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NERF The Watchlist.......

First post
Author
Lady Rift
His Majesty's Privateers
#41 - 2015-11-02 14:24:34 UTC  |  Edited by: Lady Rift
Benny Ohu wrote:
when CTQ were a highsec wardec corp we sometimes used the watchlist to watch almost an entire alliance using EVE-Who and the character hyperlinks in evemails

i know next to nothing about supers or super hunting gameplay

i don't see removing the watchlist as being detrimental, provided actual friends can still see if each other are online. using a 'friend' tool as an intel tool is pretty weird




who said it was a 'friend' tool. Its an intel tool just like local and locator agents.


I WL everyone in an alliance that dec's me, how do I know every single person in that alliance? oh that's right there's a out of game tool that has all that info on it.


edit: you want a friend list that show when they are online. just amke a private channel and invite them all to it wham the second they are on they are in that channel.
afkalt
Republic Military School
Minmatar Republic
#42 - 2015-11-02 14:43:28 UTC
Yeah, it's called a WATCH list, not a FRIEND list, or a BUDDY list.

It's fairly obvious the intent behind it.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#43 - 2015-11-02 15:29:38 UTC
it's levi-O-sa not levio-SAH
Serendipity Lost
Repo Industries
#44 - 2015-11-02 15:54:48 UTC
I'd only be willing to part with the watch list if local is removed at the same time. Free intel being free intel, let's bundle this and get it all done at once.

And there it is in a nutshell. Big null blocks w/ a herd of supers they want to play with say free intel is bad when it divulges the status of their super pilots, BUT if it aids their bearish inland activities and lines their wallets then it's just fine.

This is hypocracy at its best.

TL/DR If you can afford a super then you can afford to protect it and *gasp* to lose it. Just like everything else in eve - board at your own risk (muttering just loud enough for folks to hear) *pampered*bit*h*s*
Sexy Cakes
Have A Seat
#45 - 2015-11-02 17:03:35 UTC
Agreed. You shouldn't be able to watch list people without their permission.

Not today spaghetti.

Serendipity Lost
Repo Industries
#46 - 2015-11-02 18:26:38 UTC
Sexy Cakes wrote:
Agreed. You shouldn't be able to watch list people without their permission.



Double agree, you shouldn't be able to shoot people without their permission either - especially if you're flying a super.
(sarcasm)

CCP could launch a whole new advertising campaign based on watchlist permission:


EVE online a friendly space game where everything is as it should be - consensual. Come play our family game where mutual permission and respect are the key building vast empires of BFFs. Explore our vast sandbox, see the raibow nebuli, the Flower Planets and the golden asteroid belts. EVE online where holding the door for you friends is coded right into the game.



This thread is at best a troll, median a self centered whine and at it worst - a redundant thread that should have been closed before page 2 happened. This has been argued at great length several times. Locky locky please.
Iowa Banshee
Fenrir Vangard
#47 - 2015-11-02 18:59:10 UTC  |  Edited by: Iowa Banshee
Repo Industries moved some ships thru a wormhole last night - We would of attacked you but after watch-listing we decided that attacking the confessor running the Blood site was not worth it - because too many of you online.

The Megathron parked at the WH was also an interesting target we had a cloaked Onxy next to it and some friends with a T3 & stealth bombers but the watch list was too much of a deterrent to attack especially since we couldn't find mooninites Heretic after he popped that Imicus and were not sure if the Stradious was from your Corp or not

Point being - without the watch list as a deterrent we would probably had a go & got slaughtered - Ships saved by Us content lost for you

Now you can Locky-Locky
RoCkEt X
Hostile.
PURPLE HELMETED WARRIORS
#48 - 2015-11-02 19:08:52 UTC
posting in

#WHINEYBITCHCREW thread

Alundil
Rolled Out
#49 - 2015-11-02 19:17:46 UTC
Iowa Banshee wrote:
Repo Industries moved some ships thru a wormhole last night - We would of attacked you but after watch-listing we decided that attacking the confessor running the Blood site was not worth it - because too many of you online.

The Megathron parked at the WH was also an interesting target we had a cloaked Onxy next to it and some friends with a T3 & stealth bombers but the watch list was too much of a deterrent to attack especially since we couldn't find mooninites Heretic after he popped that Imicus and were not sure if the Stradious was from your Corp or not

Point being - without the watch list as a deterrent we would probably had a go & got slaughtered - Ships saved by Us content lost for you

Now you can Locky-Locky

OH FFS

You had a perfect opportunity to kill someone sitting on a WH in a battleship. And instead of scouting the other side to see if there was actually anything at all to be scared of you 'bicth'ed' out due to the watchlist telling you:

1 Onyx, 1 T3, some bombers (probably 3+)
vs
1 Megathron (possibly 1 Heretic and 1 Stratios)

"We were going to totally blob, er I mean elite pvp, this megathron and kill him good, pod and all"
"OMG guys, my watchlist shows they have 15 online and might, possibly, across all of the systems in New Eden outnumber us and cause a fight to occur wherein we might, potentially, maybe, possibly, get dunked and lose a couple ships. THE HORROR. Everyone stand down, stand down, POS up."

