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Unbiased Criticisms for the Game

Author
Dror
Center for Advanced Studies
Gallente Federation
#361 - 2015-10-27 08:39:43 UTC
Emboldened replies:

Jonah Gravenstein wrote:
Odie McCracken wrote:
Cidanel Afuran wrote:
Your selective attention is acting up again. You should see a doctor about that.

Have you been reading this thread?


The reading definitely seems selective.
Indeed it does, he's not interested in what anybody else has to say unless he can dispute it (poorly for the most part) or it agrees with his uninformed opinions.

They have yet to be shown as uninformed. A few posts on a forum spouting "muh feelings" is much less than standard for conversation.

Quote:
Then he'll quote something he said earlier in the thread like that will make it suddenly relevant.
Self referential quotes of himself saying "look what I wrote, I'm right and you're not" shows just how poor his hand really is. Any external references he cites are belittled by his lack of understanding the material or the improper use of it when applied to a game whose spirit harks back to when gaming was challenging and not so mainstream.

Yet, there's seemingly no reply on the references at all.. so, from where is this claim coming?

Some of the most recent of which:

"CCP even says that extrinsic motivation is poor for creativity. SP is an extrinsic reward. Checkmate." Good luck on that, btw.


Quote:
It's fun to watch in a way. It's like he's said that water isn't wet and it's up to us to prove that it is.
That depends on what state the water is in Twisted

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Dror
Center for Advanced Studies
Gallente Federation
#362 - 2015-10-27 09:03:44 UTC  |  Edited by: Dror
Jenshae Chiroptera wrote:
My little amusement is that he is holding up games with levelling systems. Systems in which there is severe level range restrictions with regards to who you can meaningfully play with.

Mean while, we have this SP system where a week old new player can be useful in even the greatest of battles. That they are new and "low value" makes them intrinsically valuable. They can scout ahead with no implants or cheap ones, in cheap ships, if they join an established group they can have their assets continuously replaced without being a burden and learning how to play in the process.
(Hae to love those newbies who try e-war frigates and become really exceptional e-war pilots later on)

Where there is no comparison, there is respect. If the argument was only based on other MMOs, there might be a point, but the only mention of other games has been for describing content problems and their sub effects. The description of "low value" making a character "valuable" is paradoxical at best, and completely inaccurate at worst. Training newbies could come as a much deeper process, and shallow is no complement for a sandbox game.

ficr wrote:
helana Tsero wrote:

Also EvE has more stuff to do than pretty much any game you could name... however finding that content is harder than the majority of games


QFT
THIS is the FAQ to new player's "What do I do now?" gripe. Once you find that content it's like the Wizard of Oz changing from black and white to color.

Feel free to list those. Beyond joining a corp, per se, orbiting beacons is much less enthralling than the average money-making experience with MMOs. That extends through many activities, which is mostly a diversity problem. There's no reason to claim that being locked out of a majority of the game is beneficial to subs, nor to gameplay, and this very argument shows the low quality of the whole claim. Anecdotally, newbies get bored of scanning-exploring as well.

Frankly? There are no counters for that the whole of the game is a huge bait-and-switch, with claims of a sandbox and gameplay-defined economy.. but with limited roles without setting up a sub plan. The idea that subs are interested in (or that the game is inherently worth) paying for lots of the game before playing how they initially fantasized ("Just $500 for a character!").. AKA experiencing a full sandbox.. is unrealistic.

Ask about motivation, design effects on game loyalty and microtransaction spending, fair opportunity, competitiveness, or just how humorous it seems implying that newbies should be scouts and tackles; but if this thread is any tell, you (all) wouldn't know or have anything to say about any of that.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Top Guac
Doomheim
#363 - 2015-10-27 09:18:51 UTC
Dror wrote:
helana Tsero wrote:

Also EvE has more stuff to do than pretty much any game you could name...

Feel free to list those.

Feel free to go look them up yourself.

Stop being a typical entitled lazy ass. It's not like they aren't easy to find.
Jonah Gravenstein
Machiavellian Space Bastards
#364 - 2015-10-27 09:23:45 UTC
Dror wrote:
They have yet to be shown as uninformed.
Nor have they been shown to be informed.

Quote:
"CCP even says that extrinsic motivation is poor for creativity. SP is an extrinsic reward."
Link please, because there's no way I'm reading through the reams of bollocks that you've posted so far.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dror
Center for Advanced Studies
Gallente Federation
#365 - 2015-10-27 09:43:55 UTC
Jonah Gravenstein wrote:
Dror wrote:
They have yet to be shown as uninformed.
Nor have they been shown to be informed.

