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Some requests related to user interface

Author
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#1 - 2012-01-06 06:17:03 UTC  |  Edited by: Grey Stormshadow
I hate to be pain in your butt and the guy who always does the complaining, but these issues should end up to someone's todo list:

+++ add optionality to turn off shortcut keys from activating preselected overview items (option for traditional behaviour)

Why?

Some people like to predict and choose action before choosing target to apply it on.
Some people like to pick target and choose action for that target after that.

These are totally 2 different ways of playing the game. You can not mix these 2 shortcut functionalities to one as it sadly is now.

I like to play with traditional style and hold shortcut key down when selecting items from overview. Not other way around as in new functionality.

One example what this causes:
- I select stargate next to me so that jumping thru could be performed fast by clicking jump icon with mouse if needed.
- Some target is coming thru the gate and I put "approach"-shortcutkey down to perform the action to the target when it appears.
- Target appears to position where I can do some other command that I originally had in mind. In this case I would like to target it. Problem is that now when I release the original shortcutkey I'm holding down, the function will be applied to the gate which I have targeted for possible mouse command. If that was "approach target" like in this case, I'm now heading towards the gate. In this example I wanted to stay still and target the ship instead. That went well and I never shortcutkey clicked the gate, which should be only way to approach it from keyboard with my traditional playing style. Someone broke it.

+++ add optionality to turn off auto approach containers when you try to open them from outside the opening range.

Why?

Trying to open container which is for example 3000m away will turn your ship away from the course if you're heading towards something or following some other ship. This is very common issue while moving the ship while tractor beaming containers towards ship and opening them when they are "about" next to the ship.

I would like to keep my ship going towards the direction I want it to go even I open some containers while it is moving.

+++ add clear indicator when jump when landing to gate automation has been activated

Why?

Currently there is no indication have you told ship to warp to 0 or warp to 0 and jump on contact.

It would be nice to know if your on board computer is running some kind of automated script sequence.



Would be really pleased from these new 2 new check boxes in esc menu and from 1 new notification text above hud warning about active "jumping on contact".

Thank you.

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