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Why does it matter if people are isk rich?

Author
Thredd Necro
Doomheim
#61 - 2012-01-06 16:35:54 UTC  |  Edited by: Thredd Necro
flakeys wrote:
Dbars Grinding wrote:
IM RICH BIATCH!



Me too but you don't see me calling people names Roll


Cocaine is one hell of a drug.Blink

Someone has never watched Chappelle's Show.Bear

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Tallian Saotome
Nuclear Arms Exchange Inc.
#62 - 2012-01-06 16:51:59 UTC
Professor Alphane wrote:
What has happened in EVE isn't infaltion though. To quote Wiki

Quote:
inflation is a rise in the general level of prices of goods and services in an economy over a period of time.


Now the goods in EVE stay at pretty much the same level (because of the way industry works) our earnings however have increased so everyone has more disposable income.

An example of ingame inflation is a 'purple drop' as it's rare the more people want it and will pay more for it pricing newer players out the market. The more gold people have the more they will pay the bigger the gap gets.

Eve's market doesn't revolve around drops though it revolves around a complex 'crafting' system for want of a better word, where the price of an item is relative to the value of the minerals it can be broken down to (as a baseline at least).

This is essentially a good thing for a new player as they can now buy more stuff given what they earn than players used to be able to.

TLDR

Richer players != Inflation

EVE's market isn't comprable to other MMO's as it mostly 'crafting' based.

More money in your wallet = more fun for noobs

/edit I understand you weren't having a go, I just kinda carried on where I left off in this discussion of a slightly diffrent aspect of the subject, but thanks for pointing it out anyhow Blink


You are failing to factor in an element here.

At the same time isk supply has been increasing, the mineral prices have been dropping due to bot miners and drone alloys. Since the mineral prices have dropped, but the prices increased, the effective price of the things stayed the same. If you are going to use this as a reason inflation isn't applicable, use the price indices of T2 and T3 only, so you can rule the impact of the death of mining as a profession out as a factor in prices.

Its a complex system, don't forget to look for more factors at all times.

Inappropriate signature removed, CCP Phantom.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#63 - 2012-01-06 17:46:15 UTC
Wow, page four already.
Anyway, to adress the OPs question.
(TL;DR at the bottom)


http://en.wikipedia.org/wiki/Spoiled

With work, there comes reward.

Getting rewarded for doing an equivalent 'amount' of work makes us feel great.

One feels satisfied, beyond the reward.

Getting a high reward for a comparatively small 'amount' of work will, for a few first times, make you feel richer.
If you can and do continue in doing this, it becomes easy money.


With work there not only comes reward, but also value.

Satisfaction can only be achieved by value, not by reward alone.

The Scrooge Exemption:
You can pull Satisfaction out of money hogging if you share characteristics with Ebenezer Scrooge,
but then you're out of the context, because Scrooge is nobody who would ever want to spend his money anyway.

Compared to those who want to 'get more money in less time' so they can buy more/expensive stuff,
which then loses value rapidly because it's not worth anything anymore.


Without work, reward is shallow.


Somebody with 100 billion ISK does not have to put value into anything he buys,
because he can always buy a new one and simply replace it.


Others, who needed to put work into what they have, have either much harder feelings about loss,
and/or accept the fact that work needs to be done to get where one wants to be.

There's a value in not only what you do, but also in what you can gain from the reward of your work.


Without the value you create out of work, your reward is shallow.


TL;DR:

Decadence ... in a society near you.
Come and join, it is fun until it stabs you in the back for profit.
Professor Alphane
Les Corsaires Diable
#64 - 2012-01-06 17:50:36 UTC
Where the minerals actually spawned doesn't seem to be relevant to my assesment, perhaps I'm wrong???

Also T3 didn't excist and I don't really remeber the T2 prices from 3 years ago, but most likely they haven't grown as much as earning potential has, which was the point.

Not really trying to asses the complex system of cause and effect or why things are the way they are, just commenting on the state of things as I see them. Thanks for theinsight though.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Luh Windan
green fish hat bang bang
#65 - 2012-01-06 18:03:30 UTC  |  Edited by: Luh Windan
Solstice Project wrote:
Wow, page four already.
Anyway, to adress the OPs question.
(TL;DR at the bottom)

With work, there comes reward.

Without work, reward is shallow.



A very calvinist approach to things.

I was brought up to this point of view actually but I'm not convinced that it is necessarily the best way of viewing the world (depending of course on your goals in life) - you end up always the worker and never the boss, often the one at the bottom of the heap who does all the work and doesn't reap the rewards of that work at all.

I value the work ethic that this kind of upbringing provided me with but have spent a long time shedding some of the rest of the mental baggage it gave me.