Quote:
"CCP even says that extrinsic motivation is poor for creativity. SP is an extrinsic reward."
Link please, because there's no way I'm reading through the reams of bollocks that you've posted so far.

This is literally last page, and that's why saying that that they have yet to be informed is complete tripe.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#366 - 2015-10-27 09:48:44 UTC  |  Edited by: Scipio Artelius
Dror wrote:
Jonah Gravenstein wrote:
Dror wrote:
They have yet to be shown as uninformed.
Nor have they been shown to be informed.

Quote:
"CCP even says that extrinsic motivation is poor for creativity. SP is an extrinsic reward."
Link please, because there's no way I'm reading through the reams of bollocks that you've posted so far.

This is literally last page, and that's why saying that that they have yet to be informed is complete tripe.

You are quoting CCP Rise there totally out of context.

The context of what he was talking about was the older NPE which was based on setting tasks and then providing rewards for achieving those tasks. It set expectations that rewards were a normal part of the game and also created a very linear NPE where people completed steps in order to get more rewards.

Once the NPE was complete, the game is totally different to that.

In no way, shape or form was CCP Rise referring to skillpoints and it is not the same as extrinsic rewards achieved through completing a mission/agent task. They are a measure of progress, not an award for accomplishment.

The argument that skillpoints are extrinsic rewards is illogical.

Normally, I don't like to think of people who post here as trolls, but the only other option is idiot. Either way, discussing anything with an idiot or a troll is futile and makes me just as idiotic. My own fault in the end.
Jonah Gravenstein
Machiavellian Space Bastards
#367 - 2015-10-27 09:56:13 UTC
Dror wrote:
This is literally last page
Context is everything, that video is specifically talking about the NPE. What did I say earlier in the thread about your failure to understand the source material and apply it appropriately?

Quote:
and that's why saying that that they have yet to be informed is complete tripe.
Your opinion is uninformed, it's based upon material that you've failed to understand or take in context.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Aoife Fraoch
The Scope
Gallente Federation
#368 - 2015-10-27 11:01:42 UTC
Scipio Artelius wrote:
Dror wrote:
Jonah Gravenstein wrote:
Dror wrote:
They have yet to be shown as uninformed.
Nor have they been shown to be informed.

Quote:
"CCP even says that extrinsic motivation is poor for creativity. SP is an extrinsic reward."
Link please, because there's no way I'm reading through the reams of bollocks that you've posted so far.

This is literally last page, and that's why saying that that they have yet to be informed is complete tripe.

You are quoting CCP Rise there totally out of context.

The context of what he was talking about was the older NPE which was based on setting tasks and then providing rewards for achieving those tasks. It set expectations that rewards were a normal part of the game and also created a very linear NPE where people completed steps in order to get more rewards.

Once the NPE was complete, the game is totally different to that.

In no way, shape or form was CCP Rise referring to skillpoints and it is not the same as extrinsic rewards achieved through completing a mission/agent task. They are a measure of progress, not an award for accomplishment.

The argument that skillpoints are extrinsic rewards is illogical.

Normally, I don't like to think of people who post here as trolls, but the only other option is idiot. Either way, discussing anything with an idiot or a troll is futile and makes me just as idiotic. My own fault in the end.


Who needs context when you can just quote mine?
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#369 - 2015-10-27 11:08:22 UTC
Got to "love" this thread.

Massive ego's and circular ephemeral arguments.

Eve is a flawed design.. and yet its still here, still fun to play, and evolving all the time. Its a game for a niche market. Making it mainstream would kill it deader than the brain cells I lost reading this thread of nullness

Eve is the dark haired, totally hot emo gothchild of the gaming community

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#370 - 2015-10-27 11:35:22 UTC
Mithandra wrote:
Got to "love" this thread.

Massive ego's and circular ephemeral arguments.

Eve is a flawed design.. and yet its still here, still fun to play, and evolving all the time. Its a game for a niche market. Making it mainstream would kill it deader than the brain cells I lost reading this thread of nullness


Yes, and every online game is flawed in some way, especially these old ones that were conceived and built back in the days when there was literally nothing to model success or failure by. Despite the flaws that we can name in this game, however, the SP system works and works well, which is the point of discussion of the thread. There are 20+ MMOs of varying quality that our persistent OP can f off to to wallow in the more conventional linear leveling system.

