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War dec trolls.

First post First post
Author
Syn Shi
School of Applied Knowledge
Caldari State
#21 - 2015-11-01 04:14:13 UTC
ShahFluffers wrote:
"One more nerf and it will be fine!"

Sorry, but I cannot support any idea that limits combat more than it already is in high-sec.

If you are complaining about Merc groups attacking people who won't can't fight back... well... FIGHT THEM.
To paraphrase what someone else has said; "Expecting people not to attack others because they are 'weak' and in high-sec is like expecting a lion not to attack fat, anemic gazelles on the safari."

Also... the workaround to this is to create lots of "shell corporations," have them declare war up to their limit, and then bounce around between them.

edit: and "lore"/"logic" behind wars in High-sec is that this is a dystopian universe. Things are supposed to be dysfunctional, bordering on "broken."



What combat? All the war-dec dodging threads that pop up that you all create tell a story of there aren't battles to be had.
derrjuden
Subsidy H.R.S.
Xagenic Freymvork
#22 - 2015-11-01 04:15:22 UTC
Arden Elenduil wrote:


No, your "solution" won't solve anything, and I'd say no simply out of principle. We don't need "one more nerf"...


nope, one wouldn't cut it.

if it cost a real amount to war dec a corporation, or make the costs escalate the more war decs you have active, past say the 3 war mark... we would see real change in the dynamic of highsec mercenary work... real risk vs. reward, etc.


you're operating under the assumption that high sec wars en masse have any validity, which is a false assumption.


Kaarous Aldurald
Black Hydra Consortium.
#23 - 2015-11-01 05:07:41 UTC
derrjuden wrote:

you're operating under the assumption that high sec wars en masse have any validity, which is a false assumption.


You lie. The mechanic exists to be used for any reason, or none at all, however anyone sees fit to use it.

It's like suggesting that lowball buy orders en masse have no validity. Just because you don't like it doesn't make it any less of a blatant falsehood.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Shallanna Yassavi
qwertz corp
#24 - 2015-11-01 08:05:21 UTC
The big problems with wardecs:
1: Small groups are better off staying NPCs and keeping a chat channel. A pos is pointlessly expensive to run if you aren't running a lot of research and/or industry out of one.
2: Wardeccers have exactly zero reasons to keep a pos, thanks to a friendly local trade hub. Can't threaten what an opponent doesn't own.

A signature :o

Black Pedro
Mine.
#25 - 2015-11-01 08:18:24 UTC
Shallanna Yassavi wrote:
The big problems with wardecs:
1: Small groups are better off staying NPCs and keeping a chat channel. A pos is pointlessly expensive to run if you aren't running a lot of research and/or industry out of one.
2: Wardeccers have exactly zero reasons to keep a pos, thanks to a friendly local trade hub. Can't threaten what an opponent doesn't own.

This is correct. More structures that players want to use and that give corps real bonuses is all that is needed to fix wars. Players need to benefit from them so they have an incentive to show up to defend, and ideally that will include mercenaries as well so they can't just dock up. Toss in a mercenary marketplace to help players connect in-game, and a social corp for players who really aren't trying to compete, and highsec will be in much better shape.
Arden Elenduil
Unlimited Bear Works
#26 - 2015-11-01 12:25:34 UTC
derrjuden wrote:
Arden Elenduil wrote:


No, your "solution" won't solve anything, and I'd say no simply out of principle. We don't need "one more nerf"...


nope, one wouldn't cut it.

if it cost a real amount to war dec a corporation, or make the costs escalate the more war decs you have active, past say the 3 war mark... we would see real change in the dynamic of highsec mercenary work... real risk vs. reward, etc.


you're operating under the assumption that high sec wars en masse have any validity, which is a false assumption.




Did you just not read my entire post?
Escalating wardecs won't solve anything. Time and time again, cost has been a very bad way to balance things (look at titans). All that increasing the cost would do is force people into even bigger and bigger alliances, which in return makes it even harder and harder for people to fight back.
Mike Voidstar
Voidstar Free Flight Foundation
#27 - 2015-11-01 13:54:36 UTC
The only real fix for the way wardecs are used is to take them out of High Sec.

