These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

EVE Content?

Author
Space Frog
Sebiestor Tribe
Minmatar Republic
#1 - 2015-10-23 09:40:07 UTC
In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?
Algarion Getz
Aideron Corp
#2 - 2015-10-23 09:51:45 UTC
WiS combined with EVE Legion
overhaul of PvE (make it more dynamic and diverse and give the factions an AI)
Masaaq
Soggy Biscuit.
#3 - 2015-10-23 09:54:00 UTC
For a game that is dying, moving to new server hardware seems counter-intuitive......
roberts dragon
The Scope
Gallente Federation
#4 - 2015-10-23 09:56:57 UTC
why not make a few suggestions maybe a poll with ideas yourself
Space Frog
Sebiestor Tribe
Minmatar Republic
#5 - 2015-10-23 10:18:30 UTC
Personally, Id like to see more WH content. Maybe even a C7 class, sleeper caps etc.

Planets are not utilized to their fullest imo. Apart from Dust 514 (which is not really the best shooter on the market) and indy stuff, would be nice if there was a way to introduce move PvE planetary conquest options for planets. Used to play a game long ago, called Imperium Galactica, had this sorted well.

Maybe make the game more alive. Ive been playing EVE for a long time and I never had the feeling im playing a space game where certain systems and stations are "alive with activity", but its more of a mix between monopoly, chess and Guild Wars (lol, i can feel the flames already).

MoAbM
Deep Core Mining Inc.
Caldari State
#6 - 2015-10-23 11:30:47 UTC
Create a new race with a separate(non accessible space for now) and send out random invites to a couple of thousand player(random so it's harder to create existing power blocks in that new space) give them the equivalent of their current ships/isk for that new race and create an invasion event where they can open portals to all different kinds of New Eden space(randomly so they do not know where the portal will take them including high,low and null sec) they are automatically red to everyone. That should give an added shock to everyone in New Eden and give a breather to high sec players that complain about ganking etc.

Now if that is feasible or even a good idea i do not know adn the "new" race should be open after a while to all the players...well just a tought..
Tank Murdock Jnr
Imperial Shipment
Amarr Empire
#7 - 2015-10-23 16:42:42 UTC
Masaaq wrote:
For a game that is dying, moving to new server hardware seems counter-intuitive......


Wait...can it be? Can the people who operate and run the game actually know more about what is going on than the various forum loudmouths do? No, it can't be...surely?

When a person is insane, as you clearly are, do you know that you're insane? Maybe you're just sitting around, reading 'Guns and Ammo', masturbating in your own faeces...do you just stop and go, 'Wow! It is amazing how f*cking crazy I really am!'?

Prof Anarchia
Perkone
Caldari State
#8 - 2015-10-23 21:15:04 UTC
Thoughts of an adhoc casual who would play far more often if some of the things listed below were implemented

1. Story-driven content: develop rich and engaging plotlines tied to "chain" missions that take you all over New Eden - similar to the SoE arc, but updated, many of them, and that make you feel a part of the New eden universe

2. Lore - lots of it: similar to above but running as a backdrop to the whole Eve experience; develop corporation history and roles and their primary protagonists (absolutely love The Scope news items - why not have more stuff like this tied to ingame events)

3. Eradicate repeat missions (on this note one of my first shocks when first playing is that missions were repeatable - initially I thought it was some sort of bug. Rescuing the Damsel over and over again does not facilitate immersion)

4. Exploration: for it to be about exactly that - exploration - not the seeking of repeatable cans and repeatable loot. This can be tied to parts 1 and 2, uncovering stories

4a. To provide NPCs we care about - and what happens to them

5. Provide something more than isk and killmails. One of the things I struggle with when playing Eve (on an adhoc basis) is what I will label "what is the point syndrome?" Most, if not all, activities revolve around the accumulation of isk or killmails. For those of us who are not interested or motivated by either then something else may attract players to the game.