Dror
Center for Advanced Studies
Gallente Federation
#371 - 2015-10-27 13:21:20 UTC
Scipio Artelius wrote:
You are quoting CCP Rise there totally out of context.

The context of what he was talking about was the older NPE which was based on setting tasks and then providing rewards for achieving those tasks. It set expectations that rewards were a normal part of the game and also created a very linear NPE where people completed steps in order to get more rewards.

Once the NPE was complete, the game is totally different to that.

In no way, shape or form was CCP Rise referring to skillpoints and it is not the same as extrinsic rewards achieved through completing a mission/agent task. They are a measure of progress, not an award for accomplishment.

The argument that skillpoints are extrinsic rewards is illogical.

Normally, I don't like to think of people who post here as trolls, but the only other option is idiot. Either way, discussing anything with an idiot or a troll is futile and makes me just as idiotic. My own fault in the end.

Jonah Gravenstein wrote:
Context is everything, that video is specifically talking about the NPE. What did I say earlier in the thread about your failure to understand the source material and apply it appropriately?

Quote:
and that's why saying that that they have yet to be informed is complete tripe.
Your opinion is uninformed, it's based upon material that you've failed to understand or take in context.

I guess I should've inb4'd. Rise in no manner has to mention SP for it to apply. Something so impacting to the game experience is either motivating or demotivating. Intrinsic reward, per a very standard definition, is mastering the game, succeeding, and the joy of experiencing the depth and variety. It's the connection found through being helpful, as mentioned in the study about loyalty. "Feeling valuable increases social identity which develops game loyalty", including subs and referrals. Wouldn't it be correlative, then, that feeling worthless develops game avoidance? I'm sure that tackle role and scanning-exploration is supposed to keep fresh subs interested, though, yeah? Finally, intrinsic reward is being in control of what happens to the character -- a feeling of choice.

Would you say SP provides that feeling of control if that control is relegated to a skill queue? That's what it is.. control pulled from the player to the effect of sitting him in a corner until the game is ready to let him play what he chooses. This is how the OP criticizes the design philosophy. It very specifically defines "nothing". Saying that you're subbed because of SP is for a reward -- not for fun.

Does Rise say, "..This has been proven. There's a ton of stuff that you can read and watch about how motivation works and why being intrinsically motivated is much better for creativity -- it's much better for engagement"?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Jonah Gravenstein
Machiavellian Space Bastards
#372 - 2015-10-27 13:54:29 UTC  |  Edited by: Jonah Gravenstein
Dror wrote:
Intrinsic reward, per a very standard definition, is mastering the game, succeeding, and the joy of experiencing the depth and variety.
So how does your idea of removing SP help with mastering the game? Mastery is learned over time, SP provides that time if you wish to use it. Having instant access to all ships and modules removes aspiration, is an unrealistic expectation in a persistent universe that's into its second decade, does anything but add depth and variety to experience, and it removes the rewards of success.

If what you're posting is what you truly believe, I must tell you that this is not the game you're looking for.

Quote:
Finally, intrinsic reward is being in control of what happens to the character -- a feeling of choice.

Would you say SP provides that feeling of control if that control is relegated to a skill queue? That's what it is.. control pulled from the player to the effect of sitting him in a corner until the game is ready to let him play what he chooses. This is how the OP criticizes the design philosophy. It very specifically defines "nothing". Saying that you're subbed because of SP is for a reward -- not for fun.
The game doesn't sit you in the corner, you do that for yourself.

The skill queue is a mechanism, the person who sets up the skill queue is in control. The game provides a variety of low level skills that can be trained in a very short time period to try out pretty much any activity you wish to, it encourages you to use a ship that is in-line with your ingame wallet, your experience and your game knowledge via the SP system.

You are not excluded from anything, if you want to fly a BS, or cap ships and the like as a newbie, then you have to pay for the privilege, and somebody else's time, via the character bazaar. It's not a good idea to do so though.

Quote:
Does Rise say, "..This has been proven. There's a ton of stuff that you can read and watch about how motivation works and why being intrinsically motivated is much better for creativity -- it's much better for engagement"?
If CCP decide to change the SP/attributes mechanisms they're likely to replace it with something similar that allows people to fine tune their characters on the fly. SP packets are apparently a small step in this direction and a highly controversial one, what you're suggesting is a drastic change and one that could well kill Eve as a game.

