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Free / premium EVE

Author
Mr Mieyli
Doomheim
#41 - 2015-10-26 22:59:26 UTC
No to free-to-play, no to inviting in some of the most toxic gamers around.

From the 3 and 6 month graphs OP it seems that all the goodies CCP have promised have actually brought back players. They've made their mistakes rolling out features that have not been ready; however the move back to releasing major changes as one complete package is good for the game.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

O2 jayjay
Federal Navy Academy
Gallente Federation
#42 - 2015-10-27 03:21:05 UTC  |  Edited by: O2 jayjay
Lan Wang wrote:
f2p games have the worst playerbase attitudes, you think eve is bad when you get rolled on the forums for silly ideas, f2p games are full of d******* kids and full of cheaters, i came to a subscription game to get away from that, subscription games sort the men from the boys and ccp said pretty much the same, most of the playerbase are "professionals". no thanks dont want ccp to turn into the next ea games where they just try to funnel rl cash from you for anything they can

f2p is cancer in the gaming world


More players = more content. Personally IDGAF what attitude players have. As long as I get more targets to shoot at then im happy. More players=more content=more destruction=more isk spent=more $₽¥€£₩ for CCP.
Tabyll Altol
Viziam
Amarr Empire
#43 - 2015-10-27 07:13:03 UTC
Hunter Anubis wrote:
As most players who play EVE noticed theres a decline in players and honestly I dont want to see 15-20 k players on the launcher next summer or less

http://eve-offline.net/?server=tranquility
(note it says EVE + Dust)
lately when ever I turned on launcher theres 20k-30k players online most ppl have at LEAST 1 alt logged in doing bugger all making it something between 10-20 k actual players.

So I was kidna wondering if it wouldnt be better to get EVE as a free to play game BUT with a catch.
If you dont plex you wouldnt be able to fly anything above battlecruiser size, use cynos and other very specialized modules (links), use t2 t3 ships and so on.

Also any training for skill that requires plex would imidietly stop

That way a lot of ppl could get draged back to game who couldnt affort to play it or didnt have the patience for those pesky incursions.

With this they would have acces to tools for PVP and PVE that isnt the best but neither the worst.

Any thoughts?

Begin flaming

Edit: Obviously rules for free accounts would be like for curent trial account not allowing you to launch another client as long as theres trial (free account running)


I think CCP is with the current changes at a good path. If you make Eve free, i think there would be more newbies but the most of them would leave the game in the first week. New and better gameplay over free to play.

Hunter Anubis
50 Shades Of Blaster
#44 - 2015-10-27 07:24:34 UTC
I know some of you are against it but if you look at activity of the server if it keeps declining as it is now EVE will close down way sooner then if it would open up to F2P

Sure theres a rise of players but thats becose its after vacation period. Summer is over so ppl like me are returning back to cold space becose its to cold outside to do anything for longer period of time. You can see that trend every year.

Sure a lot of not so smart players would join BUT think of how many nice and easy kills youd get. I dont expect that everything would work flawlessly. But again Id rather see a lot of F2P guys then 1/4 server only.

Its my morning time and theres only 12 k ppl online thats just horrible and scary number since last year my morning times were a lot higher. (remember to devide by at least 2 so its actualy about 6 k ppl 6 k alts at the best)
For every single player that you lose in this game your lossing 1-6 accounts (in extreme cases 20+)

For the ppl that say they would rather see more alts Im wondering why? Theres only so many toons that one can control at the same time without them turning in to a station or cloaked trash.

With the way I typed it down this couldnt even get abused to get fleet of miners. Sure you could get spyes almost everywhere but spys are already everywhere.

Sure free accounts would be treated like second class citizens untill they pay their montly fee but it would be more of a motivation for them to work for that plex.

Sure there will be some comunity trash as kids roll in but theres already plenty of ppl who act like spoiled kids anyway


If you guys have a better solution how to rapidly increase EVE comunity numbers then go ahead and be specific saying fix EVE doesnt really say whats broken in your eyes
Mr Mieyli
Doomheim
#45 - 2015-10-27 07:38:19 UTC  |  Edited by: Mr Mieyli
The reason eve isn't more popular is that it's a slow game. Most instant gratification gamers nowadays don't have time for a slow game, they see it as boring. Eve needs more engaging PvE content to give people something fun to do when no PvP is happening.

