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NERF The Watchlist.......

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Author
Mephiztopheleze
Laphroaig Inc.
#1 - 2015-11-02 03:40:49 UTC
I'm sure this has been mentioned before, but the current mechanics for Watchlisting another player are pretty gosh darned awful.

As a mechanism for knowing when your friends come online, a watchlist is a great thing to have. However, current mechanics make it a much too powerful intel gathering tool.

Why should I be allowed to know that a person I've never met nor spoken to has logged in a character, especially when that character is cocooned inside a ridiculously expensive coffin like a Nyx or an Avatar?

I've developed the habit of watchlisting every Supercapital and Titan pilot I either encounter personally or who I've seen on zkillboard.

If I want to know that XYZ Alliance supers are logging in, I should need a spy in their alliance, not some ingame mechanism telling me exactly when to start running Locator Agents.

Thankfully the fix is simple: require the watchlist'ee to approve the watchlist'er.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2015-11-02 03:43:13 UTC
Normally I'd say no, but honestly... that's not a horrible idea.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Madd Adda
#3 - 2015-11-02 03:58:42 UTC  |  Edited by: Madd Adda
too powerful? all it tells you is that someone is online/offline. I doesn't tell you where they are in new eden, what they fly, if they are out in space, or even if they've commited criminal action. Any intel concerning if they are in a coffin ship or not is entirely based on other sources, so don't give us the excuse knowing if someone is online means they are in a shiny ship.

-1. Watchlist as it is, is a necessary evil for the rest of us.

Carebear extraordinaire

Mephiztopheleze
Laphroaig Inc.
#4 - 2015-11-02 04:08:50 UTC  |  Edited by: Mephiztopheleze
Madd Adda wrote:
too powerful? all it tells you is that someone is online/offline. I doesn't tell you where they are in new eden....


It tells you SoAndSoTheErebusPilot is Online, time to go run a Locator Agent to get their exact location.

Madd Adda wrote:
Any intel concerning if they are in a coffin ship or not is entirely based on other sources, so don't give us the excuse knowing if someone is online means they are in a shiny ship.


Tell me, if the last time I saw SoAndSoTheErebusPilot online they were in, for example, an Erebus and their killboard doesn't show a recent Erebus loss, is it not reasonable to conclude that they are still in said Erebus?

I'll grant you, this may change when Citadels are released. However, merely knowing that your opponent is logging in Super capable pilots is still a huge piece of intel that the game client is just handing out to players without them needing to do any more than simply add a contact to their watchlist.

If you want intel about a corp or alliances supercapital ship movements, get a spy alt in that alliance.


edit: I'd very much like to hear you ideas on why it should be kept as is, beyond simply "necessary evil for the rest of us"?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Madd Adda
#5 - 2015-11-02 04:31:09 UTC  |  Edited by: Madd Adda
Mephiztopheleze wrote:


It tells you SoAndSoTheErebusPilot is Online, time to go run a Locator Agent to get their exact location.

and you can run a locator at any time. So, if you see a recent loss/kill from an Erebus on ZKillboard, you can run a locator. Even if the guy jumped, you still have a location from ZKb telling you the area they currently are. Even if he logs, you still have the location, all without needing to know if he's online.


Quote:

Tell me, if the last time I saw SoAndSoTheErebusPilot online they were in, for example, an Erebus and their killboard doesn't show a recent Erebus loss, is it not reasonable to conclude that they are still in said Erebus?

You can assume all you like, he could have hopped into another ship and used an alt to hide the Erebus. Watchlists don't tell you that. Watchlists don't record the actions of the pilot.

Quote:

I'll grant you, this may change when Citadels are released. However, merely knowing that your opponent is logging in Super capable pilots is still a huge piece of intel that the game client is just handing out to players without them needing to do any more than simply add a contact to their watchlist.


And knowing that there is a superpilot with a record on ZKb is far larger piece of intel then merely knowing if he's online.


Quote:
edit: I'd very much like to hear you ideas on why it should be kept as is, beyond simply "necessary evil for the rest of us"?


Because it isn't as broken as third party killboard sites. I use it to track local gankers in order to protect myself. You yourself said you use ZKb to track superpilots, that alone is a huge chuck of intel.

Imagine now, what the game would be like without any site that tracks Eve Online kills. How overpowered would Watchlist be without third party sites?

Carebear extraordinaire

Mephiztopheleze
Laphroaig Inc.
#6 - 2015-11-02 04:59:20 UTC
I still don't see why you're so in favour of keeping the current mechanic. Nerfing the watchlist in this way would actually help you and hinder gankers.

You can watchlist the gankers to know when they're online, they can also watchlist you to know when you're online.