It will happen sooner or later. The game is starting to suffer the consequences of it's reliance on pvp as 'content'. Once they start developing the game as an MMO again, rather than battlefield in space, then secured areas for non-pvp centric playstyles will happen. Or the game will continue to decline.

The game is niche, and as time goes on, it's reputation for dickery spreads, and the actual gameplay continues to be stuck in 2004 it's getting more niche by the day. There is a dedicated core of grief minded pvpers that washed up here because their antics would get them banned from most other games, but it can't last and remain profitable.

I won't say that removing wardecs from HS is a good thing. Ideally people who do enjoy pvp could use them on eachother rather than griefing those that don't enjoy it... making them more like group duels rather than a license to shoot people who assumed high sec actually meant high sec.
Arden Elenduil
Unlimited Bear Works
#28 - 2015-11-01 14:05:03 UTC
The second this game turns into a themepark, it's dead.
Joe Risalo
State War Academy
Caldari State
#29 - 2015-11-01 14:37:51 UTC
Arden Elenduil wrote:
The second this game turns into a themepark, it's dead.


It already is a themepark.

Only problem is, that theme park is designed for sick people that get off their jollies on the pain of others.
Quote:


Fun fact.
You're complaining about there being massive corporations/alliances that wardec thousands of people at the same time through 50 simultaneous wardecs.

You know what caused that?
Simple.
Elevated wardec costs.

Back in the day, wardecs were dirt cheap, meaning everyone that wanted to do some highsec non-consensual PvP could get an easy and cheap fix, however, corporations were limited to 3 wardecs at the same time. This was good.


False.

Back in the day, it was super cheap to wardec large entities, while wardeccing small entities cost the same.
It was basically more bang for your buck to wardec an alliance.
Also, corps had the ability to wipe wardecs off by joining a wardec safety alliance, and then leaving again which would leave the dec with the alliance.

They would also wardec themselves to lock them out of being able to be decced.

So, there were less people around to be decced.

The costs CCP raised it to be are a non-factor because they are still cheap, especially for smaller entities.
Donnachadh
United Allegiance of Undesirables
#30 - 2015-11-01 15:28:25 UTC
Black Pedro wrote:
Shallanna Yassavi wrote:
The big problems with wardecs:
1: Small groups are better off staying NPCs and keeping a chat channel. A pos is pointlessly expensive to run if you aren't running a lot of research and/or industry out of one.
2: Wardeccers have exactly zero reasons to keep a pos, thanks to a friendly local trade hub. Can't threaten what an opponent doesn't own.

This is correct. More structures that players want to use and that give corps real bonuses is all that is needed to fix wars. Players need to benefit from them so they have an incentive to show up to defend, and ideally that will include mercenaries as well so they can't just dock up. Toss in a mercenary marketplace to help players connect in-game, and a social corp for players who really aren't trying to compete, and highsec will be in much better shape.

While I agree that structures can play a role, however alone they will solve nothing.
Structure HP plays a role, what is easy for a 100 player corp to take down becomes a virtual impossibility for a 5 man corp. And yet if the HP is so low that a 5 man corp has a reasonable chance of taking it down the structure itself becomes irrelevant because it is to easy for the bigger group. So simply basing wars on a structure would only continue to drive the larger groups attacking the smaller groups so how do we use them. The entosis system has been suggested and yet that has some serious problems. Make the time required short enough that a small group of players from a single time zone can manage it, and it becomes a game of time zones instead of a game between players. Make it long enough so the time zone thing is not an issue and again it goes back to favoring, or even requiring larger groups so they have the members to run it for the duration.

And that brings us to corp sizes. In another topic I related how on another character of mine and the corp it is in we wanted to fight the war dec, however every time we undocked we faced at least 2 to 1 odds and at times as high as 10 to 1 odds so in the end we could do nothing but stay docked until they went away. So how do we address the size issue that is very real and has a very real affect on players decisions to fight back?

One thought is to only allow you to declare war on a corp / alliance the has the same or more members than you do. But even this idea has some serious problems that would have to be overcome. Like people joining the attacking corp once the dec was filed and the obvious problems associated with current allies system that heavily favors the defenders. I do have some thoughts on that as well.
So how to handle the small corp files dec and then adds members making them larger than the defenders? My proposal would be tied to the attackers themselves, if through adding member or hiring mercs they become larger the war dec ends. If they get larger because players drop out of the defending corp / alliance then the war continues.
And we have the whole allies problem that favors the defenders to deal with this we turn the situation 180 degrees and base it on the defenders member count. If they add member count by any way the game allows then the attackers can add subject to the limits above.

