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Balancing Feedback: Assault Ships

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Author
Bob Niac
Aliastra
Gallente Federation
#81 - 2012-01-06 06:04:33 UTC
also: as I have suggested before. increase mass and increase top speed. give a role bonus to manuvering / turning. and a boost ti ab. the ab wont accelerate quickly. but they will turn on a dime. get in, get out.

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Prometheus Exenthal
Aliastra
Gallente Federation
#82 - 2012-01-06 06:15:37 UTC
@ Zarnark
Wolf can't do that much dps AND have that much range, let alone have a tank while doing all of that.
The Enyo is the same way, and has really high dps with a really really shoddy tank.
The Wolf also has a tracking bonus now, 7.5% per level. That's 0.74 tracking with 200mm ACs, more than enough to track light drones.

Destroyers have their role as anti-support, and when fit accordingly, they destroy all frigates including AFs.
If you are having trouble, it's not the ships fault. However, I will concede that some T1 frigates & cruisers do need some boosting.

AFs do really really well against larger craft. Their largest hurdle (which made them unnecessarily difficult to use) was getting to their targets without getting shot out of the sky. With the new changes that isn't a problem, and unless hit with double webs, all AFs are extremely difficult to damage within a close orbit.

@Soon
Retribution could maybe use some more tracking OR damage. Not both.
The Enyo gets 10% because that is two combined bonuses of 5%.
Unlike the other AFs, the Retribution has a really stiff tank combined with respectable dps, tracking, cap, and range.
It's much stronger than you're making it out to be.

@Marlona
Nobody is forcing you to fit a MWD, some people will fit an AB. Just like nobody is forcing folks to fit an MWD on interceptors.
You still see people flying about in AB inties, and nobody is crying about the wasted bonus there Roll

The MWD bonus makes AFs usable where the majority of pvp happens, 00. ABs are too slow, and MWDs make the ships too fast. Now the ship can move about without being one vollied by some stray rats.

ABing frigates currently do more than 1.2km/s when overloaded. That's not an immense increase in speed, but that is enough for them to be next to immune from incoming damage. You've conveniently ignored my posts on FHC showing the math and results of why it's a bad idea, so please don't try to peddle it here.

Unfortunately for you, there is no better way to test these ships than in actual pvp on TQ.
Fortunately for those with a brain, it didn't take much to realize that the AB bonus was overpowered in testing and that the MWD bonus is actually pretty damn good.

@Bob
AFs are now the frigate equivalent of HACs, hitting well above their weight.
They are capable of killing cruisers with about as much hassle that HACs get killing BCs.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Il Feytid
State War Academy
Caldari State
#83 - 2012-01-06 07:14:45 UTC
@ Prom

I see your incapable of taking criticism. You seem to think that if someones opinion differs from yours, they must be wrong. I expected more from you really. Straight
Volstruis
Kybernauts
Kybernauts Clade
#84 - 2012-01-06 07:22:37 UTC
@Prometheus, whilst I understand your nulsec focus, AF's are simply not used there. There are a number of low sec based AF enthusiasts who fly these ships almost exclusively. Why we love them the way we do is up to us.

Your support of these changes flys in the face of your role on the CSM. Can you honestly tell me that all of sudden people will now fly AF's when Interceptors already fulfill perfectly the role you are talking about?

What you are saying, it sounds like to me, is that for a tiny bit of flexibility on the nulsec battlefield, you are totally prepared to ignore and radically effect the only people currently using the ships? And in the process severely hamper a lifestyle choice we as capsuleers have embraced?

It makes no sense to me that you would take this line on a ship class that barely effects you and your fleets but which so massively effects the low sec pirate.
Plutonian
Intransigent
#85 - 2012-01-06 07:26:30 UTC
Prometheus, I get the feeling you don't give a damn about anything (especially low sec) as long as you get the new toy you desire. Across two threads on two different forums you've tried to shout down, ridicule, and insult every single dissenting opinion. I've yet to see the tactic change even one person's mind. The very fact that you have to resort to such a strategy shows how deeply and personally invested in these changes you are.

