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EVE New Citizens Q&A

 
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Need good algos pve fits

Author
Stoner Aideron
Doomheim
#1 - 2015-10-24 22:11:03 UTC  |  Edited by: Stoner Aideron
I am looking for PVE fits for the algos. I am looking to be able to run level 2 security missions and do ratting in asteroid belts,anoms etc in both high and low sec if anyone has any decent fits please post them here any help would be great
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2015-10-24 22:30:50 UTC
I'd rather teach you how to fit the ship than just link a fit especially since I don't have your skills in EFT to make a fit that works for you.

I typically do a kitting fit for the Algos and get in a little closer and let my guns add some dps when I can. Other wise I stay out of incoming damage range.

To do this you'll need a drone link augmentor or two to get the control range and a sensor booster or signal amp or two for extending your targeting range. There are also rigs to help with that I believe. You will also want a prop mod to get you out of range. If you are belt ratting you might want to set up bookmarks at range so you are starting out where you want to be.

As far as a tank you are using range as tank mostly but you'll still want something to get you by until you can move out of range and since the algos has 3 low slots and 3 mid slots and no tank bonus how you tank that will depend on what kind of rats you are typically fighting. An example would be that you'll want to armor tank EM damage and shield tank explosive damage. So you'll likely want some resists and a repper / booster unless you just want to go the passive / buffer route then you'll likely want passive resists and buffer, which means HP increasing mods, and maybe some regen if you are passive shield tanking.

Want to talk? Join Cara's channel in game: House Forelli

ShahFluffers
Ice Fire Warriors
#3 - 2015-10-24 22:34:45 UTC  |  Edited by: ShahFluffers
I was working on replying to your thread over in Ships & Modules... so I'll quote the one from over there.

Stoner Aideron wrote:
So I have been searching for a PVE fit that I can use with Level 1 mastery of the algos, I also got some of the level 2 mastery skills but not all of them yet. I am currently running level 2 security missions and some ratting as well but with the fit I currently got I barely made it through the first level 2 security mission with out being destroyed . Any help would be greatly appreciated. Either send me a mail ingame or reply here.

Okay... so... a few things...

- Don't take "mastery level" too seriously. It is meant to provide a guideline on how to train for a ship. It will not determine how "powerful" your ship is. That is determined by the modules you fit... which is determined by what tactic you wish to employ. And even that is no guarantee.

- Do not treat your ship like it is the brawniest thing in the game. It isn't. Destroyers, by their nature, are essentially slower frigates with slightly more tank and a lot more firepower.

- The easiest way to run missions, in my humble opinion, is to employ range. By engaging at range you do not need to rely on your tank as much (because NPCs can't hit you or can't hit you as hard)... which allows you to focus more of your fit on dealing and applying damage.

This is a basic fit I cooked up for you. Treat it as a template and upgrade the modules when you have the money, skills, and/or CPU/Powergrid to fit them.

[Algos, New Setup 1]
Small Armor Repairer I
Reactive Armor Hardener
Drone Damage Amplifier I

Small Capacitor Booster I, Cap Booster 200
1MN Afterburner I
Stasis Webifier I

75mm Gatling Rail I, Iridium Charge S
75mm Gatling Rail I, Iridium Charge S
75mm Gatling Rail I, Iridium Charge S
75mm Gatling Rail I, Iridium Charge S
75mm Gatling Rail I, Iridium Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Hobgoblin I x5
Warrior I x5
(any extra light drones you desire) x2

NOTES:
- if your capacitor skills are low then the Reactive Armor Hardener might chew up your capacitor power a little more than you might like. You can replace it with an Energized Adaptive Nano Membrane (boosts all resistances by a ~15%).
The tradeoff is that while the EANM does not use any capacitor power (it is a passive module) it will will provide lower overall resistances that will not shift with time (the Reactive Armor Hardener tries to shift resistances to whatever is damaging you the most).

- if you have spare fitting room (CPU and Powergrid) you can try upgrading the weapons to 125mm railguns.

- your damage will come primarily from drones. Take care of the little buggers because without them, you will not be killing very much. If you see one in danger, recall it!

- your guns are there to provide supplemental damage only. So try to shoot at whatever your drones are shooting. They won't kill much by themselves.

- do not fall into the trap of upgrading to larger drones as quickly as you can. While a medium drone does deal more damage than a light drone it also has lower tracking and thus applies less damage against smaller targets.
This means that 5 light drones will ALWAYS be more preferable to 3 medium drones even though the latter technically does more raw damage (only slightly more).

- the tactic with this ship is simple... grab aggro and try to keep targets about 10+km away from you.
The Stasis webifier is there to grab hostiles that get too close so you can kill them easier. Slower targets = easier to hit.
Bear in mind though, that this also applies to you. Part of your tank is maintaining speed in addition to range. Hostiles that reduce your speed should be made priority targets.

- DO NOT run your armor repairer all the time as it will quickly consume all your capacitor power. Use it only when you need to.

- the Capacitor Booster is there when you need to run the armor repairer more than you should. Try to avoid using it unless you really have no more power (cap booster charges cost munny yo!)

- I left the rig slots open for you. Rigs are effectively "permanent modules" that can boost aspects of your ship by not-so-insignificant margins.
Now... you CAN technically remove them... but you destroy the rig in the process. Be mindful of any rig you fit to a ship.





And finally...
while the Algos is pretty beastly in PvP (and a fan favorite)... this is a PvE fit. It will easily die in a PvP scenario.

There is a reason for this.

In PvP, you fit a ship for as much performance as you can can possibly squeeze out of it. Small to medium-sized PvP fights (especially at the frigate-destroyer level) range from 10 seconds to 2 minutes... tops.

In PvE, you fit a ship for endurance and "efficiency."

Essentially... the way you fit a ship can can mean the difference between it being an F-16 Falcon or a C-130 Hercules.
One has a helluva lot of performance and is good against a number of potential targets, but lacks endurance and can easily die if the pilot miscalculates the situation.
The other is really good at what it does for rather long periods of time and can take a bit of a beating, but will die miserably against anything outside of its specialty (in this case, PvE).
Ralph King-Griffin
New Eden Tech Support
#4 - 2015-10-24 23:47:19 UTC
general newbie advice : listen to shah.
ShahFluffers
Ice Fire Warriors
#5 - 2015-10-25 00:04:05 UTC
Ralph King-Griffin wrote:
general newbie advice : listen to shah.

Add "only on the forums" and you'll be golden. Twisted