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Player Features and Ideas Discussion

 
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Idea for a new booster: ID Disruptor

Author
Jackex Tivianne
Center for Advanced Studies
Gallente Federation
#1 - 2015-10-27 11:15:48 UTC
This was just an idea I had in the shower this morning, so the quality may be "eh". The idea would be for a new booster that would disrupt your capsule's connectivity to your ID and the fluid router network. The result would be that your name and alliance and corp affiliations would be suppressed for the duration of the booster. Sort of a privateer booster. You would still appear in local as "Unknown" or something similar, and could still be scanned down, etc. It would also remove your killmail, so you would receive no credit for any kills made in this state.

I see this as an extension of diplomatic gameplay, giving the ability to alliances to send out groups of privateers that could attack a target without attribution, which could be useful for all sorts of reasons.
Nyalnara
Marauder Initiative
#2 - 2015-10-27 12:11:22 UTC
Well, i'd rather see local be delayed. At least that way, it's not a necessary thing for whoever want to do some cloacky recon.

French half-noob.

Non, je ne suis pas gentil.

Phoenix Jones
Small-Arms Fire
#3 - 2015-10-27 13:09:43 UTC
Rather there be no local in systems that don't have a xl citadel or a station.

So no station or xl in system, no local.

Station or xl in system, local.

(You could probably do the large citadels also as that ones going to be the main base for most people).

Yaay!!!!

Jackex Tivianne
Center for Advanced Studies
Gallente Federation
#4 - 2015-10-27 15:15:02 UTC
I definitely agree that delayed/suppressed Local would be a good option. I hope we see that with the new Observatories. This idea would go even a little further though, so that you wouldn't need to control sov to suppress your affiliation, this would be a more hostile implementation. Even being on grid with anyone using this booster would not reveal their affiliation.

I see this as a boon to spy/counterspy gameplay. If the only method you have to determine who a particular fleet belongs to is to use spies in an opposing organization, this provides both an avenue to get that information, and also another way to attempt to flush out spies. For example, if I am able to keep a given fleet secret and later determine that an opposing group has intel regarding the affiliation of my hostile fleet, I may be able to assume that a member of that fleet (if I've done my job correctly) is a spy.

I can see this also being useful for highsec. Do I want to attack CODE without bringing a wardec down on my corp? Do I want to harass mining operations without possible retaliation?
Abramul
Canadian Forces Corp
#5 - 2015-10-28 05:17:20 UTC
For sanity's sake, instead of unknown, go with something like "Whiskey Tango Foxtrot" (Unknown). May as well make target calling possible. Also, no insurance payout, right?
Nevyn Auscent
Broke Sauce
#6 - 2015-10-28 07:13:49 UTC
Or.... No.
If there is a decrease in intelligence it should be at the delayed local stage and decreased information on deep scan.
Not at hiding your actual identification.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2015-10-28 07:16:52 UTC  |  Edited by: Reaver Glitterstim
and if you die while in this state, you regress and lose all progress such as skill training made during the time.


It's starting to sound like a tech 3 booster.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#8 - 2015-10-28 11:25:08 UTC
You need to reduce the hot water flow and raise the cold water flow. The net effect will be too cool down the average temperature of your shower. Also, it's clear you were in there way too long. A good quality loofah will help you reduce your time (It is important to note that keeping your loofah in a clean and healthy state is recommended).

TL/DR: colder water and less total time in the shower
Ix Method
Doomheim
#9 - 2015-10-28 14:15:51 UTC  |  Edited by: Ix Method
Nevyn Auscent wrote:
Or.... No.
If there is a decrease in intelligence it should be at the delayed local stage and decreased information on deep scan.
Not at hiding your actual identification.

Why?

This seems like a potentially interesting part of something, certainly more interesting than the wormhole-lite stuff everyone apparently assumes will happen.

Travelling at the speed of love.

