These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

BS and T3 crusiers

Author
Ellendras Silver
CrashCat Corporation
#21 - 2015-10-24 00:46:25 UTC  |  Edited by: Ellendras Silver
O2 jayjay wrote:
Ellendras Silver wrote:
O2 jayjay wrote:
Doing alittle thinking today and found a simple solution that will balance the game and not destroy everything.

As it sits everyone complains about T3 with battleship tank and damage per second. When you compare a battleship to captials, there is a hige gap between them. My suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge. This is a simple fix that will fix the gap between battleships and capital. Buffing battleships to this level will not only make it worth wild bringing a BS gang against a T3 gamg. It will also balance out the SP required to fly a proper BS compare to a proper T3.

Keep it simple.



the gap between BS and capitals is WAY bigger then the gap between cruisers and BS and on this note only your solution is NOT a solution. T3 cruisers need a nerf it is as simple as that.


Its a start to a solution and that start is better then nothing. Key note here is to have a filler between the T3 and caps. No need to make another ship when you have Battleships that are semi worthless against T3 and Caps.
Yes i understand the gap between BS and caps is a HUGE gap and that's why I am recommending a slight power shift for Battleships towards caps. A shift so small and minute. The best way to compare the gap between the two (BS and Caps) would be the distance from the US and Europe. my recommended power shift is equal to the tectonics plates shifting between the two countries (change is distance from year to year). Its not a Big buff by any means.


so let me get this straight you know that T3s are OP and you want to fix it by nerfing capitals (which is what you are doing if you boost BS and keep T3 cruisers OP) and make BS also OP and you dare to call this a start of a solution??????

are you freaking kidding me????? the only thing that is needed is a nerf of the T3 cruisers and believe me i can fly all of them near perfect, in fact i fly T3 cruisers better then BS`s but it has to be done period.

in case you don't believe me http://eveboard.com/pilot/Ellendras_Silver

edit:
Quote:

suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge.

you call this a small power shift!!!!!!!!!!!?????????????

you are insane

[u]Carpe noctem[/u]

O2 jayjay
Federal Navy Academy
Gallente Federation
#22 - 2015-10-24 01:28:38 UTC  |  Edited by: O2 jayjay
Ellendras Silver wrote:
O2 jayjay wrote:
Ellendras Silver wrote:
O2 jayjay wrote:
Doing alittle thinking today and found a simple solution that will balance the game and not destroy everything.

As it sits everyone complains about T3 with battleship tank and damage per second. When you compare a battleship to captials, there is a hige gap between them. My suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge. This is a simple fix that will fix the gap between battleships and capital. Buffing battleships to this level will not only make it worth wild bringing a BS gang against a T3 gamg. It will also balance out the SP required to fly a proper BS compare to a proper T3.

Keep it simple.



the gap between BS and capitals is WAY bigger then the gap between cruisers and BS and on this note only your solution is NOT a solution. T3 cruisers need a nerf it is as simple as that.


Its a start to a solution and that start is better then nothing. Key note here is to have a filler between the T3 and caps. No need to make another ship when you have Battleships that are semi worthless against T3 and Caps.
Yes i understand the gap between BS and caps is a HUGE gap and that's why I am recommending a slight power shift for Battleships towards caps. A shift so small and minute. The best way to compare the gap between the two (BS and Caps) would be the distance from the US and Europe. my recommended power shift is equal to the tectonics plates shifting between the two countries (change is distance from year to year). Its not a Big buff by any means.


so let me get this straight you know that T3s are OP and you want to fix it by nerfing capitals (which is what you are doing if you boost BS and keep T3 cruisers OP) and make BS also OP and you dare to call this a start of a solution??????

are you freaking kidding me????? the only thing that is needed is a nerf of the T3 cruisers and believe me i can fly all of them near perfect, but it has to be done period.

in case you don't believe me http://eveboard.com/pilot/Ellendras_Silver


For the cost and skill points that you lose when dying in a T3, Yes they are perfectly balanced when compared to other ships that are below a BS. But when using battleships which are more of a skill grind then T3 cruisers, T3 crusiers fleet will always win against Battleships Fleet. There should be more of a fear for T3 Cruisers and at this moment their isn't. With my change they would have to worry about going up against 2000+ BS that tank more and can easily punch thru a T3 tank with logi.