I would respectfully suggest that this is a philosophy anyway and not a fundamental truth - what you say may be true for some but not necessarily for others - I doubt for example there are many goonswarmers that would subscribe to this outlook and yet I am sure a great many of them have plenty of fun
Tallian Saotome
Nuclear Arms Exchange Inc.
#66 - 2012-01-06 18:24:41 UTC  |  Edited by: Tallian Saotome
Professor Alphane wrote:
Where the minerals actually spawned doesn't seem to be relevant to my assesment, perhaps I'm wrong???

Also T3 didn't excist and I don't really remeber the T2 prices from 3 years ago, but most likely they haven't grown as much as earning potential has, which was the point.

Not really trying to asses the complex system of cause and effect or why things are the way they are, just commenting on the state of things as I see them. Thanks for theinsight though.


Its not where they come from, its how much of it there is. Drone alloys give more minerals per unit of time than mining does, and can be done by combat pilots. If minerals only came from mining, then not nearly as many people would be able to farm them. While drone anoms were nerfed in crucible(you can no longer spawn the whole site at once, and farm them with you carrier, they spawn in waves now so they take longer to do) so we should start seeing a rise in mineral prices soon, this severely depressed the prices of minerals. When you add bots doing this, as well as mining, 23/7, you end up with minerals that cost so little that they don't noticeably shift due to inflation.

If you eliminate cheaters(bots) that will fix a large part of this, which will cause a significant rise in mineral prices, leading to inflation actually meaning something in terms of mods.

We don't see inflation effect player made mods because our current economy is being undercut by cheaters, so your theories only hold true as long as CCP fails to deal with the RMT rings, and fail to fix the horrible suffering that is mining(the boredom was worth it when minerals were worth something).

Edit: just as a point of reference, i don't know current vexor prices, but when I bought my first one on this toon 3 years ago, I remember it costing 5 mil in Jita. Perhaps there is some inflation affecting noobs after all?

Inappropriate signature removed, CCP Phantom.

Ira Theos
#67 - 2012-01-06 18:38:12 UTC  |  Edited by: Ira Theos
Luh Windan wrote:
As in real life it's much more fun to be rich in Eve -

Is it because you have a lot of wealth earned when it was hard to come by and therefore it's irritating to see upstarts getting all the advantages without the effort? or I guess that those advantages are being erroded





I think that what you have stated above answers a good deal of the source of the whining. The controlling "elites" of Eve are really a narcissistic lot suffering from an inflated entitlement complex. If you look at who controls the access to moongoo, the complexes, and certain areas of drone space (the traditional sources of materials and isk generation in Eve that are necessary to support large scale sovereignty states) you will see that they fall into two basic categories;

1) The Early Settlers of Zero - (Players that staked their claim early on in Eve and accumulated a core resource base when Zero was not heavily populated) and

2) The RMT Farms - (RMT businesses that essentially "bought" their positions with real cash through PLEX-to-Isk investments for the purpose of running ISK Farms to generate Isk to sell in RMT.)

Both of these groups object to any significant source of isk existing outside of deep zero because it represents a threat to their hegemony (if they are playing the game) or business (as it reduces the value of RMT isk). They whine like sheep being slaughtered any time CCP alters the game to provide resource faucets to the player "masses" that are situated outside of their deep zero holdings (ergo the reason behind the continual bleating of the "Risk versus Reward" arguement that demands all high yield activities be located in deep Zero). Their vocal objections to the Incursions is a good example of this.

It is interesting to note that these same groups are the primary entities that utilize botting to generate resources and also run the "rent-a-slave" farms that are passed off as "new player participation in Zero".

Altogether a despicable bunch who need to be exterminated in my opinion. Unfortunately neither I nor most of the non-slave population of Eve have enough time or money to do what is necessary to accomplish this within the current game mechanics of Eve.
Luh Windan
green fish hat bang bang
#68 - 2012-01-06 18:38:56 UTC  |  Edited by: Luh Windan
Tallian Saotome wrote:


Its not where they come from, its how much of it there is. Drone alloys give more minerals per unit of time than mining does, and can be done by combat pilots. If minerals only came from mining, then not nearly as many people would be able to farm them. While drone anoms were nerfed in crucible(you can no longer spawn the whole site at once, and farm them with you carrier, they spawn in waves now so they take longer to do) so we should start seeing a rise in mineral prices soon, this severely depressed the prices of minerals. When you add bots doing this, as well as mining, 23/7, you end up with minerals that cost so little that they don't noticeably shift due to inflation.

If you eliminate cheaters(bots) that will fix a large part of this, which will cause a significant rise in mineral prices, leading to inflation actually meaning something in terms of mods.