Such a change would demotivate and alienate a large percentage of the loyal player base that have been playing Eve for years, the people who are proud of their achievements because they've had to work for them; those people also tend to be the ones that create content and headlines for CCP, losing them is hardly good for retention.

The more you carry on trying to push your agenda the more people will stand against it, it goes against everything Eve is. So please, do yourself, and the rest of us, a favour and start playing something else that is closer to what you desire.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#373 - 2015-10-27 14:03:25 UTC
Lol, ISDs can you just lock this thread, the OP keeps spouting the same nonsense and is showing amazing ability to ignore actually considering our arguments instead of just trying to refuting them.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Glathull
Warlock Assassins
#374 - 2015-10-27 16:13:52 UTC
Dror wrote:
Cidanel Afuran wrote:
Dror wrote:
Hmm? I just explained how SP limits creativity, and there's a list of creative-friendly constraints in this thread already.Enjoy.


Dror, that just proves you aren't creative at all, and think the only content in game is what you can find in a 30 second google search.

Thanks for proving my point though

So, refute it.



There is literally nothing to refute.

You have a belief that no one else shares. Not the people who wrote the report you keep citing, not anyone here, not anyone else. You are claiming that the moon is made of blue cheese, misquoting a research study and replacing all instances of "rock" with "blue cheese" and suggesting that this somehow constitutes an argument.

That is not an argument. That is blind repetition of faith in yourself. You believe x. That's really great for you, pal. I'm happy for you. But that isn't an argument in a form that even can be refuted, so would you lay off that old saw already?

This is really awful.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Jenshae Chiroptera
#375 - 2015-10-27 19:49:27 UTC
Dror your feeble attempts have been amusing Such a shame your efforts aren't going into something worthy of attention.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dror
Center for Advanced Studies
Gallente Federation
#376 - 2015-10-28 08:00:44 UTC
Jonah Gravenstein wrote:
Dror wrote:
Intrinsic reward, per a very standard definition, is mastering the game, succeeding, and the joy of experiencing the depth and variety.
So how does your idea of removing SP help with mastering the game? Mastery is learned over time, SP provides that time if you wish to use it. Having instant access to all ships and modules removes aspiration, is an unrealistic expectation in a persistent universe that's into its second decade, does anything but add depth and variety to experience, and it removes the rewards of success.

If what you're posting is what you truly believe, I must tell you that this is not the game you're looking for.

Quote:
Finally, intrinsic reward is being in control of what happens to the character -- a feeling of choice.

Would you say SP provides that feeling of control if that control is relegated to a skill queue? That's what it is.. control pulled from the player to the effect of sitting him in a corner until the game is ready to let him play what he chooses. This is how the OP criticizes the design philosophy. It very specifically defines "nothing". Saying that you're subbed because of SP is for a reward -- not for fun.
The game doesn't sit you in the corner, you do that for yourself.

The skill queue is a mechanism, the person who sets up the skill queue is in control. The game provides a variety of low level skills that can be trained in a very short time period to try out pretty much any activity you wish to, it encourages you to use a ship that is in-line with your ingame wallet, your experience and your game knowledge via the SP system.

You are not excluded from anything, if you want to fly a BS, or cap ships and the like as a newbie, then you have to pay for the privilege, and somebody else's time, via the character bazaar. It's not a good idea to do so though.

Quote:
Does Rise say, "..This has been proven. There's a ton of stuff that you can read and watch about how motivation works and why being intrinsically motivated is much better for creativity -- it's much better for engagement"?
If CCP decide to change the SP/attributes mechanisms they're likely to replace it with something similar that allows people to fine tune their characters on the fly. SP packets are apparently a small step in this direction and a highly controversial one, what you're suggesting is a drastic change and one that could well kill Eve as a game.

Such a change would demotivate and alienate a large percentage of the loyal player base that have been playing Eve for years, the people who are proud of their achievements because they've had to work for them; those people also tend to be the ones that create content and headlines for CCP, losing them is hardly good for retention.

The more you carry on trying to push your agenda the more people will stand against it, it goes against everything Eve is. So please, do yourself, and the rest of us, a favour and start playing something else that is closer to what you desire.

Mastering is just another word for learning, yeah? There's no reason to say that a player can master the game if his ability to perform, whether industry or matching a toolset, is limited by something out of his control.