Edit: I understand your concern OP, I however see an MMO going f2p as a last ditch attempt to bring in players, in turn poisoning the community, and these f2p players are not going to stick around long term anyway. F2p types float from game to game since they can; the games are free anyway.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#46 - 2015-10-27 07:44:37 UTC  |  Edited by: Rivr Luzade
If you want to see more people playing the game, how about you make it worth playing? Provide them with something to do, give them purpose and show them exciting things. And suggest changes to CCP to be introduced in the game that makes it more interesting to play. However, since your only solution to get more players into EVE is make it F2P P2W, you are part of the issues why people do not want to play EVE anymore: No one wants to create content, people only want to consume content. You need to change before the game mechanics need to change. Not the other way around.

EVE does not need to see rapid growth. How this ends up is marvelously visible when you look at BRAVE or even the Nanashi-no-Geemu group. After initial hypes and exponential growth, reality kicked in and kicked them hard and now they are dwindling into oblivion. BRAVE became an alt fest with tons and tons of inactives and Geemu lost most of their people as well. If you do not provide them with stuff to do, there is no point in having more players because they will just go away as quickly as they came in.
And farming incapable targets is not fun. I have done so with TEST/TRIBE in Curse, with BRAVE in Catch and Placid and GEEMU in Syndicate. It becomes boring, mind-numbing and it is pointless. Not to mention frustrating, as it takes ages to recover one loss of mine with kills of theirs in terms of KB value.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mr Mieyli
Doomheim
#47 - 2015-10-27 07:57:47 UTC
Rivr Luzade wrote:
If you want to see more people playing the game, how about you make it worth playing? Provide them with something to do, give them purpose and show them exciting things. And suggest changes to CCP to be introduced in the game that makes it more interesting to play. However, since your only solution to get more players into EVE is make it F2P P2W, you are part of the issues why people do not want to play EVE anymore: No one wants to create content, people only want to consume content. You need to change before the game mechanics need to change. Not the other way around.


People are how they are. Is it easier to change how people behave or some game mechanics? Creating your own content is all well and good, but due to isk inflation and 2-3 easy sources of income there is no reward for doing so.

Your post seems confused; on one hand you argue for people to create their own content and then you go on to say if people have nothing to do they will leave. Which is it?

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#48 - 2015-10-27 08:14:55 UTC
I do not understand: How is "create their own content" and "leave because they have nothing to do" an expression of confusion? If they create their content (mining (bait) fleets, roams, missioning together, camping gates or systems, setting up systems in certain ways, protecting borders, running Null sec or Low sec incursions and fend off attackers, scouting around for wormholes or the area to find suspicious activities (like cyno characters hanging around in systems without stations), protecting freighter convoys in High sec with much needed goods for your activities elsewhere, to name a couple of existing ways to have something to do), they have something to do. But all this requires knowledge, some effort put into the activities to make them happen and taking over responsibilities. Gaining knowledge, putting effort into something and taking over responsibilities, however, is seemingly not fashionable anymore and people want this delivered to them, not create it. Please explain to me how I am confused in this regard, I am seriously puzzled.

No, it is not easier to change people's behavior, which is why it is so much more important to not give in to their wrong behavior and instead force them to change. It is no good to yield to their convenience-focus just because it is the easier way to go. This will only ignite and fire up a vicious circle from which you cannot escape and which accelerates the gravity of problems that lead to the vicious circle in the first place.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#49 - 2015-10-27 08:32:46 UTC
P2P going F2P rarely works out and I don't rhino eve is in a positron that they need top risk it
Mr Mieyli
Doomheim
#50 - 2015-10-27 08:43:50 UTC
Rivr Luzade wrote:
I do not understand: How is "create their own content" and "leave because they have nothing to do" an expression of confusion? If they create their content (mining (bait) fleets, roams, missioning together, camping gates or systems, setting up systems in certain ways, protecting borders, running Null sec or Low sec incursions and fend off attackers, scouting around for wormholes or the area to find suspicious activities (like cyno characters hanging around in systems without stations), protecting freighter convoys in High sec with much needed goods for your activities elsewhere, to name a couple of existing ways to have something to do), they have something to do. But all this requires knowledge, some effort put into the activities to make them happen and taking over responsibilities. Gaining knowledge, putting effort into something and taking over responsibilities, however, is seemingly not fashionable anymore and people want this delivered to them, not create it. Please explain to me how I am confused in this regard, I am seriously puzzled.

