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CCP Management Meetings

First post
Author
Marsha Mallow
#101 - 2015-10-31 03:30:22 UTC
Zahara Cody wrote:
Here's a prime example of why CCP is still in business.

Well

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Jonah Gravenstein
Machiavellian Space Bastards
#102 - 2015-10-31 06:13:38 UTC  |  Edited by: Jonah Gravenstein
Thonys Visser wrote:
every post above misses the point

(first post) the man is only saying to you ....that HS has a problem and ccp is ingoring it....
We didn't miss the point, we disagree with the whole premise of the OP. What he sees as problems, we see as challenges and obstacles to be overcome in the pursuit of our own goals.

Quote:
i also believe that every comment made here are comments from people below 0.5 (and i have read them.... some of them are very insulting and rude (but it seems allowed)
And you'd be wrong, a goodly chunk of the replies are from hisec players, representing a variety of play styles from carebear to killer.

Quote:

owh just a reminder if i kill a rat in a belt in HS i get 2500 isk (i bet you wont come out of your pos for that )

Low risk, low reward, killing hisec belt rats is like swatting an insect, fairly trivial.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Zsha
Immortalis Inc.
Shadow Cartel
#103 - 2015-10-31 06:21:10 UTC
Meykud Khamsi wrote:
Wouldn't it be fun to sit in a management meeting at CCP? Do they actually sit and wonder why they can't get more players while running a game wherein scamming people is a legitimate in-game occupation?

"Let's take a look at what new users do. They get suicide ganked. Then somebody scams them. Then they get flamed in local chat. But that's all allowable in-game mechanics! Then the few who do hold on can either run missions or mine asteroids for weeks on end until they can afford a better ship at prices that are hyper-inflated by our selling PLEX that gets turned into ISK..., and that ship is promptly destroyed, and isn't covered by the highest insurance available... But that's all allowable in-game mechanics!"

"Well, if that's allowable in-game mechanics, why isn't our retention rate higher? Why wouldn't somebody pay us money for this experience?!"

Cheers,

Meykud

Ps: I look forward to this thread being locked, as CCP refuses to acknowledge that talking about the biggest problems with their game is "constructive."



man up NOOB or go play WoW
Wanda Fayne
#104 - 2015-10-31 07:02:15 UTC
DaReaper wrote:

1) show me on the space ship doll where the bad ganker touched you



I really hate that comment. It's a bad tasteless joke about **** and pedo****** all in one.

As someone who works with children, it really is offensive to see people use it.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Malcanis
Vanishing Point.
The Initiative.
#105 - 2015-10-31 07:11:28 UTC
Zahara Cody wrote:
Marsha Mallow wrote:
Zahara Cody wrote:
You can make trillions, have a hangar full of rare, "never to be released again" ships and still end up f*cked by poor CCP management and decisions. Whatever you do, don't believe this game is a sandbox. It's a waste of your time. This game will linger around for a few more years as CCP squeezes the remaining morons into oblivion.

With all due respect, your fingerbanging isn't likely to be missed, given you never even found a hole of note

#scrub

bet you wear burberry too, don't lie

ed. or hilfiger Evil


Here's a prime example of why CCP is still in business.


Precisely my thoughts: even people- and I use the term loosely- who hate them can't stop giving them money.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Elsa Hayes
Science and Trade Institute
Caldari State
#106 - 2015-10-31 09:28:12 UTC
People flocked to EvE because of its sand box nature, because of the guiding hands social club heist, a tremendous feat I have to say myself, they flocked to EvE because of epic campaigns, that was the past....

Now suicide ganking is considered the epitome of pvp. Territorial campaigns? We have not seen one in like 2 years.

We went from the great train robbery kind of heist to school yard Nelson Munz bullying grade schoolers for their lunch money.
Yes EvE advertised itself with the: "Be a villain" slogan unfortunately that attracted far more Nelson Munz' than Bruce Reynolds type of players. Player numbers are in decline despite the game largely improving itself, why is that?

