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War dec trolls.

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Author
derrjuden
Subsidy H.R.S.
Xagenic Freymvork
#1 - 2015-10-31 23:10:34 UTC
Set a cap on the number of wars an alliance/corporation can start.
An alliance that can start 155 wars is ridiculous and offers no benefit to the game, other than the creation of griefing "content"(the removal of PVE isk to pad some mercenary alliances killboard)
All this encourages is the harassing of newby/industrial corporations.

There would be no downside to limiting war dec trolls ability to troll, other than limiting an ISK sink (war fees are tiny in the grand scheme of things) and the isk goes to concord, AKA leaves player circulation.

These individuals would have no choice but to cherrypick their targets if they were limited to say 20 outgoing war decs, instead of finding random passerbys entering tradehubs to grief, or, god forbid, they war dec people actually interested in PvP.

This would offer them the ability to charge more for their "griefing"... I mean mercenary work, and help keep the number of peaceful industrialists active and paying subscribers, instead of forcing people to work around the non-consensual war dec system by dropping corporation, which many do and is simply a waste of time and a pointless work around, when CCP should be addressing the problem of high sec griefing.

Capping only OUTGOING war decs still offers a variety of war possibilities, while limiting the amount of non-consensual PvP encountered by those with no desire for such things. I accept that i am never perfectly safe in highsec, but what is the logic/lore behind essentially bribing CONCORD to turn a blind eye? Allowing CODE to continue their griefing under vague roleplaying elements is bad enough, but no aspect of this game has inflicted as much player agitation as has the highsec war system presently in place.


Pros to limiting outgoing war declarations:
- increased player retention
- increased login numbers ( i know at least a dozen people who don't bother to even log on during a war dec)
- happier carebear population
- logic is applied.

Cons:
- a few "mercenaries" may weep at having to actually fight people prepared to fight back.
- a small amount less ISK leaving player circulation
ShahFluffers
Ice Fire Warriors
#2 - 2015-10-31 23:22:37 UTC  |  Edited by: ShahFluffers
"One more nerf and it will be fine!"

Sorry, but I cannot support any idea that limits combat more than it already is in high-sec.

If you are complaining about Merc groups attacking people who won't can't fight back... well... FIGHT THEM.
To paraphrase what someone else has said; "Expecting people not to attack others because they are 'weak' and in high-sec is like expecting a lion not to attack fat, anemic gazelles on the safari."

Also... the workaround to this is to create lots of "shell corporations," have them declare war up to their limit, and then bounce around between them.

edit: and "lore"/"logic" behind wars in High-sec is that this is a dystopian universe. Things are supposed to be dysfunctional, bordering on "broken."
Ix Method
Doomheim
#3 - 2015-10-31 23:37:39 UTC  |  Edited by: Ix Method
derrjuden wrote:
Cons:
- a few "mercenaries" may weep at having to actually fight people prepared to fight back.

Christ, the tears when you actually have structures to defend will be magical.

While you're probably right about wardec numbers they won't be limited for as long as corps are disposable, the only thing making wars worth the effort atm is having masses of targets because targeted decs are so laughably ineffective. Fix that and maybe it'll be time for yet another war rethink.

Travelling at the speed of love.

Petrified
Old and Petrified Syndication
#4 - 2015-11-01 00:16:37 UTC
Silly idea. The cost for War Decs is high enough.

Besides, how do you objectively determine what is a troll war dec? There is none.

The only thing I would like to see would be Tiered War Decs where the cost was based on Constellation, Region, and All High Sec.
Constellation cost would be the base cost
Region = Number of Constellations * base cost *0.9
All high Sec = Number of High Sec Constellations * base cost *0.85


But overall, the war dec system is ok. Perhaps what you are really looking for is something other people have mentioned which is the equivalent of a NPC corp run by players that cannot own or place any structures into space nor can it be war dec'ed. But I think there are issues with that as well.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Joe Risalo
State War Academy
Caldari State
#5 - 2015-11-01 00:46:11 UTC
The problem isn't how many decs, or how much they costs.

