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new players disadvantage wrt older players. players die.

Author
Gully Alex Foyle
The Scope
Gallente Federation
#41 - 2015-10-27 10:34:31 UTC
The dynasty part was funny. Lol

Can the OP, or anyone somewhat sharing his views, explain to me what 'competing with high-SP characters' means to them?

No troll, I actually do not understand.


EVE is a persistent universe, that's one of its core foundations.

As a new member of this community, you enter in a massive world shaped by thousands of players over more than a decade. This in itself is pretty f*ing awesome, no MMO dev team could ever create such a complex and living world as PVE content.


Now, as a new dude, what do you want to do in this huge place that has a real history? I'd say it boils down to 2 main options:

1. Do your own thing and have fun, without the ambition to 'change New Eden'. This is entirely possible from day one, you can PVE, PVP, play the market, etc... with great success just a few months in. Anybody that thinks otherwise please provide a few examples why you think this is not possible.

2. Become 'someone important' aka 'space relevant'. To do this, the single most important thing is the capability to organize, motivate and lead other players. This is a personal characteristic, not everybody has it, but it's 100% OUT-OF-GAME. So again, you can start building your personal empire from day one, if you have what it takes.


Really guys, exactly where do you see this 'competing' or 'catching up' problem in EVE???

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Aoife Fraoch
The Scope
Gallente Federation
#42 - 2015-10-27 10:57:23 UTC
Gully Alex Foyle wrote:
The dynasty part was funny. Lol

Can the OP, or anyone somewhat sharing his views, explain to me what 'competing with high-SP characters' means to them?

No troll, I actually do not understand.


EVE is a persistent universe, that's one of its core foundations.

As a new member of this community, you enter in a massive world shaped by thousands of players over more than a decade. This in itself is pretty f*ing awesome, no MMO dev team could ever create such a complex and living world as PVE content.


Now, as a new dude, what do you want to do in this huge place that has a real history? I'd say it boils down to 2 main options:

1. Do your own thing and have fun, without the ambition to 'change New Eden'. This is entirely possible from day one, you can PVE, PVP, play the market, etc... with great success just a few months in. Anybody that thinks otherwise please provide a few examples why you think this is not possible.

2. Become 'someone important' aka 'space relevant'. To do this, the single most important thing is the capability to organize, motivate and lead other players. This is a personal characteristic, not everybody has it, but it's 100% OUT-OF-GAME. So again, you can start building your personal empire from day one, if you have what it takes.


Really guys, exactly where do you see this 'competing' or 'catching up' problem in EVE???


I am curious about this one too.

At least in my experience most of the time the actions of older, higher SP characters have no greater impact on me and my activities than those of the same age or younger. Perhaps we should just make EVE a single player game and remove all of those other pesky characters ruining everyone's experience?
Deck Cadelanne
CAStabouts
#43 - 2015-10-27 19:27:25 UTC
Frostys Virpio wrote:
Celise Katelo wrote:
Such a stupid idea Shocked



This deserve to be repeated.


Again...and again...and again...

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Johnny Riko
The Scope
Gallente Federation
#44 - 2015-10-27 19:43:32 UTC
I know this is a troll thread, but CCP should really add a dislike button.

I wanna join up. I think I got what it takes to be a Citizen.

BirdStrike
Doomheim
#45 - 2015-10-27 20:47:31 UTC
Johnny Riko wrote:
I know this is a troll thread, but CCP should really add a dislike button.


We need ECM to block posts- specifically ******** ideas jamming, although for certain individuals a multispectral is highly appropriate.
Takoma Panala
Doomheim
#46 - 2015-10-27 22:53:13 UTC
OP, On a scale from one to invade Russia during winter, how bad would you rate your own idea?
Darian en Chasteaux
Aliastra
Gallente Federation
#47 - 2015-10-27 23:24:37 UTC
Greetings,

Simply put...I disagree with the OP.

I have 6+Mil SP - I am a new char still.

I know how to lose - I know how to win - If this was the case I would have to literally start over; I have had enough of starting over in games; I want to play WoW Retail.

Darian

PS I dont play WoW anymore.
Jonah Gravenstein
Machiavellian Space Bastards
#48 - 2015-10-28 00:43:32 UTC  |  Edited by: Jonah Gravenstein
Takoma Panala wrote:
OP, On a scale from one to invade Russia during winter, how bad would you rate your own idea?
I'd rate it at telling Cersei Lannister you know all of her secrets.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Hal Morsh
Doomheim
#49 - 2015-10-28 00:47:46 UTC
Go play star citizen.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Otso Bakarti
Doomheim
#50 - 2015-10-28 00:48:50 UTC
*jumps on the dog pile*

There just isn't anything that can be said!