Maybe because catering to the Nelson Munz type players isn´t the best of ideas....
Jonah Gravenstein
Machiavellian Space Bastards
#107 - 2015-10-31 12:53:36 UTC
Wanda Fayne wrote:
DaReaper wrote:

1) show me on the space ship doll where the bad ganker touched you



I really hate that comment. It's a bad tasteless joke about **** and pedo****** all in one.

As someone who works with children, it really is offensive to see people use it.
You're right it is a poor taste joke, one that came about because some people who play Eve consider some of the shenanigans that happen ingame to be the equivalent of molesting children in the real world; they're the people who are truly worrying.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Freelancer117
So you want to be a Hero
#108 - 2015-10-31 21:28:28 UTC
Eve Online is a challenge Cool


Even with the idiocracy that goes on at CCP management, maybe because it's so close to the Arctic Circle .

I love the game, I hate the game, I can quite it and return to it, and this glorified chat room still stays active.

New Eden is build by the New Eden born capsuleers and out of game goons from e.g. Something Awfull.

And till they turn off the lights, or CCP has become evil like EA soon™, fook the selling of NON vanity items.

I would love to experience the Journey till the end, and read and hear about others having their own stories.


Regards, a Freelancer


PS: will be in Star Trek Online, Season 11: New Dawn (October 27, 2015), New Admiralty System sweet Big smile

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Spenser for Hire
School of Applied Knowledge
Caldari State
#109 - 2015-11-01 00:20:09 UTC
Meykud Khamsi wrote:
Wouldn't it be fun to sit in a management meeting at CCP? Do they actually sit and wonder why they can't get more players while running a game wherein scamming people is a legitimate in-game occupation?

"Let's take a look at what new users do. They get suicide ganked. Then somebody scams them. Then they get flamed in local chat. But that's all allowable in-game mechanics! Then the few who do hold on can either run missions or mine asteroids for weeks on end until they can afford a better ship at prices that are hyper-inflated by our selling PLEX that gets turned into ISK..., and that ship is promptly destroyed, and isn't covered by the highest insurance available... But that's all allowable in-game mechanics!"

"Well, if that's allowable in-game mechanics, why isn't our retention rate higher? Why wouldn't somebody pay us money for this experience?!"

Cheers,

Meykud

Ps: I look forward to this thread being locked, as CCP refuses to acknowledge that talking about the biggest problems with their game is "constructive."

This thread is rather interesting. Essentially, its 6 pages of Ad Hominem.

The OP proposes a rather simple question. Imagining a Management meeting at CCP, the OP wonders if CCP actually values customers, if CCP actually values making money as any business would or should, and if CCP does value customers and making money did they actually intend to design a game that victimized the customer and turns them away??? In short: Did CCP intend to design a game that is UNMARKETABLE?

The OP concludes his post by pointing out one of the many irornies of this UNMARKETABLE game. The Game considers "Scamming" players a legitimate in game activity, however, if the player should dislike being Scammed, as the OP appears to do, then such a player is prevented from voicing his opinion by closing any and all threads which express such a dislike.

If Scamming is a legitimate in game activity, does it necessarily follow that the Players Likes being Scammed???
If Scamming is a LEGITIMATE in game activity, why are players that dislike it told to leave???


The thread immediatley deteriorates into Ad Hominem. The OP is attacked, repeatedly, for 6 pages so far, and told, "this isn't the game for you", "Can I have your stuff?", "Harden Up or Get Out", and the rest of the stock jokes and expressions that have been built up on the forums over the years.

As for me I don't think that CCP intended to make the game the way it is. And I also don't think that CCP management is "competent management." EVE Online is more like a controlled disaster. And contrary to the posts in this thread which attempt to get you to believe the opposite, the decline in EVE's numbers is due to "Elite Dangerous" and "Star Citizen", which means, that NONE of the people that played this game played it because they could "Be the Villian" but because it was the only space/sci-fi mmo in existence. And those people tolerate the "scamming" and "ganking" because they couldn't get their "Space/Flight Fix" anywhere else.


Don't ask me to post with my main! You post with your main first!