The problem is that there's no incentives to fight on either side.
Defenders will stay docked until the aggressor gets bored of having no one to pew pew, and aggressors won't engage if there's any threat posed.

This means the only purpose to wardec someone is to get easy KMs, trolling carebears, and/or for the lulz and tears.

Have you ever gotten into a BF match and the opposing team is an alliance (or whatever they're called in BF).
They're having fun because it's always fun to OMGWTFYOLOGGPWN face role your opponent.
However, it usually ends with everyone on your team dropping from the match.

This same mentality is held within Eve, only it's more organized and all on the same server. So every match is exactly this when it comes to wardec.
The aggressor is there for the lulz and easy kills that make their game more enjoyable for them and there's no consideration to what their intended target enjoys doing, by them or by CCP/the wardec mechanics.

So, they choose their targets based on ease of kills and there are very few entities that can do anything against is because they don't have enough SP, isk, members, and/or skill to fight back.

It leads to situations where starter corps won't grow, as they'll be wardecced at least once and at some point, players will just stop logging in, move to a larger entity like goons, or just stay in a NPC corp.

Every entity needed to start somewhere. The wardec system makes starting harder than already being established, so you either need to start with an already experienced group.
This means the large entities of Eve are essentially protected from any additional future threats as they likely will never grow.

This is the very same region for force projection nerfs, why they're changing how SOV works, and many other things that have lead to stagnation of large entities in order to fuel conflict. However, the wardec system is counter intuitive to that, as it doesn't drive conflict, but instead causes absence amongst the playerbase which leads to less conflict.
All because some people want to face roll others, just because they can.


Not every starter corp should last, and not every starter corp will lasts, but there are some starters that (given enough time) would have become more and more involved in PVP and eventually become a threat that drives conflict within Eve. However, a wardec to pop them for the lulz stopped this.


I'm not saying the wardec system shouldn't exist, I'm stating that something needs to be done that gives more incentive to fight wars (on both sides), give war a purpose, and make it potentially fun for the defender as well.
Balance is done for a reason. There's no fun in losing all the time without any opportunity to win, and will eventually lead to people quitting Eve. This will eventually mean that there's no more people to get your lulz off on, so those people will quit. Then, more and more people will quit because Eve is empty.

The more people having fun, the more people stick around and the higher the retention rate of new players.
I don't mind losing if I'm having fun, but it's no fun to know that I cannot win.
Ix Method
Doomheim
#6 - 2015-11-01 00:54:52 UTC
Joe Risalo wrote:
I'm not saying the wardec system shouldn't exist, I'm stating that something needs to be done that gives more incentive to fight wars (on both sides), give war a purpose, and make it potentially fun for the defender as well.
Balance is done for a reason.

It is. They've announced both structures and corps are going to be magiced which will (presumably) provide a base for an aggression system that isn't totally shite.

Travelling at the speed of love.

Black Pedro
Mine.
#7 - 2015-11-01 01:01:26 UTC
derrjuden wrote:

Pros to limiting outgoing war declarations:
- increased player retention
- increased login numbers ( i know at least a dozen people who don't bother to even log on during a war dec)
- happier carebear population
- logic is applied.

Cons:
- a few "mercenaries" may weep at having to actually fight people prepared to fight back.
- a small amount less ISK leaving player circulation

Didn't CCP Rise tell us the opposite, that experiencing non-consensual PvP such as wars and ganking was more likely to result in new player retention? What are you basing this view on that there will be increased login numbers? Seems like tilting the game in favour of the carebears would result in the loss of the players that hunt them, not to mention boring a whole new crop of players out of the game when nothing at all interesting happens to them during their first weeks or months in the game.

