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The imbalance in this game comes down to this...

First post
Author
Ciar Meara
PIE Inc.
Khimi Harar
#61 - 2012-01-06 12:09:11 UTC
battle badger?

As sometimes ships in the (albeit limited pvp-wise) championships are used in battle you can't really claim they are totally useless outside of their clearly primary industrial goal.

It is alos possible to rig them into a bait ship if your prey isn't to powerful so thats another function.

Last time I looked an oil tanker wouldn't do to well against a corvette or destroyer.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Halcyon Ingenium
Caldari Provisions
Caldari State
#62 - 2012-01-06 12:18:32 UTC
Fact: Every Capsuleer is a combat pilot.

No joke.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#63 - 2012-01-06 12:22:25 UTC  |  Edited by: Rel'k Bloodlor
OK you could try these ships http://wiki.eveonline.com/en/wiki/Item_Database:Ships:Industrial_Ships:Advanced_Industrial_Ships:Transport_Ships

or these ones Jump freighters

there is also the MWD/T2 cloaking devise trick

Or ECM/ECM burst mods, but these will make you count as agressed so you will need a safe spot to wait it out

Don't for get warp stabs or Inertia stabilizers in the lows can help you dodge

you want your miner to be safe, scan http://wiki.eveonline.com/en/wiki/Gravimetric_sites and mine them

Or fit your miner with a huge tank and try to out last suicide gankers in hi-sec

Make Friends/corp mates scout for you and watch gates well you mine

ALWAYS keep alined in a miner, going as slow as you can, if your not moving you "slide" back to solar horizontal and will need to aline agean one you try and warp

OK now for the bad,
your "carebaer" ideas are both bad and unneeded, they make a hauler that can't be scanned as it cloaks also you can have some one contract your cargo back to you and wala un scannable box, they make a +2 warp strength hauler AKA un 1 scramble and there are warpstabs, you want to be webbed you aline quicker, anti lock is called ECM, your self destruct mod would be use only for greffing and the pre-gate scanner is-you HAVE to work as a team on some level with some one or your alts. This is eve you can not solo this game any more than I can entirely fabricate/move/assemble a whole sky scraper buy my self.....why should one player be able to cover all bases and do all things at once?

I wanted to paint my space ship red, but I couldn't find enough goats. 

Seleia O'Sinnor
Drop of Honey
#64 - 2012-01-06 12:41:49 UTC
Invent Tech 3 mining vessel with cloaking devices, which can mine while invisible to the tear griefing zombies!

No really, balancing in Eve happens by bringing enough buddies. You got a titan? Well we field two and see how it ends.

There've been people moaning about jump freighters making hauling in lowsec/nullsec very safe so they got a point too?

All fine by me.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

W1rlW1nd
WirlWind
#65 - 2012-01-06 13:04:16 UTC
Seleia O'Sinnor wrote:
Invent Tech 3 mining vessel with cloaking devices, which can mine while invisible ...



Was probably a joke:) but it wouldn't work.

Even if the ship were cloaked while mining, the mining lazers would still be visible. . . kind of a dead giveaway:)




flank steak
Deep Core Mining Inc.
Caldari State
#66 - 2012-01-06 16:34:30 UTC
Atticus Fynch
#67 - 2012-01-06 17:24:00 UTC
Scenarios:

Battleship vs Battleship --->who wins? The better pilot.

Battleship vs Freighter ---> who wins? The battleship, because of the nature of the ships. Pilot skill does not come into play and if "running away" is a skill, the perhaps we should have a skillbook for it.

Battleship vs Exhumer ---> who wins? The battleship, because of the nature of the ships.

Battleship vs Transport ---> who wins? The battleship (if you are not fast enough with the cloak button or cant cloak due to 2000m limit like when undocking), because of the nature of the ships.


I am not asking for a free pass for non-combat ships as some of you seem to think.. I am asking for more varied and stronger defenses for them and perhaps exclusive to that class only. They would then become a challenging target instead of a pushover victory.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Petrus Blackshell
Rifterlings
#68 - 2012-01-06 17:39:39 UTC
Atticus Fynch wrote:

Battleship vs Freighter ---> who wins? The battleship, because of the nature of the ships. Pilot skill does not come into play and if "running away" is a skill, the perhaps we should have a skillbook for it.


