist have those limitations? No. It is 100% accurate, 100% of the time and is bad along similar lines to local channels. There is no ambiguity, no interpretation, no possibility of interference or false-positives, no fun. Just buttons and bacon.


and what info does watchlists ALONE provide? oh right, just if a pilot is now online/offline. That's it. much has your example of killboards, watchlists only provide so much info. Do you know where your target is? nope. Do you know what they are doing? nope. Are they flying Gankalysts and coming for you? who knows?

I'll try explaining it again. an online/offline indicator isn't broken. You need other intel sources like locator agents to even make use of it.

Yoy are missing the point and focusing on the wrong thing, it doesn't matter if it only provides one part of the puzzle. What if I had a tool that tells me what ship a pilot is in at all times, regardless of his login status. Or a locator that auto updates? Or the neighboring system local list?

You want to know why the watchlist is so powerful? Because it is the only tool that tells you if you can even attempt to affect someone. I could never look at a single killboard, or run a single locator. If I'm chasing you down, and I have you watch listed, I know exactly when to wait. I know when to hunt. And if i know who you are connected to, I'll watchlist them too. As soon as backup logs in I start eyeing my exits.

Knowing that a completely logged out character (ship and all) is unable to be affected by active players, tells them exactly when to work. And it works against everyone.

So like my last example you keep ignoring, how would you hunt someone who does not leave a kill report in every system the go into? You can look at all the killboards and evewhos and run every locator in new Eden, how are you going to know WHEN?
Madd Adda
#63 - 2015-11-03 04:44:37 UTC  |  Edited by: Madd Adda
Rowells wrote:

Yoy are missing the point and focusing on the wrong thing, it doesn't matter if it only provides one part of the puzzle. What if I had a tool that tells me what ship a pilot is in at all times, regardless of his login status. Or a locator that auto updates? Or the neighboring system local list?


if such a tool were to exist i would ask it to be removed, because those are OP, not watchlists

Quote:
You want to know why the watchlist is so powerful? Because it is the only tool that tells you if you can even attempt to affect someone. I could never look at a single killboard, or run a single locator. If I'm chasing you down, and I have you watch listed, I know exactly when to wait. I know when to hunt. And if i know who you are connected to, I'll watchlist them too. As soon as backup logs in I start eyeing my exits.


oh wow, you can "attempt to affect someone," however, that's not the same has truly affecting someone. You can log in and run an agent and find the target without them knowing, but what then? Fly out there? what if they're just passing through? what if they log out in a safe spot? IIRC agents don't tell their exact location in space, so now you need to probe (assuming they are still logged in). You can hunt when ever, you don't need to hunt me exclusively, anyone can become your target. As for your exits, that's always going to be a thing with or without watchlists.

Quote:

Knowing that a completely logged out character (ship and all) is unable to be affected by active players, tells them exactly when to work. And it works against everyone.

and how do you know that i logged out in a ship? did we fight? did we pass each other by? did watchlist tell you what i'm flying? It works for everyone as well, especially with the use of alts.


Quote:
So like my last example you keep ignoring, how would you hunt someone who does not leave a kill report in every system the go into? You can look at all the killboards and evewhos and run every locator in new Eden, how are you going to know WHEN?


you're asking the wrong guy, i don't hunt others. If i did, it would be some random neut in null/wh. Even then, i wouldn't bother chasing them down if they got away. It doesn't matter when, you can run them whenever and turn up nothing or you can get lucky and have a search find the target.


I think I've said all I can say on this matter. My position on this has been made known and will not budge. Until such a time as new info, that hasn't been already discussed comes up, I'll be leaving this thread.

Carebear extraordinaire

afkalt
Republic Military School
Minmatar Republic
#64 - 2015-11-03 07:49:33 UTC
Alundil wrote:
Iowa Banshee wrote:
Repo Industries moved some ships thru a wormhole last night - We would of attacked you but after watch-listing we decided that attacking the confessor running the Blood site was not worth it - because too many of you online.

