These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Nestor, hoo! What is it good for?... Absolutely nothin' :(

Author
Valacus
Streets of Fire
#1 - 2015-10-29 20:07:41 UTC
Seriously, what is the Nestor good for? No one does exploration in a battleship. They turn slow, they warp slow, they move slow, they lock slow, and they skill up slow. The Nestor has no business having exploration bonuses. You may as well put drone bonuses on a Caracal. So what IS the Nestor good for?

Well, it ain't Mission running. The Nestor doesn't pack enough damage or enough tank. It ain't PvP. The Nestor doesn't pack enough damage or tank, and again, it's a battleship. Too slow. It ain't WHs because there's nothing a Nestor can do that a Gila or Stratios won't do better, and they ain't battleships. It ain't a carrier because it can't jump or carry anything useful. It isn't black ops because it can't jump or cloak. It isn't logistics because... IT'S A BATTLESHIP. Locks too slow. You can't even do Incursions in it because it won't meet the DPS and tank requirements, and the drones are heavy drones which are of course too slow. Faction battleships in EVE are a huge pack of awesome, EXCEPT FOR THE NESTOR, the most expensive one of all.

So what exactly is the purpose of the ship? It's a huge mismatch of bonuses that don't coincide with one another. Seriously, why scanning and exploration bonuses on a battleship hull? Most people scan with alts anyways, so you don't need an all-in-one ship, and the Nestor doesn't even have the powergrid to all in one to begin with. Drones for damage? Why, because it's Gallente? Gallente ships can have armor bonuses too. Give it laser damage and at least you can apply your damage immediately, the strength of gun based platforms. Laser optimal range? Why, when my damage bonus isn't to my guns? I get to stand there chip away at a target from a distance while my drones make the long, slow, hike of shame over there before I can apply any real DPS. How do you even go about fixing a ship when you can't even tell what it's supposed to do in the first place? Ugh. What a mess.
Paranoid Loyd
#2 - 2015-10-29 20:10:18 UTC
They are good for remote repping.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Valacus
Streets of Fire
#3 - 2015-10-29 20:15:18 UTC
Paranoid Loyd wrote:
They are good for remote repping.


How so? A logistics cruiser does the job better and locks way faster, because it's not a battleship. They also move and warp faster. A jammed Nestor would spend forever relocking targets in need of support again. That is not "good for remote repping".
Paranoid Loyd
#4 - 2015-10-29 20:26:05 UTC  |  Edited by: Paranoid Loyd
Valacus wrote:
locks way faster
While fast lock time is nice, I'm not really sure why you put such emphasis on this. If you have a small gang of BS, you should have enough ehp that it really doesn't matter.
Valacus wrote:
A jammed Nestor would spend forever relocking targets in need of support again.
Anything properly jammed will take forever or won't be able to lock anything. That being said the sensor strength of a Nestor is 30 while the logistics are ~20.

How much DPS is your logistics cruiser putting out while repping?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Valacus
Streets of Fire
#5 - 2015-10-29 20:32:05 UTC
Paranoid Loyd wrote:
While fast lock time is nice, I'm not really sure why you put such emphasis on this. If you have a small gang of BS, you should have enough ehp that it really doesn't matter.


What are you on about? It's not uncommon at all for logistics teams to barely catch ships in %25 armor or structure before bringing them back. High alpha and target switching are some of the easiest ways to get around logistics other than jamming. A battleship won't be able to do a logistic cruisers job. Lock time is the difference between repped and popped.

Paranoid Loyd wrote:
Anything properly jammed will take forever or won't be able to lock anything. That being said the sensor strength of a Nestor is 30 while the logistics are 19.

How much DPS is your logistics cruiser putting out while repping?


