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Missions & Complexes

 
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L 3s 100 mil an hour

Author
Chainsaw Plankton
FaDoyToy
#61 - 2015-10-17 01:52:04 UTC
Atomeon wrote:
Why do you use Javelins? They has similar DPS with Fed navy AM (Just 10dps in total).

Also you can use a Navy Brutix with similar stats (excluding Warp speed), thats the ship for those cant afford T3s.

That also shows how T3 needs to be nerfed P

playing around with various changes to the fit and various ammos. Jav is just what I was last on when I copy/pasted the fit. I didn't even realize it had Jav loaded till just now. Also CN anitmatter is kinda expensive at this scale. is the 15% dps increase of faction ammo worth the cost? a discussion I don't know the answer to and cba to have. I should have tracked my ammo usage better, I used ~5000 rounds. jav is way cheaper than CN anti. although apparently someone just bought jita out of jav m Lol

I thought about using the tengu with a mobile depot and dual webs in cargo for one of those just in case moments.

navy bcs sounds like a not bad idea, although a hac or faction cruiser might be better, agility, speed, warp speed, and whatnot.

@ChainsawPlankto on twitter

Market McSelling Alt
Doomheim
#62 - 2015-10-17 02:34:28 UTC
Chainsaw Plankton wrote:
Atomeon wrote:
Why do you use Javelins? They has similar DPS with Fed navy AM (Just 10dps in total).

Also you can use a Navy Brutix with similar stats (excluding Warp speed), thats the ship for those cant afford T3s.

That also shows how T3 needs to be nerfed P

playing around with various changes to the fit and various ammos. Jav is just what I was last on when I copy/pasted the fit. I didn't even realize it had Jav loaded till just now. Also CN anitmatter is kinda expensive at this scale. is the 15% dps increase of faction ammo worth the cost? a discussion I don't know the answer to and cba to have. I should have tracked my ammo usage better, I used ~5000 rounds. jav is way cheaper than CN anti. although apparently someone just bought jita out of jav m Lol

I thought about using the tengu with a mobile depot and dual webs in cargo for one of those just in case moments.

navy bcs sounds like a not bad idea, although a hac or faction cruiser might be better, agility, speed, warp speed, and whatnot.



I was just going to say that Jav is far cheaper than Navy ammo. So much so that at the quantities we are talking about (3 or 4 hours of non-stop blitz) you are talking about as much as a 5% reduction in overall asset generation.

Also don't let anyone convince us to make our own faction ammo as this would be the utmost worst efficiency possible as the average faction ammo can't break 1000isk/lp.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Ion Kirst
KIRSTONE ALLIANCE
#63 - 2015-10-20 01:04:55 UTC  |  Edited by: Ion Kirst
I’ve been waiting for some action like this since I posted my challenge to Stoic’s Mach.

He had high claims for his isk/hr on L3s. I BLITZED L3s the same as he did, and going back to my notes, my Tengu beat Stoic’s Mach in 17/20 missions.

It should be noted that these L3 missions were just about the easiest to do.

I even did a test between my Golem, running just 2 L4s in 28 min, and then seeing what my Tengu could do in the same amount of time. The missions were not hand picked, they were all the luck of the draw. For LP and isk, the Golem won. (I did post those results a while ago.)

So now, I”m also going to do as many L3s in a row as Chainsaw did. He completed 29 missions using his Proteus in 2h5m. I will be using the Tengu, but with a little different setup then the one used in BLITZING, as I may have to stay in the field a little longer.

(I have also fitted a Vigilant appropriately for BLITZING L3s a short time ago. It turns in some pretty good numbers very comparable to Stoic’s Mach and my Tengu.)

Here are my results, good or bad, but I'm thinking more on the bad side.

It is very hard to keep this up for any amount of time, I was struggling towards the end.

In 1 hour 4min, I ran 15 L3 missions. There are 3 L3 agents in Suroken at one station to chose from. In that time I made 18,528 LPs, and from rewards and bounties I made 29.5M isk. (didn't subtract out cost of the Caldari ammo.) Also, using 1500/LP, which is what I usually get, the total ISK will be about 57.3M.

The Tengu puts out about 670dps with Caldari Antimatter, and 4 Fed MFSs. I had 2 TC II and with range script optimal was 46km, and fall off at 71km. I never had to change ammo types.

I know about the claims of making more ISK, but it is just not that easy. I get some missions giving out 2270 LPs, and there are also the 416 LP missions. I averaged about 1235 LP per mission.

-Kirst

Always remember Tovil-Toba, and what was done there.

Mara Rinn
Cosmic Goo Convertor
#64 - 2015-10-22 01:08:27 UTC
Chainsaw Plankton wrote:
knowing what missions to accept and which to reject is big. I half wish I kept notes on how long each mission took/bounty/reward/LP, to have some sort of idea about what optimal could be, and/or see if I missed any good blitzes.

also with knowing the missions you can preload the right ammo rather then land on grid and then spend 5s reloading to match range.


Key point from Chainsaw Plankton there is knowing which missions to take: Recon (1 of 3) is easily completed in an interceptor (warp in, race to gate, activate, warp home, hand in), and returns decent rewards for the time required. The later two are a waste of time (unless you're trying to avoid faction standing penalty).

