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Turret Balancing THE FIX!!!

Author
Naomi Knight
Ministry of War
Amarr Empire
#81 - 2012-01-03 19:35:00 UTC
Onictus wrote:
Naomi Knight wrote:
Tippia wrote:

The reason other games do it differently is because other games fall in the trap of “bigger is better” logic — EVE, fortunately, does not, and that will never change.

in eve we have "matar is better" logic



Again its more an issue if pulse lasers and ACs crowding out the long range turrets....


...and I'll tell you now, pulses are better weapons than ACs just ratter my crappy geddon with meta four guns does WAY more damage for better range then my meal with T2 ACs.

For all of your crying, Amarr are better hands down at fleet warfare, beucase once you get 400 people on a side alpha is no longer a boon, ROF actually lets you switch targets, and instant ammo swaps are better than 24 with artillery.


maybe it does way more paper dps , but it cant change dmg type and uses cap also projectile ships tends to be the best ones by far

400 ppl in the same ship oh yeah everyday pvp ftw
why not just split it to two then so arties can alpha 2 at a time
i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up

Cambarus
not best at killing?
they can dictate when fight should happen that is the most important thing in pvp
paper dps doesnt make anything good at killing thats for sure

btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now
so your idea about best runner is the most favoured is false
A Lunchbox
Elysian Technologies Enclave
Fraternity.
#82 - 2012-01-03 19:44:06 UTC
From now on, whenever someone makes moronic assumptions based upon EFT numbers about ships that they obviously don't fly, I will kill someone with an artillery maelstrom.
Onictus
Federal Navy Academy
Gallente Federation
#83 - 2012-01-03 19:48:31 UTC  |  Edited by: Onictus
Naomi Knight wrote:


400 ppl in the same ship oh yeah everyday pvp ftw
why not just split it to two then so arties can alpha 2 at a time
i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up

Cambarus
not best at killing?
they can dictate when fight should happen that is the most important thing in pvp
paper dps doesnt make anything good at killing thats for sure

btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now
so your idea about best runner is the most favoured is false


You are full of it.

Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system.

Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV

...actual real in game stuff.
Naomi Knight
Ministry of War
Amarr Empire
#84 - 2012-01-03 21:28:42 UTC
Onictus wrote:
Naomi Knight wrote:


400 ppl in the same ship oh yeah everyday pvp ftw
why not just split it to two then so arties can alpha 2 at a time
i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up

Cambarus
not best at killing?
they can dictate when fight should happen that is the most important thing in pvp
paper dps doesnt make anything good at killing thats for sure

btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now
so your idea about best runner is the most favoured is false


You are full of it.

Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system.

Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV

...actual real in game stuff.

I cant remember what spawns where aaa is I quess sansha or something, no wonder if an amarr bs kills them faster
thoth rothschild
Aliastra
Gallente Federation
#85 - 2012-01-03 22:02:39 UTC  |  Edited by: thoth rothschild
A Lunchbox wrote:
From now on, whenever someone makes moronic assumptions based upon EFT numbers about ships that they obviously don't fly, I will kill someone with an artillery maelstrom.



May i come with you with my new precious thrasher? My precious *giggle*


Alpha is mainly used because it is the only way to overcome a flock of Logis. 2500 ++++ DPS can be healed with enougth logis. A hughe Alpha strike can not.
Jack Miton
School of Applied Knowledge
Caldari State
#86 - 2012-01-04 02:00:08 UTC
Quote:
Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.


WTB EXPLOSIVE LASES!!!!
Good work genius....

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Onictus
Federal Navy Academy
Gallente Federation
#87 - 2012-01-04 08:39:36 UTC
Naomi Knight wrote:
Onictus wrote:
Naomi Knight wrote:


400 ppl in the same ship oh yeah everyday pvp ftw
why not just split it to two then so arties can alpha 2 at a time
i cant see how amarr is better in fleet warfare when they basically fit arties all the time , it just doesnt add up

Cambarus
not best at killing?
they can dictate when fight should happen that is the most important thing in pvp
paper dps doesnt make anything good at killing thats for sure

btw before unneeded projectile buffs they werent any less good at running away still wasnt the fotm race like now
so your idea about best runner is the most favoured is false


You are full of it.

