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Bounties - A Proposal for CCP

First post
Author
Trevor Dalech
Nobody in Local
Of Sound Mind
#21 - 2015-10-28 06:33:21 UTC
Ima Wreckyou wrote:
What prevents me from cashing in the bounty with an alt who is in this bounty hunter corp?



Indeed, any fix to the bounty system would have to address this point. The moment it becomes profitable to kill someone, for reasons different than obtaining the loot he is carrying, it becomes profitable for this player to kill himself.
Sigras
Conglomo
#22 - 2015-10-28 08:14:08 UTC
I think the answer is far easier than everyone is making it out to be... In fact it was discussed at the time they revamped the bounty system the first time - The answer is Private Bounties

Basically I only want to be able to change 2 things about the current bounty system.

1. I want to be able to select who can redeem the bounty I put on someone - I dont want just any old joe to be able to claim the bounty... I want to choose someone who I know (or at least think) will do it right.
2. I need to be able to set the reward percentage to whatever I want - If I hire MC to take out a citadel in high sec, I doubt they'll do it for 20% of the value of a citadel.

I can hear your objections now:
But mercs will just cut deals with their targets so there is no real loss - If CCP were to announce this going live tomorrow, the first thing I would do is make a website tracking bounty hunters for legitimacy. I'd put up bounties on my own alts to see how honest the hunters were etc. You know I'm not alone in this... I would seek to be the cribba of mercenaries.


As a stretch goal, what if you had a protection "bounty". Say you target a structure, set a time, and put some ISK in escrow. If at the end of that time the structure is still standing (probably removes unanchoring rights) then the ISK is payed to the merc.

Thoughts?
Mr Mieyli
Doomheim
#23 - 2015-10-28 08:24:21 UTC  |  Edited by: Mr Mieyli
Scipio Artelius wrote:
Seems like a lot of these sorts of proposals, all stacked on one side of the equation, with no balance on the other side.

TL;DR: Give me special rights that my target won't have, an ability to sneak up on my quarry in total secret and bonuses to damage as well as the ability to lock their pod in one server tick. Then when I kill them, give me all their bounty for doing so.

Kind of pointless unless there is a way to counter, which your proposal doesn't consider in the slightest.

Also, wrong forum.


Eve is a game of consequence no? If someone has a kill right on you then you've done something bad to them; if they feel like spending a large amount of isk to have you taken down then is this not player-driven consequences?

Edit: I agree that the damage bonuses and cloak and all that silliness should not be included however.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Anahl
Imperial Academy
Amarr Empire
#24 - 2015-10-28 13:05:50 UTC  |  Edited by: Anahl
Otso Bakarti wrote:
Your bounty system will not work. If you actually hunted for bounty, then you well know why. The all-important nexus so integral to the RL profession, but lacking entirely here is sovereign legal authority - failure to show up for a court date. (Although the US military has placed bounties on so-called terrorists, they could only do so in a country with no legal structure in place, but for their own martial law. As soon as a legal court system was in place in these countries this practice ended.)

This ties into the rampant criminal behavior so-called sovereign powers (Amarr, Minmatar, Caldari and Gallente) do not respond to, even though its existence negatively impacts the security and structural integrity of these sovereignties. The state issues bounties. If any private citizen issues a bounty, it is assumed this is done without due process,
therefore it's illegal.

If you let the concept of one player putting a real-life like bounty on another player, nothing in the world you can do with game mechanics will prevent people from abusing this system. If you want a list of how such a system would be abused, just put one in place and stand back amazed at the versatility of the human imagination - while you draw up your list.

You'd be so busy plugging loopholes, you'd never have the time or manpower to deal with the rest of the game.


This makes absolutely no sense at all. You're comparing real life legalities to that of a video game world. Legal authority is already given to you IN THIS GAME WORLD to retaliate if you are wronged in high sec. You can engage hostiles without repercussions if stolen from, illegally engaged, etc,.
Anahl
Imperial Academy
Amarr Empire
#25 - 2015-10-28 13:35:36 UTC
Capsups wrote:
I'd be more interested in hearing OP's stories about being a bounty hunter. It sounds interesting, although I'd never consider it myself. Do explain what it is, how it works, what you did etc though. Please?