Aoife Fraoch
The Scope
Gallente Federation
#110 - 2015-11-01 02:32:46 UTC
Spenser for Hire wrote:
Meykud Khamsi wrote:
Wouldn't it be fun to sit in a management meeting at CCP? Do they actually sit and wonder why they can't get more players while running a game wherein scamming people is a legitimate in-game occupation?

"Let's take a look at what new users do. They get suicide ganked. Then somebody scams them. Then they get flamed in local chat. But that's all allowable in-game mechanics! Then the few who do hold on can either run missions or mine asteroids for weeks on end until they can afford a better ship at prices that are hyper-inflated by our selling PLEX that gets turned into ISK..., and that ship is promptly destroyed, and isn't covered by the highest insurance available... But that's all allowable in-game mechanics!"

"Well, if that's allowable in-game mechanics, why isn't our retention rate higher? Why wouldn't somebody pay us money for this experience?!"

Cheers,

Meykud

Ps: I look forward to this thread being locked, as CCP refuses to acknowledge that talking about the biggest problems with their game is "constructive."

This thread is rather interesting. Essentially, its 6 pages of Ad Hominem.

The OP proposes a rather simple question. Imagining a Management meeting at CCP, the OP wonders if CCP actually values customers, if CCP actually values making money as any business would or should, and if CCP does value customers and making money did they actually intend to design a game that victimized the customer and turns them away??? In short: Did CCP intend to design a game that is UNMARKETABLE?

The OP concludes his post by pointing out one of the many irornies of this UNMARKETABLE game. The Game considers "Scamming" players a legitimate in game activity, however, if the player should dislike being Scammed, as the OP appears to do, then such a player is prevented from voicing his opinion by closing any and all threads which express such a dislike.

If Scamming is a legitimate in game activity, does it necessarily follow that the Players Likes being Scammed???
If Scamming is a LEGITIMATE in game activity, why are players that dislike it told to leave???


The thread immediatley deteriorates into Ad Hominem. The OP is attacked, repeatedly, for 6 pages so far, and told, "this isn't the game for you", "Can I have your stuff?", "Harden Up or Get Out", and the rest of the stock jokes and expressions that have been built up on the forums over the years.

As for me I don't think that CCP intended to make the game the way it is. And I also don't think that CCP management is "competent management." EVE Online is more like a controlled disaster. And contrary to the posts in this thread which attempt to get you to believe the opposite, the decline in EVE's numbers is due to "Elite Dangerous" and "Star Citizen", which means, that NONE of the people that played this game played it because they could "Be the Villian" but because it was the only space/sci-fi mmo in existence. And those people tolerate the "scamming" and "ganking" because they couldn't get their "Space/Flight Fix" anywhere else.




Please post with your main.
Jade Blackwind
#111 - 2015-11-01 02:39:25 UTC  |  Edited by: Jade Blackwind
Eve is/was an interesting social experiment, well worth the money paid to observe it.

Currently it seems to approach the phase of ecosystem collapse because of negative environment changes and overpredation. CCP has already started to make all sorts of funny spastic movements that are very amusing to watch.

Spenser for Hire wrote:
This thread is rather interesting. Essentially, its 6 pages of Ad Hominem.
Indeed. It showcases the corner that CCP took years to paint themselves into.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#112 - 2015-11-02 21:55:47 UTC
Spenser for Hire wrote:
This thread is rather interesting. Essentially, its 6 pages of Ad Hominem.

I've re-read a good chunk of this thread and to be honest I see few personal attacks. In fact, to my shame, the first comment I found that came close was actually my own, with the sarcastic opening line.

"The OP proposes a rather simple question. Imagining a Management meeting at CCP, the OP wonders if CCP actually values customers, if CCP actually values making money as any business would or should, and if CCP does value customers and making money"
The answers to all of these questions is obviously yes. Hardly worth musing over.

"did they actually intend to design a game that victimized the customer and turns them away??? In short: Did CCP intend to design a game that is UNMARKETABLE?"
Obviously not. The logical step after this point is to consider that maybe the OP/you have misunderstood some major aspects(s) of the game.