You know... I'd love to remove bubbles, capital ships, jump bridges, and interdictors from the game completely. I would very much enjoy a game like that. But given how many players do enjoy that stuff, you'd never see me campaigning to screw them over so I could get what I want.

Kaeda Maxwell
Stay Frosty.
A Band Apart.
#86 - 2012-01-06 07:37:32 UTC
Prometheus Exenthal wrote:

- An AF in scramble range is really really hard to hit before you put an AB on it. Don't knock it before you've tried it


That's only really true if you're trying to hit them with bigger guns. AF's have no trouble hitting or being hit by other AF's.

And even then If you tackle a Hurricane in say the tankiest of AF's (the vengeance), if that Hurricane is fitted for it the Dual (hopefully staggered) neuts and likely dual webs (if you got caught in a shield cane by a solo vengeance, you should be ridiculed mercilessly) + drones are going to melt your Vengeance in short order.

Now I realise that a nullsec fleet cane is probably not fitted this way, but that is not a reason to state AF's are really hard to hit, if you're not fitted to fight frigs then, no, you won't do well vs. frigs I don't see why that is 'wrong'.
Il Feytid
State War Academy
Caldari State
#87 - 2012-01-06 07:46:19 UTC
Another thing is where does the combat interceptors fall in now? Why fly one of those when these new AF's can easily be retrofit to be the same with more tank and dps. X
Volstruis
Kybernauts
Kybernauts Clade
#88 - 2012-01-06 08:06:16 UTC  |  Edited by: Volstruis
My last point @Prom's post and @Marlona, exactly. A role bonus needs to be associated with a role. What you are saying is that AF's are being 'roled' to tackle bigger ships? I thought there was another class of ship designed for this.

My frustration with this thread is that nobody has said, this in a cool, interesting, unique and needed role for this class of ship. My suggestion is to work on the pack mentality idea entirely.

I'd have a Role Bonus that focuses on pack mentality. The wolf pack roam is genius and desperately needed to get new players into PVP. There are a couple of creative ways to approach this, buffs based on number of other AF's (EDIT: well frigates really) in wing or something. Put a cap on it, or something. Make each AF buff other frigates in fleet with agility, tank n gank or something.

I'm not a game designer, clearly, but I'd rather make some suggestion.

But having a CSM delegate tell me he wants another roled tackle ship and to have one of the only people in direct contact with CCP lobbying for it makes me pretty friggin angry.
Tsubutai
Perkone
Caldari State
#89 - 2012-01-06 08:56:36 UTC
The MWD bloom bonus is excellent, makes them much more survivable when maneuvering with larger hostile ships on the field. I honestly don't get the criticism it's come in for here (and I have to say, I've not really seen any of the critics logged in on SiSi testing the things...). That said, there's no law saying you have to fit an MWD, so I don't see how the bonus screws over lowsec frigate aficionados (and I count myself among their number), and they've all been substantially upgraded in terms of tank/dps/applied dps.

Specific criticisms: the enyo is very very powerful and probably needs to be toned down; the jag is very very weak* and needs the optimal bonus turned into something more useful if it's to offer comparable performance to the others as tank-and-gank boat. That said, it has more potential as a kind of heavy interceptor than the other AFs; I'm just not sure that's a role for which there is a great deal of demand or use.

*Yes, it got buffed, but the others got buffed a lot harder, making the jag by far the weakest member of the AF lineup atm.
Takeshi Yamato
Ministry of War
Amarr Empire
#90 - 2012-01-06 08:57:12 UTC  |  Edited by: Takeshi Yamato
Quote:
@Soon
Retribution could maybe use some more tracking OR damage. Not both.
The Enyo gets 10% because that is two combined bonuses of 5%.
Unlike the other AFs, the Retribution has a really stiff tank combined with respectable dps, tracking, cap, and range.
It's much stronger than you're making it out to be.