Here in the US it varies depending on which state you live in, I was in Arizona when I was hunting. There really isn't much oversight for the bounty hunter, although you have to be registered, you are under the auspices of the bondsman(person who bails you out of jail on a bond), whom you work for.

A criminal will usually have to pay 10% of the bond amount to the bondsman for his services, so if the court puts a $1,000,000 USD bond on your release the criminal will have to pay $100,000 USD to the bondsman as a fee and at the bondsman's discretion place collateral for the entirety of the bond value.

When a criminal accepts the bond agreement he effectively signs over his body to the bondsman. If the criminal fails to show up for his court date or the bondsman decides he's too much of a risk he may rescind the bond at any time, this is where the bounty hunter comes into play. Acting under the auspices of the bondsman I carry his or her full legal authority, it's the same thing if a police officer asks you for help, you are protected in your actions because you are an extension of the officer.

The truth is often exaggerated, and 90% of the job is purely boredom; sitting in your vehicle for hours on end just watching and waiting, following up leads. Often or not I'd usually find the perp just by blind, stupid luck!

Me and John, my partner were looking for a rapist, we spent all day driving around Tucson talking to known accomplices, checking leads, checking houses, etc etc and we just weren't making any headway. Although the naked woman inviting her into the apt while she was smoking a bowl was an intriguing happening to say the least!
So we call it quits for the day, as we're making the hour and a half drive back to our hometown me and John both **** our heads as we pass a hitch hiker with his thumb up... we both look at each other in amazement before I drop the clutch and rip the break to pull a 180 on the highway and head back towards our rapist. I damn near caused an accident but it was more on the other driver, he just overreacted to what I did as he was actually behind me quite a ways before I pulled the 180.
So mr Rapist obviously knows what's going on as soon as we bail out of the truck, and he takes off running over a plowed field, we're chasing when John pulls out his sidearm and fires two rounds into the ground, at that Mr Rapist stops.
When we reach him I throw him onto the ground, telling him to keep his hands where we can see them, we both have our weapons drawn.

For some reason he starts reaching into his pocket... I remember it clearly, my Springfield 1911 w/ 185 gr +P Cor Bon loads centered right on his chest, I kept telling him, literally yelling at him to stop reaching into his pocket, I could feel my finger beginning to depress the trigger ever so slightly, and at that he stopped. We cuff him up, check him for weapons, and stuff his ass into the truck and hauled him off to jail.
Donnachadh
United Allegiance of Undesirables
#26 - 2015-10-28 13:38:21 UTC  |  Edited by: Donnachadh
Ima Wreckyou wrote:
What prevents me from cashing in the bounty with an alt who is in this bounty hunter corp?

How can it be abused for profit when the bounty to be paid out comes from your wallet to start with?
If you place a bounty on your main and then use an alt to kill yourself all you are doing is transferring ISK from one character to another since you have to place the ISK for the bounty payout into escrow with Concord when you place the bounty.

Otso Bakarti wrote:
If you let the concept of one player putting a real-life like bounty on another player, nothing in the world you can do with game mechanics will prevent people from abusing this system.

Statement of the obvious, as in obvious that you did not read the OP.
The abuses you are concerned about cannot happen because a player is required to commit a criminal act against you BEFORE you can place the bounty.

Going to general thoughts here.
Love the idea in general since it is the only way to revamp the kill rights / bounties system in this game to make it a viable option for players to pursue. I am for it because I believe it will increase the chances for conflict between players creating content.

OP I am not for all the special abilities that the idea assigns to the bounty hunter as they would truly unbalance the situation. So you would need to go back and rethink those portions of your idea.
Ima Wreckyou
The Conference Elite
The Conference
#27 - 2015-10-28 19:49:31 UTC
Donnachadh wrote:
Ima Wreckyou wrote:
What prevents me from cashing in the bounty with an alt who is in this bounty hunter corp?

