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Rookie Minmatar Pilot

Author
PiranhaTooth Arran
Brutor Tribe
Minmatar Republic
#1 - 2015-11-01 02:48:57 UTC
I can't seem to be grasping the capabilities of Minmatar ships. Currently using the slasher and I just constantly fail at killing anyone. Even when I fly with my Corp I am usually the first guy to go. I wanna have some durability and fire power. Not speed. Any suggestions? Help would be appreciated. I don't wanna be the weakspot to my Corp..
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2015-11-01 03:04:46 UTC
Minmatar ships are, in general, fast and good range control but with low tank/gank. The Beecher can get a good tank, however, you will likely have to cross train if you want pure gank/tank. Play to their strengths (range control) or fly another race. Gallentee usually have a lot of dps. Amarr can get some impressive brick tanks, and Laser's are pretty adaptable. Caldari usually get good application but jack of all trades for everything else.

Of course there are exceptions, like the slicer, and the breached etc. These are just rough guidelines.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Boozbaz
Securitech Industries
#3 - 2015-11-01 15:37:11 UTC
Does your corp armor tank or shield tank?
Velarra
#4 - 2015-11-01 15:49:28 UTC
PiranhaTooth Arran wrote:
I wanna have some durability and fire power. Not speed. Any suggestions? Help would be appreciated. I don't wanna be the weakspot to my Corp..


Not intending to be trollish or otherwise rude, but as a new player how and why did you go about choosing to play Minmatar if you don't like the inherent characteristics of their ships?

Did the New Player Experience of the game when choosing a character not prepare you for the way Matari ships on average play?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#5 - 2015-11-01 19:38:59 UTC
You make it sound like OP made some awful mistake that cannot be corrected.
We all cross-train in the end.

Good idea would be to look into corp doctrine, look at what they fly and try to fit. It may be flying something that bolsters their backbone, something that does well at supporting said backbone, something that can take a role that is needed but not addressed enough by your corpies. Talk to them, I'd say.
Ashlar Vellum
Esquire Armaments
#6 - 2015-11-01 22:09:17 UTC

  1. train for t2 guns, barrage does make a difference if you are flying a td slasher.
  2. drop t2 rep for AAR.
  3. slashers are notoriously famous for their weak tank, especially control fit that you fly, (scram/web/td) so don't get surprised when you get primaried in the fleet.
  4. choose your fights wisely, you can't win fights vs missile/drone hulls (well, you probably can but you will be mostly relying on your opponents making bad decisions). So in other words if you are fighting missile/drone ships get ready for a rough ride and loss of your ship in the end or an epic win against all odds.
  5. experiment with fits, control TD slasher relies on it TD to win fights not it tank, there are also such things as Neut + ASB/scram/web, old 400mm plate TD variant (this one is mostly obsolete but imo still interesting), Neut + x2Web/AAR, Neut + dual tank ASB/AAR fit (gimmicky, but it can take some of your opponents by surprise).
  6. if you completely dislike flying minmatar go gallente P

also here is linky how to fly a slasher ('cause judging by your kb I do get a feeling you just pick your fights poorly)
Kharaxus
Republic Military School
Minmatar Republic
#7 - 2015-11-14 01:01:42 UTC
PiranhaTooth Arran wrote:
Currently using the slasher and I just constantly fail at killing anyone. Even when I fly with my Corp I am usually the first guy to go. I wanna have some durability and fire power. Not speed. Any suggestions? Help would be appreciated. I don't wanna be the weakspot to my Corp..


Fly a different ship besides the speed tanking tackler - regardless of faction???