5a. For PvE to not be about making isk to facilitate PvP (for those of us who aren't particularly bothered about PvP)

6. To make Pi feel like Pi - to actually be able to engage with planets (and yes with shiny graphics) - and make it competitive

7. For industry-based stations to look and feel "industrial" - to see ships being constructed; assembly lines and so on

8. Asteroid colonies and habitation modules - why do we have to live in stations?

Just a few thoughts on what may attract/keep players. I'm not a pvper and neither am I a veteran or hardcore gamer so no need to shout me down.
Most, if not all, know much more about this game than I do. - I understand "make your own content", and sometimes I'm in the mood for spending six or seven hours trying to make said content (that rarely materialises). But other times I would like to log on and follow a story - just as I love to pick up a book or watch a film. This probably flies in the face of what Eve is al about, and my suggestions need to be taken lightly.
But, for example, what, as an individual who works hard in real life, would I prefer? For someone to give me a video camera and say "here make you're own content, make a film", or "here, subscribe to Netflix and watch content someone with infinitely better skills, equipment, experience and so on has put together for you". I can't even begin to imagine what The Walking Dead would look like if I directed it (although some of my neighbours do actually resemble zombies).

But, as said, I'm not arguing against current design philosophy - there are many games out there that provide story-based content, and Eve is unique and I can see why vets have stayed with it. I'm just listng a few things that would motivate me to play more rather than perpetually sub-unsubbing, and that may attract more players.
Korya Tawate
Doomheim
#9 - 2015-10-23 21:30:34 UTC
Personally I do not think EVE is dying nor do I think the game needs major rebalances. That being said, there are a couple of things I would love to see changed.

1)Better missions, top to bottom. The missions now are too grindy and really aren't worth doing until level 4. But you have to grind standings to get there. And FW missions are a joke.

2) Rebalance FW complexes.

The last one may seem somewhat controversial

3) Speed up training. I'm not saying make everything a day to train but in my opinion no one skill is worth training for. Personally I feel long training time is counter intiutive to the spirit of the sandbox EVE wants to be. "I want to do X" "Well you can...in 3 months." That can make eve a hard sell.
Korya Tawate
Doomheim
#10 - 2015-10-23 21:32:37 UTC
Korya Tawate wrote:
Personally I do not think EVE is dying nor do I think the game needs major rebalances. That being said, there are a couple of things I would love to see changed.

1)Better missions, top to bottom. The missions now are too grindy and really aren't worth doing until level 4. But you have to grind standings to get there. And FW missions are a joke.

2) Rebalance FW complexes.

The last one may seem somewhat controversial

3) Speed up training. I'm not saying make everything a day to train but in my opinion no one skill is worth training for. Personally I feel long training time is counter intiutive to the spirit of the sandbox EVE wants to be. "I want to do X" "Well you can...in 3 months." That can make eve a hard sell.



Also make more things interactive. Ideally there shouldn't be "set it and forget it" activities like mining and industry.
Opertone
State War Academy
Caldari State
#11 - 2015-10-23 21:38:52 UTC
REMOVE warp to 0...

remove ability to warp when gun agression

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Leeluvv
Caldari Provisions
Caldari State
#12 - 2015-10-23 22:44:30 UTC
Space Frog wrote:
In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?



Errr, since when is Eve pay to win? I love finding players that have poured $ into their new, faction fitted ships. It's a great way of redistributing wealth.
Divine Entervention
Doomheim
#13 - 2015-10-23 22:52:24 UTC  |  Edited by: Divine Entervention
A ship capable of anchoring into a mini-pos one may use to swap out between different ships.

Kind of like a Space RV you can fly around and live out of.

One that doesn't require an alt.

Like a Rorqual, but smaller. One where the pilot can eject from it and have ship fitting, ship storage, either compression or refining capabilities, a clone vat to set as home station, but be able to anchor into a mini station with pos rules so that specific pilot can then begin to utilize it without having to worry about a combat scanner finding and flying away with/immediately destroying while you're mining/ratting/stalking someone.

But of course, that would be too fun.

For a game that's touted as a sandbox, the ability for me to fly around and live wherever I want is severely limited.
Market McSelling Alt
Doomheim
#14 - 2015-10-23 22:56:30 UTC
Tank Murdock Jnr wrote:
Masaaq wrote:
For a game that is dying, moving to new server hardware seems counter-intuitive......