The Megathron parked at the WH was also an interesting target we had a cloaked Onxy next to it and some friends with a T3 & stealth bombers but the watch list was too much of a deterrent to attack especially since we couldn't find mooninites Heretic after he popped that Imicus and were not sure if the Stradious was from your Corp or not

Point being - without the watch list as a deterrent we would probably had a go & got slaughtered - Ships saved by Us content lost for you

Now you can Locky-Locky

OH FFS

You had a perfect opportunity to kill someone sitting on a WH in a battleship. And instead of scouting the other side to see if there was actually anything at all to be scared of you 'bicth'ed' out due to the watchlist telling you:

1 Onyx, 1 T3, some bombers (probably 3+)
vs
1 Megathron (possibly 1 Heretic and 1 Stratios)

"We were going to totally blob, er I mean elite pvp, this megathron and kill him good, pod and all"
"OMG guys, my watchlist shows they have 15 online and might, possibly, across all of the systems in New Eden outnumber us and cause a fight to occur wherein we might, potentially, maybe, possibly, get dunked and lose a couple ships. THE HORROR. Everyone stand down, stand down, POS up."

SMH

Quit being risk averse and actually wager your ship and pod in a fight. You might actually have some fun and not wind up looking like a fool for complaining you couldn't take a single mega for fear of the watchlist.

Sack up



Sounds more like the most contrived crap on earth to justify changing the WL.

Most of the guys I know would have shot the mega with 15 in bloody local, never mind merely "online", bait tanks are easy to spot early, so why not have a crack - it's a mega, it's hardly going to hold you down.
Borat Guereen
Doomheim
#65 - 2015-11-03 08:17:50 UTC
+1 for making watch lists consensual only.

Outside of WH space, security agents can indicate location in-game, and local can be checked to verify if a player is logged in already or not.
It just requires more efforts in game, which proponents of keeping the watch lists as they are are adverse to.

Candidate for CSM XII

Jayka Kyer
Eternal Chaos.
#66 - 2015-11-03 11:26:45 UTC
Its not watchlist thats op, its logging out.

If ppl couldn't log out and you had all the time in the world to find them in game then fair enough. BUT the fact is that person might not log in again for weeks or maybe never. how is someone looking to interact with thay person supposed to know to stop trying to find that person?

People seem to forget that just because you don't like someone or would sooner not be ganked by that person your still playing the game with them.
Lloyd Roses
Artificial Memories
#67 - 2015-11-03 11:29:35 UTC
From a certain point, my watchlist was starting to get annoying with that constant *bingbingbingbingbingbingbingbing*, finding the option to disable the notification sound was a highlight.

I also think that watchlists are completely broken and should be removed without replacement. Want to know if he's online? Check your chat channel people can voluntarily join or leave, and remove the spycam that watchlist is. Or introduce the *appear as offline* toggle, so you never broadcast your online status again if you so chose, which everyone would use.

The current implementation of the watchlist is among the most backwards, poorly thought out features avaiable in this game of *no intel without working for it* and leads to nothing but one-sided intel gathering without any form of counterplay (for all those nerds defending watchlist as a *good* or *acceptable* tool, it's not and you should feel bad for suggesting it).
Mephiztopheleze
Laphroaig Inc.
#68 - 2015-11-03 11:30:41 UTC
Madd Adda wrote:


oh wow, you can "attempt to affect someone," however, that's not the same has truly affecting someone. You can log in and run an agent and find the target without them knowing, but what then? Fly out there? what if they're just passing through? what if they log out in a safe spot? IIRC agents don't tell their exact location in space, so now you need to probe (assuming they are still logged in). You can hunt when ever, you don't need to hunt me exclusively, anyone can become your target. As for your exits, that's always going to be a thing with or without watchlists.


you are completely missing the point.

There are four pieces of the puzzle here: WHO, WHAT, WHEN and WHERE.

WHO is pretty simple: whoever I wish to hunt. Be it a supercap or a miner in Niballe, that piece of the puzzle has no effect on any of the others as without a WHO, you have nothing to hunt.