Where does this even happen? Freighter deserves to die for being dumb enough to be flying un-escorted and un-scouted during a war, or in low/null sec.

The "running away" skill is called Piloting, and is not determined by SP. It also gets bonuses from Intelligence.

Quote:

Battleship vs Exhumer ---> who wins? The battleship, because of the nature of the ships.


Again, mining during a wardec? Miners could be a bit more agile to better enable warping out when an enemy appears, sure, but they could also try proactive defense instead of waiting to be shot to do something about it. For example, set your directional scanner to 100,000 km and scan.

Quote:

Battleship vs Transport ---> who wins? The battleship (if you are not fast enough with the cloak button or cant cloak due to 2000m limit like when undocking), because of the nature of the ships.


Re-dock. Use insta-warp spots. More stuff that that training Piloting I gives you.

Quote:
I am not asking for a free pass for non-combat ships as some of you seem to think.. I am asking for more varied and stronger defenses for them and perhaps exclusive to that class only. They would then become a challenging target instead of a pushover victory.


No, you're asking for game mechanics to protect you because you can't be bothered to learn how to protect yourself. This is exactly why people like suicide gankers enjoy griefing carebears -- because instead of doing something about it like learning to protect themselves using existing mechanics (which are more than adequate), they come to the forums and cry to CCP to create new mechanics for them.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

baltec1
Bat Country
Pandemic Horde
#69 - 2012-01-06 17:45:20 UTC
Atticus Fynch wrote:


Battleship vs Transport ---> who wins? The battleship (if you are not fast enough with the cloak button or cant cloak due to 2000m limit like when undocking), because of the nature of the ships.





Only the stupid get killed in a blocade runner by a solo BS. The deep space transports meanwhile will tank just as much as the BS while using a stab so again, only the stupid will die.
Atticus Fynch
#70 - 2012-01-06 17:55:55 UTC  |  Edited by: Atticus Fynch
Petrus Blackshell wrote:

No, you're asking for game mechanics to protect you because you can't be bothered to learn how to protect yourself. This is exactly why people like suicide gankers enjoy griefing carebears -- because instead of doing something about it like learning to protect themselves using existing mechanics (which are more than adequate), they come to the forums and cry to CCP to create new mechanics for them.


Your argument is a matter of perception and also underscores the lack of balance I keep mentioning.

How much preparation does a battleship have to go through to target and destroy an Exhumer?
answer: None.

How much preparation does an Exhumer need to go through to keep from being targeted and destroyed?
answer: By your argument...TONS!!!!

Consider this: What if by design carebears were overly defended in EVE?

Would you you accept their argument that you just need to be "better prepared," "learn to play," take the time and have the logistical support to form a party of at least 10-20 offensive ships in order to take a transport or exhumer down? If you cant get your target because he is too slippery it is all your fault?

In other words, accept the existing mechanics (which are more than adequate) in place already there for you? No, you wouldn't accept this.

Well that is what you are asking of carebears.

In looking over replies in my threads I suspect that any proper balancing will also bring up a change in social behavior in EVE. The ones that seem most upset at my ideas are sociopathic griefers looking for the killmail.

All games have a level of sportsmanship to them. That is what defines "the game." EVE lacks this sportsmanship. CCP needs to stop looking at their "hardcore" definition as something beneficial and productive and see if for what it is....sanctioned griefing. Time to reassess just what does "hardcore" mean.

NO, dont make the game easier, but make it more challenging by balancing combat ships with non-combat ships. CCP may even see a jump in subs over this.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

Muestereate
Minions LLC
#71 - 2012-01-06 17:57:20 UTC
Just bring the price way down for exhumers, maybe down to t2 frigate level. It would be affordable, loss = couple hours work to replace, not 20 hours or whatever it costs nowadays. Miners could play like Ninja salvagers then. Could be a lot of fun baiting gankers while making a few isk while you wait. Wouldn't replace ninja Salvaging but would be an extension of the Ninja game. Ninjas are cool 'cept for ponies.
baltec1
Bat Country
Pandemic Horde
#72 - 2012-01-06 18:03:02 UTC
Atticus Fynch wrote:
.


