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Small gang PvP - completely unbalanced

Author
Bastion Arzi
Ministry of War
Amarr Empire
#21 - 2015-10-26 16:50:33 UTC
skimmed thru the thread.

seems u have been given plenty of advice.

i agree with the watch d scan comment

seeing as there are a few of u, u can have one person scanning at 360 1 au, and anotehr at 360 14.3 au.

no surprises then

(except suddenly recons)
Leonardo Adami
Doomheim
#22 - 2015-10-26 20:48:24 UTC
You need to go to Chessur's youtube channel and watch is vids. It's all about microgang which is what I'd label y'all as seeing as it's only four of you.

In this case I wouldn't go for jams. They're very rng and for me I hate it, it's not reliable and for the PvP you're doing you want to control as many variables as you can. So imo I'd triaing for maulus>keres, damps are extremely good. Put your pvp skills into amarr they are some of the best kiters I'm the game with a great progression of slicer>omen navy issue>Oracle. They also have other great ships malediction, tormentors, sentinel, arbitrator, curse etc...Or y'all could trian gallente, Tristan, vexor, vexor navy, shield rail thorax, rail navy exequror, already mentioned maulus, keres.

That's my advice, I think watching vids then putting it into practice on SiSi or Tranquility. I don't recommend brawling which is great fun imo but then you always lose to the whole n+1 with no way to escape.
Starbuck05
Abiding Ormolus
#23 - 2015-10-26 21:16:07 UTC
I couldnt be bothered to read all the coms so im not sure , but probably, if it was said already.


Just join FW...that will solve your isk and pvp problems...aka all your problems.

And the fun thing is you can even do it in frigates till you learn and it cost peanuts compared to the income you will get.

Just because i am blond does not make me stoopid !

Demerius Xenocratus
The Scope
Gallente Federation
#24 - 2015-10-27 12:41:10 UTC
Leonardo Adami wrote:
You need to go to Chessur's youtube channel and watch is vids. It's all about microgang which is what I'd label y'all as seeing as it's only four of you.

In this case I wouldn't go for jams. They're very rng and for me I hate it, it's not reliable and for the PvP you're doing you want to control as many variables as you can. So imo I'd triaing for maulus>keres, damps are extremely good. Put your pvp skills into amarr they are some of the best kiters I'm the game with a great progression of slicer>omen navy issue>Oracle. They also have other great ships malediction, tormentors, sentinel, arbitrator, curse etc...Or y'all could trian gallente, Tristan, vexor, vexor navy, shield rail thorax, rail navy exequror, already mentioned maulus, keres.

That's my advice, I think watching vids then putting it into practice on SiSi or Tranquility. I don't recommend brawling which is great fun imo but then you always lose to the whole n+1 with no way to escape.


If you want to run kitey nano gangs better start training that link alt now. Or farm like a madman so you can buy one.
Demerius Xenocratus
The Scope
Gallente Federation
#25 - 2015-10-27 12:52:02 UTC
Switch Savage wrote:
Demerius Xenocratus wrote:
5/10s are few and far between in my experience. You must be sitting on a gold mine of empty lowsec somewhere.

Farming highsec sites would probably be more efficient especially with multiple people able to divide the labor (scanning, running hull size limited sites etc.) and steal sites from lone explorers.

The best way I can think of to make ISK in lowsec at that skill level aside from FW is to set up in a cluster of 0.1/0.2 systems and run the belts for clone soldiers (20M per tag) in addition to any mordus/faction spawns you may find. That can be done in T1 fits (except for the Mordus BS, he is a monster).


Please read my last post again. You can farm 4/10 and 5/10 from combat sites in highsec and non FW low sec. These escalation DED sites have to be combat probed down with people inside them. They are entirely private DED sites once you get the escalation.


Switch, I suspect you have a decent assortment of competent friends to call on should someone disturb your site running. You also have a wide selection of reship options with the SP and supporting assets (links, implants, drugs) to be a problem for a small group of would-be gankers.