Ellendras Silver wrote:
suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge.

you call this a small power shift!!!!!!!!!!!?????????????

you are insane


Its not insane. It makes a balanced game. Its making a counter to T3 and put battleships where they properly belong in this game.
Ellendras Silver
CrashCat Corporation
#23 - 2015-10-24 02:38:06 UTC
i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.

but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.

[u]Carpe noctem[/u]

O2 jayjay
Federal Navy Academy
Gallente Federation
#24 - 2015-10-24 03:46:21 UTC  |  Edited by: O2 jayjay
Ellendras Silver wrote:
i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.

but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.


well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff?

I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate.
elitatwo
Zansha Expansion
#25 - 2015-10-24 11:34:37 UTC
Caleb Seremshur wrote:
Omnathious Deninard wrote:
Don't buff battleships to try to nerf T3s.
If battleships need a buff then they should bet a buff.
T3 cruisers should be balanced as a cruiser.


I thinj t3c should be treated like BC. Slow them down and sig bloom them a bit. Then at least their tank will reflect the kind of ship they are rather than just being a straight cruiser+2.

Also at Nevyn:

Maybe making battleships have a role bonus where they receive double hp bonuses from shield extenders/plates? And not for every vessel mind you. Suitable ships could include

Raven.
Megathron
Abaddon
Tempest.

Role bonus: shield extenders and armour plates grant double the HP value listed on the module.

Think about it. Just take 5 minutes to think about it.


Hmm.. I don't know if that is the answer. Being a slow ship doesn't have to be a bad thing. When I am on SiSi I get to fly a lot of battleships that I usually wouldn't but being slow didn't really have a bitter taste.

But on one thing I hope everyone will agree with you, I do, the Abaddon - the worst laserboat in New Eden, even worse than the Punisher.
Was trying to make this ship work last night but for the life of me there was no way to make it viable. The damage bonus is misplaced and should be replaced with something useful even if it's just the capacitor use bonus some Amarr ships share.

Just for my curiousity, what do you think is wrong with the Navy Apocalypse? I always liked the Apocalypse since I can fly her and the Navy Apocalypse is just a little easier to fit, so I am curious.

Why do you think that having more buffer would be a good thing on the four ships?

I really think that current trend to hull-buffer everything is terrible to say the least. It used to be an artform to active tank. Now it is racing challenge to put as much bulkhead on every boat as you can.

Btw. we need a pirate faction implant set that increases hull hp by 7 million % and 3 trillion as set bonus /sarcasm.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ellendras Silver
CrashCat Corporation
#26 - 2015-10-24 11:40:39 UTC  |  Edited by: Ellendras Silver
O2 jayjay wrote:
Ellendras Silver wrote:
i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.

but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.


well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff?

I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate.


when will you get it??? the problem is not that the BS cant match the tank of a T3 cruiser, but that a T3 cruiser can exceed a BS tank. the problem has always been with the T3 cruiser so they need a nerf again it is that simple

and again you can not compare the tank of capitals with that of a BS as there is a HUGE gap between them. It is as if you compare the tank of a frigate to a battle cruiser

[u]Carpe noctem[/u]

Harvey James
The Sengoku Legacy
#27 - 2015-10-24 11:48:15 UTC
Ellendras Silver wrote:
O2 jayjay wrote:
Ellendras Silver wrote:
i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.

but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.


well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff?

I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate.


when will you get it??? the problem is not that the BS cant match the tank of a T3 cruiser, but that a T3 cruiser can exceed a BS tank. the problem has always been with the T3 cruiser so they need a nerf again it is that simple

and again you can not compare the tank of capitals with that of a BS as there is a HUGE gap between them. It is as if you compare the tank of a frigate to a battle cruiser


you also seem too be leaving out the part where the T3 cruiser hull will reduce BS dps by 1/4, which means not only are T3's far more reppable (insane resists+sig+higher speed) but they are also much more mobile on top of the raw HP comparison.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ellendras Silver
CrashCat Corporation
#28 - 2015-10-24 11:54:22 UTC
Harvey James wrote:
Ellendras Silver wrote:
O2 jayjay wrote:
Ellendras Silver wrote:
i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.

but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.


well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff?