WHAT are they flying? that information comes from multiple sources. Killboards and what I encounter personally along with spy alts.

WHERE are they? that's the job of locator agents and spies.

The watchlist tells me WHEN hunting a target is even possible.

it tells me WHEN to run locator agents or WHEN to log in spy alts.

it tells me WHEN to start keeping an eye on the killboards.

without knowing the WHEN, knowing the WHERE and WHAT is useless intel.

Knowing the WHEN is what makes the rest of the exercise possible and this is the vital, up to the minute correct, piece of intel that the watchlist provides. It's the one piece of intel that CANNOT be gathered in any other method other than spies or the Watchlist.

Spies are one thing. They require effort to infiltrate into your target corp/alliance and they require EFFORT to keep them useful. The watchlist requires no effort other than: watchlist XYZ-Target-ZYX

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

afkalt
Republic Military School
Minmatar Republic
#69 - 2015-11-03 11:34:29 UTC  |  Edited by: afkalt
Lloyd Roses wrote:
From a certain point, my watchlist was starting to get annoying with that constant *bingbingbingbingbingbingbingbing*, finding the option to disable the notification sound was a highlight.

I also think that watchlists are completely broken and should be removed without replacement. Want to know if he's online? Check your chat channel people can voluntarily join or leave, and remove the spycam that watchlist is. Or introduce the *appear as offline* toggle, so you never broadcast your online status again if you so chose, which everyone would use.

The current implementation of the watchlist is among the most backwards, poorly thought out features avaiable in this game of *no intel without working for it* and leads to nothing but one-sided intel gathering without any form of counterplay (for all those nerds defending watchlist as a *good* or *acceptable* tool, it's not and you should feel bad for suggesting it).



I routinely leave my accounts logged in when I am sleeping. Often cloaked and in space too.

What worth is your intel in that situation? I'll help, bugger all.


It only matters a damn for supers and only because they can't dock and that's now got an expiration date too.



Ed: And if you want to talk about free and effortless intel, then let's trash local over all of new eden. Wouldn't bother me, but if people are wanting to be fair and balanced, then let's cull it ALL.

I could live with it, for the same reasons I suspect you as a WH resident wouldn't bat an eyelid, but let's see if the rest of them fancy it.
afkalt
Republic Military School
Minmatar Republic
#70 - 2015-11-03 11:35:35 UTC  |  Edited by: afkalt
Mephiztopheleze wrote:
Madd Adda wrote:


oh wow, you can "attempt to affect someone," however, that's not the same has truly affecting someone. You can log in and run an agent and find the target without them knowing, but what then? Fly out there? what if they're just passing through? what if they log out in a safe spot? IIRC agents don't tell their exact location in space, so now you need to probe (assuming they are still logged in). You can hunt when ever, you don't need to hunt me exclusively, anyone can become your target. As for your exits, that's always going to be a thing with or without watchlists.


you are completely missing the point.

There are four pieces of the puzzle here: WHO, WHAT, WHEN and WHERE.

WHO is pretty simple: whoever I wish to hunt. Be it a supercap or a miner in Niballe, that piece of the puzzle has no effect on any of the others as without a WHO, you have nothing to hunt.

WHAT are they flying? that information comes from multiple sources. Killboards and what I encounter personally along with spy alts.

WHERE are they? that's the job of locator agents and spies.

The watchlist tells me WHEN hunting a target is even possible.

it tells me WHEN to run locator agents or WHEN to log in spy alts.

it tells me WHEN to start keeping an eye on the killboards.

without knowing the WHEN, knowing the WHERE and WHAT is useless intel.

Knowing the WHEN is what makes the rest of the exercise possible and this is the vital, up to the minute correct, piece of intel that the watchlist provides. It's the one piece of intel that CANNOT be gathered in any other method other than spies or the Watchlist.

