These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Approaching target different way

Author
Nyalnara
Marauder Initiative
#21 - 2015-10-30 11:25:50 UTC
Well, what we have at the moment is mostly fine.

BUT, there are a least one thing that may require tweakings: orbiting. Why, when i try to orbit something stationnary, my ship will decide to change the orbit direction based on wether my prop mod is on or off? The thing is a damn collidable, why do i need to do a 180° turn just because i changed speed?

Just saying...

French half-noob.

Non, je ne suis pas gentil.

Donnachadh
United Allegiance of Undesirables
#22 - 2015-10-30 14:38:18 UTC
Nyalnara wrote:
Well, what we have at the moment is mostly fine.

BUT, there are a least one thing that may require tweakings: orbiting. Why, when i try to orbit something stationnary, my ship will decide to change the orbit direction based on wether my prop mod is on or off? The thing is a damn collidable, why do i need to do a 180° turn just because i changed speed?

Just saying...

Maybe it is just me but I routinely turn prop mods on and off and have never had those actions force a direction change.
A possibility here is the current course you are on combined with the sudden increase in speed by activating your prop mod has caused your ship to bump into the collision sphere of the object you are orbiting. I suggest you do some testing in a reasonably safe area and see what the results are. If the reversal of course continues I would file a bug report on it so CCP is aware of the problem.

I also wonder what experience others have had with this, have you noticed this reversal of course on a consistent basis?
afkalt
Republic Military School
Minmatar Republic
#23 - 2015-10-30 14:45:11 UTC
Donnachadh wrote:
Nyalnara wrote:
Well, what we have at the moment is mostly fine.

BUT, there are a least one thing that may require tweakings: orbiting. Why, when i try to orbit something stationnary, my ship will decide to change the orbit direction based on wether my prop mod is on or off? The thing is a damn collidable, why do i need to do a 180° turn just because i changed speed?

Just saying...

Maybe it is just me but I routinely turn prop mods on and off and have never had those actions force a direction change.
A possibility here is the current course you are on combined with the sudden increase in speed by activating your prop mod has caused your ship to bump into the collision sphere of the object you are orbiting. I suggest you do some testing in a reasonably safe area and see what the results are. If the reversal of course continues I would file a bug report on it so CCP is aware of the problem.

I also wonder what experience others have had with this, have you noticed this reversal of course on a consistent basis?


Well I've not tested it but the balance of probability tells me that with a prop mod active you hold an orbit further out than you request, usually elliptical.

Turn off the prop mod and you can hold a tighter orbit so it compensates, which depending where you turn it off might result in a 180 (ish) manoeuvre.


Also @OP - we have manual controls to fly the ship now - fill yer boots.
elitatwo
Zansha Expansion
#24 - 2015-10-30 18:59:13 UTC
ShahFluffers wrote:
Also going to give a -1 on this idea.

Automating a computer to perform complex maneuvers that gives you an advantage in a competitive environment is tantamount to "cheating" in my opinion (much the same way "chaining" macros is).

Some things should stay "basic."


Shah, dear, what he wants already exists - www.twitch.com

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nyalnara
Marauder Initiative
#25 - 2015-10-31 01:18:19 UTC
Donnachadh wrote:
Nyalnara wrote:
Well, what we have at the moment is mostly fine.

BUT, there are a least one thing that may require tweakings: orbiting. Why, when i try to orbit something stationnary, my ship will decide to change the orbit direction based on wether my prop mod is on or off? The thing is a damn collidable, why do i need to do a 180° turn just because i changed speed?

Just saying...

Maybe it is just me but I routinely turn prop mods on and off and have never had those actions force a direction change.
A possibility here is the current course you are on combined with the sudden increase in speed by activating your prop mod has caused your ship to bump into the collision sphere of the object you are orbiting. I suggest you do some testing in a reasonably safe area and see what the results are. If the reversal of course continues I would file a bug report on it so CCP is aware of the problem.

I also wonder what experience others have had with this, have you noticed this reversal of course on a consistent basis?


Well, yes, it's been doing that more or less consistently for at least 2-3 years, which is why i never thought about it being possibly a bug. Mostly happening when orbiting gates really thigh (500-2000m) in small & agile ships (the kind of things that get instapopped as soon as speed drop to make the 180° turn, actually, which is why it was bothering me). (Never been flying bigger ships in those kind of situation where i need to hold on gate. Not sure if it would happen.) I'll try to remember to video capture that and contact support.

French half-noob.

Non, je ne suis pas gentil.

Vypera Blackneck
Sebiestor Tribe
Minmatar Republic
#26 - 2015-11-01 09:35:21 UTC
Serendipity Lost wrote:


A little advice sweetie - when pitching an idea try to at least be a little nice. This is the internet and this is an eve forum. If you come off like a tart with a superior attitude (such as linking forum rules to folks who totally know them) your idea will quickly fall under negative judgement based on your percieved attitude and not on the merits of your idea. You're pretty much baiting people into trolling you into a reaction.

As your unsollicited legal and sanity council I advise you to just ignore comments that don't sit well with you and concentrate on the constuctive legitimate feedback. If it's a crap reply, then ignore it. If it's valid +/- feedback then discuss it.


Yeah, spank me mommy! ;) But seriously, thanks for the comment.

I was not rude, or mean. I just simply have an arguing "style". Yup, it is harsh, but I believe that ignorance shouldn't just let go because it is a rot on intelligence... even though those trolls think they are brilliant, they are not. Though, I'll take your advice, and let the kids kicking around. :)

Vypera Blackneck
Sebiestor Tribe
Minmatar Republic
#27 - 2015-11-01 09:42:38 UTC  |  Edited by: Vypera Blackneck
Sigras wrote:
The OP's definition of "constructive feedback" seems to be "feedback that aligns with my POV"

This is not a good idea. "manual piloting" is one of the few things that separate someone with good player skills from someone who just clicks buttons and presses F1.

We're providing reasonable arguments as to why we dont like your idea. That isnt trolling, thats disagreeing.


AND THAT IS YOUR OWN POV! :)

Your reasonable argument against something what I never mentioned. Never said that EVE should do a perfect max-traversal path to the desired orbit for a button press. What I said would still require mouse clicks, but a bit less. That would'nt rid the skill but would make it much more rich because of the increased number of possibilities.

Again if you were take your time think through what I said you might realise, that you still had to chose a path which can be good/bad, better or worse choice. In my example I used a single stationary object to show the paths (to possibly chose from) but could you use your grey-matter to create an imaginary model where two ships choosing paths?

So two moving object w/ different speed choosing one-one path different from the other would create a real 'dance in space' since the endpoint for the path were in constant move. So would the two draw a spiral, a never ending spiral. with a little change even by only one path the spiral would deform and get twisted in 3d space...
So you think this is cheating, because it does everything for you, right. Nope, this is only the approach path, which should be followed by another approach/escape path chosen or an orbit path, otherwise your ship would just stop reaching the target of the path.

What were happen if you choose the same path (so you go pretty much straight to the opponent)? Either can chose quickly another path so one's could look like an S shape, while the other might fly in a fairly straight line. Or just let it happen and because of the high speed just overshoot the target and get in another kind of spiral.

Or could yo manage to force the opponent make a very sharp turn so slow him down, yes you definitely could get the advantage in a faster and more agile ship.

Could any of these be done by a simple button press? No way. You need to improvise.

IMHO finally the ship agility could really mean something apart form how fast you can align to the GTFO point.

Thanks for all the comments!
Previous page12