How can it be abused for profit when the bounty to be paid out comes from your wallet to start with?
If you place a bounty on your main and then use an alt to kill yourself all you are doing is transferring ISK from one character to another since you have to place the ISK for the bounty payout into escrow with Concord when you place the bounty.

Why should I place a bounty on my head? I talk about a bounty someone else placed.
Valacus
Streets of Fire
#28 - 2015-10-28 20:42:12 UTC
The bounty system has always been a joke, but fixing it is hard within the context of EVE because alt exploitation ruins just about everything. The only way to prevent alt exploiting from making the "new" bounty system obsolete again is by keeping the payout system the way it is now, you only get a percentage of the total ISK destroyed from your bounty. This should, however, include the pod as well as the ship. Bounty hunting will really work better if it's a person to person exchange. Then you can find someone to stalk and set up on your target without them knowing so much ahead of time and docking up. Then you activate your kill right on them and the hunter goes in for the kill. Hopefully they get something shiny and a decent payment from it. The higher the bounty a player has, the more he has to be careful of who he picks on, because the hunter can keep killing him over and over as long as he can find people with current kill rights.
Anahl
Imperial Academy
Amarr Empire
#29 - 2015-10-29 14:57:41 UTC  |  Edited by: Anahl
Ima Wreckyou wrote:
What prevents me from cashing in the bounty with an alt who is in this bounty hunter corp?


That's a good question, I've given it some thought and the only thing that comes to mind, if this was to be a serious concern from CCP, the ability to choose your bounty would have to be removed. Much like missions, bounties would be random, and perhaps add a week long timer before you can accept another bounty if you choose to decline or abandon it.
Ima Wreckyou
The Conference Elite
The Conference
#30 - 2015-10-30 10:26:33 UTC
Anahl wrote:
Ima Wreckyou wrote:
What prevents me from cashing in the bounty with an alt who is in this bounty hunter corp?


That's a good question, I've given it some thought and the only thing that comes to mind, if this was to be a serious concern from CCP, the ability to choose your bounty would have to be removed. Much like missions, bounties would be random, and perhaps add a week long timer before you can accept another bounty if you choose to decline or abandon it.

It is a serious concern, because this is actually what happened before the system was changed to the way it is now where you only get 20% of the kill value to prevent exactly this abuse.

Never underestimate the creativity of the players. This is not the real world and the rules here are different.

Your suggestion with the random bounties will probably end in people who get the "mission" just writing to the target and then they will just share the bounty. On the other hand, the hunter with "ehonor" will just end up empty handed because the target hides or docks the second he enters local and just remains AFK until the hunter gets bored.
Paul Pohl
blue media poetry
#31 - 2015-10-31 02:10:25 UTC
Valacus wrote:
The bounty system has always been a joke, but fixing it is hard within the context of EVE because alt exploitation ruins just about everything. .


No it isn't

1) make concord function like any other faction
2) make those who have a bounty on them be unable to insure ships
3) a payer can only place a bounty in lieu of 'kills rights'
4( podded perps are dead

oh and throw in there that bounty hunter also gets a share of the perps total assets in the same way as any other lotted ship

none of this would affect pvp - low sec or nul sec - indeed it would stimulate it

suddenly you have a viable career choice - i.e bounty hunter
Paul Pohl
blue media poetry
#32 - 2015-10-31 02:21:15 UTC
Ima Wreckyou wrote:
What prevents me from cashing in the bounty with an alt who is in this bounty hunter corp?


I dunno - being banned from high sec markets - being podded back to newbie skills - always being attacked by concord - knowing other players will get a proportion of your total assets if they collect the bounty -

which of these would encourage your alt to pop you?
The Hamilton
Sebiestor Tribe
Minmatar Republic
#33 - 2015-10-31 07:56:51 UTC
Mercenary corps already exist outside the bounty system perfectly well. Pay them off and you can get the kills and such that you paid for. They get full price of the agreed amount or less if they cannot succeed. All of this happens without ANY game mechanic, just two guys agreeing to a deal.

If you want to be a real bounty hunter in this game, don't expect the game to "give" you a career, instead create it yourself with the other players. It is a sandbox after all.