I hate to break this to you but CCP is not going to give you the safety you seem to crave. You will always be at risk of attack while you are in highsec to either gankers, and if you use structures to wardeccers. If you do not want to be at risk of wardecs, stick to the NPC corps like the developers intend for you to do. Simple as that.
Joe Risalo
State War Academy
Caldari State
#8 - 2015-11-01 01:04:01 UTC
Petrified wrote:

Constellation cost would be the base cost
Region = Number of Constellations * base cost *0.9
All high Sec = Number of High Sec Constellations * base cost *0.85


But overall, the war dec system is ok. Perhaps what you are really looking for is something other people have mentioned which is the equivalent of a NPC corp run by players that cannot own or place any structures into space nor can it be war dec'ed. But I think there are issues with that as well.



If I understand your suggestion, you're stating is should be cheaper to wardec HS entities?
This only does what the dec system already does and makes lulling off on weak targets the most viable option, despite those targets posing the lowest threat to your interests.

This, as I have stated, makes starting a corp/alliance in Eve more difficult than joining an already established entity.

This leads to less subs, stagnation in null/low/WH space, makes it easier for large entities to control Eve in HS, and so many other aspects that give large entities too much control with little to no threat from current or future entities.
This is basically the discussion that's being had over a lack of a conflict driver in null, despite that being where most of the conflict should be.

Go onto the beta map and set it to show ships destroyed within the last 24 hrs.
The biggest icons are always around the tradehubs and CODE's ganking grounds.

Conflict in Eve is supposed to be driving outwards from HS, yet the vast majority of the conflict is in HS.
Sure, there needs to be conflict in HS, otherwise everyone would just stay in HS and eve would be pretty f'd up.
That said, it does go to show that CONFLICT in HS is too easy.

HS is where everyone should be able to go in order to fuel conflict outside of HS, and the wardec system should be used as a means of breaking supply chains of null entities in order to further drive null conflict and change.

As it sits, wardecs are used by HS entities against HS entities because it's easy.
Joe Risalo
State War Academy
Caldari State
#9 - 2015-11-01 01:08:57 UTC
Ix Method wrote:
Joe Risalo wrote:
I'm not saying the wardec system shouldn't exist, I'm stating that something needs to be done that gives more incentive to fight wars (on both sides), give war a purpose, and make it potentially fun for the defender as well.
Balance is done for a reason.

It is. They've announced both structures and corps are going to be magiced which will (presumably) provide a base for an aggression system that isn't totally shite.


If a HS POS hasn't provided incentive for conflict within HS, then why would citadels?

I'm not against decs being tied to a structure, but that structure should not be a citadel or other structure with self defense capabilities.
If it's based around a structure, it needs to be a defenseless structure that requires pilots in ships to both defend and attack.

Otherwise, it's just a structure shooting ships and one of the two entities still isn't undocking and/or playing station games.
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2015-11-01 01:11:07 UTC
derrjuden wrote:

- increased player retention


Wrong. Non consensual PvP is one of the few things left in this game that actually has good player retention.

Also, reported for redundant thread and for trolling. Shovel your crap someplace else. (oh, and for having a racial slur for a name)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#11 - 2015-11-01 01:22:03 UTC
Black Pedro wrote:

Didn't CCP Rise tell us the opposite, that experiencing non-consensual PvP such as wars and ganking was more likely to result in new player retention?


What CCP Rise stated was obviously not worth the words waisted to express it.
We're all aware of that, but those of us that state so are shunned by those of us to which his statements favor.


There are many MANY factors that were not calculated into his statements and even he, himself, has stated that those numbers are purely speculation and take have no influence outside the numbers themselves.

It doesn't factor things such as...

Were those ganks in HS or not..
Were those players that were ganked/wardecced actively engaging in PVP before, during, or afterwards.
How many of those players have become risk averse.
How many have dropped sub since.
How many have dropped into and/or stayed in an NPC corp as a result of a wardec and/or gank.
How many have sought out and/or self-trained themselves in PVP...
How many have joined a large entity for better protection from these actions..
How many of those players have actually even made the claim that those very actions are why they stuck around, or was it the support of other pilots after the fact that kept them around?