Jams are all RND based now, so the time you have between jam cycles is critical. You can't be wasting that waiting on a slow lock time. And huh? Who cares how much DPS a logi is putting out? That isn't their job. I pack one combat drone to whore the kill mails, but that's it. There's a reason we have logi for logi and DPS for DPS. They both do their jobs well, unlike the Nestor, who does not excel at either role and costs 5x as much.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#6 - 2015-10-29 22:38:53 UTC
Support ship good for small scale ops. Could handle much more dps vs. logi simultaneously providing dps ftom drones and having option to help with refit.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Atomeon
Federal Navy Academy
Gallente Federation
#7 - 2015-10-29 23:11:30 UTC
First if all it has big buffer (12k shield/armor/hull). Second it has armor bonuses 4%/lvl and with 2 EANMs the resists go to 70%+
It can get 1000dps with easy and if you find 4-5 of them spider tanked you wont kill them.
Loradan Illstari
Illstari Industries
#8 - 2015-10-30 01:56:53 UTC
Atomeon wrote:
First if all it has big buffer (12k shield/armor/hull). Second it has armor bonuses 4%/lvl and with 2 EANMs the resists go to 70%+
It can get 1000dps with easy and if you find 4-5 of them spider tanked you wont kill them.


Or you could just jam them, like you break all logi chains. They aren't particularly fast, so they won't be running away in any hurry. Armor platforms make terrible kiters, yet it still has a range bonus to guns. Other faction battleships go well over the 1k mark in DPS, so that's no accomplishments.
Ong
Lumberjack Commandos
#9 - 2015-10-30 02:03:19 UTC
Nope, none of you have realised why its good yet.....keep going
Llehctim Ttirrem
University of Caille
Gallente Federation
#10 - 2015-10-30 03:20:17 UTC
because it's a battleship with that can go through cruiser size WH??? at least that's what i thought i read.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#11 - 2015-10-30 09:04:20 UTC  |  Edited by: ChromeStriker
Hehehe its an absolutly awesome ship, if you cant see why i feel bad for you :p

*cough* mini carrier *cough*

In fact we're pretty worried its going to get nurfed....

No Worries

W0lf Crendraven
The Tuskers
The Tuskers Co.
#12 - 2015-10-30 09:27:12 UTC
ChromeStriker wrote:
Hehehe its an absolutly awesome ship, if you cant see why i feel bad for you :p

*cough* mini carrier *cough*

In fact we're pretty worried its going to get nurfed....


Yeah this, look at what shadow cartel is doing with them and you know why the ship is borderling op.
Garrett Osinov
Doomheim
#13 - 2015-10-30 11:02:54 UTC
If you can't figure out what are the bonuses for the ship, you can ask politely and ppl might explain you. If you shout, that the ship is bad, noone will explain you, what are the bonuses of that ship.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#14 - 2015-10-30 11:30:38 UTC
I've heard supers pooing one out as an emergency refit.
Torgeir Hekard
I MYSELF AND ME
#15 - 2015-10-30 11:53:13 UTC
Supers use it as a mobile depot with zero anchoring time.

Some fleets use it for field refitting.

But for general use one of it's designated virtues - extremely low mass, is also it's bane.
It means that BS propmods act as oversized for nestor, and once you turn MWD on, you get brick agility.
It needs dual nanos to even start approaching the less agile battleships align times, which limits the ship to second-line duty and gimmick tricks.
Robert Caldera
Caldera Trading and Investment
#16 - 2015-10-30 14:14:54 UTC
what Torgeir said.. drop nestor from SMA, refit, scoop, profit.
Austneal
Nero Fazione
#17 - 2015-10-30 21:34:03 UTC
I flew in a 5 man Nestor RR fleet on SiSi the other day, and they were quite effective. We used their refitting capabilities to switch one of our fleetmates to neuts for dread / carrier killing.

Not to mention, they're SEXY ships.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#18 - 2015-10-31 13:49:42 UTC
Don't get too attached to refitting on the fly, if you can Blink or atleast be prepared to wait out a weapons timer before you can.
StonerPhReaK
Herb Men
#19 - 2015-10-31 13:52:50 UTC
For exploration they get used to run the large Caches. Perfect ship for it. Huge buffer, tons of reps and refitting capabilities make the site a breeze to run. Are you sure you EvE?

Signatures wer cooler when we couldn't remove them completely.

W0lf Crendraven
The Tuskers
The Tuskers Co.
#20 - 2015-10-31 14:51:42 UTC
it literally is a tankier carrier (cause it doesnt instantly get wrecked by 20 supers being dropped on it)
12Next page