Another example is betting in game: There is no casino, but EVEBet exists out of the game and allows players to gamble. Not an in game mechanic, but something constructed outside the game by the players.

Stop thinking like other MMO's where the content is just handed to you and start being the source of content yourself.

Heck you could be a devious bounty hunter and go back on your contract, something the game would never consider implementing.
Ima Wreckyou
The Conference Elite
The Conference
#34 - 2015-10-31 10:52:33 UTC
Paul Pohl wrote:
being banned from high sec markets

but I'm not
Paul Pohl wrote:
being podded back to newbie skills

but I'm not
Paul Pohl wrote:
always being attacked by concord

but I'm not
Paul Pohl wrote:
knowing other players will get a proportion of your total assets if they collect the bounty

but they don't
Paul Pohl wrote:
which of these would encourage your alt to pop you?

Are there any real reasons? Do you actually play the game?
Paul Pohl
blue media poetry
#35 - 2015-11-01 02:54:33 UTC
no your not

and that is why bounty hunter has never worked - and has long since been dropped by CCP as a possible profession within the game
Donnachadh
United Allegiance of Undesirables
#36 - 2015-11-01 17:31:47 UTC
Ima Wreckyou wrote:
Donnachadh wrote:
Ima Wreckyou wrote:
What prevents me from cashing in the bounty with an alt who is in this bounty hunter corp?

How can it be abused for profit when the bounty to be paid out comes from your wallet to start with?
If you place a bounty on your main and then use an alt to kill yourself all you are doing is transferring ISK from one character to another since you have to place the ISK for the bounty payout into escrow with Concord when you place the bounty.

Why should I place a bounty on my head? I talk about a bounty someone else placed.

OK we have a little mis-understanding going on here.
When we say that something can be abused for profit we mean that a single player using 2 or more characters can use the system to make ISK they did not have. However in this case since the ISK used to pay the bounty comes from one characters wallet and is transferred to another characters wallet by Concord there is no possibility for the system to be abused for profit.

Paul Pohl wrote:
no your not

and that is why bounty hunter has never worked - and has long since been dropped by CCP as a possible profession within the game

The only reason CCP cannot provide a workable, profitable bounty hunting system that cannot be abused is because the majority of the players will not allow it to happen.
If you only allow bounties to be placed on someone that has a criminal flag then virtually all of the problems associated with the current bounty system either go away or they are easy to deal with here is a basic of what I mean.

Someone commits a criminal act the victim has until the end of the criminal timer to decide to bounty or not. Once the timer has expired it is to late, you missed you chance.

Once a bounty is placed the criminal flag would be allowed to expire as normal and then it would be replaced with a new bounty flag that signifies the character has a bounty on them. The bounty flag would have no time limit, it would sty in place until the bounty was claimed by someone. Only characters that are registered with Concord as bounty hunters can kill a bounty target without Concord intervention.

When you combine these with ISK that must come from the player who places the bounties and you have a simple elegant solution that cannot be abused for profit by a single player, it will never run afoul of the high sec rules of engagement, it does not put those with bounties at unfair or unreasonable risk and it could become a viable career path in EvE.
Nevyn Auscent
Broke Sauce
#37 - 2015-11-02 00:30:17 UTC
Sigras wrote:
I think the answer is far easier than everyone is making it out to be... In fact it was discussed at the time they revamped the bounty system the first time - The answer is Private Bounties

Basically I only want to be able to change 2 things about the current bounty system.

1. I want to be able to select who can redeem the bounty I put on someone - I dont want just any old joe to be able to claim the bounty... I want to choose someone who I know (or at least think) will do it right.
2. I need to be able to set the reward percentage to whatever I want - If I hire MC to take out a citadel in high sec, I doubt they'll do it for 20% of the value of a citadel.

I can hear your objections now:
But mercs will just cut deals with their targets so there is no real loss - If CCP were to announce this going live tomorrow, the first thing I would do is make a website tracking bounty hunters for legitimacy. I'd put up bounties on my own alts to see how honest the hunters were etc. You know I'm not alone in this... I would seek to be the cribba of mercenaries.