In the end this is a game and it is about having fun and in the current high sec wars ssytem at least half of the players are not having fun. If you want those indy toons you war dec to fight back then you will have to find a way to make it fun for THEM as well. And I can guarantee you that adding new ways to fight is not going to make it fun for them.
Donnachadh
United Allegiance of Undesirables
#31 - 2015-11-01 15:44:50 UTC
Separate response to a few others here to prevent wall of text.

Vimsy Vortis wrote:
How does the number of wars a group can declare war on affect you in any way at all, OP?

Your point is well taken, it does not affect an individual unless they are one of those who have been decced. And yet the very fact that they have to file this many war decs in the hopes of finding easy targets to kill, or in hopes of finding a few that will fight proves just how broken and worthless the current system actually is.

Arden Elenduil wrote:
The second this game turns into a themepark, it's dead.

I have always found this statement interesting in that it contradicts itself.
A very large percentage of the ideas on driving conflict in EvE and posted on these forums would turn the game into a PvP theme park and that is always seen as a good thing. And yet any idea that would turn it into a PvE theme park is bad.
I do agree with you turning EvE into theme park would be bad but that includes a PvP theme park as well.
derrjuden
Subsidy H.R.S.
Xagenic Freymvork
#32 - 2015-11-01 16:02:13 UTC
Arden Elenduil wrote:
derrjuden wrote:
Arden Elenduil wrote:


No, your "solution" won't solve anything, and I'd say no simply out of principle. We don't need "one more nerf"...


nope, one wouldn't cut it.

if it cost a real amount to war dec a corporation, or make the costs escalate the more war decs you have active, past say the 3 war mark... we would see real change in the dynamic of highsec mercenary work... real risk vs. reward, etc.


you're operating under the assumption that high sec wars en masse have any validity, which is a false assumption.




Did you just not read my entire post?
Escalating wardecs won't solve anything. Time and time again, cost has been a very bad way to balance things (look at titans). All that increasing the cost would do is force people into even bigger and bigger alliances, which in return makes it even harder and harder for people to fight back.



but there is no incentive to fight back, so no matter how much harder it would get to fight back, people would continue to drop corporations to npc corps until the wars are over and simply rejoin, or just not login, and neither of which is productive or promotes healthy growth of the EVE universe.

War decs offer NOTHING to the majority of the eve population, and they need to stop being a detriment to many players, or need to be rewarding in some way shape or form... other than sating violent peoples violent needs.

otherwise they're just a small ISK sink, and major aggravation to paying subscribers.

this game wouldn't die if highsec became a safer place, if you mean that because you would quit if highsec was a genuinely safe place, then good riddance... oh gee, all of CODE quit too, what a tragic loss...
Kaarous Aldurald
Black Hydra Consortium.
#33 - 2015-11-01 17:24:53 UTC
derrjuden wrote:

this game wouldn't die if highsec became a safer place


That's what you dishonest slime said about Ultima Online, too. "Only teh greefers will quit, and I hate dem anyways!"

UO died faster than expected. Turns out, if you spit in the faces of your only real players, once they leave, you don't really have a game anymore.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

TigerXtrm
KarmaFleet
Goonswarm Federation
#34 - 2015-11-01 17:51:43 UTC
Corps should be able to have as many wardecs as they want. But the price for each extra simultanious wardec should go up. 50m for the first, 60m for the second, 80m for the third, 110m for the fourth, etc. No limit. So if you want to have 100 wardecs you can, but that 100th one is going to cost you well over 2 billion. Things will smooth out from there.

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Kaarous Aldurald
Black Hydra Consortium.
#35 - 2015-11-01 19:07:38 UTC
TigerXtrm wrote:
Corps should be able to have as many wardecs as they want. But the price for each extra simultanious wardec should go up. 50m for the first, 60m for the second, 80m for the third, 110m for the fourth, etc. No limit. So if you want to have 100 wardecs you can, but that 100th one is going to cost you well over 2 billion. Things will smooth out from there.


