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Dev blog: Sovereignty, Jump Fatigue reductions and more in Parallax

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Author
EvilweaselSA
GoonCorp
Goonswarm Federation
#21 - 2015-10-14 21:04:22 UTC
Can we have the offline/online thing added to non-strategic ihub upgrades as well (I'm thinking mostly of quantum flux generators)?
probag Bear
Xiong Offices
#22 - 2015-10-14 23:34:27 UTC
Is it still impossible to code ejecting cargo from fleet hangars? That function would be much more useful than the scooping to fleet hangars that is being added.
Ben Ishikela
#23 - 2015-10-14 23:35:07 UTC  |  Edited by: Ben Ishikela
"Killing your corp-mates’ ships will not count." Why!? Do you smell some kind of exploit? That restriction is useless because...
1)example: 400 killmarks cost me 100mil isk. why? because i can have 400 ventures of 250k isk each sacrificed by my out of corp alt. This is ridiculously easy (and boring) to do.
Ergo one can simply buy/manufacture them with just one alt. This possibility devaluates the meaning of these marks!!!
2) awoxing is gameplay. Would be nice to see in-corp-kills in another color thou Blink

Therefor suggestion for change:
1) check that every killmark needs to be from another unique victim. so that would be a list of names per ship. *uiuiuiui*
2) compare the pricetag on the killmail and on the ship itself (maybe just hullcost, because fittings can change). then only reward killmark, if "kill's hull price" > "own hull price". Or messure it with the point system from tournaments instead.



imho: The sov changes sound good.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

GeeBee
Backwater Redux
Tactical Narcotics Team
#24 - 2015-10-15 03:14:17 UTC
Good news on the jump fatigue reduction...better late then never?

I think after this year of boredom the only legitimate cause for force projection is the server load on big fights, in theory this could be substantially reduced with TQ Tech III. I am probably over optimistically awaiting further changes to Force projection rollbacks. The splat jumping nerf was overdone, once a year is out of line, it should at maximum be 30 days in line with subscription period.

Scoop to fleet hangar is a nice feature and well overdue.

Kill marks are cool, hopefully this is recorded on killmails. Killing a ship with many kills is something we will all want to cherish and share.
CCP Masterplan
C C P
C C P Alliance
#25 - 2015-10-15 10:33:44 UTC
Yroc Jannseen wrote:
Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.

What's the logic in dropping ihub upgrades down to a lower role?

You might have a point there. I'll double-check this just in case I used the wrong title name in the blog.

Zappity wrote:
Why 20 min to self destruct an ihub? I feel this should be longer, perhaps an hour. Smaller alliances may not have round the clock multiple director coverage.

It is a trade-off between enabling some kind of peer review time, keeping the system responsive without forcing too much waiting around, and not shutting out a large period of pre-downtime usage.

If you're a small alliance with a lot of directors, then you have already need to have a lot of trust in them IMHO.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#26 - 2015-10-15 11:03:55 UTC
probag Bear wrote:
Is it still impossible to code ejecting cargo from fleet hangars? That function would be much more useful than the scooping to fleet hangars that is being added.



People setting up and tearing down POS would disagree...

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP Masterplan
C C P
C C P Alliance
#27 - 2015-10-15 11:07:48 UTC
CCP Masterplan wrote:
Yroc Jannseen wrote:
Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.

What's the logic in dropping ihub upgrades down to a lower role?

You might have a point there. I'll double-check this just in case I used the wrong title name in the blog.


Yeah good spot, you're right. I listed the wrong role in the blog. This has now been updated to show the Station Manager role requirement instead.
+5 blog points to you!

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#28 - 2015-10-15 12:37:19 UTC  |  Edited by: Natya Mebelle
While I love the idea of the kill marks, they are not going to work in E...xploit online.



I expect the system to break within the first day as people will kill their own alt in a different corporation non-stop just because they can. Your intention as usual is well meant but I don't think you are taking your playerbase into account. I know I would love it if there were no such players in there but the reality is? They are.
So maybe you should think about "how can I exploit a mechanic to the fullest" when you come up with something new before you release it to the masses c:
Then we probably would have had less of a disaster that the old Bounty system was, not to mention the new one being just as bad, only in a different shade. I mean you can bounty yourself? How stupid is that :c

But I digress.

I want to feel like that is a nice addition to the game. I am just not sure if it is the way it is presented. The big question is "should the ones using the system as intended be punished only because the exploiters want to feel special?"

Since you said you already have a back end information in there, I hope we will get to see it.
Like, right click the ship, "show kills", and you will see the names of the people you killed, with a link to the most recent killmail of them, and the counter of how often they were killed in total.

If you bring that, then all the "I want to feel special" people killing their alts hundreds of times over will be instantly separable from a REAL hard working kill ship.
It would also make for really nice trophy ships that will get a history.

Now we only need a backend information of "who has flown that ship" and "who manufactured that ship". That would be amazing c:


Edit:
Ben Ishikela wrote:
2) compare the pricetag on the killmail and on the ship itself (maybe just hullcost, because fittings can change). then only reward killmark, if "kill's hull price" > "own hull price". Or messure it with the point system from tournaments instead.