As a stretch goal, what if you had a protection "bounty". Say you target a structure, set a time, and put some ISK in escrow. If at the end of that time the structure is still standing (probably removes unanchoring rights) then the ISK is payed to the merc.

Thoughts?

Why not just make the website now?
And become a trusted middleman who people trust to hold money for them.
You don't need a CCP supported mechanic to do this.
Chihiro Chugakusei
Fortune Hunters - Navy Operations
#38 - 2015-11-22 10:17:36 UTC
Anahl wrote:
I used to be a bounty hunter irl, and this was one of the career paths that truly excited me when I heard that Eve Online had a bounty system. However once I learned how the system actually worked, well... needless to say I was extremely disappointed. It is a broken and outdated system, it offers absolutely nothing.
With a few tweaks we can turn bounties into something meaningful within Eve, we can give players a new faction, a new career to pursue, and an exciting one it is, for there is no more dangerous a quarry than another human being.
A bounty on your head is something that should be feared! I’ve been on the other side of this, and trust me; it’s no fun being wanted.

The first thing we need to do is turn it into a career choice;

I would recommend that CCP creates a new Eve Sanctioned faction specifically for Bounty Hunters, model it after FW.
-While under the auspices of the Bounty Hunter faction you may not belong to any other corp, FW or otherwise. It is its own entity and you are employed under its umbrella. This will create meaningful decision within the game world, is this career path I want to take?

-You must be registered and under the auspices of the Bounty Hunter faction in order to execute bounties, otherwise CONCORD will engage you. The faction charges a 5% tax on all bounties you execute.

-Offer PvE within it; mining, distribution, etc. and offer LP rewards to be spent on the Hunter class of ships, specific modules, etc., that fit the theme. Unfortunately I do not recommend that any LP or rep be given for bounty executions because this would be abused.

-In order to place a bounty you must dock at the respective station and place the bounty directly with the agent. No rep is required, and the agent will charge 5% of the bounty to place it. Once you place a bounty the ISK is taken from your wallet and placed into escrow to be paid out in full to whoever executes the bounty.

-A player can only place a bounty on a current and active personal kill rights target. This will prevent people from placing a bounty on a random person just to grief. The bounty will last indefinitely, until executed.

-A Hunter may not engage any bounty at will; he or she must visit the agent and accept a bounty via a list of active bounties. Once you accept the bounty the agent will provide the last known ISK or LP transactions, etc., along with the location of those transactions. Only one bounty may be accepted at a time. This will make it feel like you're truly hunting your own special quarry. You are the Hunter.

-A bounty can be executed anywhere in high sec without any repercussions from Concord, station gates, etc. because you are under the auspices of the Bounty Hunter Corp.

We can add a new class of ship specifically for hunting, engaging and executing bounties; available through the new faction via LP.
When I think back on my own experience on hunting people, there are a few things that really stand out, First and foremost; THE CHASE, and doing so with stealth and guile.
This class of ship should have a role bonus to speed, web and scram, perhaps 5 or 10% effectiveness against criminals.
–It would also reduce pod targeting time by 500%(only active against Bounty targets)
Then of course a hunter is going to specialize in some type of offensive skill. For me it was 45 ACP, for Eve we know what it should be; a ship that emphasizes catching a target, closing in and taking, so we want close range weapons; blasters, autocannons and pulse lasers.
Not allowing missiles, rails, etc. might allow some outplay potential from the criminal. It should be able to fit a Covert Ops cloaking unit. Only the foolish Bounty Hunter announces himself, and I do not believe a bounty hunter would fly a ship without it.

We can add a skill, - Hunter: Increases your damage by 1% per skill level against a bounty target, for a maximum of 5%.
This is done to straight up give the Hunter a small advantage, as I said; a bounty on your head should be feared.

I would love to hear any ideas on possible criminal skills to help thwart a Hunter! Maybe an ECM bonus that only applies to Hunters hulls? However if this did come to pass I would like to throw in a negative to the skill, because that’s just how the world works…when you’re a criminal things are stacked against you. Perhaps have a pirate faction teach the skill directly (no sending the skill from an alt), make the faction agent DEEP and I mean DEEP in nullsec, through massive phenomena that prevents cloak and warping. Think of the Enterprise moving through a 1AU nebula that is messing with instruments, navigation, etc. In other words, make it extremely easy to be ganked and difficult to reach.