I've flown the Retribution all afternoon yesterday on SiSi and don't agree. Its damage/tank capabilities are not particularly good and it has a serious drawback due to only two mid slots.

In a MWD+Scrambler setup for close range fighting, I've won maybe 10% fights against other AFs (not counting fights against minmatar AFs which are a guaranteed loss). Faction frigs are a serious threat to the Retribution, while the other AFs eat them alive from what I've seen. I attribute the wins to the neut more than anything else.

In a MWD+Web fit, I started winning more and actually stood some chance. Was it too strong? No. Considering that buffing the tracking bonus from 5% to 7.5% isn't going to help nearly as much as a webifier, I would say that the Retribution clearly needs both more damage and better tracking. Once that is on SiSi I'll be able to say more.

Edit: retracting my statement regarding the utility high.
Prometheus Exenthal
Aliastra
Gallente Federation
#91 - 2012-01-06 08:59:34 UTC  |  Edited by: Prometheus Exenthal
@ Marlona
When it's an idea like giving AB speed, then yes. I will fight that idea to the end as it does not work with the current EVE mechanics. Until someone can tell me how it isn't broken and is still useful for the majority, I will have that stance.
Combat interceptors would be ideal for countering T1 frigates & EAFs (if EAFs were boosted). AFs can never be that fast, agile, or cap stable when it comes to long range tackle.

@ Volstruis
Nothing is stopping you low sec pilots from using afterburners.
ALL your fits are getting better, and you're gaining a bonus that you may not use.
On the other hand, for the rest of the pvp community (read: majority) will gain a class of ships that is actually usable outside of empire space. The MWD change is an enormous boost to the ships, and if you're not going to use that, then that's your decision.

As for AFs being "heavy tacklers" , they aren't so much the tackle, as they are the tools for taking apart the enemy.
So if you have a frigate gang composed interceptors, af, and eaf; The interceptors tackle, the EAFs do the ewar, and the AF do the damage.

@ Plutonian
Sure you would like those things removed from the game, you live in low sec Blink
I say the things I say because people are constantly beating a dead horse without actually looking at the stats behind it.

@ Kaedea
It's true, AFs are countered by support ships. Be it other AFs, Destroyers, or Interdictors.
However, I will say that you underestimate the strength of AF tanks and Nosferatus Blink

edit:
@ Takeshi
Like I said, I agree with you somewhat about the damage/tracking trade off.
However, I've been doing pretty good with the Retribution only losing one to an Ishkur so far P
Don't forget that you're probably using Conflag (nuke tracking) or normal T1 crystals (crappy), so the true capabilities of the ship aren't entirely obvious. Balancing will be done and CCP is monitoring this thread

As for the utility high slot, it's exactly that, utility. You can fit a nos/neut if you wish, but it's not terribly uncommon to see the ships in w-space with a prober or even a remote rep for post-fights. I personally fit a nos because since it's only got 2 mids, it's hard to dictate range against neuting frigates or larger ships. The nos keep my guns and tackle going Smile

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Kaeda Maxwell
Stay Frosty.
A Band Apart.
#92 - 2012-01-06 09:26:16 UTC  |  Edited by: Kaeda Maxwell
Prometheus Exenthal wrote:

[b]@ Kaedea

It's true, AFs are countered by support ships. Be it other AFs, Destroyers, or Interdictors.
However, I will say that you underestimate the strength of AF tanks and Nosferatus Blink


I know very well how tanky they are (my favourite AF is an afterburner AC+Nos fitted vengeance, it can tank ungodly amounts of damage).

My worry is the fact that with all the extra fitting buffs on top of the MWD bonus lowsec PvP will become incredibly stale. As these changes as they are written down here will make them massively outperform a lot of ships used in lowsec.

