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Unbiased Criticisms for the Game

Author
Daerrol
Republic University
Minmatar Republic
#141 - 2015-10-24 01:37:51 UTC
Skillpoint system gives player somethign to look forwards to "I get to fly a battleship!!! WOW!"
Skillpoint keeps lpayers from rushing to a Battlecruiser with their first 30m and getting exploded when their mixed gun, mixed tank junmped into an L4 and got popped. Prevents tears.

Is skillssystem good? IDK. I don't really mind. I played many years fly many ships. My friends joined way later, they fly on ops with me all the time. No one seems to care I have 60m SP and they are around 30m SP. Even when I was 30M and they were 5M we still played.
Johan Civire
Caldari Provisions
Caldari State
#142 - 2015-10-24 03:24:30 UTC  |  Edited by: Johan Civire
And a other Arcade gamer (wow tactics hold hands gamer).

Conclusion this is not your cup of tea game if you find that hard to learn some F*CKING patience then please by the god of love move on.
Yusef Brion
Big Yellow Pidgeon Inc.
#143 - 2015-10-24 03:42:01 UTC
Dror wrote:
Unbiased Criticisms for the Game

Dror wrote:
What's the design philosophy?

For fresh subs?
There's nothing to do in station.
There's nothing to do in space.



Stupid company has the forums blocked at work and I missed the whole thread party...

Saw this and just wanted to say

That is the fastest I've ever seen an OP kill his own thread.
*slow clap*

The more I read the forums over the years, the more I swear. To god. That the typos are intentional mistakes. Part o f the encryption.

Tanthos
Tanthos Corp
#144 - 2015-10-24 04:25:47 UTC
Skillpoints is one of the best things about Eve. It's one of the main reasons I choose it over WoW and others. It provides passive advancement even when not playing, and justifies a subscription even when you don't have time to play full time.
Cidanel Afuran
Grant Village
#145 - 2015-10-24 04:41:37 UTC  |  Edited by: Cidanel Afuran
Dror wrote:
@Cidanel, I've already discussed the reputation issue. It seems like you're actually discussing like.. character renown, though, and the reply is simple. Alts Online design defers the greatness of any character to, likely, multiple. As stated previously, true investment in a character increases game loyalty.


No, no you didn't. In any of the dozen posts you've made on this topic you've avoided addressing this question like a CODE enforcer encountering a solo untanked freighter. So for a 5th time (in this thread)

Actions have consequences. We like that. I can't blindly re-roll a new character and have the same skills. My reputation is tied to my name, and I have to live with my actions. We like that also. If you remove time-based SPs, reputation is suddenly meaningless, as anyone can re-roll a new character at any time. The entire social-political landscape of EVE disappears overnight.

Care to address this issue, sweet nugget?

Dror, if you disagree with me, come kill me. If you attack me sometime in the next week, I will concede and admit you are right.
Alt Pilot1
Native Freshfood
Minmatar Republic
#146 - 2015-10-24 04:41:49 UTC  |  Edited by: Alt Pilot1
Johan Civire wrote:
And a other Arcade gamer (wow tactics hold hands gamer).

Conclusion this is not your cup of tea game if you find that hard to learn some F*CKING patience then please by the god of love move on.


Actually I have played some WoW in the past, at one point my character had all purple PvP gear. Just wanted to say that WoW does take some skill - however it's more "twitch based" skill that test your reflexes - kind of like Counter-Strike.

Because your character has like 20 different spells, and so does your enemy. When you PvP, you have to instantly recognize what spell your enemy is using, and also which spell you will use to counter it. (you also have to push the right hotkey at the right moment, which is kind of hard when you have 20 different hotkeys with spells, but you only have a split second to react and push the right one).

So PvP in WoW does take some skills - but it's mainly reflex / twitch / memory based skills.
Kaivar Lancer
Doomheim
#147 - 2015-10-24 06:35:44 UTC
I don't quite understand the OP? Something about SWG and Eve.
Deck Cadelanne
CAStabouts
#148 - 2015-10-24 07:41:22 UTC
Dror wrote:

It's a fair playing field that doesn't require microtransactions to progress. That seems like a thorough enough answer for the question.