No, it is not easier to change people's behavior, which is why it is so much more important to not give in to their wrong behavior and instead force them to change. It is no good to yield to their convenience-focus just because it is the easier way to go. This will only ignite and fire up a vicious circle from which you cannot escape and which accelerates the gravity of problems that lead to the vicious circle in the first place.


Thanks for your explanation of you view, it's not as contradictory as I had thought. Still though, if people are leaving out of nothing to do then surely that shows the self-created content available is either not rewarding enough or too much effort. Humanity is lazy and always wants the least effort route (unless they deem reward worth effort), people now are used to being fed movies, tv, products all made to a high standard by someone else. Perhaps with a little more hand-holding early on new players might find out that they can make their own fun but for those who have yet to experience this (and they don't in their normal lives either) they will get bored and leave.

Regarding people, you have to work with the system as it is. People are not going to change through playing a game they don't like, because they have the option to say "screw this I'll find another game". If you want people to create their own content more it has to be incentivised somehow. ISK is not an incentive as everyone already has their preferred farming method and have billions in the bank, PvP is not an incentive either for those who take little pleasure in taking others toys.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Reaver Glitterstim
The Scope
Gallente Federation
#51 - 2015-10-27 09:08:00 UTC
Renfus wrote:
This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...

One of the interesting facets of EVE that other MMOs do not share is that this game has a loyal playerbase. It may dwindle over time but it's not going to up and leave suddenly out of boredom. But tweaking it in a very bad way could make everyone quit. That's something CCP counts on. They made a gamble with World of Darkness and they lost. They made a gamble with Dust-514 and maybe they won, but it's no bastion of income these days. But here is EVE Online, still chugging along, still fueling their other projects, and reaping the benefits of that technology as well whether they succeed or fail.

CCP protects EVE like a child. We're a form of insurance. As long as EVE Online thrives, CCP can make big gambles and still thrive. That's a luxury other start-up companies don't have in this kill-or-be-killed world, and because of that, CCP is at a tremendous advantage. They may become a triple-A producer someday, and they're a lot more likely to succeed there than just about any other company in their position.

That's something you have to consider. Other games go free to play because even if it makes everyone leave, they were halfway out the door anyway. But in EVE, the playerbase is not halfway out the door, no need to push them in that direction.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Captain Awkward
Republic University
Minmatar Republic
#52 - 2015-10-27 09:31:48 UTC  |  Edited by: Captain Awkward
Renfus wrote:
I'm not sure how eve could go free to play...
It's a totally different type of game play and market system..

But if they can do what GW2 is doing I think it would take off...
Free to play and no restrictions and they hold a high player base...
I'm just not sure how ccp can incorporate any kind of market system to make a steady profit...
To be honest restrictions turn people off..
Like in swtor... I prefer not to play at all then deal with their stupid restrictions..

Anyways I agree.. ccp needs to do something...

Personally... I think it's the players that's hurting this game and driving off new players and some bets feed up with the crap..
High sec ganking is a big problem..
Corps like code...
Major power blocks in the game like goons ganking freighters and miners in hi sec to manipulate the market...
Yeah it's a sand box.. nothing is truly safe.. blah blah blah... it all sounds good until the game shuts down due to lack of interest..
Hi sec is a hub.. a starting area... a place for non pvprs.. traders and industrialist..
But it's plagued with hi sec ganking.. war Dec abuse...scammers...
A crap insurance system.. you insure a hac which costs you like 200mil and platinum insurance Pays like 11 mil lol.. what a joke..
You get your shiny new freighter suicide ganked and you're screwed..
And people are supposed to be ok with that.. that's eve.. suck it up right..
Like I said it's the players that's hurting this game.. and ccps complacency ....
Then we have training times...
The lower skills your can train in under a month which will get you in basic ships... but like hac 5.. lvl 4 might take like a week... lvl 5 .. 40+ days.. seriously..wtf ..
That's a huge jump... and waste of time in my opinion..
It's a combination of these things that's holding eve back...




This is wrong on so many levels. Ether you are trolling hard or you have absolutley no idea how EvE works.

So what are you going to do on your PvE Server ? Mining ? Who do you think will buy your minerals if almost no ships are lost ? Ratting ? For what ? Loot you cant sell ? ISK you dont need to buy anything with because you already have everything ? PLEX ? Do you think people will seed PLEX to get ISK on a server where nothing is ever lost ?