No longer will you have a fighting chance in a T1 frig (It's hard now but a capable Rifter/Merlin/Tristan or even Incurses pilot CAN kill a AF) suddenly cruisers you needed to be careful engaging like Ruptures, Thoraxes, Celestises are totally valid targets that you will kill (arbi's would still be hard because of the prevalence of neuts on them).
And with mwd buffed AF's Stabbers and Omens, while quite hard still viable ships to fly now, just became essentially flying coffins.
Short of the Thrasher (and a Cormorant in capable hands) these buffs just made the other dessies useless again. And in a lot of the AF's as posted here I would make very short work of light dictors too, including even the Sabre.

Basically what the argument boils down to from my side yes this will make AF's viable in null but it will make them massively overpowered in solo situations.

Ergo; You can have the MWD buff if you must to make them vaible but all the other extra buffs (bar the mid on the retri) are just to much.

I'd be much happier if CCP just implemented the MWD bonus first and then went from there (if needed at all), instead of this massive monster buff all at once.
Hirana Yoshida
Behavioral Affront
#93 - 2012-01-06 09:27:24 UTC
Why in heaven's name are you going ahead with this? Have you intentionally ignored all the threads spawned after the Chaos leak?

YOU CANNOT add combat capability to AFs without wiping out T1 cruiser viability. Some of them are already dangerously close to higher-tier cruiser performance (real world performance, not paper!).
YOU CANNOT add combat capability to AFs without demolishing viability of all T1 frigates (except Griffs) and destroyers (except Trash, 'cause :alpha:).

You are severely dumbing down offensive ship choice for small gangs. With combat boosted AFs as proposed it will be "tier2 BC or AF, else GTFO".
Where is the fun in that?

Take a look at the other T2 frigates and try to figure out why they work .. here is a hint: Roles.
Interceptors work because they are fast and provide extended range tackle .. balance: fragile
Bombers work because they are cloak'n'dagger and provide face-melt .. balance: fragile, limited target selection.
EAS work (could be better though!) because they provide Recon capabilities to the light gang .. balance: fragile, slow'ish.

How the hell do think AF's will work if all you do is make them into small speedy cruisers? The apple-cart will most upset, young man!

Common sense. Logic. Deductive reasoning...Look them up, very handy tools for just about anything.
Svennig
Caldari Provisions
Caldari State
#94 - 2012-01-06 09:41:12 UTC  |  Edited by: Svennig
Kalaratiri wrote:

Nope.

[Hawk DualMSE]

[Empty high slot]
Rocket launcher II Thorn Rage Rocket
Rocket launcher II Thorn Rage Rocket
Rocket launcher II Thorn Rage Rocket
Rocket launcher II Thorn Rage Rocket

Cold-Gas Arcjet Thrusters
J2b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Medium Shield Extender II
Medium shield Extender II

Damage Control II
Micro Auxiliary Power Core I

Small Ancillary Current Router I
Small Anti-EM Screen Reinforcer I

Needs a +2% pg implant.

OP much?



No. Rockets are utter fail on a ship that's setup for long-range kiting. That's like putting arty on a vagabond. Plus, you're using a MAPC AND a ACRI AND a goddamn 2% fitting implant. One fitting mod maybe, but two (in effect, three)? Nope. Fail.

Kalaratiri wrote:


EDIT:

Actually read the rest of your post. What?

..Why? What do you need that much extra CPU for?



I guess that everyone's coming at Assault Ships from a really different design perspective, because right now they have no design perspective. Mine is that they are the baby brother of HACs. So with that in mind, CCP have added a mid slot. What are you going to put in it? An MSE? You need 25 more CPU. An invuln? You need 44. What are you going to put in there with +10 CPU (so, +12.5 after skills)? Bearing in mind that it's now got a tanking bonus. So you need (after skills) 30-44 CPU on there.

The rest of the CPU is a little tricky to explain. My standard harpy fit with ions (and t2, no meta (edit: actually, the mwd is meta. welp)) comes at 107% CPU. So, basically, you have to use a Co-processor II to get it to fit. Now, at this point, you've traded out a magstab because you don't want to lose the DCII, so you've lost a lot of DPS and the CPII allows you to upgrade the guns to neutrons to even it out.