Other missions like Pirate Invasion or «faction» Extravaganza require killing every enemy on the field. Since the point of blitzing is to get back to the agent as quickly as possible to maximise LP/hr, those full-clear missions are usually a waste of time. If a particular mission is easily completed by everyone, it will become worthless due to dynamic mission reward balancing so you want to skip it (e.g.: storyline mission "Materials for War Preparation" is worthless for standings grind at L4 but quite valuable for standings at L3).

This "blitz versus clear" is balanced to some degree by ships that are worth more ISK-per-salvo. If you can kill a 100k ISK cruiser in one salvo, and each salvo is four seconds, you earned 25k ISK per second (90M ISK/hr). If it takes two salvos, you earned 12.5k ISK per second (45M ISK/hr). It doesn't matter if the first salvo took the ship to 1% structure: it's the fact that you only get paid on ship destruction and had to fire two salvos that kills your efficiency. If you're aiming for over 90M ISK/hr, you want to avoid shooting that cruiser altogether.

For some missions, even aligning to warp out before you finish the blitz requirements will save you valuable seconds. Shaving three seconds off a three minute mission is a gain of about 2% ISK/hr.

As for how to balance missions to prevent blitzing? add gates, require full clear, require pickup of objects from containers that are far from warp in: there are heaps of options.

I'll be working on a L3 agent shortly, and will endeavour to collect the information that Chainsaw Plankton mentions in the quote.
Chainsaw Plankton
FaDoyToy
#65 - 2015-10-22 06:33:47 UTC
Mara Rinn wrote:
Pirate Invasion


for the lv4 version vs sanshas you only need to kill one group. I think that is true for the angel one, but I haven't run that one in forever. In the sansha version it is a MJD 100km down and to the left (honestly you can MWD there) and fit for brawling Bear

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#66 - 2015-10-22 06:44:45 UTC
Chainsaw Plankton wrote:
Mara Rinn wrote:
Pirate Invasion


for the lv4 version vs sanshas you only need to kill one group. I think that is true for the angel one, but I haven't run that one in forever. In the sansha version it is a MJD 100km down and to the left (honestly you can MWD there) and fit for brawling Bear

yup, angel one is the same (kill 6 BS), and I get to use Hail Pirate

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ion Kirst
KIRSTONE ALLIANCE
#67 - 2015-10-22 23:08:20 UTC  |  Edited by: Ion Kirst
Problem is trying to get the best L3s that give the most LPs. It doesn’t always work out. Even with 3 agents in one station, you may still get those cheap missions. There’s at least 22 BLITZable missions, and those are the ones that Stoic and I did. There are about 30 more missions that can’t be BLITZED as easily.

Read the post on the difference between BLITZING and blitzing a Mission. It is two different things. In BLITZING every second counts, and that leaves out the missions where you may have to wait for things to escalate, or a Mission that has 3 rooms. I know you’re saying not to chose those, but when the clock is running, and when you’re doing one mission after an other, you may not have a choice. You can only decline so many. I have declined 5 missions in a row trying to get a good one, it gets a little silly, and then takes away from the whole concept. Even with 3 agents.

Anyone read Stoics original post, and what he was trying to accomplish? Maybe you should. Have you seen his spread sheet? As I said before, the missions BLITZED were probably the easiest L3s. So their pay outs are on the low side.

For your reading enjoyment:

https://docs.google.com/spreadsheets/d/1h306ZgBhosPEhIHIeC73ZgTSU45toONKW_p078ytQUo/edit?pli=1#gid=0

https://forums.eveonline.com/default.aspx?g=posts&t=345580

https://forums.eveonline.com/default.aspx?g=posts&m=5793883

https://forums.eveonline.com/default.aspx?g=posts&t=408949


So in order to generate some LPs, bounties and ISK from L3s, you’re going to have to pick some of the missions that pay out the higher amounts, so on the other side, some of those missions cannot be BLITZED, so that’s going to increase your times.

IE:
Rogue Drone Harassment can be done in 4m30s, and you get 972LPs
Smuggler Interception can be done in 5m38s, and you get 1110 LPs.
Retribution can be one in 2m42s and you get 955LPs.
Success Comes at a Price can be done in 3m02s and you get 416LPs.
Driving a Wedge Part II, takes 2m28s and you get 2039LPs.
Black Market Hub took 5m and got 1211 LPs.

The numbers are all over the place, it’s basically from the luck of the draw. If we could pick out missions, I would do Driving a Wedge, Part II, over and over and over.

Start that timer when you leave the station, and turn it off after you have clicked completed mission with your agent. Then accept another, start the timer, head out, get back to agent, complete, stop timer, accept, start timer, leave, complete, stop timer, over and over for one hour.

I put up a challenge many months ago for people to BLITZ L3s, to see what kind of numbers they could generate. Only one to do it so far has been Chainsaw, and instead of just keeping time, he also kept track of LPs and ISK. Well done to him and Stoic.


-Kirst

Always remember Tovil-Toba, and what was done there.

Z'krooh
Doomheim
#68 - 2015-10-23 20:22:10 UTC
Interesting. What about Cynabal as a blitzing ship?

EDIT: Also, have you noticed the FACE?
Mara Rinn
Cosmic Goo Convertor
#69 - 2015-10-29 10:46:48 UTC
And here's me talking about how important it is to know mission completion triggers >.>