We don't see inflation effect player made mods because our current economy is being undercut by cheaters, so your theories only hold true as long as CCP fails to deal with the RMT rings, and fail to fix the horrible suffering that is mining(the boredom was worth it when minerals were worth something).

Edit: just as a point of reference, i don't know current vexor prices, but when I bought my first one on this toon 3 years ago, I remember it costing 5 mil in Jita. Perhaps there is some inflation affecting noobs after all?


I agree that the increased supply of minerals pushes the price down.

I see an awful lot of people blaming this on botters. While these do undoubtedly exist what hard evidence is there that these exist in large enough numbers to have an impact on the already substantial mining community?

Everyone talks as is this is fact but I haven't been able to find much more than anecdotal evidence myself . it would be really good to see this first hand. (I don't mean evidence of someone having seen a bot operation no matter how convincing - what I can't find is the evidence that there is a such a large amount of this activity it has a big economic impact. )
Ira Theos
#69 - 2012-01-06 18:40:39 UTC
Scortched Merc wrote:
I still want to know what is considered rich in this game...

1bil?
5bil?
10bil?
25bil?
How ever much Chirbba has?


You aren't even close.. the number starts with a "T"...
Ira Theos
#70 - 2012-01-06 18:52:10 UTC
Skydell wrote:
Isk Wealthy is optical.

China server Plex go for 2 billion ISk. That's massive ISK.

Our server also doesn't look at distribution. The people saying there is more ISK in EVE have no way of determining who has that ISK. It's very much at the structural level the same as real world capitalism. Most of it is held by the 1% and I assure you, any of the people reading this is NOT in the 1% group. (Exception might be Chribba)

We all might "think" we are rich and that's reflective of real world too. The truth being, most of us sit on very little in percentage of what is in the game. 99% of the money is in 1% of the wallets.

There is also the issue of asset perspective. That ISK is liquid ships in alliances that won't ever use it. So it's not even really in the game. They keep it in the even they get wiped out and that never happens. Mostly because we see decimations months in advance and can avoid them.

Branch is a good example. Goons did nothing there and won't. They displaced players but Branch residence were in evac as soon as it became clear the unbeatable Goon NAP train was coming. Add to that any ships that are lost don't really require that much ISK to replace because the people who have all the ISK also control the Ship industries. So they keep thier ISK and just stop selling thier minerals, using it to make thier ships. That was the original purpose of it, to replace ships but when no ships need replacement, it becomes surplus and the ISK distribution system kicks in.

The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK.


Good to see that at least one other person in this game sees what is going on. Maybe you and I should play chess. At least that would be playing a "game" as opposed to Eve.
Ira Theos
#71 - 2012-01-06 18:59:35 UTC
Keat0n wrote:
Jaroslav Unwanted wrote:
1000 people out of 50k can get rich and then can get even richer with no effort whatsoever

Rest doing all the work to scrap by month to month..

Seems it works as intended, considering EVE is an capitalistic world.
Whining about high sec missioners, incursion runners is pathetic..
Incursion 100 people can get rich ... high sec missioner non can get rich unless they are 23/7
100 ppl vs 1k vs 48900 .. seems like good ratio for wealth distribution .. those 1k are far more richer than those 100 ppl can even dream of.


Last time I checked incursions were open to everyone.


And that is exactly why they are opposed by the powers that be.
Ira Theos
#72 - 2012-01-06 19:05:00 UTC
Ocih wrote:
This is all symptomatic though. Making ISK be it in Incursions, WH, low sec or where ever. That's not the problem.

Over 8 years, CCP have nerfed, nerfed and nerfed again. They do this based on the amount of ISK in the game. None of that nerfing has worked though because it isn't removing the ISK from the game. We see EVE as a spreadsheet in Space, so do CCP. They need to figure out how to pry those trillions of ISK out of the alliance wallets. They need to make those alliances want to spend that money though. Nerfs won't work. They need more content that will matter to those alliances.

The reason it needs to be done is to allow CCP to see with thier spreadsheets how much ISK is needed. They can't do that with static ISK clouding the spreadsheets.

Why did we get handed L3 battle cruisers?

Want an Idea, CCP? Real player R&D. Allow Goons to make a Goon supercap. Through R&D that takes alot of money to research. Allow them to make thier own player agents (us) and allow them to create prototype BPC's that can then be either used or copied say 5 copies per prototype with more material added?

Make it a sink, not an ISK trade, make it realistic to get it done. Make it worth it.
Real crafting in EVE anyone?


Careful Ocih, if you give them a great idea like that, they might actually improve the game, and we can't allow that now can we?
Ptraci
3 R Corporation
#73 - 2012-01-06 19:47:13 UTC
RubyPorto wrote:


This. Just like higher mining yields just depress mineral prices and thus do not increase mining income. And so on and so forth.