Unless you want to turn EvE into WoW in space. Hey look I just came out of the the Sanshas Instance and the second Boss droped a BPC for my brand new battlecruiser T15 armor set.

To the OP:
This is one of the worst Pay2Win concepts you can think of.

F2P only ever works if you can ether sell vanity items and / or provide timesaving shortcuts to ingame currency and progress. All successful F2P games to it this way.

In order to do this, you have to turn the game into a grindfest and real pain in the ass to everyone not using the shortcut. EvE would not be the same game that we know today. And not for the better.
Kooshti
Pator Tech School
Minmatar Republic
#53 - 2015-10-27 11:30:26 UTC
Ive got a good idea, roll out f2p mechanics to accounts but also keep the remaining subscription model, the f2p model would become the subscription players slaves, so the subscrption players could have a little fleet of slaves to do mundane tasks like mining minerals or looting wrecks etc etc.

fixed eve :)
Jonah Gravenstein
Machiavellian Space Bastards
#54 - 2015-10-27 12:11:45 UTC
Wolf Lafisques wrote:
I think that a F2P option would help Eve if it is done correctly. Even if there were a massive influx of WoW players, not all of them are douchers. As long as Eve maintains its core principles, the douchers will come, get frustrated, try to change the game, fail, and eventually leave. Some of them would likely stick around to troll for a bit, but as long as no one gives in and allows them to influence a crippling change in Eve's core principles, they will eventually get bored and leave.
This already happens, look at the amount of threads in GD complaining that one of the core principles of Eve is that somebody can futz up your day if they want to, or that abomination of a thread that's trying to pass itself off as unbiased criticism.

Quote:
And to be honest, the 21d trial is kind of a joke.
30 days, and it has been for a while.

F2P in a subscription game is a dying breath, I hope CCP never has to even think about doing it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Reaver Glitterstim
The Scope
Gallente Federation
#55 - 2015-10-27 12:37:50 UTC
Kooshti wrote:
Ive got a good idea, roll out f2p mechanics to accounts but also keep the remaining subscription model, the f2p model would become the subscription players slaves, so the subscrption players could have a little fleet of slaves to do mundane tasks like mining minerals or looting wrecks etc etc.

fixed eve :)

It could perhaps be done: make a new game that exists in the EVE universe, which is free to play and has direct influence in EVE. The players can be hired out to serve Capsuleers, or they can try to gang together to make a difference on their own but ultimately they're far less powerful than Capsuleers. It'd be nice if CCP made a game like that and actually went through with it, unlike the wreck that is DUST-514.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#56 - 2015-10-27 13:09:42 UTC
Kooshti wrote:
Ive got a good idea, roll out f2p mechanics to accounts but also keep the remaining subscription model, the f2p model would become the subscription players slaves, so the subscrption players could have a little fleet of slaves to do mundane tasks like mining minerals or looting wrecks etc etc.

fixed eve :)


No I don't think that'll help. If people want a free to look they can create a free of charge twitch account and have look what the cool kids (we) do.

They want to become one of the cool kids? Subscribe.

People see a cool pvp video of Rooks and Kings and think that they can do that? Someone better make it very clear that they will have to take a long road to get there.

Everyone here starts as a noob with nobody vouches for them. It is up to them to earn respect and trust or mistrust if they wanna. Build your reputation, earn your respect, EVE has everything to offer.

I was sold ten minutes after my first client installation. EVE was very different a decade ago and we all have many stories to tell. EVE isbigger than yourself and everyone.

But a word of caution CCP, don't make your roots upset, you know the root of people that pay your food and rent.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Wolf Lafisques
The Scope
Gallente Federation
#57 - 2015-11-02 05:07:37 UTC
Jonah Gravenstein wrote:
This already happens, look at the amount of threads in GD complaining that one of the core principles of Eve is that somebody can futz up your day if they want to, or that abomination of a thread that's trying to pass itself off as unbiased criticism.


Exactly. It already happens. And it's a nuisance. But if it's a nuisance anyway, why not get more players out of it if you can?

Ultimately, I don't care if a F2P option is made. As long as it doesn't break Eve, why not? And I do believe that it can be done without breaking Eve.
ShahFluffers
Ice Fire Warriors
#58 - 2015-11-02 06:34:59 UTC  |  Edited by: ShahFluffers
I can't believe this thread is still going.

Look... there are two simple reasons that Free-to-play would not work in EVE:

1. Your don't need that many skills or total skillpoints to make money, get items, or generally be effective in EVE. All you need is time and a plan.