"The OP concludes his post by pointing out one of the many irornies of this UNMARKETABLE game. The Game considers "Scamming" players a legitimate in game activity, however, if the player should dislike being Scammed, as the OP appears to do, then such a player is prevented from voicing his opinion by closing any and all threads which express such a dislike."
Including this one?

"If Scamming is a legitimate in game activity, does it necessarily follow that the Players Likes being Scammed???"
If this is relevant as to whether or not scamming should be permitted, we could also ask similar questions of other undesirable encounters.

"What if a player doesn't like getting theirs ships blown up?"
"What if a player doesn't like losing money when he dies?"
"What if a player doesn't like losing?"

We're not supposed to like failure. Becoming complicit with failure means we lose the drive to improve our skills, train our bodies and expand our knowledge. Many games do indeed temper the cost of failure such that it's more bearable. EVE doesn't take such a stance, EVE lets you set your gambit to whatever stakes you like. You, and you alone are responsible for how much you risk.

"If Scamming is a LEGITIMATE in game activity, why are players that dislike it told to leave???"
Because scamming is simply another form of PvP. EVE is the only game in the entire gaming industry that embraces the full spectrum of Player versus Player play styles. The people that play EVE and enjoy it for what it is don't have other options should it ever be changed or should it die.

Shockingly enough, when someone who doesn't understand this very important underlying principle of the game suggests it be changed or removed, the fans tend to disagree.

"The thread immediatley deteriorates into Ad Hominem."
"Immediately" being post #80.

"The OP is attacked, repeatedly, for 6 pages so far, and told, "this isn't the game for you", "Can I have your stuff?", "Harden Up or Get Out", and the rest of the stock jokes and expressions that have been built up on the forums over the years."
I've searched this thread for posts containing phrases similar to what you've quoted and found nothing that has matched.

The OP is not attacked, not once, let alone repeatedly. Post #103 is a terrible troll post that is the sole exception to anything other than a rather civilised debate, particularly by Internet forum standards.

The only sliver of truth to your remarks appears to be is that some have offered the sentiment "this isn't the game for you". Is that a bad thing? Consider that given the OP misidentifies the core principles of the game as the reason its subsciption numbers appear to decline.

"As for me I don't think that CCP intended to make the game the way it is."
What CCP intended is not a matter of opinion. It's pretty clear they set out to create a dystopian space opera within which we, the players, create and enforce our own rules. It seems they achieved precisely what they set out to do.

"the decline in EVE's numbers is due to "Elite Dangerous" and "Star Citizen""
Interesting claim considering that aside from the futuristic space opera genre, the games have little in common.

"which means, that NONE of the people that played this game played it because they could "Be the Villian" but because it was the only space/sci-fi mmo in existence."
Star Trek Online says hi.

Quote:
Don't ask me to post with my main! You post with your main first!

This is my main. Where's yours?

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Evasive Shadow Assassin
Sebiestor Tribe
Minmatar Republic
#113 - 2015-11-02 22:07:19 UTC
Mr Epeen wrote:
What you say is a bad mechanic, I and many others feel is what actually attracts many people to the game and has been a solid contributor to its longevity.

Mr Epeen Cool


I love stupid people like you. CCPS Numbers have been falling steadily for two years on ACTUAL SUBSCRIBED Accounts. The numbers they release INCLUDE trial accounts, 80% of which DO NOT SUBSCRIBE.

You god damn moron.
Jeremy Kamira
#114 - 2015-11-02 23:08:34 UTC
TLDR op got scammed/ganked and is mad.

If you can't handle a game where you can't have your hand held, google neopets, i legit played this my entire childhood and it was fun.
Marsha Mallow
#115 - 2015-11-02 23:20:22 UTC  |  Edited by: Marsha Mallow
This was actually locked and then graciously unlocked to let people carry on chatting. Bearing in mind the OP might for all we know have started the discussion as a bit of bait - but so what? ESA certainly is trying, and SFH prolly too - but it's not as though the forum regulars have to be baited by such obvious stuff, unless they really want to. It's still produced some longer and more interesting replies - and it's probably a good read for newer people intrigued by the topic. It also looks like people expanding and elaborating on the themes organically and sidestepping obvious bait, which is interesting in terms of more mature discussions. Or like a group thought experiment.