Spies are one thing. They require effort to infiltrate into your target corp/alliance and they require EFFORT to keep them useful. The watchlist requires no effort other than: watchlist XYZ-Target-ZYX



The only reason WHEN exists is because first and foremost it is a game and we shouldn't need 23/7 tails on people. Secondly if logging off wasn't a thing, WHEN is then irrelevant.
Mephiztopheleze
Laphroaig Inc.
#71 - 2015-11-03 11:49:12 UTC
afkalt wrote:

The only reason WHEN exists is because first and foremost it is a game and we shouldn't need 23/7 tails on people. Secondly if logging off wasn't a thing, WHEN is then irrelevant.


huh?

well, yes. but i'm not sure if you're in favour of the current mechanic or not.....

without knowing the WHEN, there's no point looking for the WHAT (are they flying) and WHERE (are they).

The WHO is actually irrelevant to the discussion at hand. The WHO could be anyone from a Goonswarm or Pandemic Legion SuperCapital pilot to a miner in Niballe who shitposts on forums.

The WHO is what starts the whole process and could be anything from 'the first two people to kill me when I was a Nub and I nurture hopes of revenge*" through to the aforementioned supercapital pilot I saw on ZKillboard.


fyi: i have the first two people who blapped me as a nub on my watchlist and I harbour hopes of future revenge.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Serendipity Lost
Repo Industries
#72 - 2015-11-03 11:50:04 UTC
Rowells wrote:
Madd Adda wrote:
Rowells wrote:

Does a watchlist have those limitations? No. It is 100% accurate, 100% of the time and is bad along similar lines to local channels. There is no ambiguity, no interpretation, no possibility of interference or false-positives, no fun. Just buttons and bacon.


and what info does watchlists ALONE provide? oh right, just if a pilot is now online/offline. That's it. much has your example of killboards, watchlists only provide so much info. Do you know where your target is? nope. Do you know what they are doing? nope. Are they flying Gankalysts and coming for you? who knows?

I'll try explaining it again. an online/offline indicator isn't broken. You need other intel sources like locator agents to even make use of it.

Yoy are missing the point and focusing on the wrong thing, it doesn't matter if it only provides one part of the puzzle. What if I had a tool that tells me what ship a pilot is in at all times, regardless of his login status. Or a locator that auto updates? Or the neighboring system local list?

You want to know why the watchlist is so powerful? Because it is the only tool that tells you if you can even attempt to affect someone. I could never look at a single killboard, or run a single locator. If I'm chasing you down, and I have you watch listed, I know exactly when to wait. I know when to hunt. And if i know who you are connected to, I'll watchlist them too. As soon as backup logs in I start eyeing my exits.

Knowing that a completely logged out character (ship and all) is unable to be affected by active players, tells them exactly when to work. And it works against everyone.

So like my last example you keep ignoring, how would you hunt someone who does not leave a kill report in every system the go into? You can look at all the killboards and evewhos and run every locator in new Eden, how are you going to know WHEN?


Are you for removing local also? It's the biggest free intel in the game.
Lloyd Roses
Artificial Memories
#73 - 2015-11-03 11:50:54 UTC  |  Edited by: Lloyd Roses
afkalt wrote:

I routinely leave my accounts logged in when I am sleeping. Often cloaked and in space too.

What worth is your intel in that situation? I'll help, bugger all.


It only matters a damn for supers and only because they can't dock and that's now got an expiration date too.


Well, good for you.

Behaviour like that (people logged in all the time) is easy to spot, I'm talking about people that log in prior to doing things though - and those people are the vast majority. With a simple click of a few buttons, I can crosscheck zkill and get their (from experience) likely avaiable fleetcomp within a minute roughly. To do that, the cloaky AFK toon I got orbiting my hole only has to spot a single ship jumping in after the wh wobble sound, copy the name and paste it, and then paste some names back to eve. Voila, accurate intel (atleast it's been accurate on a very regular basis).

So by seeing one guy, I know what their people like to fly (via zkill, no complaint here), but I also know who is online, which ships exactly are avaiable to them, if their FC/vets are online and so on.