You are under the impression that minerals come from mining as opposed to say, reprocessed mission/drone loot.
Vaerah Vahrokha
Vahrokh Consulting
#74 - 2012-01-06 22:01:10 UTC
Being rich may give power (which may give knowledge and then the circle begins again).

Power as applied knowledge makes things happen. IE you stop mining and have others mine for you. You stop trading and have others trade for you. You stop PvPing and have your own alliance or mercs fight for you.
You start getting what most don't: time. The most precious commodity of all.
In that time the others will be busy working for you while you may sit down and plan and eventually gather even more people working for you.

You end up behind and above and beyond all those "pawns" on your chess board.


Also, you don't really to be RICH. You just need to be rich enough to start the process.
Professor Alphane
Les Corsaires Diable
#75 - 2012-01-06 22:40:13 UTC
Tallian Saotome wrote:
Professor Alphane wrote:
Where the minerals actually spawned doesn't seem to be relevant to my assesment, perhaps I'm wrong???

Also T3 didn't excist and I don't really remeber the T2 prices from 3 years ago, but most likely they haven't grown as much as earning potential has, which was the point.

Not really trying to asses the complex system of cause and effect or why things are the way they are, just commenting on the state of things as I see them. Thanks for theinsight though.


Its not where they come from, its how much of it there is. Drone alloys give more minerals per unit of time than mining does, and can be done by combat pilots. If minerals only came from mining, then not nearly as many people would be able to farm them. While drone anoms were nerfed in crucible(you can no longer spawn the whole site at once, and farm them with you carrier, they spawn in waves now so they take longer to do) so we should start seeing a rise in mineral prices soon, this severely depressed the prices of minerals. When you add bots doing this, as well as mining, 23/7, you end up with minerals that cost so little that they don't noticeably shift due to inflation.

If you eliminate cheaters(bots) that will fix a large part of this, which will cause a significant rise in mineral prices, leading to inflation actually meaning something in terms of mods.

We don't see inflation effect player made mods because our current economy is being undercut by cheaters, so your theories only hold true as long as CCP fails to deal with the RMT rings, and fail to fix the horrible suffering that is mining(the boredom was worth it when minerals were worth something).

Edit: just as a point of reference, i don't know current vexor prices, but when I bought my first one on this toon 3 years ago, I remember it costing 5 mil in Jita. Perhaps there is some inflation affecting noobs after all?



No just logged in and vexor = 5M. PI earnings alone over 4 planets a day say ~8M, thats alot of mission running in the old days! I don't disagree my explantations for my view point are simplistic but nothing you have said really proves me wrong.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

RubyPorto
RubysRhymes
#76 - 2012-01-06 22:52:22 UTC  |  Edited by: RubyPorto
Ptraci wrote:
RubyPorto wrote:


This. Just like higher mining yields just depress mineral prices and thus do not increase mining income. And so on and so forth.


You are under the impression that minerals come from mining as opposed to say, reprocessed mission/drone loot.


I'm not. I'm making the basic assumption that that problem's eventually gonna be fixed.

EDIT: In retrospect, that's probably unrealistic.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Solstice Project
Sebiestor Tribe
Minmatar Republic
#77 - 2012-01-07 00:04:19 UTC
Luh Windan wrote:
... bla ...

Oh well, the expected individualistic almost-an-argument.

Anyway ... no.

Those who don't enjoy their jobs will not find satisfaction from their work.

That's nothing individual, that's rock bottom.


Also, nowhere did i imply that "doing work" means "being a worker",
because a boss is also "doing work", you know. And a hobby can be "work" too.

You're seeing things that aren't there, for a reason that's only with you.
Maybe it's your way of viewing the world that's not quite the best way. :)


Oh and please elaborate on the goons ... i'm interested.

AFAIK, noobs that join the goons get spoiled from the get-go,
so they become decadent at young age already and don't have to work ...
... hence they don't see any value in work ...
... so it's fun and giggles to destroy the work of others.
IfYouInviteMe2Corp IWillAWOXYou
Brutor Tribe
Minmatar Republic
#78 - 2012-01-07 00:06:11 UTC
my ****'s musk is very rich one would say
Crystal Liche
ACME Mineral and Gas
#79 - 2012-01-07 00:59:16 UTC
One of the major aspects of the games is derived from weath, it is core to the game, asking why it matters is like asking why ammo matters in PvP.

It is a no brainer unless you are trying to come up with bullshit self justfications for being a Pay 2 Win player.
Mardero
#80 - 2012-01-07 03:25:28 UTC
Funny thing is, that ISK don't even belong to you. CCP can take it away any time per the EULA, and not even have to explain anything.