Aspiration? Success? How can there be competitiveness and strategy without the toolset? The very idea of "removing SP removes success and aspiration" is obviously shallow. SP is neither advertised, nor does it bring in large numbers of subs. That it's an extrinsic motivation should be plenty of evidence for its low level of helpfulness.

Then, the idea is that removing ship and stat availability adds depth and variety? Does it seem apparent how low quality these replies are?

Glathull wrote:
There is literally nothing to refute.

You have a belief that no one else shares. Not the people who wrote the report you keep citing, not anyone here, not anyone else. You are claiming that the moon is made of blue cheese, misquoting a research study and replacing all instances of "rock" with "blue cheese" and suggesting that this somehow constitutes an argument.

That is not an argument. That is blind repetition of faith in yourself. You believe x. That's really great for you, pal. I'm happy for you. But that isn't an argument in a form that even can be refuted, so would you lay off that old saw already?

This is really awful.

Then show how they're misquoted. Neither asking questions nor contributing nor making a claim -- why post?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Aoife Fraoch
The Scope
Gallente Federation
#377 - 2015-10-28 09:00:12 UTC
Glathull wrote:
Dror wrote:
Cidanel Afuran wrote:
Dror wrote:
Hmm? I just explained how SP limits creativity, and there's a list of creative-friendly constraints in this thread already.Enjoy.


Dror, that just proves you aren't creative at all, and think the only content in game is what you can find in a 30 second google search.

Thanks for proving my point though

So, refute it.



There is literally nothing to refute.

You have a belief that no one else shares. Not the people who wrote the report you keep citing, not anyone here, not anyone else. You are claiming that the moon is made of blue cheese, misquoting a research study and replacing all instances of "rock" with "blue cheese" and suggesting that this somehow constitutes an argument.

That is not an argument. That is blind repetition of faith in yourself. You believe x. That's really great for you, pal. I'm happy for you. But that isn't an argument in a form that even can be refuted, so would you lay off that old saw already?

This is really awful.


This bears repeating.
Glathull
Warlock Assassins
#378 - 2015-10-28 09:45:08 UTC
Dror wrote:

Then show how they're misquoted. Neither asking questions nor contributing nor making a claim -- why post?


Here's a thing I want you to try. All of us know that you won't be able to do it. But I'm offering you a chance to try.

So the logic exercise works like this: try to phrase your idea in the form of a falsifiable hypothesis.

If you can't do that--and you definitely have not done that yet--you don't have anything even resembling an argument. You literally have nothing but opinions, beliefs, and insanity. Granted that those are powerful in modern U.S. politics, but we're a little bit better than that here on these beloved forums. At least, we were before you showed up.

Why do I post? Why in the world would anyone post without asking questions? Or making contributions? Or making a claim.

Oh. Oops. I made a claim. My claim is that you are mentally incompetent, that you are a pretentious prick, and you should rethink your life decisions.

Would you like to tell me if that is or is not a claim or a contribution? Holy shitsnacks, I think I just asked a question. Oops. My bad again.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Glathull
Warlock Assassins
#379 - 2015-10-28 10:00:11 UTC
I want to give props to Dror for creating possibly the first thread in which I feel the need to agree with Jenshae.

Congrats, Dror, that is some extremely advanced nutbag trolling to level 6 you have accomplished.

I wish you the best. And by "best" I mean that I hope you spend the money on a char with all the skillpoints, go buy a cap or a super or a titan or whatever it is that's stuck up your butt that you just need to fly right now, and then send us all the killmail, and tell us all how great it felt to fly a cap with a 3-day account.

You just let us know how that works for you. And feel free to start more threads here raging about how you lost a cap after 3 days, and you paid good money, and you still can't win.

This will be fantastically entertaining.

Also, I would love to war dec you. Would you consider posting with your main? I am completely awful at PvP, but I would love to war dec you, just in case you are stupid enough to lose at a war dec. Because, frankly, we all know you are that dumb.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Jonah Gravenstein
Machiavellian Space Bastards
#380 - 2015-10-28 10:41:25 UTC
Glathull wrote:
I want to give props to Dror for creating possibly the first thread in which I feel the need to agree with Jenshae.

Congrats, Dror, that is some extremely advanced nutbag trolling to level 6 you have accomplished.
Scary isn't it?

You know your thread is bad when people who almost invariably disagree with each other both agree on how terrible it is.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack