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Player Features and Ideas Discussion

 
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Free / premium EVE

Author
Jajuka Cirim
#21 - 2015-10-24 06:27:10 UTC
Renfus wrote:

Like in swtor... I prefer not to play at all then deal with their stupid restrictions..

I agree. But fortunately for us, we can now buy a Level 60 toon.
Sounds familiar doesn't it? Cool
Iain Cariaba
#22 - 2015-10-24 07:03:45 UTC
Renfus wrote:
Iain Cariaba wrote:
I'd rather have 10k dedicated players and their alts than 100k of the kind of player that would be attracted to the game using f2p methods.


I agree with you 100% on this BUT...

This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...
I'm not saying make eve f2p.. I seriously don't see how they could..
But there are issues that are affecting eves player base and ccp needs to address those..
Or one day if the numbers fall below the threshold to where their not making a profit, this game will shut down like so many others have..

If anything make a second server.. pve friendly and see how it goes...
Make hi sec truly secure..
In fact make the whole game hi sec.. but keep worm holes the way they are for those alliances and corps that want to control their own space..
Wrecks can only be looted by the person or Corp mate of the person that killed it...
And it goes to who aggros the rat first to eliminate kill stealing..
Allow caps to roam throughout the game freely...
Eliminate suicide ganking...
No player combat in hi sec unless at war or dueling..
This would eliminate the need for concord..
Yeah it's a lot of huge changes..
A lot of which most older eve players won't like..
but I'm betting it m would draw a lot of people..
And it's a seperate server.. if it fails shut it down..


I think this would improve eves dwindling player base..

So, make a Trammel for EvE? Do you not know MMO history? Google Trammel and see how good your idea here worked for Ultima Online.
Shallanna Yassavi
qwertz corp
#23 - 2015-10-24 07:20:29 UTC
Three words: Massive multiboxed mining.
Train a swarm of ventures to V on hull skill/mining/astrogeology and crowd out local hard.

A signature :o

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#24 - 2015-10-24 07:28:14 UTC
Renfus wrote:
Iain Cariaba wrote:
I'd rather have 10k dedicated players and their alts than 100k of the kind of player that would be attracted to the game using f2p methods.


I agree with you 100% on this BUT...

This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...
I'm not saying make eve f2p.. I seriously don't see how they could..
But there are issues that are affecting eves player base and ccp needs to address those..
Or one day if the numbers fall below the threshold to where their not making a profit, this game will shut down like so many others have..

If anything make a second server.. pve friendly and see how it goes...
Make hi sec truly secure..
In fact make the whole game hi sec.. but keep worm holes the way they are for those alliances and corps that want to control their own space..
Wrecks can only be looted by the person or Corp mate of the person that killed it...
And it goes to who aggros the rat first to eliminate kill stealing..
Allow caps to roam throughout the game freely...
Eliminate suicide ganking...
No player combat in hi sec unless at war or dueling..
This would eliminate the need for concord..
Yeah it's a lot of huge changes..
A lot of which most older eve players won't like..
but I'm betting it m would draw a lot of people..
And it's a seperate server.. if it fails shut it down..


I think this would improve eves dwindling player base..


You have sisi for that, its a safe server with only consensual pvp

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

elitatwo
Zansha Expansion
#25 - 2015-10-24 10:34:11 UTC
If CCP would stop advertising flying titans on day one, people would stop quitting upset that they can not.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Donnachadh
United Allegiance of Undesirables
#26 - 2015-10-24 13:11:32 UTC
Count me in to the group that would rather have a fewer number of dedicated players instead of masses of the F2P mentality types.

With all the restrictions that are proposed on the F2P accounts I wonder if they would bring anything of value to the game?

Restricted from flying the better ships / fittings and not being able to train some of the more critical skills it seems to me that these F2P players would become targets(and very poor ones at that) for the paying players. If that was true how many of them would continue to play a game where they have zero(0) chance of success in PvP(shoot other players) activities?

Do we really want or need an influx of F2P that due to the restrictions on teh accounts are essentially limited to high sec?
O2 jayjay
Federal Navy Academy
Gallente Federation
#27 - 2015-10-26 12:06:21 UTC
I like where youre going but i would like it to be free and give out actual money to tournament winners(7-18mil). Something like dota 2. Sell ship skins to make CCP income and have the option for players to buy isk from ccp. Also alow player to come up with ship skins, citidal skins and desings. Let it be voted on via eve community ect.