Basing anything off those numbers is like basing the outcome of a null battle solely off isk loss.
It doesn't always determine the outcome, and truth be told, rarely has any factor on the outcome.
Ix Method
Doomheim
#12 - 2015-11-01 01:31:00 UTC  |  Edited by: Ix Method
Joe Risalo wrote:
Ix Method wrote:
Joe Risalo wrote:
I'm not saying the wardec system shouldn't exist, I'm stating that something needs to be done that gives more incentive to fight wars (on both sides), give war a purpose, and make it potentially fun for the defender as well.
Balance is done for a reason.

It is. They've announced both structures and corps are going to be magiced which will (presumably) provide a base for an aggression system that isn't totally shite.


If a HS POS hasn't provided incentive for conflict within HS, then why would citadels?

While it's hard to be sure yet citadels may not barring known loot pinatas. But take for example the possible mining structures, all those super intense, yeild-obsessed miners will throw them up. As long as there's an incentive to keep them up (efficiency indexes would reset or whatever) we now have a whole new group of players with assets in space worth fighting over.

Cool eh? Just gotta have faith in them lovely Icelanders.

Travelling at the speed of love.

Lugh Crow-Slave
#13 - 2015-11-01 01:50:21 UTC
Good sir if you belive you are being harassed or grieffed please take it up with ccp as that is against the EULA
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#14 - 2015-11-01 01:55:09 UTC
How does the number of wars a group can declare war on affect you in any way at all, OP?
Joe Risalo
State War Academy
Caldari State
#15 - 2015-11-01 01:56:41 UTC
Ix Method wrote:
Joe Risalo wrote:
Ix Method wrote:
Joe Risalo wrote:
I'm not saying the wardec system shouldn't exist, I'm stating that something needs to be done that gives more incentive to fight wars (on both sides), give war a purpose, and make it potentially fun for the defender as well.
Balance is done for a reason.

It is. They've announced both structures and corps are going to be magiced which will (presumably) provide a base for an aggression system that isn't totally shite.


If a HS POS hasn't provided incentive for conflict within HS, then why would citadels?

While it's hard to be sure yet citadels may not barring known loot pinatas. But take for example the possible mining structures, all those super intense, yeild-obsessed miners will throw them up. As long as there's an incentive to keep them up (efficiency indexes would reset or whatever) we now have a whole new group of players with assets in space worth fighting over.

Cool eh? Just gotta have faith in them lovely Icelanders.


Oddly enough, despite everyone's claims that HS is too safe and the wardec system needs to favor them more, in order to make HS less safe, they seem to be ignoring that the new citadels are actually making everything safer, because (based on what I've heard so far) all the loot is transferred to other locations as opposed to being dumped out for the attacker.

So all your goodies are apparently going to be safer than they are with the current POS system.

It seems like everyone agrees with making non-HS space safer, yet Hs needs to be less safe, cause..... There's too many easy kills in HS? IDK.. Bit hard to understand the mindset here.
Joe Risalo
State War Academy
Caldari State
#16 - 2015-11-01 02:02:09 UTC
Vimsy Vortis wrote:
How does the number of wars a group can declare war on affect you in any way at all, OP?


I'm not the OP, but I don't know whether or not I agree with a limit on secs, but it is something that effects everyone in HS.

Entities with a large amount of wardecs are obviously doing so in order to provide themselves with as much easy prey as possible.
If it was limited, they might actually have to put some thought into their targets.

That's just my assumption, but again, I'm not sure I agree with that option.
Joe Risalo
State War Academy
Caldari State
#17 - 2015-11-01 02:05:18 UTC  |  Edited by: Joe Risalo
Got double-post trolled.
Lugh Crow-Slave
#18 - 2015-11-01 02:16:41 UTC
Joe Risalo wrote:
Ix Method wrote:
Joe Risalo wrote:
Ix Method wrote:
Joe Risalo wrote:
I'm not saying the wardec system shouldn't exist, I'm stating that something needs to be done that gives more incentive to fight wars (on both sides), give war a purpose, and make it potentially fun for the defender as well.
Balance is done for a reason.