It looks like you live in or near Amarr FW lowsec which I would not expect to be conducive to uninhibited DED farming, but then I'm not super familiar with that part of space. I can't think of too many places in or near the cal/gal zone where one could safely run sites without support nearby. For 5-6M SP players in a small group I think FW will work much better. Dunno how you'd even fit for site running with such low skills unless all that SP is focused toward a specific hull.
Switch Savage
Center for Advanced Studies
Gallente Federation
#26 - 2015-10-27 13:09:15 UTC
Demerius Xenocratus wrote:
Switch Savage wrote:
Demerius Xenocratus wrote:
5/10s are few and far between in my experience. You must be sitting on a gold mine of empty lowsec somewhere.

Farming highsec sites would probably be more efficient especially with multiple people able to divide the labor (scanning, running hull size limited sites etc.) and steal sites from lone explorers.

The best way I can think of to make ISK in lowsec at that skill level aside from FW is to set up in a cluster of 0.1/0.2 systems and run the belts for clone soldiers (20M per tag) in addition to any mordus/faction spawns you may find. That can be done in T1 fits (except for the Mordus BS, he is a monster).


Please read my last post again. You can farm 4/10 and 5/10 from combat sites in highsec and non FW low sec. These escalation DED sites have to be combat probed down with people inside them. They are entirely private DED sites once you get the escalation.


Switch, I suspect you have a decent assortment of competent friends to call on should someone disturb your site running. You also have a wide selection of reship options with the SP and supporting assets (links, implants, drugs) to be a problem for a small group of would-be gankers.

It looks like you live in or near Amarr FW lowsec which I would not expect to be conducive to uninhibited DED farming, but then I'm not super familiar with that part of space. I can't think of too many places in or near the cal/gal zone where one could safely run sites without support nearby. For 5-6M SP players in a small group I think FW will work much better. Dunno how you'd even fit for site running with such low skills unless all that SP is focused toward a specific hull.


I do all my site running on an alt about 30-40j away from my main with zero support. If i end up chasing someone out of a DED on Switch then sure ill go grab a ship to finish it off. I agree FW will prob be a better option for them all things considered, but its certainly not outside the realms of possibility for them to farm 4/10 and 5/10 DEDs and run them successfully.

You would be surprised how safe site running is utilising escalations as not only can you wait till local is clear, you do not have the possibility of someone else running it whilst you setup.
Kooshti
Pator Tech School
Minmatar Republic
#27 - 2015-10-28 16:24:09 UTC
its not really unbalanced, an organised small gang can easily come out on top against a totally unorganised f1 monkey fleet Pirate

#smallgangiswhereitsat
Kain Duku
LoGisTicAl ERr0R
#28 - 2015-10-29 13:51:23 UTC
4 x RR drone Astero :)
Mephiztopheleze
Laphroaig Inc.
#29 - 2015-10-30 01:29:52 UTC
Kain Duku wrote:
4 x RR drone Astero :)


RR Tristans!

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#30 - 2015-10-30 01:31:48 UTC
There's a video somewhere of some RR prophecys killing like 6 battleships

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Chessur
Full Broadside
Deepwater Hooligans
#31 - 2015-10-30 02:18:25 UTC
You should watch my small gang archetype series. It might be useful to you.
https://m.youtube.com/playlist?list=PL8HD7_-Ut78RWBa0SRnj9JpXUzZhubC7Z
Michael Ruckert
Hohere Kavallerie-Kommando
#32 - 2015-10-30 02:50:27 UTC
I'm based in a 0.3 low sec system with T1 ships and one T2. I'm the only one permanently in the system and 90% of the time I'm the only one in local. I run the anomalies every day, including checking promising wormholes, making good isk and hardly anyone bothers me even though there is a gang in a system next door. I keep an eye on them with dscan when they come in and just dock if things look suspicious. They are looking for action, so get bored and leave pretty quickly. Most of the time they just pass through as they've learned I'm not going to get surprised.