Replying with 'GBTWoW' 'Can I haz ur stuff' etc is part of GD tradition as well as a joke, but it's getting a bit tired. If it's delivered in a funny way and the OP takes it as such, fair play - but they don't seem to anymore - and tbh watching the same 10-20 people savage anyone who dares open their mouth on GD is getting a bit annoying. Especially when it is occasionally lobbed at genuinely new players who are really offended by it, but could be pursuaded into a different mindset if the forum vets could be bothered. It actually looks like brainwashing people into being abusive trolls. This isn't how people interract on ingame corp/alliance forums towards newer players - even when they do throw a hilarious wobbly - so it's a massive disservice to the game to paint the playerbase as so intolerant.

I mean fair play for sticking with a game for a long time, but squatting in specific forums and acting like an elite cigar smoking cabal of self appointed EvE protector watchdogs who need to be grovelled at by new players looks... odd. Especially in a game designed to be unusual that might attract free-thinkers. In a way a topic like this assists forum vets come up with responses to try sell this loss theme to new players - rather than bludgeon them with it and call them failures. This rep EvE players are getting as arseholes on wider gaming sites really does look to be coming from EvE-O forum warriors to me - and the split between here and reddit in terms of tolerance of new players is startlingly obvious once you start monitoring both.

Hiasa Kite wrote:

"What if a player doesn't like getting theirs ships blown up?"
"What if a player doesn't like losing money when he dies?"
"What if a player doesn't like losing?"

We're not supposed to like failure. Becoming complicit with failure means we lose the drive to improve our skills, train our bodies and expand our knowledge. Many games do indeed temper the cost of failure such that it's more bearable. EVE doesn't take such a stance, EVE lets you set your gambit to whatever stakes you like. You, and you alone are responsible for how much you risk.


This ties into my earlier remarks about getting more women in (not to derail into that topic) but the thought popped up and I cracked it out without thinking through the link. I'm noticing juvenile behaviour on reddit that looks to be a kind of male teenage frat hazing thing - and it's causing obvious problems with people with personal problems/depression that might make their reaction to losses/trolling more intense. I know this is a really sexist observation, and if it's scrubbed fair enough. But I get the impression the online ideal of masculinity in western society might be - not only to be emotionally reserved/repressed/stoic - but to attack/shame other people who show theirs and then systematically harass them. That Ero incident really does seem to reflect this most clearly. That's not so much griefing in the sense of normal MMOs, or hazing. It is ritualistic public shaming. Which infringes upon player immersion and narratives in a way that isn't helpful, because it's culling players out during the lows - before they even get to the emotional high points involved in the game. Some of the social problems rippling about in the EvE community might be linked to that - and to people leveraging it for a more intense reaction, purely for spite. There's a major difference between an honour and a shame society and it seems like there has been a shift from one to the other in recent years.

People throw out the 'crazy, emo *****' remark at me frequently online and I'm generally amused by it (partly because it's such a predictable putdown). But IRL some of us are emotional anchors for men, because we've been taught to experience the emotion, talk to someone else if need be, put it in context, then move on - rather than repress it and build up a bigger problem. The guys here who are a bit more emotionally mature seem to be older - not always the case - so it's hard to define whether it is an attitude thing or age/culture thing. This gender balance issue ingame might be making this community problem more stark - plus the imposition of a system of shaming to impose a (juvenile) idealised masculine response. And the types of people likely to post on the forums seems to be shifting about demographically, which might be making things worse.