2. People will always make Alt characters... no matter what.


To answer the first point;
How many skills and skillpoints do you need to become a miner? Once you have maxed out those skills... then what? If all you are attempting to do is create a mining character, you don't need more than the mining skills. Anything else is irrelevant.
The same holds true for virtually every profession in EVE. You only need so many skills to probe, build things, scout, hack, reprocess, etc, etc.

This is the problem for any F2P system that hinges in the idea of only gaining skillpoints if you pay a subscription. People most likely won't pay any sub once their character reaches a certain point. Meanwhile, they will be just as effective as any player who is still paying their subscription.


For the second point;
Alts will always be a thing. Just like Real Money Trading, you will never be able to get rid of Alts because there is always a demand for them.
Mind you, a DEV could get clever and create special restrictions to prevent their use... but those only work so well.

Case and point; if you are using a trial account (or trying to) you cannot open a second instance of EVE. The game's Client will prevent you. However, if you are savvy enough to tinker with the client's code (or use a different computer, OS parallel, or some other workaround) you can open up as many instances of EVE as you want.
(NOTE: blocking people via IP-address is never going to happen because that causes a whole bunch of other issues for people who live in college dorms, the same house as another EVE player, operate through proxies, etc.)


Both of the above will have very damaging effects on the in-game economy.

Players could, very realistically, be able to fund one account and gain skillpoints on it while they constantly farm on their "free" character (after investing some skillpoint into it for about a month or so).

Or you will have players who just farm... constantly. Because the game is free to play and so... why not? Time isn't exactly a valuable resource to these players as long as they get money. And they will do this with limitless Alts.
(NOTE: don't believe me on this? Play a F2P game and go out into the common fields. There are players who do this day in, day out... because they can. And yes, they often use Alts... one for each mob group or somesuch).

Inflation has always been a big issue in EVE. Now imagine tons of F2P characters just slowly generating ISK over time and adding it to the larger economy. You think PLEX prices are absurd now? Heh. They will skyrocket.
(NOTE: and don't even think about removing PLEX. It has been, to my knowledge, the most effective scheme for beating back RMT and keeping it to a minimum... more so than any mass bannings have been).

*breathes*

Basically... to make F2P a viable idea for EVE you are going to have to completely rethink and redesign several deeply rooted aspects of the game... at which point you might as well create a whole new game.
Teckos Pech
Hogyoku
Goonswarm Federation
#59 - 2015-11-02 18:50:23 UTC
Cidanel Afuran wrote:
Hunter Anubis wrote:
curent trial accounts wount allow you to launch a second account that would still aply


That's reasonable, but I still see ways to abuse it


Yeah, like you could end up with N gank accounts and then skirt the cool down by simply switching accounts. Log in account 1, gank. Log off, log in account 2 and gank then log off,...log in account N and gank then log off. Rinse and repeat. Might not be able to mine with 70 free accounts, but ganking could become easier. And you wont see a rise in numbers either from this as one account logs off another logs in meaning no change in the total number of accounts online.

Further, I'd like to see a comprehensive list of what will not be allowed. I'm wondering if it will basically be a growing list where we end up with pretty much, "You can't log in until you pay."

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#60 - 2015-11-02 18:56:02 UTC  |  Edited by: Teckos Pech
ShahFluffers wrote:
I can't believe this thread is still going.

Look... there are two simple reasons that Free-to-play would not work in EVE:

[snip]

Players could, very realistically, be able to fund one account and gain skillpoints on it while they constantly farm on their "free" character (after investing some skillpoint into it for about a month or so).

[snip]

Basically... to make F2P a viable idea for EVE you are going to have to completely rethink and redesign several deeply rooted aspects of the game... at which point you might as well create a whole new game.


Another example, is you could make N trade alts as well. Suppose I want a trade alt in Dodixie, Jita, Amarr and Rens. I can train them sequentially. Jita first, then go F2P, then start a new account and train the Amarr guy then go F2P, rinse and repeat for Dodixie and Rens. Now I have 4 free accounts on which to farm ISK to quite possibly PLEX a 5th or 6th account. The 5th could be my fun PvP guy who trains all the time, the 6th could be a hauling/freighter alt who once is trained up goes F2P as well. Oh, and look because of restriction of logging in multiple F2P accounts total number of players does not really go up. Which means this fails at its stated goal.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online