If NEITHER of you is alerted to exactly when the other is online, surely that's better for you than the current mechanic? You can still see when they're active by using the public killboards when planning a route. They have to go and run locator agents (costs time and ISK) with no guarantee that you're actually online when they run it.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Rowells
Pator Tech School
Minmatar Republic
#7 - 2015-11-02 05:04:02 UTC  |  Edited by: Rowells
Ok, so watch lists are not used only for supers.

FCs, logistics pilots (the freight kind), cyno characters, hunters, the hunted, everyone can be watch listed.

Knowing the where is great and all, but having a when makes it even more so.
Madd Adda
#8 - 2015-11-02 05:35:40 UTC  |  Edited by: Madd Adda
Mephiztopheleze wrote:
I still don't see why you're so in favour of keeping the current mechanic. Nerfing the watchlist in this way would actually help you and hinder gankers.

You can watchlist the gankers to know when they're online, they can also watchlist you to know when you're online.

If NEITHER of you is alerted to exactly when the other is online, surely that's better for you than the current mechanic? You can still see when they're active by using the public killboards when planning a route. They have to go and run locator agents (costs time and ISK) with no guarantee that you're actually online when they run it.


HA! you assume gankers explicitly target me alone. No, gankers will gank anyone in range. I don't care if they watch me, they still go through the same patrols in each system and attack people regardless.

You can run a locator either way. Sure i could log out, but i wouldn't know that a locator agent is being used to find me in the first place. Likewise you can run a search for a titan pilot who just logged in and have him log out moments before the search is done. This isn't even taking into consideration what you will do with the intel from the agent. Fly out there with a gang and probe the pilot? sounds like a problem for superpilot.

If you want to nerf watchlists, then i demand third party sites be denied Kill report data without gaining consent of both target and aggressor.

Carebear extraordinaire

Rowells
Pator Tech School
Minmatar Republic
#9 - 2015-11-02 05:54:55 UTC
Madd Adda wrote:
Mephiztopheleze wrote:
I still don't see why you're so in favour of keeping the current mechanic. Nerfing the watchlist in this way would actually help you and hinder gankers.

You can watchlist the gankers to know when they're online, they can also watchlist you to know when you're online.

If NEITHER of you is alerted to exactly when the other is online, surely that's better for you than the current mechanic? You can still see when they're active by using the public killboards when planning a route. They have to go and run locator agents (costs time and ISK) with no guarantee that you're actually online when they run it.


HA! you assume gankers explicitly target me alone. No, gankers will gank anyone in range. I don't care if they watch me, they still go through the same patrols in each system and attack people regardless.

You can run a locator either way. Sure i could log out, but i wouldn't know that a locator agent is being used to find me in the first place. Likewise you can run a search for a titan pilot who just logged in and have him log out moments before the search is done. This isn't even taking into consideration what you will do with the intel from the agent. Fly out there with a gang and probe the pilot? sounds like a problem for superpilot.

If you want to nerf watchlists, then i demand third party sites be denied Kill report data without gaining consent of both target and aggressor.

Why though?

Killboard a only report if you or the aggressor are linked to it, report it manually, and/or are delayed. They also don't show anything if you don't do anything. Could I use a killboard to track down your freighter and kill him within a couple sittings? Or wouldn't it be more effective to run a locator, add to watchlist, and then do something else while I wait?
Mephiztopheleze
Laphroaig Inc.
#10 - 2015-11-02 05:55:22 UTC
You, what?

You still haven't given me a single decent reason why the current mechanic should stay beyond that you find it useful to avoid gankers.

And I should point out that the Killboards aren't 'instant intel', it usually takes a couple of minutes, sometimes 15 minutes or more, for the boards to populate with recent destruction.

Which is very much unlike the current watchlist, when you know the instant your 'target' comes online or logs out and regardless if they've done anything that will be reported elsewhere (eg: killboards).

I'm beginning to see you were very serious when you wrote your forum signature.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

d0cTeR9
Caldari Provisions
Caldari State
#11 - 2015-11-02 05:56:20 UTC
Madd Adda wrote:
too powerful? all it tells you is that someone is online/offline. I doesn't tell you where they are in new eden, what they fly, if they are out in space, or even if they've commited criminal action. Any intel concerning if they are in a coffin ship or not is entirely based on other sources, so don't give us the excuse knowing if someone is online means they are in a shiny ship.

-1. Watchlist as it is, is a necessary evil for the rest of us.


Wrong it's INSANELY OP.

Been around since the beginning.