Maelstroms can't run away from a wet fart ...and once you are fielding real numbers alpha only matters in lag, which requires 800 people in system.

Not to mention I'm not talking about EFT I'm talking bounty ticks when I have a Gheddon with BS III and and large energy 3 compared to a Mael with BS V and Large projectile spec IV

...actual real in game stuff.

I cant remember what spawns where aaa is I quess sansha or something, no wonder if an amarr bs kills them faster


Confirming Maelstrom can't load EMP.
Fade Azura
Weaponized Autists Cartel
#88 - 2012-01-04 20:06:56 UTC
Jack Miton wrote:
Quote:
Give hybrids and lasers selectable damage type ammo like projectiles .... there is no reason not to do this ... it would bring balance as everyone could use whatever type ammo they wanted.


WTB EXPLOSIVE LASES!!!!
Good work genius....


DUDE! .... are you trying to roleplay with lasers?

ya and archaic artillery from 19th century warfare using gunpowder in space(lol) does more damage then a electromagnetic railgun firing antimatter rounds ......

dude dont even go there =)


but because you did go there i am going to tell you about Nanoparticle production followed by laser-induced plasma chemistry.

http://www.dtic.mil/dtic/tr/fulltext/u2/a550368.pdf

there is your explosive lasers ..... besides havent you ever watched star trek? you can make a deflector dish do all kinds of crap!


Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#89 - 2012-01-06 04:41:22 UTC
Fade Azura wrote:
Artillery is the sniper fleet weapon


n00b detected

There should be a rather awesome pic here

Fade Azura
Weaponized Autists Cartel
#90 - 2012-01-06 10:06:12 UTC
Cambarus wrote:
Tanya Powers wrote:
Cambarus wrote:
There really isn't, at least not from a balance perspective. The reason minmatar are so popular is the same reason that they will ALWAYS be the most popular: People like not dying more than they like winning.


Ergh or woot or whatever, I don't know maybe I'm still drunk but right here I read:

-that people don't like to die, therefore use the best tool to kill rather than die
-Minmatar are balanced
-Minmatar are popular because people don't like to die

Shocked I think I'm not drunk enough. Lol

<3 Cambarus Lol


No. Minmatar are not the best at killing, in fact they tend to be the worst at it..


this made me LOL ... you can not honestly be serious haha
Naomi Knight
Ministry of War
Amarr Empire
#91 - 2012-01-06 10:14:13 UTC
Copine Callmeknau wrote:
Fade Azura wrote:
Artillery is the sniper fleet weapon


n00b detected

so you detected yourself ... i sense some mirror thingy^^
good to know
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#92 - 2012-01-06 11:06:02 UTC
ok how about.....
-hybrid ammo has a greater divergence of damage type, closer the range the more thermal (antimatter M ken-8 therm-16, Iron M ken-8 therm-2)
-T2 hybrid ammo adds a small amount of a 3ed Type blasters getting a little Em and rails getting a little EXPL( Javelin M ken-14 therm-7 EXPL-7, Void M ken-7 therm-16.8 EM-7)
-Rails become the ROF long range weapon, as it is now they are almost identical to beams in the ROF department, meaning that the difference is 25% damage for 25% range( M 250 mm rail T1 drop cap use to 5, ROF to 3s and damage multiplier to 1.375)


now "hybrids" feel like they have a projectile influence, with ammo use, and slight damage control. this would go with the already reduced reload time and cap use like a lazor.

Rails now do a more steady damage (kinda like missiles consistent damage which is kinda caldari :D ) and also feel less like a bad beam lazor and more like there own weapon type the way blasters do.


I know its stuff I've rambled before and it's not that much of a change, but I think it would force people to reevaluate the weapons them selves.

I wanted to paint my space ship red, but I couldn't find enough goats.