SMH

Quit being risk averse and actually wager your ship and pod in a fight. You might actually have some fun and not wind up looking like a fool for complaining you couldn't take a single mega for fear of the watchlist.

Sack up

I'm right behind you

Serendipity Lost
Repo Industries
#50 - 2015-11-02 19:38:31 UTC
Iowa Banshee wrote:
Repo Industries moved some ships thru a wormhole last night - We would of attacked you but after watch-listing we decided that attacking the confessor running the Blood site was not worth it - because too many of you online.

The Megathron parked at the WH was also an interesting target we had a cloaked Onxy next to it and some friends with a T3 & stealth bombers but the watch list was too much of a deterrent to attack especially since we couldn't find mooninites Heretic after he popped that Imicus and were not sure if the Stradious was from your Corp or not

Point being - without the watch list as a deterrent we would probably had a go & got slaughtered - Ships saved by Us content lost for you

Now you can Locky-Locky



We got slaughtered a few days ago by sleeper social club. We knew what was coming and we took the fight anyway. We figured we could get 3 of them, but only got 1. Poop happens.

The mega was on the hs because he rolled himself out.

I can't help you if you'll only fight when it's a sure win.



Now that we're all caught up on local events:

Here's the thing w/ the watchlist argument - it's a lot bigger than 2 small wh corps being bad at wormholes. This whole thread is about self indulgent sup pilots being sissy sallies and trying to change game mechanics so that the big target they longingly hopped into is harder to hunt and catch (Aridia) and/or so large groups can't be monitored when they have all their super pilots log in at the same time (large hammer drops).

They want to be able to log on 60+ supers and drop them w/ out being countered by an equivalent force. This is really really high end risk aversion at it's best. My corp and your corp are pretty insignificant in this whole thing. This isn't about empire war dec watch lists or something you cobble together seconds after you see someone jump into your wh. This is about fleets worth trillions of isk and lobbying to keep them safe.

What you and I do on our small gang wh level is totally insignificant in the watch list discussion.
Morgan Agrivar
Doomheim
#51 - 2015-11-02 20:51:11 UTC
I don't see anything wrong with a watch list. In the real world, you have to pay to have someone watched. I think you can have a watch list but might have to pay an upkeep to have them constantly watched?

Also surprised that no one complains about Locater Agents. I think they are somewhat overpowered to be able to find someone anywhere for only 250k isk and a few minutes of their time.
Rowells
Pator Tech School
Minmatar Republic
#52 - 2015-11-02 21:02:11 UTC
Madd Adda wrote:
Rowells wrote:

Killboard a only report if you or the aggressor are linked to it, report it manually, and/or are delayed. They also don't show anything if you don't do anything. Could I use a killboard to track down your freighter and kill him within a couple sittings? Or wouldn't it be more effective to run a locator, add to watchlist, and then do something else while I wait?

Exactly. Watchlists merely report online/offline status, Killboards may be delayed, but they show a lot more intel than that. As I said: "Any intel concerning if they are in a coffin ship or not is entirely based on other sources."

Let me try again, what Intel does a killboard provide, if I do not leave a trail of bodies behind me and how timely is that information?

And aside from that, is a killboard provide only snapshot Intel. From the moment it pops up, it begins to decay in value until it sometimes expires from relevance. It will not self-update with new or changing indicators (unless CREST is fubar).

Does a watchlist have those limitations? No. It is 100% accurate, 100% of the time and is bad along similar lines to local channels. There is no ambiguity, no interpretation, no possibility of interference or false-positives, no fun. Just buttons and bacon.
Madd Adda
#53 - 2015-11-02 21:36:32 UTC
Rowells wrote:

Does a watchlist have those limitations? No. It is 100% accurate, 100% of the time and is bad along similar lines to local channels. There is no ambiguity, no interpretation, no possibility of interference or false-positives, no fun. Just buttons and bacon.


and what info does watchlists ALONE provide? oh right, just if a pilot is now online/offline. That's it. much has your example of killboards, watchlists only provide so much info. Do you know where your target is? nope. Do you know what they are doing? nope. Are they flying Gankalysts and coming for you? who knows?

I'll try explaining it again. an online/offline indicator isn't broken. You need other intel sources like locator agents to even make use of it.