Mephiztopheleze
Laphroaig Inc.
#12 - 2015-11-02 06:07:22 UTC
Rowells wrote:
Killboard a only report if you or the aggressor are linked to it, report it manually, and/or are delayed. They also don't show anything if you don't do anything. Could I use a killboard to track down your freighter and kill him within a couple sittings? Or wouldn't it be more effective to run a locator, add to watchlist, and then do something else while I wait?


actually, iirc, the new CREST system is automatic. No need to input API keys for killboards (I could be wrong, but i'm fairly sure....)

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Madd Adda
#13 - 2015-11-02 06:10:13 UTC  |  Edited by: Madd Adda
Rowells wrote:

Killboard a only report if you or the aggressor are linked to it, report it manually, and/or are delayed. They also don't show anything if you don't do anything. Could I use a killboard to track down your freighter and kill him within a couple sittings? Or wouldn't it be more effective to run a locator, add to watchlist, and then do something else while I wait?

Exactly. Watchlists merely report online/offline status, Killboards may be delayed, but they show a lot more intel than that. As I said: "Any intel concerning if they are in a coffin ship or not is entirely based on other sources."


Mephiztopheleze wrote:
You still haven't given me a single decent reason why the current mechanic should stay beyond that you find it useful to avoid gankers.

what other reason would you want? If watchlists were to be approval based, you may as well remove it entirely. You can make a channel and invite the people you want into it without needing to have them on a list.

Quote:
And I should point out that the Killboards aren't 'instant intel', it usually takes a couple of minutes, sometimes 15 minutes or more, for the boards to populate with recent destruction.

And instant online/offline grants you more intel, how? Without other sources, online/offline status is largely meaningless (even to me). Even with gankers added, they can enter my system at anytime. The watchlist merely makes me paranoid enough not to leave my computer without docking. You cannot tell where the target are and what they are doing/flying, you need to run a locator for that. Even then, they could be in transit to somewhere else. I don't see your logic when you're using a third party site to gain intel, as opposed to merely knowing if someone is online.

Mephiztopheleze wrote:


actually, iirc, the new CREST system is automatic. No need to input API keys for killboards (I could be wrong, but i'm fairly sure....)

Yes, it's automatically added.

Carebear extraordinaire

Mephiztopheleze
Laphroaig Inc.
#14 - 2015-11-02 06:28:03 UTC  |  Edited by: Mephiztopheleze
Madd Adda wrote:
And instant online/offline grants you more intel, how? Without other sources, online/offline status is largely meaningless (even to me). Even with gankers added, they can enter my system at anytime. The watchlist merely makes me paranoid enough not to leave my computer without docking. You cannot tell where the target are and what they are doing/flying, you need to run a locator for that. Even then, they could be in transit to somewhere else. I don't see your logic when you're using a third party site to gain intel, as opposed to merely knowing if someone is online.


Clearly, you've never been involved with large scale, multiple fleet, capital and supercapital brawls.

Simply knowing that your opponent is logging in supercaps is a HUGE piece of intel for a bloc level FC. I really can't stress enough just how powerful that piece of intel is.

I was involved in a carrier/dread operation in Lowsec a while back. We successfully baited our opposition into dropping some expensive stuff on us, which we then countered with our own (well, not MY own, I can't fly anything much bigger than a frigate)

After a solid 10'ish minutes of gud'fighting when we started to hold the upper hand, our FC starts yelling at us all to RUN and GTFO. His watchlist had just gone beserk with our enemies supercaps logging on.

Sure enough, less than a minute later, we had three Nyxs, three Aeons and two Erebus drop onfield (and my watchlist grew by eight).

Now, we had no spai in that alliance, yet we knew INSTANTLY when their biggest, most expensive and shiny toys came out to play.

That's Over-Powered.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Madd Adda
#15 - 2015-11-02 06:41:00 UTC
Mephiztopheleze wrote:

Clearly, you've never been involved with large scale, multiple fleet, capital and supercapital brawls.

Simply knowing that your opponent is logging in supercaps is a HUGE piece of intel for a bloc level FC. I really can't stress enough just how powerful that piece of intel is.

I was involved in a carrier/dread operation in Lowsec a while back. We successfully baited our opposition into dropping some expensive stuff on us, which we then countered with our own (well, not MY own, I can't fly anything much bigger than a frigate)

After a solid 10'ish minutes of gud'fighting when we started to hold the upper hand, our FC starts yelling at us all to RUN and GTFO. His watchlist had just gone beserk with our enemies supercaps logging on.

Sure enough, less than a minute later, we had three Nyxs, three Aeons and two Erebus drop onfield (and my watchlist grew by eight).

Now, we had no spai in that alliance, yet we knew INSTANTLY when their biggest, most expensive and shiny toys came out to play.

That's Over-Powered.


How do you know they are in the seat of a super? I'm not denying it doesn't happen, I just want to know how you can be so sure they are in super at log in.