I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate.


when will you get it??? the problem is not that the BS cant match the tank of a T3 cruiser, but that a T3 cruiser can exceed a BS tank. the problem has always been with the T3 cruiser so they need a nerf again it is that simple

and again you can not compare the tank of capitals with that of a BS as there is a HUGE gap between them. It is as if you compare the tank of a frigate to a battle cruiser


you also seem too be leaving out the part where the T3 cruiser hull will reduce BS dps by 1/4, which means not only are T3's far more reppable (insane resists+sig+higher speed) but they are also much more mobile on top of the raw HP comparison.


i thought that was logical and it only support my point T3 cruisers are OP and need a nerf. but the TS wants to give BS a HUGE buff because Tr cruisers are OP and that makes as much sense as a cat with swimming fins

[u]Carpe noctem[/u]

Rek Seven
University of Caille
Gallente Federation
#29 - 2015-10-25 02:28:22 UTC  |  Edited by: Rek Seven
I hate these arguments about T3s being op with people throwing about there opinion like it's fact. I'll tell you what in an actual fact - if T3s were overpowered, CCP would have nerfed them ages ago like they did with the op Ishtar! They may need slight tweaks but they are by no means OP...

Generally, PVP T3s have just over 100k ehp and around 800 dps. Buffer tanked battleships have roughly 100k EHP, 1000 dps, can fit a large utility high (neut, smartbomb), can use a MJD, have a drone bay and have better damage application range.

You can post some stupid bling fit that you made of eft but the fact is, those ships are hardly ever used... And like it or not, cost is a balancing factor.

Given their inherent weaknesses, battleships should get around 20% more dps and some more battleship only modules to make them a viable alternative to HACs, command ships and T3s.
O2 jayjay
Federal Navy Academy
Gallente Federation
#30 - 2015-10-25 03:30:30 UTC
Ellendras Silver wrote:
O2 jayjay wrote:
Ellendras Silver wrote:
i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.

but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.


well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff?

I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate.


when will you get it??? the problem is not that the BS cant match the tank of a T3 cruiser, but that a T3 cruiser can exceed a BS tank. the problem has always been with the T3 cruiser so they need a nerf again it is that simple

and again you can not compare the tank of capitals with that of a BS as there is a HUGE gap between them. It is as if you compare the tank of a frigate to a battle cruiser


I get it. You want to neft T3. Nerfing them will not solve anything. Putting ships in their proper place is what will balance eve and BS are the only thing that is under power and in a awkward posistion.
O2 jayjay
Federal Navy Academy
Gallente Federation
#31 - 2015-10-25 03:39:06 UTC
Ellendras Silver wrote:
Harvey James wrote:
Ellendras Silver wrote:
O2 jayjay wrote:
Ellendras Silver wrote:
i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.

but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.


well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff?

I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate.


when will you get it??? the problem is not that the BS cant match the tank of a T3 cruiser, but that a T3 cruiser can exceed a BS tank. the problem has always been with the T3 cruiser so they need a nerf again it is that simple

and again you can not compare the tank of capitals with that of a BS as there is a HUGE gap between them. It is as if you compare the tank of a frigate to a battle cruiser


you also seem too be leaving out the part where the T3 cruiser hull will reduce BS dps by 1/4, which means not only are T3's far more reppable (insane resists+sig+higher speed) but they are also much more mobile on top of the raw HP comparison.


i thought that was logical and it only support my point T3 cruisers are OP and need a nerf. but the TS wants to give BS a HUGE buff because Tr cruisers are OP and that makes as much sense as a cat with swimming fins


You're being emotional and irrational. Your hate for t3 clouds your judgement to where you only see T3 as a problem. Battleship are in need of a decent buff and everything is fine where its at. Battleships should dominate all subcap in sheer DPS and EHP. Because they are the biggest ship hull that utilize the largest guns/missile launchers that can be fitted on a subcap.
O2 jayjay
Federal Navy Academy
Gallente Federation
#32 - 2015-10-25 03:44:29 UTC  |  Edited by: O2 jayjay
elitatwo wrote:
Caleb Seremshur wrote:
Omnathious Deninard wrote:
Don't buff battleships to try to nerf T3s.
If battleships need a buff then they should bet a buff.
T3 cruisers should be balanced as a cruiser.