Donnachadh
United Allegiance of Undesirables
#10 - 2015-10-28 14:17:32 UTC
You base this idea on the simple fact that there is a breakdown between your body and your pod interface to your ship because of some type of fluid imbalance inside your pod if that is correct then here are my responses.

-1 because you have provided no detrimental affects in your idea, only the positive side. To maintain balance there must be a negative to offset the positive benefits.

Before I can or will endorse such an idea you need to add into it some form of a negative consequence that is caused by this fluid imbalance. Something like a reduced efficiency of all or some of your modules, or perhaps a module chosen at random by the game just quits working completely. Heat build up in all or some of your modules in the same way as they do when heated is another possibility. Looking forward to your idea for a negative side to this.

Moving into the local thing.
High sec needs to have it's instant local.

Considering the way that low sec is right now I believe the instant local would need to be kept there as well.

Nul sec - I am all for this idea but I would not have it delayed, I would go with a structure that must be anchored in the system for there to be a local, if that structure was anchored then the local would act as it does now.

Worm holes to me present the biggest challenge on what to do with local. Many worm hole residents I know would prefer to keep the current system, while others have expressed the desire for a delayed local. Perhaps the same structure based idea would be a good compromise there.
Lugh Crow-Slave
#11 - 2015-10-28 22:30:17 UTC
So you could do what you wanted but not deal with the consequence?



-1
Lugh Crow-Slave
#12 - 2015-10-28 22:32:33 UTC
Phoenix Jones wrote:
Rather there be no local in systems that don't have a xl citadel or a station.

So no station or xl in system, no local.

Station or xl in system, local.

(You could probably do the large citadels also as that ones going to be the main base for most people).



Wouldn't this be handled better by an observatory?


I'm not a fan of local but it should not become something only groups with 30-70b can set up
Zan Shiro
Doomheim
#13 - 2015-10-28 23:56:16 UTC  |  Edited by: Zan Shiro
So this booster would have you lose "blue" status for length of booster effect I am assuming. This would be alliance, corp, and fleet colors (assume a mixed fleel of non-allied/corped up peeps)....why the blue in quotes since too lazy to work the color spectrum.

Would seem to be the fairest downside to give this. Your no KM is crap....to some KM's don't mean much. many give these up already as it were. Its called the "fun alt". Saw this commonly in crews that said no piracy and no empire ganking on the corp tag. Wanted to do this, make an alt. Hulkageddons long ago saw some corp attendance drops one home I was in...they were on alts having fun in that lol

No color a downside to make this more viable. I'd want old boy being shoot on site and dying in his alliance's system in NBSI space.

Wait wait I am with you guys....
Well we can't read your tags so yeah, better safe than sorry and you have to go boom. have your diplo talk to my diplo if this legit and next time don't drop this crap in home space.

Low sec not seeing this a big seller. Many want the C&P notoriety and the tears (kind of hard to claim tears if players posts I was ganked by noone/unknown). Or if they go for ransom its kind of hard to have people pay up when not on your corp tag.

I know some pirate crews will honor ransom guaranteed, See piewats, see in this crew, I may pay this if asked. They hide behind this booster....just kill me as not risking losing ransom money AND my ship.

Empire....yep I want them to lose wt red and its bene's. they probably decced the bear crew since no balls to do an honest gank. drop booster, sneak up on target.....say hi to the concord they were trying to avoid in the first place.
Jackex Tivianne
Center for Advanced Studies
Gallente Federation
#14 - 2015-10-29 13:50:20 UTC  |  Edited by: Jackex Tivianne
Some downsides to consider:

Can't dock
No insurance payout
No KM
Maybe take additional heat damage? I think there should be some consequence to combat.
Can't use any other booster, occupies all booster slots - maybe even remove all implant bonuses as well?
Causes an Empire Navy response in HS, similar to bad standings

Also, I could see the Observatory being able to nullify this, sort of like they were talking about being able to decloak campers with it.