Also, how is it overpowered if everyone has equal access to it? The enemy can just as as easily track the superpilots of your group, and run locators on you/your superpilots. if you had logged more super pilots and dropped more supers, and your opponents had them on WL, they'd probably retreat. In the end, it balances itself.

Carebear extraordinaire

Mephiztopheleze
Laphroaig Inc.
#16 - 2015-11-02 07:04:24 UTC
Madd Adda wrote:
How do you know they are in the seat of a super? I'm not denying it doesn't happen, I just want to know how you can be so sure they are in super at log in.


Because you can't DOCK SUPERS (yet(tm))

They are a Space Coffin. Once you enter it, you can't leave it unless you park it at a POS (where it is vulnerable to being bumped out of the shields and stolen).

Chances are very, very high that if SoAndSoTheErebusPilot was in an Erebus last time they logged in, they'll still be in that Erebus next time they log in.

Or do you not understand this very simple concept?

Madd Adda wrote:
Also, how is it overpowered if everyone has equal access to it? The enemy can just as as easily track the superpilots of your group, and run locators on you/your superpilots. if you had logged more super pilots and dropped more supers, and your opponents had them on WL, they'd probably retreat. In the end, it balances itself.


Because it's a Conflict Inhibitor. That kind of knowledge can, and does, cause FCs to NOT take a fight if they're genuinely worried about supers raining on their parade.

And FYI: Supers don't only log in for combat. In fact, they very rarely log in for combat. Most times, it's either to re-deploy them elsewhere or, in the case of Titans, to act as a taxi-service for us poor schmucks that don't have one of our own.

We're talking about ISK100,000,000,000 coalition level assets here, not some ISK40,000,000 mining barge in Niballe.

I understand you see no reason to change the current mechanic, I submit you haven't thought it through very far.

Perhaps I'll watchlist YOU and show you exactly what I mean when I say that the watchlist mechanic is overpowered.

In fact, I think I will. Make sure your mining barges are fully insured!

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2015-11-02 07:08:46 UTC  |  Edited by: Rivr Luzade
You know that they log in because they log into the fluid router network of the stargate system. One could argue that watchlists should not work in W-space with that in mind, though. In K-space, as long as the stargates exist the way they are, the watchlistist is, either delayed or as is, neither OP nor illogical.

And if you had done some research, you would have learned that your thread was redundant.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Madd Adda
#18 - 2015-11-02 07:22:29 UTC  |  Edited by: Madd Adda
Rivr Luzade wrote:
You know that they log in because they log into the fluid router network of the stargate system. One could argue that watchlists should not work in W-space with that in mind, though. In K-space, as long as the stargates exist the way they are, the watchlistist is, either delayed or as is, neither OP nor illogical.

And if you had done some research, you would have learned that your thread was redundant.


I just found it myself.
https://forums.eveonline.com/default.aspx?g=posts&m=5744697

Mephiztopheleze wrote:
Because you can't DOCK SUPERS (yet(tm))

So? you can have alts who are equally trained to pilot the ship and have the WL'd pilot do something else.

Quote:
Because it's a Conflict Inhibitor. That kind of knowledge can, and does, cause FCs to NOT take a fight if they're genuinely worried about supers raining on their parade.

it didn't stop you from picking the fight in the first place. If your FC knew the targets had supers and was picking a fight, then you should know they'd be coming to drop ships on your hull. In fact, he did. He saved your hides by making you bounce out. it didn't prevent the conflict, merely knew when the outcome was grim and decided to cut potential losses and run.

Carebear extraordinaire

afkalt
Republic Military School
Minmatar Republic
#19 - 2015-11-02 08:35:23 UTC  |  Edited by: afkalt
Your actual problem is the fact space coffins are a thing. Thankfully, come spring, this will no longer be the case.


And when SP pack buying is a thing, you need never worry about watch listed cyno alts either.



Regrettably, as long as being able to log off is a thing, we kinda need these.
Khan Wrenth
Viziam
Amarr Empire
#20 - 2015-11-02 09:26:00 UTC
Madd Adda wrote:
too powerful? all it tells you is that someone is online/offline. I doesn't tell you where they are in new eden, what they fly, if they are out in space, or even if they've commited criminal action. Any intel concerning if they are in a coffin ship or not is entirely based on other sources, so don't give us the excuse knowing if someone is online means they are in a shiny ship.


If the watchlist is so inconsequential to you, you won't mind if we get rid of it. If it means so much to you that you'll defend it, that's proof of it's need to be removed.

Quite frankly we need to do more than just remove the watchlist. The intel systems in this game are outdated and need overhauled. I happened to write upon this subject quite thoroughly, see sig for details.
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