I thinj t3c should be treated like BC. Slow them down and sig bloom them a bit. Then at least their tank will reflect the kind of ship they are rather than just being a straight cruiser+2.

Also at Nevyn:

Maybe making battleships have a role bonus where they receive double hp bonuses from shield extenders/plates? And not for every vessel mind you. Suitable ships could include

Raven.
Megathron
Abaddon
Tempest.

Role bonus: shield extenders and armour plates grant double the HP value listed on the module.

Think about it. Just take 5 minutes to think about it.


Hmm.. I don't know if that is the answer. Being a slow ship doesn't have to be a bad thing. When I am on SiSi I get to fly a lot of battleships that I usually wouldn't but being slow didn't really have a bitter taste.

But on one thing I hope everyone will agree with you, I do, the Abaddon - the worst laserboat in New Eden, even worse than the Punisher.
Was trying to make this ship work last night but for the life of me there was no way to make it viable. The damage bonus is misplaced and should be replaced with something useful even if it's just the capacitor use bonus some Amarr ships share.

Just for my curiousity, what do you think is wrong with the Navy Apocalypse? I always liked the Apocalypse since I can fly her and the Navy Apocalypse is just a little easier to fit, so I am curious.


Rooks and Kings would be a better person to ask a fitting from for Navy Apocs

elitatwo wrote:
Why do you think that having more buffer would be a good thing on the four ships?


More EHP makes it more of a grind to kill the Battleship. Makes it harder to take them off field which gives more time for logi to cycle reps on.

elitatwo wrote:
I really think that current trend to hull-buffer everything is terrible to say the least. It used to be an artform to active tank. Now it is racing challenge to put as much bulkhead on every boat as you can.

Btw. we need a pirate faction implant set that increases hull hp by 7 million % and 3 trillion as set bonus /sarcasm.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#33 - 2015-10-25 06:43:48 UTC
Ellendras Silver wrote:
W0lf Crendraven wrote:
t3s are fine and if anything need a buff


please pee in this cup i would like to test it for drugs


Its so funny, everyone always jabber about how extremely op t3s are. When was the last time saw a t3 soloing succesfully and in a role that a hac/pirate cruiser wasnt much better at? When was the last time you saw a fleet t3 that wasnt a pseudorecon where a cs wouldnt have been flat out better (bar petes)? When was the last time you used a t3 for pve where a priate cruiser or priate battleship wouldnt have been flat out better?



The fact is that t3s are extremely expensive still, cost sp and in actual pvp or pve ability fall massively short of their better and often cheaper alternatives.
Oskolda Eriker
Republic Military School
Minmatar Republic
#34 - 2015-10-25 09:09:28 UTC
Ellendras Silver wrote:
O2 jayjay wrote:
[quote=Ellendras Silver][quote=O2 jayjay]Doing alittle thinking today and found a simple solution that will balance the game and not destroy everything.
Keep it simple.

in case you don't believe me http://eveboard.com/pilot/Ellendras_Silver
edit:
[quote]

https://beta.eve-kill.net/character/90383231/topalltime/
I do not see any flight on T3, but so many words.
any bs can have over 1k dps, T3 have problem with it, no utility high slots, no MJD, no sensors strength.
elitatwo
Zansha Expansion
#35 - 2015-10-25 10:22:55 UTC
O2 jayjay wrote:
elitatwo wrote:
Rooks and Kings would be a better person to ask a fitting from for Navy Apocs


I guess they like them as much as I do.

O2 jayjay wrote:
Why do you think that having more buffer would be a good thing on the four ships?


[quote=O2 jayjay]More EHP makes it more of a grind to kill the Battleship. Makes it harder to take them off field which gives more time for logi to cycle reps on.


If I may borrow James Baboli and Stich Kaneland's approach, what do you think of a projection bonus instead?

If battleships could project their damage a bit better the problem wouldn't be so grimm anymore. Remember dps doesn't equal dps and 1000 medium turret dps is very different from 1000 battleship dps.

Take a Proteus for example. With a dps fit and we round the numbers a bit for arguments sake we can have a 1000dps Proteus which does ~ 3000 hp damage every ~3 seconds resulting in ~1000dps.

