These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Weird idea about mission revamp

Author
Shade Alidiana
PROSPERO Corporation
#1 - 2015-10-23 07:44:00 UTC
I've just got an idea while flying around. What made blood sites so interesting to me? There's a limited supply of them. Why not make the same for missions? Like, every agent gets random amount of missions per hour (in example) within given range, first come - first served. And missions may get stacked so that if nobody runs for him he'll have plenty of work, but they expire so he never ends up with insane amounts of them. There's gonna be a lot of balancing and statistics involved, though.
oohthey ioh
Doomheim
#2 - 2015-10-23 08:15:16 UTC  |  Edited by: oohthey ioh
It will make people spread out a little, i lile it and cant it see being to hard do, but down is side is the small trade hubs based around missins like dodixe, i think its spelt, will suffer a little, it will still be used for pvp of couse and the local indys but the small trade hubs see an drop in item movement.

Will also make farming mission specific loot harder.

I also think that it should be like sites, once the mission is do should it will repsawn at new agent, like 100 "blockade" missions spend out all over the universe, so there will allway be missions to do. Just like the site, that way players wont be able to ever run the mssions faster then an static spawn rate.

Also its not an weird idea
Nyalnara
Marauder Initiative
#3 - 2015-10-23 09:25:57 UTC
Shade Alidiana wrote:
I've just got an idea while flying around. What made blood sites so interesting to me? There's a limited supply of them.


And what make those sites interesting to everybody? The boosters. That's the reason why there is a limited quantity. No one would care for those sites if the only reward was the mandatory BS BR skin.

Problem being, that most missions have absolutely no decent reward, thus the reason why you need to chain those to have a decent enough efficiency. With limited mission supply, it would just make mission running totally useless and uninteresting (because travel time, need for lots of standings, etc). And no, it is not going to push missioners into more dangerous regions of space in the hope of being more mission available there, it is just going to make them quit and stop subscribe, because the activity they enjoyed is now gone.


Seriously, people should just stop with the "nerf high-sec" topics. High-Sec carebears are 70-80% of the game population according to last FanFest data, and CCP cannot afford to loose that much customers.

French half-noob.

Non, je ne suis pas gentil.

Lan Wang
Federal Navy Academy
Gallente Federation
#4 - 2015-10-23 10:27:28 UTC  |  Edited by: Lan Wang
carebears will complain they cant blitz them and have to travel to maybe a low sec to, positive effects could be making isk a little harder to make which will in turn help the plex price f2p'ers seem to be so bothered about.

Nyalnara wrote:
Seriously, people should just stop with the "nerf high-sec" topics. High-Sec carebears are 70-80% of the game population according to last FanFest data, and CCP cannot afford to loose that much customers.


that also works both ways, highsec need to stop with the "missions too easy, bring lvl 5's and pirate missions" yada yada, nerf ganking etc etc, "ccp fix plex price because i cant play for free" blah blah, all they do is complain they dont have any content when the content is in other space and they are unwilling to travel for it.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Maldiro Selkurk
Radiation Sickness
#5 - 2015-10-23 11:05:51 UTC  |  Edited by: Maldiro Selkurk
Shade Alidiana wrote:
I've just got an idea while flying around. What made blood sites so interesting to me? There's a limited supply of them. Why not make the same for missions? Like, every agent gets random amount of missions per hour (in example) within given range, first come - first served. And missions may get stacked so that if nobody runs for him he'll have plenty of work, but they expire so he never ends up with insane amounts of them. There's gonna be a lot of balancing and statistics involved, though.


Is running L4s your chief form of income ?

Also, 'posting in yet another nerf highsec enough and they willl go to wh, low or nullsec which has never happened and wont thread".

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Serendipity Lost
Repo Industries
#6 - 2015-10-23 11:23:57 UTC
This is a bad idea because of time zones. Folks that are normally online right after downtime when everything gets reset will have an advantage. West coast US players would be boxed out of all the desireable content because of their earthly location.