My suggestion is that the harpy should be able to field ions while t2 fit without a fitting mod, to avoid this "ions get stepped over" problem.

Kalaratiri wrote:



Svennig wrote:
Hawk: The bonus to active tanking is useless. It's terrible, change it to something else. Thanks for the RoF and midslot, but again needs a lot more CPU.


What? Active tanked hawk is at least as good as a dual rep Vengeance, if not better due to more dps. You might be trying to use a small booster. Don't, switch to medium.

Svennig wrote:
Jaguar: needs to get a midslot rather than a low.


What..? Why?


I don't care about 1v1 vs other assault frigates. I'm interested in how these will work out as small-medium harassment gangs. And those will not be active tanked. Especially on a ship which, if fit as you suggest, has to engage within enemy neut range.

As for the midslot on the jag I think that the jag is fine now without any additional slots. But if you're going to throw one at me I'd rather have a midslot. The jag is a natural shield tanker, and an additional mid would allow for dual-prop, or for a hardener, or a damp or pretty much anything. What am I going to do with another low? Another gyrostabilizer that, at 30 CPU, I can't afford?
Prometheus Exenthal
Aliastra
Gallente Federation
#95 - 2012-01-06 09:47:54 UTC  |  Edited by: Prometheus Exenthal
Lets get a few things straight:

Currently, if an well equipped AB AF manages to get a tackle on a cruiser, it's a free kill for the frigate.
These changes would not change the fact. In fact, if people were to MWD fit AFs would make it easier for cruisers to kill them at in scramble range.

Cruisers were mentioned, and it's a well known fact that some of the lower tier cruisers need a boost. That's understandable. However, you can now consider those cruiser that were *weaker* as ships that now work really really well for countering AFs.
For example; Try fitting an armor Bellicose or Arbitrator. It's not big of damage, but has 4 mids for tackle or tp, and roughly double the hitpoint of any AF. Heck, even AML Caracals are an insane counter
Yes, they may have reasonably high dps & tanks for frigates, but they are still frigates. Which means frigate sensor strength, frigate lock range, and frigate capacitor.

Destroyers counter AFs. If you have trouble taking down support in destroyers, it's player related.
ALL the destroyer hulls are extremely capable and when fit accordingly, are a huge threat.

As for AFs replacing cruisers, I don't see that happening. There are certain things that cruisers offer that frigates simply do not. If you need me to explain what those advantages are, you don't really have much to say about AF/Cruiser balance.

And finally, complaining that AFs beat t1 frigates.
I'm not sure how to approach this as you're arguing the combat ability of an (essentially) free ship vs a ship that requires significantly more time, money, risk, & skill invested. T2 frigates always trump T1 frigates, and if a T1 frigate kills a T2 frigate, it's because the T2 pilot screwed up somehow.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Xi 'xar
Rift Watch
#96 - 2012-01-06 09:49:59 UTC
@Vol - U MAD?

@Prom - U STOOPID?

Seriously prom. Either think harder or be less obvious about your attempted double bind arguments. Although everything you have said is correct, you fail to address the true issue. You are either stoopid or very good at deflection.

Of course all the ships / fits are being buffed, whether or not the MWD bonus is going to be used by any individual pilot. This will happen to even ship spinning carebears who refuse to undock!

The Mwd bonus is the issue here, not the rest of the buffs. I'm pretty sure everyone likes having their ships buffed (other than a certain Mr Bull).

Of course, as you so brightly point out, nothing is stopping lowsec pilots from using afterburners on AFs. Of course, as you also say, if they do, they won't gain the "enormous boost to the ships" that you are talking about. Way to prove our point (which, btw, is that the MWD bonus, being an enormous boost, is essentially useless to a certain group of people who love flying AFs).

Btw, and I'm not sure if you were aware of this, but you can also fit lazors to rifters, even though they don't have a bonus to said lazors!