A kill is still a kill. Only because your ship is better equipped does not mean you are a better fighter or pilot. It simply means you have a statistical advantage, but there are so many other factors where you still can be beaten. So a less valuable ship is not a less dangerous ship.
Circumstantial Evidence
#29 - 2015-10-15 13:46:13 UTC
What if each kill mark represented a unique character? That would cut down on the amount of alt-kills, and especially repeated alt-kills.
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#30 - 2015-10-15 14:47:44 UTC
CCP Masterplan wrote:
CCP Masterplan wrote:
Yroc Jannseen wrote:
Currently Ihub Upgrades require Station Manager, what may be considered a "higher" or more restricted role than Starbase Config.

What's the logic in dropping ihub upgrades down to a lower role?

You might have a point there. I'll double-check this just in case I used the wrong title name in the blog.


Yeah good spot, you're right. I listed the wrong role in the blog. This has now been updated to show the Station Manager role requirement instead.
+5 blog points to you!


Excellent, thank you for verifying that.

For the fee paid by the character installing strat upgrades, can that be set to be paid from a Corporation Wallet if you have access?
Yroc Jannseen
Deep Core Mining Inc.
Caldari State
#31 - 2015-10-15 14:49:25 UTC
EvilweaselSA wrote:
Can we have the offline/online thing added to non-strategic ihub upgrades as well (I'm thinking mostly of quantum flux generators)?


Seconding this. This would probably increase use of these upgrades.
Richard TheLordOfDance
Operation Fishbowl Inc.
#32 - 2015-10-15 17:55:48 UTC
I like the Kill tally system, I have two questions though.

First will I be able to turn it of? (yes I like it but I still want the option to not use it on certain ships)

Will we get a way to see what ships the ships have killed?
I don't think it should be easily accessible for everyone though, as in rightclick and "show kills", but that could be nice for the ship owner though (for remembering your glory days). I'm thinking in the way of something like ship names in killmails, it could give rise to "legendary" ships other than Steve and The Veldnaugth, like an alliance flagship that have been involved in every mayor battle and everyone now knows its name.

(also to the people upset that there is ways to abuse this system, it's a visual add to your ship that doesn't really add anything else to the game so does it really matter? an experienced player will still not be afraid of you just because you got a high tally on your ship, it just makes you a juicier target even if it's not legit, and new players will be scared of you even if there was no way to exploit the system)
Zan Shiro
Doomheim
#33 - 2015-10-16 00:31:59 UTC
So anyone want to venture a guess as to how long before we get the "I am not getting killmarks because people are ejecting" whine threads after release. this what I am wondering from the ship must be piloted rule.

Ship lost anyway....I'd do it to bust balls. Getting all say 10 people to follow a cease fire order right away to not get those final shots in to melt hull and boom, I'll take the odds that won't happen all the time.
Urziel99
Multiplex Gaming
Tactical Narcotics Team
#34 - 2015-10-16 09:59:55 UTC
Overall 10/10 on sov iterations and space aids reduction.
Angela Baby
Garoun Investment Bank
Gallente Federation
#35 - 2015-10-16 19:31:33 UTC
Would we have different ship kill tags for:


  • killing blows dealt when you are in a gang/fleet
  • solo killing blows dealt


Would be great if we have two different visuals for them.
Gotta collect my leet marksBear
Ralph King-Griffin
New Eden Tech Support
#36 - 2015-10-18 02:30:32 UTC
i have not read the blog ye but i am outraged because of [reasons]
zieg zion
Native Freshfood
Minmatar Republic
#37 - 2015-10-20 09:09:24 UTC
When is the release date for the new citadels
cynostars
The Scope
Gallente Federation
#38 - 2015-10-22 11:03:56 UTC
When do you give me isk for my SBU bpo, Mr ccp?
token trade alt
Slamming Mad B-Balls
#39 - 2015-10-23 04:26:52 UTC
So I moved back to null recently, and while hotdropping was annoying, Space Aids has to be the most half-baked solution to a problem that had other ways to be solved. Jump bridges are a huge advantage to living in null over anywhere else. The fact that people can't just use them without having to worry if they can timely respond to a CTA or something is kind of silly. Just 5 minutes ago, a fleet of 80 dudes sitting on a titan. Nobody was told before hand we were bridging because while opsec isn't really a thing in our alliance, announcing that we're bridging is ********. So at least 10 people can't take the bridge because of space aids.

This kind of thing is getting in the way of content, and you can hear our FCs grating voices when they have to acknowledge it. You want people to live in null and fight more, but you're leaving in a huge factor that's preventing a lot of fights and force projection.

And no, I didn't speak out about this a year ago because I wasn't playing. I realize Greyscale got the boot, but I find it hard to believe this is one of the things that wasn't gutted along with Industry Teams. You know it's causing gameplay issues in an already tedious game, why are you leaving it in and not exploring other options?
Diana Nayli
T.R.I.A.D
Ushra'Khan
#40 - 2015-10-29 18:01:37 UTC
Will you reset existing jump fatigue on patch day, or will you put it down to 5 days? Or will you let it be?
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