Hal Morsh
Doomheim
#51 - 2015-10-28 00:49:30 UTC
Takoma Panala wrote:
OP, On a scale from one to invade Russia during winter, how bad would you rate your own idea?



I recently though about this. It means Canada would be another pain in the ass to invade. If the bears don't kill you, the winters will.

Or is it if the winters don't kill you the bears will... I can't figure out which.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#52 - 2015-10-28 01:31:32 UTC
jedi2015 wrote:



I had a whole reply ready , but chrome ate my reply.

Read up on some cyber scifi, people die all the time there with clones and all. :)


I wish Chrome had eaten your OP as well....

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
DaReaper
Net 7
Cannon.Fodder
#53 - 2015-10-28 03:09:51 UTC
dumb idea..

however i think eve should have perma death, on special charters is you chose to play that way

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#54 - 2015-10-28 04:28:33 UTC
DaReaper wrote:
dumb idea..

however i think eve should have perma death, on special charters is you chose to play that way


That was discussed at last year's EVE Vegas event, and I thought it was pretty cool. I wonder what became of that idea?

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
jedi2015
Hedion University
Amarr Empire
#55 - 2015-10-28 22:05:39 UTC
Gully Alex Foyle wrote:
The dynasty part was funny. Lol

Can the OP, or anyone somewhat sharing his views, explain to me what 'competing with high-SP characters' means to them?

No troll, I actually do not understand.


EVE is a persistent universe, that's one of its core foundations.

As a new member of this community, you enter in a massive world shaped by thousands of players over more than a decade. This in itself is pretty f*ing awesome, no MMO dev team could ever create such a complex and living world as PVE content.


Now, as a new dude, what do you want to do in this huge place that has a real history? I'd say it boils down to 2 main options:

1. Do your own thing and have fun, without the ambition to 'change New Eden'. This is entirely possible from day one, you can PVE, PVP, play the market, etc... with great success just a few months in. Anybody that thinks otherwise please provide a few examples why you think this is not possible.

2. Become 'someone important' aka 'space relevant'. To do this, the single most important thing is the capability to organize, motivate and lead other players. This is a personal characteristic, not everybody has it, but it's 100% OUT-OF-GAME. So again, you can start building your personal empire from day one, if you have what it takes.


Really guys, exactly where do you see this 'competing' or 'catching up' problem in EVE???


From the beginning on the eve-online forums, there were questions from players who started later, then the original ones about that they will never be able to catch up in skillpoints with regards to players who played from the beginning.

Which is true. If you started earlier and as the concept of skillpoints is to gain points constantly, the ones who start later will never be able to catch up to the ones in front, as long as the ones in front doesnt stop skilling.

This leads to guys having already up to 280 million skillpoints.

http://eveboard.com/ranks

And instead of ccp telling there newbie players ok, you will never catch up to those earlier players in skillpoints, to give them something, they give them things like, removing learning skills, starting with 400k instead of 50k skillpoints, skills for dollars (in the future) and sell it as this will let the newbie players catch up, which is ofcourse not the case.

Personally I think the current concept is flawed. And I think setting a fixed date on the characters age is something to consider.

As this will solve the issue of catching up, even if its only a perception issue. But perception is reality.

About players ragequitting because there characters will be deleted.

I dont think so, some might, but most will accept it, if they see that everyone is getting resetted when there times comes..

And there is something else, subscriptions numbers are dwindling, plexes as a derivative of subscription numbers are also dwindling, which means the amount of incoming new players is lower then the amount of older leaving players.

If ccp will want to survive they will need to do something to reverse this trend, which only can be by attracting more new players, as the old players alone will not be enough, to keep the game above water.

A radical (conceptual) change will need to be performed, probably likely, earlier, then later.

PS. Oyes my character, was created in 2015 , when I returned to eve after a 5 year absense. I could have choosen to resurrect my old character , with a lot more skillpoints then my current character, but i choose not to. It really doesnt make that much difference, skills to train are skills to train ..
Hasikan Miallok
Republic University
Minmatar Republic
#56 - 2015-10-28 22:44:42 UTC
Hal Morsh wrote:
Takoma Panala wrote:
OP, On a scale from one to invade Russia during winter, how bad would you rate your own idea?



I recently though about this. It means Canada would be another pain in the ass to invade. If the bears don't kill you, the winters will.

Or is it if the winters don't kill you the bears will... I can't figure out which.



You mean like when Richard Montgomery and Benedict Arnold invaded Canada in 1775 and tried to attack Quebec during a snowstorm ?
Jonah Gravenstein
Machiavellian Space Bastards
#57 - 2015-10-29 02:37:35 UTC
jedi2015 wrote:
From the beginning on the eve-online forums, there were questions from players who started later, then the original ones about that they will never be able to catch up in skillpoints with regards to players who played from the beginning.