This would not only make the eve comunity more active by making the game somethig they physically could change and vote on. It would also take some weight off the devs plate. My 2ยข
Rivr Luzade
Coreli Corporation
Pandemic Legion
#28 - 2015-10-26 13:51:40 UTC
Renfus wrote:
I agree with you 100% on this BUT...

This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...
I'm not saying make eve f2p.. I seriously don't see how they could..
But there are issues that are affecting eves player base and ccp needs to address those..
Or one day if the numbers fall below the threshold to where their not making a profit, this game will shut down like so many others have.
[...]
I think this would improve eves dwindling player base.

Because of people like you who like to reside on the lower end of the intelligence spectrum, people can come up with this kind of fatally flawed reasoning to being with. EVE as a hobby and CCP as a company do not need free to play to survive. Free to play is in no way a solution for EVE or CCP to get more players in. F2P is the cheap and easy band-aid that covers a festering wound without curing the cause for the wound nor treating the symptoms of the wound. If you truly believe that this kind of treatment will help EVE, then you are a part of the reasons why EVE is having something people perceive as problems in the first place.
If you believe that a second server would make EVE better, you are also completely out of your mind. The single server and constant PVP environment are the 2 unique selling points of EVE.
If you believe that creating second class citizens in EVE (cementing that divide beyond the already existing differentiation between capable players and incapable lumps of meat) is a good way to improve the game, you are part of the reason why things happen that some individuals perceive as problems.

Now, what CCP needs to do is to provide reasons that make people want to subscribe to the game, that make people lust for playing EVE. You achieve that with intriguing, exciting, compelling content, with varied and meaningful activities, with interesting PVE, with capricious events in the game that make people feel as part of a living universe (as which EVE is marketed). Free to play achieves nothing of that. Not a single thing.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Frostys Virpio
State War Academy
Caldari State
#29 - 2015-10-26 16:19:08 UTC
Renfus wrote:


This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...
I'm not saying make eve f2p.. I seriously don't see how they could..
But there are issues that are affecting eves player base and ccp needs to address those..
Or one day if the numbers fall below the threshold to where their not making a profit, this game will shut down like so many others have..



Where the hell is the revenu stream for potential profit in that F2P stuff? How is adding F2P linked to additional revenue? If you want it for CCP's business, then it has to be a revenue stream or else, it's useless.
Austneal
Nero Fazione
#30 - 2015-10-26 16:33:54 UTC
Frostys Virpio wrote:
Renfus wrote:


This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...
I'm not saying make eve f2p.. I seriously don't see how they could..
But there are issues that are affecting eves player base and ccp needs to address those..
Or one day if the numbers fall below the threshold to where their not making a profit, this game will shut down like so many others have..



Where the hell is the revenu stream for potential profit in that F2P stuff? How is adding F2P linked to additional revenue? If you want it for CCP's business, then it has to be a revenue stream or else, it's useless.

The revenue comes when the player decides to upgrade. After awhile, being that limited would either make the player quit or shell out the cash once they've gotten more comfortable with the game.

Perhaps it could be implemented on a trial basis to see what happens? As a sort of "extended trial", where for 8-10 weeks, people would be able to sign up for the (massively restricted) F2P accounts?

What flaws would you perceive in this? Other than bringing in more " mainstream" players that may or may not eventually quit, what effects would it have on the game itself?
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#31 - 2015-10-26 16:36:21 UTC
Trial basis, suppose its just a gamble with all of your playerbase, whats the worst that can happen? Shocked

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Serendipity Lost
Repo Industries
#32 - 2015-10-26 16:49:33 UTC
I've played straight through for just under 10 years. I love most of it and deal with the rest of it. But honestly all of Fozzies wacked stuff aside, if the business model is "the game now sux and is dying - pay more to keep playing it"... I'm not stupid - I'll go find something else to do.

This is one of the worst ideas to come across this forum and the delivery is equally horrific.
O2 jayjay
Federal Navy Academy
Gallente Federation
#33 - 2015-10-26 20:30:25 UTC
Rivr Luzade wrote:
Renfus wrote:
I agree with you 100% on this BUT...

This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...
I'm not saying make eve f2p.. I seriously don't see how they could..
But there are issues that are affecting eves player base and ccp needs to address those..
Or one day if the numbers fall below the threshold to where their not making a profit, this game will shut down like so many others have.
[...]
I think this would improve eves dwindling player base.