Carebear extraordinaire

Iowa Banshee
Fenrir Vangard
#54 - 2015-11-02 22:11:20 UTC
Madd Adda wrote:
Rowells wrote:

Does a watchlist have those limitations? No. It is 100% accurate, 100% of the time and is bad along similar lines to local channels. There is no ambiguity, no interpretation, no possibility of interference or false-positives, no fun. Just buttons and bacon.


and what info does watchlists ALONE provide? oh right, just if a pilot is now online/offline. That's it. much has your example of killboards, watchlists only provide so much info. Do you know where your target is? nope. Do you know what they are doing? nope. Are they flying Gankalysts and coming for you? who knows?

I'll try explaining it again. an online/offline indicator isn't broken. You need other intel sources like locator agents to even make use of it.



and what info does watchlists ALONE provide? - Maybe just enough incentive not to take a fight ?
Madd Adda
#55 - 2015-11-02 22:16:41 UTC
Iowa Banshee wrote:


and what info does watchlists ALONE provide? - Maybe just enough incentive not to take a fight ?


okay? and? if you want to lose your fleet so bad go out and take on some goons or something. Watchlists don't make the enemy unassailable

Carebear extraordinaire

Wolf Lafisques
The Scope
Gallente Federation
#56 - 2015-11-02 22:27:07 UTC
I think the watch list is working as intended. I believe that it was mentioned before that it's called a watch list, not a friends list, for a reason. It seems clear to me that it was designed for real-time intelligence. It also seems silly to me that a Titan pilot would be brought down by something as petty as the watch list. If you, your corp, or your alliance are willing to invest Brazilians of ISK creating a space paperweight, it seems to me that said pilot, corp, or alliance should be responsible enough to provide sufficient security for that Titan when it goes online. Kinda going back to the whole "don't fly it if you can't afford to replace it" thing, only in a larger context.

Then again, I'm not a Titan pilot, nor do I know much about Titans, so maybe my thoughts on this matter are lacking a lot of depth. Even so, it still just seems odd to me that something as valuable as a Titan would be left so cripplingly vulnerable to something like the watch list. Aren't there much larger, much more capable threats?
Iowa Banshee
Fenrir Vangard
#57 - 2015-11-02 22:42:55 UTC
Madd Adda wrote:
Iowa Banshee wrote:


and what info does watchlists ALONE provide? - Maybe just enough incentive not to take a fight ?


okay? and? if you want to lose your fleet so bad go out and take on some goons or something. Watchlists don't make the enemy unassailable



Most people are by nature risk adverse.
So we should ask do we need watch-lists if they remove the incentive to fight.


I think it can be broken down further to ask "Is a little knowledge more of a deterrent than no knowledge" ?

'They have a Confessor, Heretic and a Megathron can we beat them '
becomes
'They have a Confessor, Heretic and a Megathron can we beat them - no point they have 22 corpmates online we will just get blobbed '

Its not about the information as much as the perception of increased risk that little extra info gives you.


Madd Adda
#58 - 2015-11-02 23:01:36 UTC
Iowa Banshee wrote:

Its not about the information as much as the perception of increased risk that little extra info gives you.


and that's a part of EVE. not just the power you possess, in the sense of pilots and ship assets, but the perceived power the enemy thinks you have. This is a viable tactic, and shouldn't be nerfed.

Carebear extraordinaire

Iowa Banshee
Fenrir Vangard
#59 - 2015-11-02 23:12:30 UTC  |  Edited by: Iowa Banshee
Madd Adda wrote:
Iowa Banshee wrote:

Its not about the information as much as the perception of increased risk that little extra info gives you.


and that's a part of EVE. not just the power you possess, in the sense of pilots and ship assets, but the perceived power the enemy thinks you have. This is a viable tactic, and shouldn't be nerfed.


Again you have avoided the fact that it encourages people to avoid (or leave) fights

Don't confuse what you perceive with what you know -- There is a big difference between the "perceived power" of a Corp that has an info tab saying they have 100 members and the "known power" of seeing that 80 of them have just logged in or are already online.
Madd Adda
#60 - 2015-11-02 23:21:57 UTC  |  Edited by: Madd Adda
Iowa Banshee wrote:


Again you have avoided the fact that it encourages people to avoid (or leave) fights

Don't confuse what you perceive with what you know -- There is a big difference between the "perceived power" of a Corp that has an info tab saying they have 100 members and the "known power" of seeing that 80 of them have just logged in or are already online.


To be honest, I'm on the side that wants to avoid fights. This is my prospective, I don't care if others oppose it. If FCs were so risk adverse about fighting a corp with 20 supers, then they wouldn't fight to start. Even with Watchlists the way they are now, fights happen. Even with large Coalitions around, they still get jumped. You assume that nerfing watchlists will be the magic bullet that solves the problem, but it won't, people will still turn tail and run when things go south.

Carebear extraordinaire