Find a quiet system in low sec and start making some isk. Once you get your bank account looking good, then build up to ships your corp can challenge others with.

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Mr Twinkie
Republic Military School
Minmatar Republic
#33 - 2015-10-30 08:53:14 UTC  |  Edited by: Mr Twinkie
A small corp like yours needs to be kitey. Recommend starting in caracals with a tackle bro. Evolve into orthrus or cerbs.

Then once your comfortable with pvp switch to the more pilot skill intensive nano brawly doctrines and whatnot. That or if you guys wanna come out to null and dont mind merging into a corp, hit me up.
Torgeir Hekard
I MYSELF AND ME
#34 - 2015-10-30 09:24:40 UTC
But running all the time is a valid tactic.
To not senselessly welp you have to choose your fights.
To be able to choose your fights you have to be able to escape from unwanted ones.
And that's where running comes in to play.

You are the underdogs. Your options are to either suicide into the enemy, rinse, repeat. Or run and wait until the enemy makes a mistake.

The second option is, IMHO, preferable, since proper running takes skill, and over time you will learn to do le parkour and make enemies run over cliffs and stumble from the rooftops.

The good noob-friendly ships for running without links are slicer, arty svipul, confessor, nomen, worm (up for a rebalance though), stabber, fleet scythe, maybe caracal and rail thorax, Alternatively 10mn AB svipul/confessor since they are notoriously hard to hold. For maximum WTF factor you may try mwd rail atrons/beam executioners. I figure with 3-4 people you can even kill targets before you burn down your points.

ECM is a bad idea. An ECM ship is a scarecrow. An enemy that sees an ECM ship will either run or bring overwhelming force. Most of the time damps are just as good, much less skill intensive and don't trigger capital escalations.

The idea behind proper running is that if you aren't dying long enough, the enemy probably is. And if he is not, he will eventually give up, and maybe you'll even be able to catch a straggler warping out.

As for the isk problem, you just missed a gold rush. Or a blood rush. In the time the blood gauntlets were spawning around you could have made yourself several billions selling boosters.

Otherwise decent options are t3d low tier WH daytripping and FW.
Pookoko
Sigma Sagittarii Inc.
#35 - 2015-11-05 14:17:14 UTC
Had to post here because me & my gang recently swatted a small gang of Navy Aug, 2 x Rupture, aThorax and a Blackbird in our Nightmare, Curse and Brutix. :p

We do this a lot, showing up in T3 and HACs and occasional faction BS to stomp on 4~6 men small corp gangs in low sec, whether they are doing PvP or PvE. Also, usually all of us have at least a faction scram/disruptor or web fitted.

It sounds harsh, but the reason we don't feel bad is that our corp is very small. Usually only 2 or 3 people online, and if we have 5 people we are partying. We started in hi sec, we scrapped for ISKies, we moved to low, we got ganked and lost a lot over the years (a few hundred losses and tens of billions). But we've learned and improved along the way. Skilled up and upgraded. And most importantly, we learned to fly, built team work and got to establish ourselves in the area. So yes, I can relate to how you are feeling now, but trust me, you will be the ones doing bad things to others once things start to click for you.

There are many advices on the fleet comp and tactics and youtube videos showing very skilled pilots. You can learn from them and they will teach you a lot more than I ever could, but I will tell you something from very non technical perspective.

The reason why 'these guys' (like us) can do this to gangs of your size and experience venturing into low sec is not because we have uber SP and bling ships. It's because we KNOW the area, and we've SETTLED in the area.

We recognise all the local regulars, we know who's passing by and who's docked in station and who's the link alt and who's the scout and who's the cyno alt and who's flying with whom and all that small details. Of course there are **** tons more we do not know, and new people always come by and can surprise us. But when you know who's out there in your neighbour hood, you are on the right track.

