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Ending of Booster Event

Author
Philip Ricker
Featherweight Feeders
#1 - 2015-11-01 21:03:47 UTC
Ok so when does the event end. This upcmoing downtime its november 1st in game about to TURN into november 2nd. or does it end at the downtime on november 3rd?
Ertur Adestur
Hek Xplo Ltd
#2 - 2015-11-01 21:05:37 UTC
Downtime on the 3rd, from what I understand.
Philip Ricker
Featherweight Feeders
#3 - 2015-11-01 21:26:42 UTC
Awesome thank you very much!
Hengle Teron
Red Sky Morning
The Amarr Militia.
#4 - 2015-11-02 01:22:14 UTC
Downtimes are midday. What are you talking about ?
Otso Bakarti
Doomheim
#5 - 2015-11-02 05:56:47 UTC  |  Edited by: Otso Bakarti
The fortune teller told me I have three days left, does this include the day she told me this,
or does the count begin the day after? (I'd ask her, but she'd charge me another five bucks!)

Cool

There just isn't anything that can be said!

Waife
Doomheim
#6 - 2015-11-02 14:44:23 UTC
Downtime tomorrow ( the 3rd) unless CCP has a change of heart... :)
Bagrat Skalski
Koinuun Kotei
#7 - 2015-11-02 19:50:26 UTC
I suspect all of the unused cerebrators will became toxic past expiration date.
Mr Epeen
It's All About Me
#8 - 2015-11-02 19:56:22 UTC
Bagrat Skalski wrote:
I suspect all of the unused cerebrators will became toxic past expiration date.
And if you leave them in, your SP would actually go down.

It would be the best CCP troll ever.

Mr Epeen Cool
Algarion Getz
Aideron Corp
#9 - 2015-11-02 21:39:58 UTC  |  Edited by: Algarion Getz
What exactly happens when the booster effect wears off? My skill training time didnt change when booster effect ended, but after i paused and restarted the skill queue, i got 4 days extra on my skill :(

If i never pause the skillqueue, will the booster effect last forever? (Downtime doesnt pause or restart the skill queue according to my experience.) I wouldnt be surprised if this is actually possible, becuase the whole attribute booster implementation seemed sloppy.
Aiwha
School of Applied Knowledge
Caldari State
#10 - 2015-11-02 22:59:21 UTC
CCP has stated that any skill queue discrepancies are to be interpreted as UI glitches. If you have the booster plugged in, you get +10, if its not, you're training at normal rates.

Sanity is fun leaving the body.

Sheeth Athonille
TerraTroopers
Get Off My Lawn
#11 - 2015-11-03 05:00:42 UTC
Aiwha wrote:
CCP has stated that any skill queue discrepancies are to be interpreted as UI glitches. If you have the booster plugged in, you get +10, if its not, you're training at normal rates.


Except that out of game tools tend to read it as still being active too, which makes me think this isn't the case. Haven't personally compared completion times though to be certain.
Maksmad
BRUTAL GENESIS
GaNg BaNg TeAm
#12 - 2015-11-03 09:03:37 UTC  |  Edited by: Maksmad
Do not know what is true, but I will put the longest skill to train today with fresh accelerator. If it is only 2 days... good, if it goes till the end of the skill... damn it would be nice :)
Algarion Getz
Aideron Corp
#13 - 2015-11-03 20:35:44 UTC
Aiwha wrote:
CCP has stated that any skill queue discrepancies are to be interpreted as UI glitches. If you have the booster plugged in, you get +10, if its not, you're training at normal rates.

There were a lot of "discrepancies". It seems like client and server are not syncronised when it comes to skill points. I didnt write down my skill points before injecting the first booster, so i can't calculate if the boosters worked properly. I don't like this at all.

For example, what happens when a skill finishes, because the booster is still active on my client, but not on the server? Will i lose the extra skill points? Will my client crash when i use something that requires that skill? Will CCP's security department send their thugs to my house because they get a false postive and think i modified my client?