Maybe a decent counter-question would be why games like MMOs are played over games like chess or Tetris -- depth, yeah? So why artificially limit that depth with a pay wall -- how is that helpful for sub retention or the level of strategy in the game? Starter corps can't infiltrate sov with frigates. So, a decent hypothesis is that if something limits depth and progression, it can't also benefit it, yeah? If a mechanic worsens a game, it can't really embetter it?


False statement. In fact, the whole premise of your "argument" is false, which is now clear from your subsequent comments.

There is no "pay wall." EVE does not require microtransactions to progress. It requires time and effort. You pay a sub (either with your own cash or a huge investment of your own time to get PLEX somebody else pays for). There is no instant gratification in this game.

EVE is not a "fair playing field." It's a sandbox. There's a fundamental difference there, if you are clever enough to perceive it.

EVE has far more depth than any other online game I am aware of. It's a game of strategy and tactics not twitch reflex and connection speed. That's a big part of the appeal.

EVE does not appeal to many gamers for these reasons. Yet you argue that it should be made to be more like other games, fundamentally changing the game to appeal to the short-attention-span, self-entitled crowd that currently are driven away by the complexity and investment of time and effort required.

It isn't perfect, various changes are afoot that will "fine tune" certain aspects of the game and reduce (not remove) the barriers to new player retention without fundamentally changing the nature of the game.

You are, to be blunt, pissing up a rope here.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Deck Cadelanne
CAStabouts
#149 - 2015-10-24 07:43:34 UTC
SurrenderMonkey wrote:

You're mostly being mocked because everyone realized, right off the bat, that you're a bit of a Dunning-Kruger posterchild.


Thus endeth the lesson Cool

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Dror
Center for Advanced Studies
Gallente Federation
#150 - 2015-10-24 10:52:50 UTC
Deck Cadelanne wrote:
Dror wrote:

It's a fair playing field that doesn't require microtransactions to progress. That seems like a thorough enough answer for the question.

Maybe a decent counter-question would be why games like MMOs are played over games like chess or Tetris -- depth, yeah? So why artificially limit that depth with a pay wall -- how is that helpful for sub retention or the level of strategy in the game? Starter corps can't infiltrate sov with frigates. So, a decent hypothesis is that if something limits depth and progression, it can't also benefit it, yeah? If a mechanic worsens a game, it can't really embetter it?


False statement. In fact, the whole premise of your "argument" is false, which is now clear from your subsequent comments.

There is no "pay wall." EVE does not require microtransactions to progress. It requires time and effort. You pay a sub (either with your own cash or a huge investment of your own time to get PLEX somebody else pays for). There is no instant gratification in this game.

EVE is not a "fair playing field." It's a sandbox. There's a fundamental difference there, if you are clever enough to perceive it.

EVE has far more depth than any other online game I am aware of. It's a game of strategy and tactics not twitch reflex and connection speed. That's a big part of the appeal.

EVE does not appeal to many gamers for these reasons. Yet you argue that it should be made to be more like other games, fundamentally changing the game to appeal to the short-attention-span, self-entitled crowd that currently are driven away by the complexity and investment of time and effort required.

It isn't perfect, various changes are afoot that will "fine tune" certain aspects of the game and reduce (not remove) the barriers to new player retention without fundamentally changing the nature of the game.

You are, to be blunt, pissing up a rope here.

Excuse, what's the character bazaar? That's quite instant, proportionally.

Now, where is it said that EVE should be made more like other games?

That the experience doesn't "appeal to many gamers", as stated in this very thread, is a function of how it addresses providing content. If "lack of content" is truly the main reason for unsubs, as is evidenced in the OP, the problem is clearly SP. How can they decide if they like the game if they can't play it?