Final Thoughts: It’s not about ship value or ISK amount; it’s about adding incentive for justice to be meted out, for those who lack the ability to do it themselves. It's about adding a rewarding and meaningful career choice. I never understood why the current bounty system is the way it is, why a bounty amount is hindered based on ship value, etc. The offended party placed that bounty in good faith to be paid upon the contracts execution, hull value should have nothing to do with it as ISK is not being created, but simply changing hands. It’s clear the current system doesn’t work, and hopefully this proposal will be taken into consideration, and implemented.



Problem I see with this is, If I want to kill someone I'll just put a bounty on them. and people will be collecting their own bounties with alts.

Keep it up, +1

Chihiro Chugakusei
Fortune Hunters - Navy Operations
#39 - 2015-11-22 10:20:14 UTC
Sigras wrote:
I think the answer is far easier than everyone is making it out to be... In fact it was discussed at the time they revamped the bounty system the first time - The answer is Private Bounties

Basically I only want to be able to change 2 things about the current bounty system.

1. I want to be able to select who can redeem the bounty I put on someone - I dont want just any old joe to be able to claim the bounty... I want to choose someone who I know (or at least think) will do it right.
2. I need to be able to set the reward percentage to whatever I want - If I hire MC to take out a citadel in high sec, I doubt they'll do it for 20% of the value of a citadel.

I can hear your objections now:
But mercs will just cut deals with their targets so there is no real loss - If CCP were to announce this going live tomorrow, the first thing I would do is make a website tracking bounty hunters for legitimacy. I'd put up bounties on my own alts to see how honest the hunters were etc. You know I'm not alone in this... I would seek to be the cribba of mercenaries.


As a stretch goal, what if you had a protection "bounty". Say you target a structure, set a time, and put some ISK in escrow. If at the end of that time the structure is still standing (probably removes unanchoring rights) then the ISK is payed to the merc.

Thoughts?


Assigning specific executors who then have the crazy specific bubble power mentioned earlier to catch people could work. only problem now is not letting innocent people get taggged for no reason.

Keep it up, +1

Abbot Jackson
Black Rabbits
Black Rabbit.
#40 - 2015-11-22 13:18:07 UTC
I think you're placing too much stock in the bounty mechanic when a far more genuine "hitman"/merc market exists outside of game mechanics.

I would never unironically put a bounty on someone's head so that some stranger can kill him. In EVE if you can't kill someone, you talk to your friends or, most of the time, realize that you're not good enough/don't have the resources to do it.

If you want to be an actual hitman/bounty hunter in EVE Online, start training ganking alts and level up your locator agents. Focus on getting your killboard as green as possible, declare war on some high profile highsec pvpers and get some nice kills. Start talking to miners and say you'll suicide their competition. Make a name for yourself. Make forum posts in C&P, advertising how you're a one-man death machine that will assassinate anyone in highsec for the right price. Fly along on some Spectre Fleets and make some friends in some up and coming alliances; at the end of every roam brag about your deadliness or even make an example of one of them. Challenge CEO's to duels, make youtube videos of you humiliating your enemies; shitpost on reddit; call out important people publicly in local. Protip: Get really good at station games.

What I just described is the dream for some players. Unfortunately, most new players don't understand what over half of that means, and most players overall don't have the time, skill or initiative to do it.

All in all, in EVE, the "profession" that you're talking about is basically just having a lot of isk and characters, being exceptionally good at PVP, and being exceptionally good at marketing your skills to a wide market.

I think if you understand the fact that real bounty hunting in EVE doesn't have an in game mechanic, you'll enjoy your EVE career a lot more. If it's really what you want to do, I wish you luck. It would be awesome if there was a hitman in EVE who was a bounty hunter IRL. You should share more stories btw.

Feel free to hit me up in game or shoot me an EVE Mail. I'm always happy to help.
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