BTW, Cody gobbed off either at me or in front of me at someone else ingame at some point (can't remember when, because I have a couple of years gap on my chatlogs due to hard drive failures) so he/she earned that clawing. *ticks off mental list*

The 'ad hominen' argument as a logical fallacy has been countered by some who claim establishing personal motivations is relevant to judging the reasoning of the person making a point. Challenging a posters identity rather than considering their argument is probably the purest form of ad hominem, but serves no purpose other than to establish they're alt posting, and it's a nifty way to censor people into silence.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Jonah Gravenstein
Machiavellian Space Bastards
#116 - 2015-11-02 23:46:33 UTC  |  Edited by: Jonah Gravenstein
Evasive Shadow Assassin wrote:
Mr Epeen wrote:
What you say is a bad mechanic, I and many others feel is what actually attracts many people to the game and has been a solid contributor to its longevity.

Mr Epeen Cool


I love stupid people like you. CCPS Numbers have been falling steadily for two years on ACTUAL SUBSCRIBED Accounts. The numbers they release INCLUDE trial accounts, 80% of which DO NOT SUBSCRIBE.You god damn moron.
You've obviously got special access to the numbers you talk about, because subscription numbers haven't been published since May 2012; I doubt that CCP include trail accounts in those numbers as by definition they're not subs, they do include the Serenity server.

While a drop in subs can be inferred from other data sources, a drop in customers is par for the course for the MMO industry as a whole.

Mr Epeen is right by the way, the cut-throat nature and freedom of the game has contributed to its longevity, while keeping out the riff-raff.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Marsha Mallow
#117 - 2015-11-03 00:18:36 UTC
Jonah Gravenstein wrote:
Mr Epeen is right by the way, the cut-throat nature and freedom of the game has contributed to its longevity, while keeping out the riff-raff.

The riff-raff have been around for a while ;) They just don't post on EvE-O anymore. Possibly because of the sheer number of forum vets trying to collectively control how the conversation flows to preserve 'core EvE concepts'. Funny thing. Go through each subforum and check the top posters by hand - and varying numbers are alts. GD probably has the highest concentration. Specifically created (sometimes years ago) to say what they like - whilst evading ingame consequences. Doesn't sound cut-throat and free to me. And it makes their criticism of newer alt posters as 'trolls' a bit odd, eh? Lecturing people pompously from forum alts on loss mechanics and being really obnoxious without any possibility of ingame retribution isn't just cowardice or hypocricy. It might well be game breaking if it allows such virulent badposting it impacts new player retention and long term player interraction with either devs or the wider community because people think the forum is full of trolls and avoid it like the plague.

This isn't directed at you or anyone in particular btw. I know some try to help and snap when needed - but there are a few who do nothing but gurn. I do wonder how many of the people most likely to gob off on EvE-O are even in a player corp or alliance (or have ever been for any length of time) and whether they talk like this on their own forums. Most would drop-kick persistent offenders like this in short order. Either people are alt posting to abuse random strangers because they can't in their own player group, or they've never been in one. Again, it's not representative of attitudes ingame and considering GD is really the heart of the EvE forums, not a great selling point for the game or the forums.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Raffael Ramirez
Alcohol Fuelled
#118 - 2015-11-03 01:23:04 UTC
Marsha Mallow wrote:
Jonah Gravenstein wrote:
Mr Epeen is right by the way, the cut-throat nature and freedom of the game has contributed to its longevity, while keeping out the riff-raff.

The riff-raff have been around for a while ;) They just don't post on EvE-O anymore. Possibly because of the sheer number of forum vets trying to collectively control how the conversation flows to preserve 'core EvE concepts'. Funny thing. Go through each subforum and check the top posters by hand - and varying numbers are alts. GD probably has the highest concentration. Specifically created (sometimes years ago) to say what they like - whilst evading ingame consequences. Doesn't sound cut-throat and free to me. And it makes their criticism of newer alt posters as 'trolls' a bit odd, eh? Lecturing people pompously from forum alts on loss mechanics and being really obnoxious without any possibility of ingame retribution isn't just cowardice or hypocricy. It might well be game breaking if it allows such virulent badposting it impacts new player retention and long term player interraction with either devs or the wider community because people think the forum is full of trolls and avoid it like the plague.

