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Cloak reactivation delay and gatecamps - what happened ?

First post
Author
Mazare Mircea
Beyond Divinity Inc
Shadow Cartel
#1 - 2015-10-30 04:30:09 UTC  |  Edited by: ISD Buldath
So i just jumped into OMS with a Stratios and promptly lost it, this is the km, *snip* KM link removed ~ISD Buldath .
A quick search will reveal that these guys have been doing it a lot.

What i find it odd is that nobody has managed to explain what happened from my pov.
I know about the new instalock ( 0.9s ) svipuls and how outrageously OP t3d's are.
I have returned to the game 3 weeks ago and i already have 2 weeks of flying through low-sec in a cov ops and through gatecamps (first time to be caught).

I'm not upset about the loss or the value of the loss, but i don't understand what happened.

On my end, i jumped in on contact, held cloak before hitting gate as usual (cloak reactivation is 15s on Stratios).
I loaded very fast and i saw a lot of drones, i held cloak.
A panther was bombing nearby and i saw t3d's finish off a guy before me ... so far so good, i have gone through gatecamps before.
But my cloak reactivation delay was full bar, very unusual .... and it did not count down. I thought it was a bug, i shifted mods so that it would refresh ... nothing.
It was full bar.
Eventually i decloaked and warped because they were far-ish from me, and in that particular situation .... it was better sooner than later.
I got scrammed and webbed at range by both t3d's (so boosted), in 2s, so it was not a case of instalock (both had scram and webb).
Panther came close and they took their sweet time to kill me to let him get my pod (which got out ok).
They tried to get my pod on station with a svipul but i warped ok and docked.

This is the timeline taken from my own log :
03:20:28 ] (None) Jumping from Pemene to Villore
03:21:32 ] (notify) Session change already in progress.
03:21:33 ] (None) Jumping from Villore to Old Man Star
03:21:41 ] (notify) mduncan0341: You have foolishly engaged in criminal activity within sight of sentry guns and must suffer the consequences.
03:22:05 ] (notify) Covert Ops Cloaking Device II fails to activate as it is still recovering from its last period of operation and will be for the next 11 seconds.
03:22:05 ] (notify) Covert Ops Cloaking Device II fails to activate as it is still recovering from its last period of operation and will be for the next 10 seconds.
03:22:07 ] (notify) Pocketherc: You have foolishly engaged in criminal activity within sight of sentry guns and must suffer the consequences.
03:22:07 ] (combat) 667 from Pocketherc[SLTK](Svipul) - 250mm Light Artillery Cannon II - Penetrates
03:22:08 ] (notify) Hoshiko Rei: You have foolishly engaged in criminal activity within sight of sentry guns and must suffer the consequences.
03:22:08 ] (combat) Warp scramble attempt from [SLTK] Pocketherc (Svipul) to you!

And after this the log is of both damage (the panther has imp navy large emp smartbombs), and me spamming warp to get the pod out when the ship died (not tht expensive but why take that loss too).

The part that i cannot understand is why the cov ops cloak did not count down under gatecloak as it usually does.
Is there a new tactic involved, is it about proximity to drones/wrecks/corpses or is it about the AOE of smartbombs ?

PS: I removed the HTML tags from the logs because of issues with the forum.
Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2015-10-30 07:12:23 UTC
From my own experience, cloak reactivation countdown is indeed buggy.

Petition the loss, the logs clearly show at least 30s of time for the cloak to have cooled down.

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Switch Savage
Center for Advanced Studies
Gallente Federation
#3 - 2015-10-30 09:57:09 UTC
Gully Alex Foyle wrote:
From my own experience, cloak reactivation countdown is indeed buggy.

Petition the loss, the logs clearly show at least 30s of time for the cloak to have cooled down.


This. It is pretty pretty common for modules to not update their status correctly however this is normally just a display bug and the module itself should still function as normal. Logs are pretty cut and dry and I cant see any reason why you would not get your ship replaced via petition.
Mazare Mircea
Beyond Divinity Inc
Shadow Cartel
#4 - 2015-10-30 13:07:59 UTC  |  Edited by: Mazare Mircea
I will, what i find odd is that it happened over there, even though for the last 2 weeks i have being going through low-sec in ships with cov ops cloak.

The probability for this to happen seems .... low.
Unless you look at it as the fact that a serious gatecamp with a good # of kills (thus lots of drones and other stuff left there), can increase the probability for the server/code to get wonky and i just won the lottery. :)
Crosi Wesdo
War and Order
#5 - 2015-10-30 13:13:43 UTC  |  Edited by: Crosi Wesdo
Are you certain that you didnt do a quick double tap?

That said, i usually load gates really fast, and in almost all cases the cloak on a t3 is pmuch ready to go on the other side. Occasionally, that is not the case and when trying to hit cloak i get the reactivation warning only to see the button cycle indicator look to be just starting, like it ignored all the time between jumping the gate in the previous system and me starting to warp off in the new one. =

Either way, its best if you jump into a camp to hold for a second, make sure that nothing is going to prevent you from cloaking or if so hope that its moving and gets out of the way. This should let anything that needs to, cool down.
Mazare Mircea
Beyond Divinity Inc
Shadow Cartel
#6 - 2015-10-30 14:00:37 UTC
I waited more than 30s, cloak reactivation delasy is 15s on Stratios.
The countdown bar was still at full.