Enjoy.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Bumblefck
Kerensky Initiatives
#151 - 2015-10-24 11:05:38 UTC
There should be a requirement that forces people who shiptoast on this scale be forced to do so with their mains, so as not to avoid the consequences.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#152 - 2015-10-24 11:13:04 UTC
Dror wrote:
If "lack of content" is truly the main reason for unsubs, as is evidenced in the OP, the problem is clearly SP.



https://youtu.be/bRmtpau8sOU
Odie McCracken
Federal Navy Academy
Gallente Federation
#153 - 2015-10-24 11:41:08 UTC
Dror wrote:
as is evidenced in the OP, the problem is clearly SP.


The OP provides no evidence of this, where is your evidence?
Market McSelling Alt
Doomheim
#154 - 2015-10-24 12:19:30 UTC
Bumblefck wrote:
There should be a requirement that forces people who shiptoast on this scale be forced to do so with their mains, so as not to avoid the consequences.



Says the guy using his alt who was last seen hanging out in Apanake scouting for Gorki... Everyone uses alts, everyone can be found Mr. Andropov

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Dror
Center for Advanced Studies
Gallente Federation
#155 - 2015-10-24 12:31:31 UTC
Odie McCracken wrote:
Dror wrote:
as is evidenced in the OP, the problem is clearly SP.


The OP provides no evidence of this, where is your evidence?

Is it logical that WoW lost 50% of its subs in a few quarters because of limited amounts of content? Furthermore, SWG is listed with "lack of content" as its main reason for unsubs.

If you can maybe rapport with this level of information for a bit, maybe relinquishing any unfounded bias for the SP system, does it reduce the quality of the game if the potential subs are just interested in the depth and diversity of a sandbox game?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Odie McCracken
Federal Navy Academy
Gallente Federation
#156 - 2015-10-24 12:34:51 UTC
Dror wrote:
Opinion


Right, we get what you think. You've stated this many times. This is not evidence, it doesn't matter what my bias is.
Dror
Center for Advanced Studies
Gallente Federation
#157 - 2015-10-24 12:38:08 UTC
Odie McCracken wrote:
Dror wrote:
Opinion


Right, we get what you think. You've stated this many times. This is not evidence, it doesn't matter what my bias is.

Then stop posting. There's plenty of room for discussion here. There are plenty of studies. If you'd like to refute the MMO trend for unsubs, please do so. If you'd like to show literally any clue about motivation, please, be the thread's guest.

Last warning to stay on topic.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Odie McCracken
Federal Navy Academy
Gallente Federation
#158 - 2015-10-24 12:40:30 UTC  |  Edited by: Odie McCracken
Dror wrote:
Odie McCracken wrote:
Dror wrote:
Opinion


Right, we get what you think. You've stated this many times. This is not evidence, it doesn't matter what my bias is.

Then stop posting. There's plenty of room for discussion here. There are plenty of studies. If you'd like to refute the MMO trend for unsubs, please do so. If you'd like to show literally any clue about motivation, please, be the thread's guest.

Last warning to stay on topic.


I am on topic, I am asking you to prove your point. Take a point from a study you've linked and put your spin on it in the context of Eve.

Also, Warning? What are you going to do? Report me to CCP for not agreeing with what I think is a stupid opinion?
Bumblefck
Kerensky Initiatives
#159 - 2015-10-24 13:00:32 UTC  |  Edited by: Bumblefck
Market McSelling Alt wrote:
Bumblefck wrote:
There should be a requirement that forces people who shiptoast on this scale be forced to do so with their mains, so as not to avoid the consequences.



Says the guy using his alt who was last seen hanging out in Apanake scouting for Gorki... Everyone uses alts, everyone can be found Mr. Andropov





You're a bit creepy, and misinformed, but in any event - as I said, post with your main if you're going to post nonsense (as I do, in both cases) or be damned.


e: you should realise that there are differences between using multiple characters in game, for game purposes, and hiding behind a nameless alt on the forums so that there is a detachment between what you type and the consequences of your words.


And some people just want to be found, even if they weren't hiding Smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

Omnathious Deninard
University of Caille
Gallente Federation
#160 - 2015-10-24 13:07:11 UTC
Dror wrote:

For fresh subs?
There's nothing to do in station.
There's nothing to do in space.

Then you fail at eve, there is plenty of things for new players to do, and things have become even more accessible for new players in the recent years.

If you don't follow the rules, neither will I.