Wait...can it be? Can the people who operate and run the game actually know more about what is going on than the various forum loudmouths do? No, it can't be...surely?



Please do a little research on rented server hardware contract agreements, location of said server hardware and the actual hardware they had versus what they are migrating to.

Once you do that you might not want to use the new hardware as a prop for the idea that the game is fine.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Otso Bakarti
Doomheim
#15 - 2015-10-23 23:04:00 UTC  |  Edited by: Otso Bakarti
How many "I'm a gaming expert 'cause I played WoW when I was nine...and here's how to perfect THIS game" threads do we need? I should think one would suffice for this level of expertise. We all know what efficiency means
in a digital world. No?

There just isn't anything that can be said!

Marsha Mallow
#16 - 2015-10-23 23:28:04 UTC
Prof Anarchia wrote:
snip

More of this ^ less whinging from forum trogs.

The more people post their wild ideas, the better CCP devs can pick them up and make them into something fun.

The more people obstruct this process by regurgitating truisms, gangbanging people and basically being viscious elistist neckbeards, the worse they make themselves look.

Content cockblockers who are twitchily waiting to choke-slam newbros deserve it back.

You had your chance and you messed it up, so shut it. Or carry on pretending you own this game, and have all of the answers.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Tiddle Jr
Brutor Tribe
Minmatar Republic
#17 - 2015-10-24 00:40:34 UTC
So many saulty threads and all about the same thing...AttentionArrowUgh

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Market McSelling Alt
Doomheim
#18 - 2015-10-24 01:27:20 UTC
Marsha Mallow wrote:
Prof Anarchia wrote:
snip

More of this ^ less whinging from forum trogs.

The more people post their wild ideas, the better CCP devs can pick them up and make them into something fun.

The more people obstruct this process by regurgitating truisms, gangbanging people and basically being viscious elistist neckbeards, the worse they make themselves look.

Content cockblockers who are twitchily waiting to choke-slam newbros deserve it back.

You had your chance and you messed it up, so shut it. Or carry on pretending you own this game, and have all of the answers.



And sometimes, the forums are filled with Win... this is one of those moments.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Paul Pohl
blue media poetry
#19 - 2015-10-24 01:28:50 UTC
Space Frog wrote:
In order to revive the game where people would pay to play and not pay to win, which elements would CCP need to remodel / rebalance? Or maybe to ask the question this way, what else would you like CCP to introduce into EVE which would keep the player base stable and rising, rather then dying?


I tempted to say 'banning forum posts like this'

I've come back to the game after a number of years and the player levels seem about the same, the forum whining is the same (if anyhting way below other gaming forums), and the game is the same game that has brought me back (and there are no other MMO's that can claim that),

quite where this meme of 'eve is dying' comes from I have no idea - not least because looking at the credits there are three times the number of people working on (and presumably getting paid) the game than when I left

still in answer ot your question - get rid of wardecs in there current form, bring back can flipping and ban the word ''vet'
Daerrol
Republic University
Minmatar Republic
#20 - 2015-10-24 02:27:32 UTC
I kinda like the idea of removing warp to 0 but I also kinda hate it. Undecided on that.

As for the rest? EVE's problems are largely player side problems not game side.

I like where CCP is going with Sov but I think they need to agressively persue their objectives. More reasons to have SOV. Moon Mining only where SOV is, certain manufacturing requiring SOV (T3 reactions, Drugs, other higher end gear) I'm not quite sure how to do that but SOV needs to -matter-. Player made Stargates which allow their Sov Holders to jump with Weapons Timers? IDK.

Generally more reasons to 'claim' a system. Limit the amount of missions Agents give out per hour in some way. Probably better to make it X number of characters can accept a mission from this agent per hour. This would really redistribute the players.

Less Incursion sites per system and/or Incursion bar fills a 2nd time as player complete sites. If fills completely Sansha withdraw in one hour. Half LP awarded to pilots. Something to prevent mega-farm. In return spawn more incursions.

Take Supers out of Lowsec

All that said....
+1 for Drifters
+1 for Burners
123Next page