What "problem" would this supposedly solve? Are you trying to discourage use of the mechanic? Or are you trying to force wardec groups to conglomerate even further to offset the increased costs?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jueru
Native Freshfood
Minmatar Republic
#36 - 2015-11-01 19:49:07 UTC
derrjuden wrote:
Pros to limiting outgoing war declarations:
- increased player retention
- increased login numbers ( i know at least a dozen people who don't bother to even log on during a war dec)
- happier carebear population
- logic is applied.

Cons:
- a few "mercenaries" may weep at having to actually fight people prepared to fight back.
- a small amount less ISK leaving player circulation

Counter-points:

Pros -
1. According to CCP's research, this is blatantly false.
2. If you and your friends weren't risk averse, you could undock in something cheap, chase the just slightly less risk averse wartarget away, or else actually create some content instead of being little better than an NPC.
3. Carebears will never be happy. Even if they succeed in removing all non-consentual PvP from highsec, they will still find something to whine about.
4. Considering your entire premise is based on faulty logic, your fourth "Pro" is also faulty.

Cons -
1. Mercs will adapt, and wars will continue regardless of your bad idea.
2. Large merc corps spend billions a week in wardec fees, each. Combined, this is not a small amount of ISK.
d0cTeR9
Caldari Provisions
Caldari State
#37 - 2015-11-01 20:24:36 UTC  |  Edited by: d0cTeR9
How about... when a alliance declares war on another... the alliance that declared war can't dock in high-sec anymore Lol

After all... they are being quite hostile declaring war instead of doing things civilized via diplomacy.

This will stop this crappy high-sec 'pvp', boost low/null sec with new players/content.

Been around since the beginning.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#38 - 2015-11-01 20:37:53 UTC
Joe Risalo wrote:
Vimsy Vortis wrote:
How does the number of wars a group can declare war on affect you in any way at all, OP?
If it was limited, they might actually have to put some thought into their targets.


Fortunately previous iterations of the war system actually had hard limits and prohibitive costs associated with large numbers of simultaneous wars so we don't have to speculate, we already know exactly what these groups will do if faced with with these kinds of limitations, because they already dealt with those limitations in the past.

What they'll do is declare war on a comparatively small number of very large nullsec entities and camp trade hubs in instalocking alpha ships.

What you currently see with them declaring war on very large numbers of smaller highsec entities actually represents better target selection than was previously viable for these kinds of entity, the targets are more present and more invested in highsec gameplay than the nullsec targets they previously targeted.

The actual "problem" here is that this kind emergent use of the war declaration system is clearly satisfying a player need that isn't catered for by any other game feature. The solution is to identify what that need is exactly and to design a feature that satisfies it.
Joe Risalo
State War Academy
Caldari State
#39 - 2015-11-01 21:32:33 UTC
Vimsy Vortis wrote:


The actual "problem" here is that this kind emergent use of the war declaration system is clearly satisfying a player need that isn't catered for by any other game feature. The solution is to identify what that need is exactly and to design a feature that satisfies it.


Well here's the question.

Is it that these guys want easy kills, or is it that just want more PVP?

If more PVP is the answer, then this needs to be done through more iterations on SOV mechanics to actually make it a conflict driver, as opposed to something you just sit and hold.

If easy kills is the answer, then they should have to rely on PVE for this as opposed to wardecs.


Also, I think an iteration needs to made in low.
While I think capitals should be allowed, I feel that cynos shouldn't be allowed in low, now that capitals can jump through gates.
Much like with bubble and bombs, cynos are the bane of low sec existence.
This would also help to stop black ops hotdrops in low (this should be a SOV related tactic), and also puts less safety on t2 freighters which current don't see enough action outside of HS.

With these implementations in place, we can then make HS wardecs a bit more favorable towards the defender, as PVP in low will be much more viable, and PVP in null will have a purpose.
Kaarous Aldurald
Black Hydra Consortium.
#40 - 2015-11-01 21:46:51 UTC
Joe Risalo wrote:

Is it that these guys want easy kills, or is it that just want more PVP?


Ah, the simpleminded dichotomy of the carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.