How is it so hard to keep a barge aligned?
Atticus Fynch
#73 - 2012-01-06 18:06:41 UTC  |  Edited by: Atticus Fynch
baltec1 wrote:
Atticus Fynch wrote:
.


How is it so hard to keep a barge aligned?


In other words, yes you can mine but make sure you stay hopping on one foot while patting your head and singing "god save the queen." Only then will you be safe.

Meanwhile the ganker/griefer can attack you in his sleep.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

baltec1
Bat Country
Pandemic Horde
#74 - 2012-01-06 18:10:13 UTC
Atticus Fynch wrote:
baltec1 wrote:
Atticus Fynch wrote:
.


How is it so hard to keep a barge aligned?


In other words, yes you can mine but make sure you stay hopping on one foot while patting your head and singing "god save the queen." Only then will you be safe.

Meanwhile the ganker/griefer can attack you in his sleep.


God forbid someone has to take steps to defend themselvesRoll

As for the ganker, they need to find the target, get the warp in without the target knowing and hope the barge is an idiot and just sits there.
Atticus Fynch
#75 - 2012-01-06 18:16:50 UTC
baltec1 wrote:


God forbid someone has to take steps to defend themselvesRoll

As for the ganker, they need to find the target, get the warp in without the target knowing and hope the barge is an idiot and just sits there.



That is what I'm asking for. Appropriate defenses for the non-pew-pew ships.

Chronic alignment is a joke. One warp scramble and all your alignment efforts become pointless.

[b]★★★Cargo Pilots Unite!!!★★★ https://forums.eveonline.com/default.aspx?g=posts&m=668132&#post668132[/b]

baltec1
Bat Country
Pandemic Horde
#76 - 2012-01-06 18:18:12 UTC
Atticus Fynch wrote:



That is what I'm asking for. Appropriate defenses for the non-pew-pew ships.

Chronic alignment is a joke. One warp scramble and all your alignment efforts become pointless.


Why are you not in warp as the BS lands?
Indeterminacy
Deep Core Mining Inc.
Caldari State
#77 - 2012-01-06 18:23:59 UTC
OP is a terrible troll. No losses since May of 2010.
Petrus Blackshell
Rifterlings
#78 - 2012-01-06 18:28:42 UTC
Atticus Fynch wrote:
Petrus Blackshell wrote:

No, you're asking for game mechanics to protect you because you can't be bothered to learn how to protect yourself. This is exactly why people like suicide gankers enjoy griefing carebears -- because instead of doing something about it like learning to protect themselves using existing mechanics (which are more than adequate), they come to the forums and cry to CCP to create new mechanics for them.


Your argument is a matter of perception and also underscores the lack of balance I keep mentioning.

How much preparation does a battleship have to go through to target and destroy an Exhumer?
answer: None.

How much preparation does and Exhumer need to go through to keep from being targeted and destroyed?
answer: By your argument...TONS!!!!


A battleship takes far more training to fly properly than an Exhumer does. Even at that point, a battleship could be taken out by a solo frigate at times. Balance is not an easy hierarchical thing.

Quote:

Consider this: What if by design carebears were overly defended in EVE?


Then Eve could not advertise itself as a "harsh and unforgiving universe" and would not have the appeal it does for a ton of people. We do not have the statistics or data to speculate on whether that would cause fewer or more subscribers, but it would be closer to a "cookie-cutter MMO".

Quote:

Would you you accept their argument that you just need to be "better prepared," "learn to play," take the time and have the logistical support to form a party of at least 10-20 offensive ships in order to take a transport or exhumer down? If you cant get your target because he is too slippery it is all your fault?

In other words, accept the existing mechanics (which are more than adequate) in place already there for you? No, you wouldn't accept this.

Well that is what you are asking of carebears.


Carebears do not need to form a party of at least 10-20 to fly safely, just as PvPers don't need to form blobs of 10-20 or more to fly safely. There are global precautions which need to be taken to not be easy prey.