We also have tactical bookmarks all over the place. Off gates, off station, multiple safe spots, warp in points, etc, etc. We also have very good feeling how long it takes to warp from one system to the other. For example, if we are camping gate 1 in system X, and there are two other gates 2 & 3 in that system, and if someone shows up in local but not from our gate side, even without any scout we have a good feel for what's happening. Gate 2 is where most people come from if they are not coming through Gate 1, which we are camping. Then we know they will warp to gate 3 to go to the next system Y if they are passing through, because of geographical reasons it doesn't make sense to go through our System X if the guy wants to go to the system connected to Gate 1.

So we know that in a HAC, if we warp to gate 3 shortly after someone came through Gate 2, we will make it to that gate quicker than the other guy unless he's flying an inty or whatever. By the time the other guy reaches gate 3, we've already jumped through and we are waiting on the other side of the gate, with everything overloaded and ready to pounce.

From that guy's perspective, he saw a few pilots in local when he entered the system, didn't see anything on dscan, saw us leaving the system shortly, so he warps to gate 3, and when he jumps he will be facing a camp.

This is just one of many scenarios we've familiarised ourselves with in this area. It's not just about the camps, it's about if i'm using dscan from point X, and I see nothing, I know which bookmark I need to warp to next with very good chance of seeing the guy on scan once I get there. There are systems that we can jump into, and if there's someone in local but nothing shows on dscan, we can immediately warp to belt X and regularly catch a ratter/miner doing his thing there.

So you really have to know your area if you want to catch people or run from people or do whatever it is that you want to do in space without getting ganked all the time with minimum odd of winning.

Also, by the time you've entered low sec, no actually, even before you entered the low sec, the local pirates like us there would already know what you are flying, because we've seen you coming from miles away. We don't even need T2/T3 bling fit ships, because we know what you are flying we can ship to counter. It could be very cheap fit T1 frigs and cruisers, but you are likely to lose because our small gang comp will be exactly set up to counter your gang. And because it is OUR homeground we already have fit ships ready in corp hangar for such occasions, which any of us in our corp can grab and undock within seconds, regardless of which one of us is logged in/present in that system. We have plan A, B, C, D... Z, and tools ready for each plan, which we set up even before we've ever met you.

Sorry for long post, but I want to say I'm not trying to show off or boast about how good we are or whatever **** like that. We get our ass kicked more than enough to know that there are much better pilots and pirates out there (in fact we joke that we are just part time pirates).

The point is - everything I said here, is not related to or dependent on mastery of micro control and mad piloting skillz, it's not about uber SP, it's not about bling fit T3 and pirate ships. Heck, to be honest with you I'm pretty **** when it comes to piloting a ship, and 1 v 1 I could be beaten by a younger but more talented pilot than me in a cheaper ship.

BUT! We KNOW our area, and we are settled. People who wander into this space and gets ganked feel that they were 'attacked', but hey, we call it 'defence' because this is where we hang, and we have all of that advantage of being a defender of home space.

So this is what I wanted to tell you. Because you show the attitude, you don't want to run and you are up for a fight. It's great to see new pilots being like this. Once you really KNOW the area, there is a lot you can do and stop other people from doing within that area, with not much ISK or SP.

Good luck!

SurrenderMonkey
State Protectorate
Caldari State
#36 - 2015-11-05 18:28:36 UTC  |  Edited by: SurrenderMonkey
Aehren Armitage wrote:
Doctor Knuckles wrote:


against overwhleming odds the best composition is d-scan and run mate



Fair enough, I understand the sentiment. I just see people decrying the practice in general, and I'd rather go down swinging-



People like to cry when they don't get their way. You shouldn't feel obligated to get smoked by some massively overwhelming fleet just because they will grr about it if you run. Their victory condition is catching you. Yours is not getting caught.

Really, though, it sounds like your greater issue is that you don't quite know how to efficiently earn just yet.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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