Because of people like you who like to reside on the lower end of the intelligence spectrum, people can come up with this kind of fatally flawed reasoning to being with. EVE as a hobby and CCP as a company do not need free to play to survive. Free to play is in no way a solution for EVE or CCP to get more players in. F2P is the cheap and easy band-aid that covers a festering wound without curing the cause for the wound nor treating the symptoms of the wound. If you truly believe that this kind of treatment will help EVE, then you are a part of the reasons why EVE is having something people perceive as problems in the first place.
If you believe that a second server would make EVE better, you are also completely out of your mind. The single server and constant PVP environment are the 2 unique selling points of EVE.
If you believe that creating second class citizens in EVE (cementing that divide beyond the already existing differentiation between capable players and incapable lumps of meat) is a good way to improve the game, you are part of the reason why things happen that some individuals perceive as problems.

Now, what CCP needs to do is to provide reasons that make people want to subscribe to the game, that make people lust for playing EVE. You achieve that with intriguing, exciting, compelling content, with varied and meaningful activities, with interesting PVE, with capricious events in the game that make people feel as part of a living universe (as which EVE is marketed). Free to play achieves nothing of that. Not a single thing.


I don't agree with you and there are plenty of free to play game thats making $$$ like no other. Game like DOTA 2 and WOWS are just a few. I wouldn't call him lower end of the intelligence spectrum because logic and common sense are key factor in being intelligent. Logically the game I listed above are some of the most successful game currently out. EVE has exactly what it needs to make the game free to play and can make a killing off buying ship skins along with citidal skins and designs. Most people cant play eve because of the monthly subscription. I think if the game was free to play it would receive a massive player increase over time. I also think if there were a cash winning for alliance tournaments that it would even become more popular around the world. It it a very exciting game but non the less eve is a money pit.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#34 - 2015-10-26 20:40:06 UTC  |  Edited by: Lan Wang
f2p games have the worst playerbase attitudes, you think eve is bad when you get rolled on the forums for silly ideas, f2p games are full of d******* kids and full of cheaters, i came to a subscription game to get away from that, subscription games sort the men from the boys and ccp said pretty much the same, most of the playerbase are "professionals". no thanks dont want ccp to turn into the next ea games where they just try to funnel rl cash from you for anything they can

f2p is cancer in the gaming world

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Frostys Virpio
State War Academy
Caldari State
#35 - 2015-10-26 20:44:50 UTC
Austneal wrote:
Frostys Virpio wrote:
Renfus wrote:


This is a business for CCP..
They have to make a profit and I'm sure they want that profit to grow along with the game..
That is not going to happen with the current player base moving in the direction it's heading...
I'm not saying make eve f2p.. I seriously don't see how they could..
But there are issues that are affecting eves player base and ccp needs to address those..
Or one day if the numbers fall below the threshold to where their not making a profit, this game will shut down like so many others have..



Where the hell is the revenu stream for potential profit in that F2P stuff? How is adding F2P linked to additional revenue? If you want it for CCP's business, then it has to be a revenue stream or else, it's useless.

The revenue comes when the player decides to upgrade. After awhile, being that limited would either make the player quit or shell out the cash once they've gotten more comfortable with the game.

Perhaps it could be implemented on a trial basis to see what happens? As a sort of "extended trial", where for 8-10 weeks, people would be able to sign up for the (massively restricted) F2P accounts?

What flaws would you perceive in this? Other than bringing in more " mainstream" players that may or may not eventually quit, what effects would it have on the game itself?


Can the account be downgraded to F2P or is it really just a longer trial?
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#36 - 2015-10-26 21:07:03 UTC  |  Edited by: Lyra Gerie
Here's a crazy idea, free accounts are star ship captains, but not capsuleers. Perhaps they could be the capsuleer washouts. This means when they die, they would not be reborn like capsuleers. All other trial restrictions apply. Skill training would be 1/4th to 1/10th that of normal but they would have higher starting skills. Further they would not be able to remap attributes and all modules would have a 1 tick delay.
Frostys Virpio
State War Academy
Caldari State
#37 - 2015-10-26 21:11:43 UTC
Lyra Gerie wrote:
all modules would have a 1 tick delay.


This effectively is pay 2 win...
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#38 - 2015-10-26 21:25:40 UTC
Frostys Virpio wrote:
Lyra Gerie wrote:
all modules would have a 1 tick delay.