I'm not complaining about knowing that you're cloaked and in bed. I'm complaining about being able to call their fleetcomp, proficiency and calculate my odds without doing more than copypaste, rightclick watchlist. Being able to tell that they have a falcon, a rapier, a tengu, something gallente AF-cruiser and maybe 2 bombers ONLINE just by pasting their scanner's name into zkill is - imo - not good. The second bomber turned out to be an astero, and the gallente AF-cruiser was an enyo in the end and the tengu cloaked up when their rapier exploded. So yeah... Use watchlist, pick easy fight.

E:
Serendipity Lost wrote:
Are you for removing local also? It's the biggest free intel in the game.


If you can see them, they can see you. Sending a watchlist notification is optional.
Lara Sunji
Doomheim
#74 - 2015-11-03 11:57:02 UTC
Nerf it, but then get rid of locator agents as well.
Khan Wrenth
Viziam
Amarr Empire
#75 - 2015-11-03 11:58:12 UTC
afkalt wrote:
The only reason WHEN exists is because first and foremost it is a game and we shouldn't need 23/7 tails on people. Secondly if logging off wasn't a thing, WHEN is then irrelevant.


And if watchlists weren't a thing, there wouldn't be the one and only counterplay of staying logged in at all times. Let's remind ourselves of what that entails. Elevated electric bills, possibly a dedicated computer to keep EvE running. And that's not an option available to everyone. There's counterplay to a lot of intel sources. Some of them more palatable than others. If your hunting grounds are compromised, you can move on. If killboards reveal too much of what you fly, you can train up to fly another doctrine, switch it up. If your reputation precedes you and local gives you away, you can make use of recyclable alts to spy on people so you can still try to get the drop.

These compromises and options aren't ideal. Some are reasonable, some are honestly a bit too far. But they ALL involve in-game tools. That is what makes them different.

There is no in-game counterplay to watchlists. Stay logged in so they never quite know if you're a current threat. So, buy a computer just to run EvE to do that? That only works if you have the finances to operate that. Plus that locks out two characters on your account while you're logged in with the main.
afkalt
Republic Military School
Minmatar Republic
#76 - 2015-11-03 12:24:35 UTC
Lloyd Roses wrote:
afkalt wrote:

I routinely leave my accounts logged in when I am sleeping. Often cloaked and in space too.

What worth is your intel in that situation? I'll help, bugger all.


It only matters a damn for supers and only because they can't dock and that's now got an expiration date too.


Well, good for you.

Behaviour like that (people logged in all the time) is easy to spot, I'm talking about people that log in prior to doing things though - and those people are the vast majority. With a simple click of a few buttons, I can crosscheck zkill and get their (from experience) likely avaiable fleetcomp within a minute roughly. To do that, the cloaky AFK toon I got orbiting my hole only has to spot a single ship jumping in after the wh wobble sound, copy the name and paste it, and then paste some names back to eve. Voila, accurate intel (atleast it's been accurate on a very regular basis).

So by seeing one guy, I know what their people like to fly (via zkill, no complaint here), but I also know who is online, which ships exactly are avaiable to them, if their FC/vets are online and so on.

I'm not complaining about knowing that you're cloaked and in bed. I'm complaining about being able to call their fleetcomp, proficiency and calculate my odds without doing more than copypaste, rightclick watchlist. Being able to tell that they have a falcon, a rapier, a tengu, something gallente AF-cruiser and maybe 2 bombers ONLINE just by pasting their scanner's name into zkill is - imo - not good. The second bomber turned out to be an astero, and the gallente AF-cruiser was an enyo in the end and the tengu cloaked up when their rapier exploded. So yeah... Use watchlist, pick easy fight.

E:
Serendipity Lost wrote:
Are you for removing local also? It's the biggest free intel in the game.


If you can see them, they can see you. Sending a watchlist notification is optional.



To be honest, it sounds a lot more like ZKB is the real offender here.
Khan Wrenth
Viziam
Amarr Empire
#77 - 2015-11-03 12:31:03 UTC
afkalt wrote:

To be honest, it sounds a lot more like ZKB is the real offender here.