I have routinely roamed nullsec and lowsec with 1-3 people in fleet, and have dealt with the existing mechanics for staying alive faced with less-than-optimal odds. Over time I have learned how to do my best to survive when faced with 30-man blobs, or when tackled by an enemy in a superior ship, etc. In other words, when to flee and how to flee.

This is something I don't think you understand, since you have not practiced the PvP side of Eve as much: PvP requires just as many precautions, and has just as many "gotchas" as PvE does. Sometimes more, even, since as a hisec carebear you don't have to deal with things like cloaky enemies, jamming (and other EW), or many of the other aspects of ship to ship combat. Plus, if you wait until you're on the field with an enemy ship to make your combat decisions, or to look around and see what's going on, you are as good as dead from the start.

No matter what you do in Eve, you can't just "go out and do it" and expect to be fine. You need to plan, think of contingencies, learn how to be just as fast as your enemy, and react even faster.

I am not asking for carebears to take extra effort compared to PvPers. I am asking them to shape up and take the same effort. Instead they come to the forums and whine about how hard it is.

Quote:

In looking over replies in my threads I suspect that any proper balancing will also bring up a change in social behavior in EVE. The ones that seem most upset at my ideas are sociopathic griefers looking for the killmail.

All games have a level of sportsmanship to them. That is what defines "the game." EVE lacks this sportsmanship. CCP needs to stop looking at their "hardcore" definition as anything beneficial and productive and see if for what it is....sanctioned griefing.

NO, dont make the game easier, but make it more challenging by balancing combat ships with non-combat ships. CCP may even see a jump in subs over this.


Confirming again that I am a sociopathic griefer who preys on the helpless.

Enforced sportsmanship does not exist in war, and does not belong in a free sandbox like Eve. Sportsmanship via honor/respect is all fine and good (1v1s, etc) but that is a completely at-will decision by the player.

By the way, this is what your proposal sounds like: "No, don't make the game easier, make it more challenging by making people who have already publicly declared 'be informed that we are going to kill you' not be able to kill your not-designed-for-combat ship with designed-for-combat ship." Why yes, an oil freighter definitely requires a whole carrier group to destroy.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Muestereate
Minions LLC
#79 - 2012-01-06 18:30:57 UTC
No real comparison. The miner is working. The ganker is playing a game. Count mouse/keyclicks. The miner is working real hard at efficiency and doing many tasks at once. Scanning targeting activating, moving ore back and forth. You go out for a few hours and you bust your ass. Go out in the real world and do a labor like job. See how much attention span you have left over for looking over your shoulder and aligning toward the nearest door. How about a creative type job, How much art would you get done if someone came in the office with a gun? Or management, Just how organized would your office be with bombs going off?

Oh and having a fleet guard you? Put yourself in the shoes of the people assigned to guard? You gonna hang around for nothin' if nobody comes. How many times? Once? Twice? You get so bored you want to shoot your own miners just so you can pour a coffee. :)

And the split? 10 mill an hour? 30? split how many ways? Better of having an alt with teeth and cheap mining ships. Then you can have fun. Only one it hurts are hulk manufacturers and maybe even they can make it up on ninja miner volume.
Petrus Blackshell
Rifterlings
#80 - 2012-01-06 18:32:48 UTC  |  Edited by: Petrus Blackshell
Muestereate wrote:
How about a creative type job, How much art would you get done if someone came in the office with a gun? Or management, Just how organized would your office be with bombs going off?


I'm pretty sure I'd be flipping a **** and running for my life, thanks. Maybe even trying to throw my chair at the assailant. Not continuing to work.

Edit: Also:

Quote:
No real comparison. The miner is working. The ganker is playing a game. Count mouse/keyclicks. The miner is working real hard at efficiency and doing many tasks at once. Scanning targeting activating, moving ore back and forth.


The miner is paying a subscription to work more. That's funny to me. I have not mined, so I will give you the benefit of the doubt that mining is not laid back. But don't call PvP laid back, please. I'd say we work for our kills, if it didn't smell like a horrible joke.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)