It is. They've announced both structures and corps are going to be magiced which will (presumably) provide a base for an aggression system that isn't totally shite.


If a HS POS hasn't provided incentive for conflict within HS, then why would citadels?

While it's hard to be sure yet citadels may not barring known loot pinatas. But take for example the possible mining structures, all those super intense, yeild-obsessed miners will throw them up. As long as there's an incentive to keep them up (efficiency indexes would reset or whatever) we now have a whole new group of players with assets in space worth fighting over.

Cool eh? Just gotta have faith in them lovely Icelanders.


Oddly enough, despite everyone's claims that HS is too safe and the wardec system needs to favor them more, in order to make HS less safe, they seem to be ignoring that the new citadels are actually making everything safer, because (based on what I've heard so far) all the loot is transferred to other locations as opposed to being dumped out for the attacker.

So all your goodies are apparently going to be safer than they are with the current POS system.

It seems like everyone agrees with making non-HS space safer, yet Hs needs to be less safe, cause..... There's too many easy kills in HS? IDK.. Bit hard to understand the mindset here.



Did you even read what he posted

No citadels will probably not create much conflict outside of market systems.

But the rest of the new structures that don't have the item safety probably will from the mining arrays to the assembly arrays please remember citadels ate just the first to come and their role is asset safety
derrjuden
Subsidy H.R.S.
Xagenic Freymvork
#19 - 2015-11-01 03:30:08 UTC
Kaarous Aldurald wrote:


Also, reported for redundant thread and for trolling. Shovel your crap someplace else. (oh, and for having a racial slur for a name)



this is neither a redundant thread nor trolling.
it's a post from my perspective.

you wouldn't be the first to report my name, or the last, automatically assuming i mean it derogatorily.
i wouldn't be upset if it was changed, frankly, but troll elsewhere sir.


thank you joe for providing an alternate, more objective perspective...

Indeed, what incentive is offered for me to combat a war declaration?
In my eyes this would only encourage future war decs, as revenge or "content"...

Further detriment to my wallet for some station games with a cowardly "mercenary"?
Does the war dec go away if i kill a target?
Does it benefit my PvE experience in any way shape or form? no, it's time and effort to lose some of my isk or destroy someone elses, which I have very little desire to do either.

All it does is make me want to not login for a week, and how does CCP or anyone benefit from that?

Quote:
Vimsy Vortis wrote:
How does the number of wars a group can declare war on affect you in any way at all, OP?


because i'm in an industrial/ highsec pve corporation that travels frequently in and out of trade-hubs and due to this am prone to the occasional troll war declaration, and feel i would be less victimized if trolls couldn't just throw out unlimited war dec's to sate their crazy obsession with taking away from another players game experience? maybe?


Arden Elenduil
Unlimited Bear Works
#20 - 2015-11-01 03:39:47 UTC
Fun fact.
You're complaining about there being massive corporations/alliances that wardec thousands of people at the same time through 50 simultaneous wardecs.

You know what caused that?
Simple.
Elevated wardec costs.

Back in the day, wardecs were dirt cheap, meaning everyone that wanted to do some highsec non-consensual PvP could get an easy and cheap fix, however, corporations were limited to 3 wardecs at the same time. This was good.

Alliances were not limited in wardec numbers, but they required an alliance (1b + maintenance fees) and 50m per war. It compensated.

Then, the carebears started crying about everyone wardeccing them, because wars were so cheap. So CCP increased the prices to (at times) ludicrous levels. However, what this did was force out the more casual wardeccers and lead them to form the massive conglomerates we see today, because only they have the resources to keep a good number of decs going at all times.

So we've gone from a large amount (perhaps) of smaller wardeccing corporations that individually were reasonably easy to handle. To mainly a few large groups that cannot be handled by anyone besides others like them.

And now, you're crying that you can't fight back against these big alliances. Well, your crying created them in the first place.

No, your "solution" won't solve anything, and I'd say no simply out of principle. We don't need "one more nerf"...
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