Now if we take a beam-Apocalypse (mega-beams) which does ~6000hp damage every ~6 seconds also resulting in ~1000dps.

Can you see the difference?

Problem is that our hypothetical Apocalypse doesn't hit anything below another battleship or a planet, dps or not. Even if you would increase the laser damage by 2x that hypothectial ~12000hp damage every ~6 seconds still doesn't hit anything.

But I agree that a battleship should have a lot more resources than a tiny cruiser and not get sunk in 20 seconds.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Oskolda Eriker
Republic Military School
Minmatar Republic
#36 - 2015-10-25 10:59:53 UTC
elitatwo wrote:

Can you see the difference?

Problem is that our hypothetical Apocalypse doesn't hit anything below another battleship or a planet, dps or not. Even if you would increase the laser damage by 2x that hypothectial ~12000hp damage every ~6 seconds still doesn't hit anything.

But I agree that a battleship should have a lot more resources than a tiny cruiser and not get sunk in 20 seconds.

I see the difference, proteus have 1000dps at 4km. and lose any damage at 20km
Apoc at 22km
nice difference isnt it?
Khan Wrenth
Viziam
Amarr Empire
#37 - 2015-10-25 15:34:48 UTC
Oskolda Eriker wrote:
elitatwo wrote:

Can you see the difference?

Problem is that our hypothetical Apocalypse doesn't hit anything below another battleship or a planet, dps or not. Even if you would increase the laser damage by 2x that hypothectial ~12000hp damage every ~6 seconds still doesn't hit anything.

But I agree that a battleship should have a lot more resources than a tiny cruiser and not get sunk in 20 seconds.

I see the difference, proteus have 1000dps at 4km. and lose any damage at 20km
Apoc at 22km
nice difference isnt it?


And the Proteus will have all the mobility it wants to dictate range, transversal, and whether or not the engagement continues. Nice difference, isn't it?
Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2015-10-25 16:18:39 UTC
Rek Seven wrote:
if T3s were overpowered, CCP would have nerfed them ages ago like they did with the op Ishtar! They may need slight tweaks but they are by no means OP...


They did, and then said there's more to come.

Rek Seven wrote:
I hate these arguments about T3s being op with people throwing about there opinion like it's fact.
...
And like it or not, cost is a balancing factor.


Nice fail Roll


EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Oskolda Eriker
Republic Military School
Minmatar Republic
#39 - 2015-10-25 16:52:18 UTC  |  Edited by: Oskolda Eriker
Khan Wrenth wrote:
Oskolda Eriker wrote:
elitatwo wrote:

Can you see the difference?

Problem is that our hypothetical Apocalypse doesn't hit anything below another battleship or a planet, dps or not. Even if you would increase the laser damage by 2x that hypothectial ~12000hp damage every ~6 seconds still doesn't hit anything.

But I agree that a battleship should have a lot more resources than a tiny cruiser and not get sunk in 20 seconds.

I see the difference, proteus have 1000dps at 4km. and lose any damage at 20km
Apoc at 22km
nice difference isnt it?


And the Proteus will have all the mobility it wants to dictate range, transversal, and whether or not the engagement continues. Nice difference, isn't it?


normal tanked proteus have same speed at mwd, as bs for example mach. Proteus cant dictate anything, he doesnt have utiliti high slots. enough med slots(3 may be 4 at best)
Rek Seven
University of Caille
Gallente Federation
#40 - 2015-10-25 17:06:10 UTC  |  Edited by: Rek Seven
Daichi Yamato wrote:
Rek Seven wrote:
if T3s were overpowered, CCP would have nerfed them ages ago like they did with the op Ishtar! They may need slight tweaks but they are by no means OP...


They did, and then said there's more to come.

Rek Seven wrote:
I hate these arguments about T3s being op with people throwing about there opinion like it's fact.
...
And like it or not, cost is a balancing factor.


Nice fail Roll




That blog is referring to T3 balance in terms of their subsystems being unbalanced, as there are certain configurations that are almost never used. It also clearly says that their tank was nerfed to "bring them in line", which i would say, indicates that ccp don't conciser then "overpowered".

So get your facts straight if you are going to disagree... Oh and if price wasn't a balancing factor, all comparable ship hulls would be the same price and every ship would be using officer mods... but yeah "fail" was another brilliant argument.