Killboards are controversial, but they do provide incentive for people to hunt. People log into EvE, they roam because they want credit for explosions. That's content the game feeds on. The intel they provide is only a problem if they see you coming and know who you are. 1: Watchlists. 2: Local. So let's be rid of them.
afkalt
Republic Military School
Minmatar Republic
#78 - 2015-11-03 12:32:18 UTC  |  Edited by: afkalt
Khan Wrenth wrote:
afkalt wrote:
The only reason WHEN exists is because first and foremost it is a game and we shouldn't need 23/7 tails on people. Secondly if logging off wasn't a thing, WHEN is then irrelevant.


And if watchlists weren't a thing, there wouldn't be the one and only counterplay of staying logged in at all times. Let's remind ourselves of what that entails. Elevated electric bills, possibly a dedicated computer to keep EvE running. And that's not an option available to everyone. There's counterplay to a lot of intel sources. Some of them more palatable than others. If your hunting grounds are compromised, you can move on. If killboards reveal too much of what you fly, you can train up to fly another doctrine, switch it up. If your reputation precedes you and local gives you away, you can make use of recyclable alts to spy on people so you can still try to get the drop.

These compromises and options aren't ideal. Some are reasonable, some are honestly a bit too far. But they ALL involve in-game tools. That is what makes them different.

There is no in-game counterplay to watchlists. Stay logged in so they never quite know if you're a current threat. So, buy a computer just to run EvE to do that? That only works if you have the finances to operate that. Plus that locks out two characters on your account while you're logged in with the main.



There is no reasonable counterplay to logging off, either.

And killboards are far from an in game tool, they give away far, far more than any watch list ever could.


Edit: To respond to the above without a new post: They could kill all of it tomorrow and I wouldn't bat an eyelid.

I merely take umbrage to this whole "let's only remove the bit I don't like" attitude most seem to hold.
Mephiztopheleze
Laphroaig Inc.
#79 - 2015-11-03 12:36:20 UTC
afkalt wrote:
To be honest, it sounds a lot more like ZKB is the real offender here.

we've been through this.

zKillBoard, while it does provide a lot of good intel, isn't instant and up-to-the-second correct. There's been times when a kill takes ~15 minutes to appear on zkill or one of the other killboards.

The other issue is that zkill ONLY updates when you appear on a killmail, either as an aggressor or as a asploded ship.

The watchlist provides 100% accurate information that your target is ONLINE. They don't have to do anything that zKill reports on in order to appear on the watchlist. All tey have to do is log in and BINGO, I know they're online and can start actively hunting them.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

afkalt
Republic Military School
Minmatar Republic
#80 - 2015-11-03 12:41:54 UTC  |  Edited by: afkalt
Mephiztopheleze wrote:
afkalt wrote:
To be honest, it sounds a lot more like ZKB is the real offender here.

we've been through this.

zKillBoard, while it does provide a lot of good intel, isn't instant and up-to-the-second correct. There's been times when a kill takes ~15 minutes to appear on zkill or one of the other killboards.

The other issue is that zkill ONLY updates when you appear on a killmail, either as an aggressor or as a asploded ship.

The watchlist provides 100% accurate information that your target is ONLINE. They don't have to do anything that zKill reports on in order to appear on the watchlist. All tey have to do is log in and BINGO, I know they're online and can start actively hunting them.



Which in turn is only a problem because they are able to log off in the first place.

And don't give me ZKB is in any way necessary to be 100% real time. You look at the past, you look at avg number of people on a kill, you look for bait ships, you look for neutral affiliation based on previous kills, you look at previous fleet comps and doctrine fittings...

You do NOT look at it and think, wow, if only I saw the fit he lost 5 minutes ago. Ever.


For example, I just grabbed this guys (Ace Lapointe was the top of the list) ZKB. Within moments I can see that almost everything he flies is dual prop/scram fit. And you're seriously trying to tell me that that information is LESS useful than simply knowing online status? Waffle.

I know if I want to take the fight before he even lands on grid.