To clarify - what Vol, and other solo / small gang lowsec pvp'rs are complaining about is that the MWD bonus doesn't add up for them. Sure, its great for nulsec. Its probably great for medium to large gang fights anwhere. However, it is pretty much useless for lowsec, especially in a solo / small gang environment. Telling us that "well, we don't have to use it" is stupid and is a lame argument. Please don't be stupid and lame.

Now go back to nulsec and shoot rats and make bucketloads of isk while us poor iskless lowsec fighterpilots lament the uselessness of the MWD bonus.


@FEEDBACK

Lowsec hasn't had a "buff" or change to the incentive to go there for ages (if ever).

Considering that AFs are (other than the hurricane or drake) the ship of choice for a huge amount of solo /small gang lowsec pvp pilots, I'm not surprised that the people who have invested their time, effort and money into solo / small gang pvping in lowsec are dissapointed that some of their favourite ships (AFs), which they were desperately hoping would be buffed in a way which would make them awesomesauce in lowsec, have instead been buffed in a way which is essentially useless to them in the environment of their choice.

Its great that CCP loves nulsec. But, CCP - please have some sympathy - us lowseccers have missed a lot of love. We would love a bonus to AFs that makes them even better in lowsec... but because we are such happy go lucky folk, we would actually be happy with a bonus that doesn't only help people in nulsec.

I'm not going to look at the other bonuses because frankly, I don't care. AFs are now probably OP. Yay!

http://herdingwolves.wordpress.com/

Prometheus Exenthal
Aliastra
Gallente Federation
#97 - 2012-01-06 10:00:44 UTC
Feel free to come up with a well thought out idea that would benefit everybody.

It seems that a (rather small) number of folks want an AB bonus, without actually looking at the stats.
Not everyone fits ABs, and not everyone fits MWDs.
The difference is that a bonus to one (AB) is too powerful a tool, and a bonus to the other (MWD) is not.

These changes aren't making your beloved AB fits an less capable (moreso infact), so you really don't have anything to complain about. In the same vein, I called it an "enormous boost" because when you compare that to how woefully terrible they are right now, that's exactly what it is. If you're truly concerned that there will be a immeasurable number of MWD AFs in your low sec, then start practicing, because AB fits typically trump MWD fits no matter what the ship class.

You really haven't got anything to complain about.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Volstruis
Kybernauts
Kybernauts Clade
#98 - 2012-01-06 10:11:59 UTC  |  Edited by: Volstruis
Edit: @Xar Yes. And thanks for having the energy to say the things I did not have the energy to say. And so eloquently! I approve.

I just hope the warranted insultery doesn't cloud the impeccable logic.
Scatim Helicon
State War Academy
Caldari State
#99 - 2012-01-06 10:24:43 UTC  |  Edited by: Scatim Helicon
I'm a little concerned that these changes seem to be based on 'lets just make assault frigs better' rather than any obviously defined role for them, and that in the already crowded frigate range, what assault ships need is a niche of their own to occupy more than a 4th bonus or an extra fitting slot (though these things are nice to have). Let's take a step back:

What is the intended role of the Assault Frigs?
How is this distinct from the intended role of Interceptors? Or Faction Frigs? Or Destroyers? Or T1 Cruisers?
What sort of bonuses would give Assault Frigs a distinct role that doesn't overlap with those of the shiptypes above? Are the new bonuses listed itt compatible with this role?

Once we have an idea of the theory and the intended role, we will be in a better position to comment, but right now I'm not seeing a coherent plan, just a list of general buffs, and in particular the MWD role bonus which mirrors the existing T2 hull bonus granted to interceptors a little too closely for my liking.

Every time you post a WiS thread, Hilmar strangles a kitten.

Calistai Huranu
School of Applied Knowledge
Caldari State
#100 - 2012-01-06 10:40:11 UTC
Loving the changes, sooner these hit TQ the better tbh, yes the Retri could do with a few tweek's still, but otherwise so far they've been a joy to fly.