This effectively is pay 2 win...


It gives an advantage but it's hardly p2w. Capsuleers can directly control their ship modules where as a captain has to work with his and through his crew to control the ship. If anything the perma death of the character is more P2W then this.
Wolf Lafisques
The Scope
Gallente Federation
#39 - 2015-10-26 21:39:55 UTC
I think that a F2P option would help Eve if it is done correctly. Even if there were a massive influx of WoW players, not all of them are douchers. As long as Eve maintains its core principles, the douchers will come, get frustrated, try to change the game, fail, and eventually leave. Some of them would likely stick around to troll for a bit, but as long as no one gives in and allows them to influence a crippling change in Eve's core principles, they will eventually get bored and leave. The ones who come from WoW who actually have a brain, and the right kind of mind for Eve, will be more likely to stay. It would cause some heavy fluctuations in the population, but I think it might also help increase the more permanent population.

I don't claim to have the answer for how to go about achieving a successful F2P option, but it occurs to me that the old 24h skill queue limit might be a good addition to the limitations of being F2P. The 24h limit is enough to let new pilots train skills that are valid and have a place on the battlefield or wherever they may find themselves, but would restrict their ability to set up long term skill queues and just step away from the game for a while to let their queues run through. Currently, the skill queue for a subbed account will stop training after a set amount of time (I believe 3 days?), but there would be no way to regulate that on an account that is unsubbed by design. Putting the old 24h limit would help mediate that fallback greatly.

It would also allow the pilots to, as I said previously, engage in worth-while activities and train skills that will help them make a profit. It would encourage new players to take their time and get used to the fact that there is really no way to gain a significant edge against other players in a short amount of time. This would allow F2P players to get a good feel for Eve and would provide them with an incentive to sub if they decide that they like the game, as opposed to simply frustrating them and making them feel like they wasted their money.

And to be honest, the 21d trial is kind of a joke. Sure, it's possible to make a huge profit in a matter of days and plex your account before the trial expires, but most players who are brand new to Eve and don't know anything about the game and how it works will not know how to do that. They're going to make their character, read Aura's incessant nagging because they have to if they want to know how to do basic things like move their ship and use civilian modules. Then they're going to start doing missions and learn about mining and how "profitable" those professions are. Then they're going to realize that things like ratting and mining are really only profitable in 0.0. By the time that they realize these things, they're only going to have about a week or so left on their trial, they'll feel like they did nothing more than waste their time, and they're going to ask themselves why they would spend money just to waste their time. And they'll be gone before they even have a chance to really learn that 0.0 actually isn't the only place to make a profit.

I actually tried to get a friend of mine to get into Eve and this is exactly the issue that he ran into. He felt like the time he was putting in wasn't paying off well enough for him to stick around. I told him that he could make more money in 0.0, but that he wouldn't be able to join me in 0.0 because there was no chance that I could have convinced my alliance to set him blue, let alone let him actually join a corp. And 0.0 really isn't a good place for brand new players to wander off to on their own. They'll be transferring consciousness before they even realize what happened. Another thing that disappointed him was that there wasn't really an engaging story line presented to him. This is actually something that I have found disappointing as well. I think it would help bring more players to Eve if there were an actual story, not just some dumb tutorial or tedious lvl 1 mission loop, that is not only accessible to new players, but makes itself very well known on day one and encourages the player to immerse himself in Eve's lore. Eve has a lot of really good back-story. Unfortunately, most of my knowledge of Eve's lore comes from listening to podcast readings and reading the lore for myself on the website. Hell, why even make a game, just write a series of novels instead. The point of having a game is to allow fans of a good story to immerse themselves in an amazing world that someone has created.

For as difficult as it is to really get into Eve, especially the more complex aspects, I think that a real reason for players to stick around and have patience for the game is important. Some of us have/had the patience to stick around regardless, but very few people these days have that kind of patience. I'm not saying that Eve should begin catering to impatient players, I'm saying that it, being a game that requires a healthy amount of patience, should give its new players an incentive to learn and develop patience. God knows that Eve has helped me learn to slow my roll and really take my time with things, both IG and IRL, which I think is really cool. There aren't many games that teach patience and encourage intelligence. There aren't many games that require soft skills that are actually valid in the real world.
Wolf Lafisques
The Scope
Gallente Federation
#40 - 2015-10-26 21:40:45 UTC
Sorry for yet another wall of text. I really need to stop doing that... My bad.