Which is true. If you started earlier and as the concept of skillpoints is to gain points constantly, the ones who start later will never be able to catch up to the ones in front, as long as the ones in front doesnt stop skilling.

This leads to guys having already up to 280 million skillpoints.

http://eveboard.com/ranks
While true that you'll never be able to match total skill points, only a small portion of their skill points is applicable to what they're flying; if it's a subcap you can match the applicable skill point investment fairly quickly, what you can't match is their experience.

Quote:
And instead of ccp telling there newbie players ok, you will never catch up to those earlier players in skillpoints, to give them something, they give them things like, removing learning skills, starting with 400k instead of 50k skillpoints, skills for dollars (in the future) and sell it as this will let the newbie players catch up, which is ofcourse not the case.
They're not selling it as a catchup, they're selling it as a booster. The diminishing returns are too brutal for it to be sold as a catchup.

Quote:
Personally I think the current concept is flawed. And I think setting a fixed date on the characters age is something to consider.

As this will solve the issue of catching up, even if its only a perception issue. But perception is reality.
Your perception is what's flawed. The need to catch up doesn't exist outside of your head.

Quote:
About players ragequitting because there characters will be deleted.

I dont think so, some might, but most will accept it, if they see that everyone is getting resetted when there times comes..

And there is something else, subscriptions numbers are dwindling, plexes as a derivative of subscription numbers are also dwindling, which means the amount of incoming new players is lower then the amount of older leaving players.
Which part of the phrase "persistent universe" did you fail to understand when you read/heard about Eve? You don't arbitrarily reset a persistent universe, especially one as old as Eves. Doing so alienates the players who have provided, and still are providing, its history and have cemented its place in history; look at how well that worked out for UO and SWG.

Any downturn in subs is part of the general downturn in MMO numbers, which in turn is probably down to the state of the world economy.

Quote:
If ccp will want to survive they will need to do something to reverse this trend, which only can be by attracting more new players, as the old players alone will not be enough, to keep the game above water.

A radical (conceptual) change will need to be performed, probably likely, earlier, then later.

PS. Oyes my character, was created in 2015 , when I returned to eve after a 5 year absense. I could have choosen to resurrect my old character , with a lot more skillpoints then my current character, but i choose not to. It really doesnt make that much difference, skills to train are skills to train ..
CCP will survive, while Eve is the moneymaker it's not the only iron they have in the fire, Dust is profitable, Valkyrie ticks a lot of boxes for the casual gamer, the cost of VR gear will make or break it and Gunjack is in the pipeline.

If it doesn't make a difference, why the terrible ideas and concern?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Johan Civire
Caldari Provisions
Caldari State
#58 - 2015-10-29 04:48:27 UTC
jedi2015 wrote:
No life without death.

And yet in eve death , permadeath, doesnt seem to exist. As long as you dont voluntarely biomass your character, the character keeps aging further.

Lets ccp kill all characters after f.e. 15 (earth) years. This way new characters will be able to compete with old characters and it will probably also solve a lot of other issues.

Old players who have a f.e. 12 year old character, can then begin a new character in time, to be able to have a capable character of 3 years old by the time there 15 year old character dies, furtherig their dynasty. P


Wrong game pal The Sims is that way ----->
Divine Entervention
Doomheim
#59 - 2015-10-29 05:39:50 UTC
All these dudes worried about how they're going to suffer perma losses due to their no longer being able to rely on their skill point advantage.

Sorry the prospect of having to get good rattles your bones, bads.

feel free to contract me all your belongings when you quit because you can't handle how bad you are when "noobs" finally have the chance to kill you since you can't crutch skillpoints over your lack of player ability any longer.

#thebest
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#60 - 2015-10-29 07:06:19 UTC  |  Edited by: Jarod Garamonde
Divine Entervention wrote:
All these dudes worried about how they're going to suffer perma losses due to their no longer being able to rely on their skill point advantage.

Sorry the prospect of having to get good rattles your bones, bads.

feel free to contract me all your belongings when you quit because you can't handle how bad you are when "noobs" finally have the chance to kill you since you can't crutch skillpoints over your lack of player ability any longer.

#thebest



SP just allows you to use things. How well you use them, depends on player skill, not SP.
A guy like me is going to be just as good with 1mil as I am with 90mil. The only difference will be what ships I can fly and what modules I can fit..... for a while, that is. And I've done some pretty impressive work with all different kinds of T1 ships.
It would only take me about 9 months to get back into a Ferox with nearly-maxed support skills.
Good players will keep being good players, no matter what.

This is not a hard concept to understand. You can't "crutch" SP in this game. If you could, buying a 2005 toon on eBay would be an instant win button.... but, every PvPer knows that isn't how it works.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]