This is why first come first served isn't a good business model for MMO.
Tabyll Altol
Viziam
Amarr Empire
#7 - 2015-10-23 11:26:53 UTC
Shade Alidiana wrote:
I've just got an idea while flying around. What made blood sites so interesting to me? There's a limited supply of them. Why not make the same for missions? Like, every agent gets random amount of missions per hour (in example) within given range, first come - first served. And missions may get stacked so that if nobody runs for him he'll have plenty of work, but they expire so he never ends up with insane amounts of them. There's gonna be a lot of balancing and statistics involved, though.


An alternate idea would be that the mission would be by another npc, so that often used Mission NPC´s could only offer some few missions and NPC´s which aren´t used often have much missions to give out.

+1
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2015-10-23 11:27:06 UTC
Agents running out of missions is something that has been brought up in the past, it was for each individual character rather than a limited number for all players.
It had mixed reactions some thought it was a good idea others did not.

If you don't follow the rules, neither will I.

Shade Alidiana
PROSPERO Corporation
#9 - 2015-10-23 13:14:34 UTC
Nyalnara wrote:
Shade Alidiana wrote:
I've just got an idea while flying around. What made blood sites so interesting to me? There's a limited supply of them.


And what make those sites interesting to everybody? The boosters. That's the reason why there is a limited quantity. No one would care for those sites if the only reward was the mandatory BS BR skin.

Problem being, that most missions have absolutely no decent reward, thus the reason why you need to chain those to have a decent enough efficiency. With limited mission supply, it would just make mission running totally useless and uninteresting (because travel time, need for lots of standings, etc). And no, it is not going to push missioners into more dangerous regions of space in the hope of being more mission available there, it is just going to make them quit and stop subscribe, because the activity they enjoyed is now gone.


Seriously, people should just stop with the "nerf high-sec" topics. High-Sec carebears are 70-80% of the game population according to last FanFest data, and CCP cannot afford to loose that much customers.


Would you be surprised that I'm a hisec dweller? Almost full-time one.
This can make mission runners' job a bit more interesting and important, so loot and salvage won't cost THAT little, etc. Well, probably.
Donnachadh
United Allegiance of Undesirables
#10 - 2015-10-23 13:59:49 UTC
Shade Alidiana wrote:
Would you be surprised that I'm a hisec dweller? Almost full-time one.
This can make mission runners' job a bit more interesting and important, so loot and salvage won't cost THAT little, etc. Well, probably.

Not surprised in the least because really bad ideas come from everywhere.

-1

I have an even better idea buy one of those 20 sided die used in many games and assign an EvE system name to each of those 20 faces. Since you seem to think that moving around to missions is so much fun you best make sure they are scattered as widely as the map will allow. Every time you log in roll the die and you have to move to that system to run missions. There problem solved you will have to move round to various locations to be able to mission which will make you happy and those who prefer to work in a specific system or confined area can happily run missions their way.

Just in case you have never heard of these 20 sided die.
http://www.gmdice.com/dice/d20
oohthey ioh
Doomheim
#11 - 2015-10-24 21:16:39 UTC
Nyalnara wrote:
Shade Alidiana wrote:
I've just got an idea while flying around. What made blood sites so interesting to me? There's a limited supply of them.


And what make those sites interesting to everybody? The boosters. That's the reason why there is a limited quantity. No one would care for those sites if the only reward was the mandatory BS BR skin.

Problem being, that most missions have absolutely no decent reward, thus the reason why you need to chain those to have a decent enough efficiency. With limited mission supply, it would just make mission running totally useless and uninteresting (because travel time, need for lots of standings, etc). And no, it is not going to push missioners into more dangerous regions of space in the hope of being more mission available there, it is just going to make them quit and stop subscribe, because the activity they enjoyed is now gone.


Seriously, people should just stop with the "nerf high-sec" topics. High-Sec carebears are 70-80% of the game population according to last FanFest data, and CCP cannot afford to loose that much customers.


To be fair the LP value goes up, savage will go, depending if it is do well it will be make them more engenging.