No double tap in the logs either (and i distinctly remember one initial tap, when i got the error message i tapped again).
Robert Caldera
Caldera Trading and Investment
#7 - 2015-10-30 14:12:54 UTC
sometimes there is a ridiculously long cloak reactivation delay for covert ops which shouldnt be there, getting this from times to times for ages now.
Estella Osoka
Cranky Bitches Who PMS
#8 - 2015-10-30 14:21:41 UTC
Because you hit cloak button while still under gate cloak, before hitting "warp to".
SurrenderMonkey
State Protectorate
Caldari State
#9 - 2015-10-30 15:35:14 UTC
Estella Osoka wrote:
Because you hit cloak button while still under gate cloak, before hitting "warp to".



Assuming the log wasn't doctored, no, you're wrong.

That would produce the message:

Interference from the cloaking you are doing is preventing your systems from functioning at this time.

"Help, I'm bored with missions!"

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Mazare Mircea
Beyond Divinity Inc
Shadow Cartel
#10 - 2015-10-30 16:10:15 UTC
SurrenderMonkey wrote:
Estella Osoka wrote:
Because you hit cloak button while still under gate cloak, before hitting "warp to".



Assuming the log wasn't doctored, no, you're wrong.

That would produce the message:

Interference from the cloaking you are doing is preventing your systems from functioning at this time.


Thank you, you are right, and the logs are original (beyond removing HTML tags).
I will try to pastebin the full variant.
In the petition i will also give the original logs (i saved them).
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#11 - 2015-10-30 18:38:32 UTC
it's a visual bug, you have the cooldown bar on the cloak full but you can still cloak, happened quite a bit of times to me as well. Biggest issue is that the green hue of the activation is hard to see with the colldown thingie there
Kranosh
Fracking Off LTD
#12 - 2015-11-01 06:03:55 UTC
I've seen this several times and it seems to be narrowed down to this. If you a warp to a gate cloaked and don't manually decloak before hitting the out gate... IE you still have cloak cool down when you activate the gate... You are more likely to trigger this bug. Simple workaround is decloak just before landing on out gate to make sure your cloak cool down is gone before you activate the gate.

I have yet to see this bug trigger using this method.

In my experiences it is most definitely not just a visual bug. The cool down remains until you decloak from gate cloak and begins its normal cool down after gate cloak ends.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#13 - 2015-11-01 12:22:18 UTC
Kranosh wrote:
I've seen this several times and it seems to be narrowed down to this. If you a warp to a gate cloaked and don't manually decloak before hitting the out gate... IE you still have cloak cool down when you activate the gate... You are more likely to trigger this bug. Simple workaround is decloak just before landing on out gate to make sure your cloak cool down is gone before you activate the gate.

I have yet to see this bug trigger using this method.

In my experiences it is most definitely not just a visual bug. The cool down remains until you decloak from gate cloak and begins its normal cool down after gate cloak ends.



100% sure it's a visual bug. Happened to me again just last night on my explo alt, jumped into a wh, delay still full, waited 15 secs to be sure, warped and cloaked no problem
ISD Buldath
#14 - 2015-11-01 14:40:26 UTC
Quote:
36. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited.

More often than not, posts of this nature are made with inflammatory intent and are designed to promote trolling and flaming. Therefore, the posting of links to kill reports from any third party site, or the direct copy-pasting of kill reports from in game is prohibited on all forum channels of the EVE Online Forums, with the exception of the Crime & Punishment Channel.


This seems a bit odd, but things can get a little wonky at times. I suggest you file a support ticket under reimbursement and show them these logs.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

SurrenderMonkey
State Protectorate
Caldari State
#15 - 2015-11-02 16:12:42 UTC
Doctor Knuckles wrote:
Kranosh wrote:
I've seen this several times and it seems to be narrowed down to this. If you a warp to a gate cloaked and don't manually decloak before hitting the out gate... IE you still have cloak cool down when you activate the gate... You are more likely to trigger this bug. Simple workaround is decloak just before landing on out gate to make sure your cloak cool down is gone before you activate the gate.

I have yet to see this bug trigger using this method.

In my experiences it is most definitely not just a visual bug. The cool down remains until you decloak from gate cloak and begins its normal cool down after gate cloak ends.



100% sure it's a visual bug. Happened to me again just last night on my explo alt, jumped into a wh, delay still full, waited 15 secs to be sure, warped and cloaked no problem



A visual bug would not create the log he posted (though a double tap could, I suppose).

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Gully Alex Foyle
The Scope
Gallente Federation
#16 - 2015-11-02 19:52:59 UTC
Doctor Knuckles wrote:
Kranosh wrote:
I've seen this several times and it seems to be narrowed down to this. If you a warp to a gate cloaked and don't manually decloak before hitting the out gate... IE you still have cloak cool down when you activate the gate... You are more likely to trigger this bug. Simple workaround is decloak just before landing on out gate to make sure your cloak cool down is gone before you activate the gate.

I have yet to see this bug trigger using this method.

In my experiences it is most definitely not just a visual bug. The cool down remains until you decloak from gate cloak and begins its normal cool down after gate cloak ends.



100% sure it's a visual bug. Happened to me again just last night on my explo alt, jumped into a wh, delay still full, waited 15 secs to be sure, warped and cloaked no problem
Yes, that happens as well. But alas, my friend, not always.

After thousands of jumps in my BR, all of this happened to me one time or the other:

1. All ok
2. Cooldown resets after jump
3. Cooldown restarts countdown after jump (during gate cloak)
4. Cooldown is blocked, but you can use the cloak anyway
5. Cooldown is blocked until you move (<-- the deadly version that the OP experienced)
6. Other random combinations...

Kranosh's method is probably the only safe one, but I only use it before probable gatecamps, else I'd die of boredom Lol

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