This isn't directed at you or anyone in particular btw. I know some try to help and snap when needed - but there are a few who do nothing but gurn. I do wonder how many of the people most likely to gob off on EvE-O are even in a player corp or alliance (or have ever been for any length of time) and whether they talk like this on their own forums. Most would drop-kick persistent offenders like this in short order. Either people are alt posting to abuse random strangers because they can't in their own player group, or they've never been in one. Again, it's not representative of attitudes ingame and considering GD is really the heart of the EvE forums, not a great selling point for the game or the forums.


I read your last posts Marsha and would it be fair to say that it is the culture and tradition of eve to be trolling and borderline abusive on the forums (as well as local) ?

To be perfectly honest I never posted on the forums much because of the utterly hostile nature of posters years ago, every typo was used to abuse the hell out of you, if you got caught with a WCS fitted its like a picture of your bum with the pants down and so on. I would like to propose that these forums have grown more civilized over the recent years, may that be because of the majority being mature players now or the lack of emotional in game conflicts I don't know.
I think the really harsh policing of these forums prevents any long term abusing of posters, while calling out complainers on their own failures to learn the rules of the game keeps the majority of impulsive negative posters at bay (OMG I lost XYZ this game sucks- doesn't really add anything of value anyway).


I flew with a few ladies during my adventures and very few were attention seekers, most just wanted to play spaceships. I never had a problem with ladies in spaceships just the whole picture posting, attention seeking behavior leaves a sour taste in my mouth (same with the few males that behave like that). On an alliance level I have witnessed some anti female sentiment against two or three girls which were blatantly displaying the attention seeking behavior mentioned earlier which pissed a lot of spaceships off (some of them females) and led in the end to a very deep fracture,combined with external forces invading it lead to the disbanding of the whole alliance. Then again douche bags are not defined by gender it is just an the only negative experience I had so far, all other females I had the privilege to play with so far were absolutely brilliant spaceship pilots/leaders/organizers widely respected and amazing persons.
I'd like to think gender really does not matter because you are all spaceships to me, I knew dudes RPing girls, I knew girls RP dudes in game, usually only voice coms give it away and when I am in a fleet with you I really cannot care less if your genitals are this way or another, only piloting skills and kills at the end of the night count. If you offer RL pics for free ships I just don't like you, period.
On the other side if you are a female and want to be known as a female in game (for whatever reasons) there should be a level of maturity yes, but eve is an emotional game so name calling in local is fairly common. I honestly don't know how females deal with that or if it is a problem at all - If you like internet spaceships does it matter what random spaceships yell into the void? I get called unspeakable things in local (mostly in russian nowadays) and the only reply I usually have is make an effort to kill them again and see them lose their ****.


To finish up , the whole "lets get more females into the game" has been around for a while - and I agree! I think it would be great to add more spaceships into the universe but I assume that the ladies that find eve appealing play it anyway and the ones that find this kind of games not interesting at all wouldn't be enticed with one or two changes.



Hiasa Kite
Brutor Tribe
Minmatar Republic
#119 - 2015-11-03 02:22:48 UTC
Evasive Shadow Assassin wrote:
Mr Epeen wrote:
What you say is a bad mechanic, I and many others feel is what actually attracts many people to the game and has been a solid contributor to its longevity.

Mr Epeen Cool


I love stupid people like you. CCPS Numbers have been falling steadily for two years on ACTUAL SUBSCRIBED Accounts. The numbers they release INCLUDE trial accounts, 80% of which DO NOT SUBSCRIBE.

You god damn moron.

Spenser, this is as hominem.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Spruillo
Lord Narg Corporation
#120 - 2015-11-03 03:34:01 UTC  |  Edited by: Spruillo
GUIS I THINK JUST EVERY1 SHOULD BE NICE N STUFF CAUSE U NEVER KNOW WHEN SOME1 IS HAVING A BAD DAY IRL THEN U SHOOT THERE STUFF THEN THEY GET MAD N KICK THERE DOG NRL CAUSE THEY R MAD

PLAYIN SPACE TRUCKS VROOM VROOM