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What happens now with the Skillpoint trading idea?

Author
Raffael Ramirez
Alcohol Fuelled
#1 - 2015-10-22 03:18:11 UTC
If you want to express your feelings towards the idea go to another threat, I am more interested to know what the next steps for CCP and the CSM are.

A couple of questions I would like to have answered if possible:

Will there be a DEVblog again with the finished idea or is it gone back to the drawing board, will the CSM be able to provide more feedback, will be be told when the patch is live on TQ?

CCP Phantom does a great job a the German forums to summarize discussions and provide feedback on multi page threats, will there be something similar with the feedback from the current skill point trading blog? I started to read and on page 30 my eyes started to bleed.

I appreciate that it is a hot topic at the moment and that CCP might not want to commit to any ideas early but I would really like to know where the discussion goes.


Cheers
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2015-10-22 03:22:17 UTC  |  Edited by: Bobb Bobbington
Nah dude, they're going to lay low a bit and let the forums cool. They know better to incite even more of a **** storm against them, by bringing it up again so soon. Don't expect a dev blog on it for... Probably 2-3 weeks. They know we're apposed to the idea, and if they ever want to see it implemented without a lot of backlash they'll have to take it slow and keep it from becoming a multi week hot topic.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Market McSelling Alt
Doomheim
#3 - 2015-10-22 03:46:09 UTC
They will do the same thing they did with Ship Skins, Second Character Training and other microtransactions.

They announce some rough idea. The whole forum blows up and pitchforks are handed out. They quietly step back...

Then a couple months later they slip it in a patch and everyone goes "OOOOO Ship skins!!!" and the game moves on.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2015-10-22 04:45:09 UTC
Market McSelling Alt wrote:
They will do the same thing they did with Ship Skins, Second Character Training and other microtransactions.

They announce some rough idea. The whole forum blows up and pitchforks are handed out. They quietly step back...

Then a couple months later they slip it in a patch and everyone goes "OOOOO Ship skins!!!" and the game moves on.

That's not even what happened with SKINs, so I doubt it would with this either.
Mr Epeen
It's All About Me
#5 - 2015-10-22 05:18:02 UTC
Quote:
What happens now with the Skillpoint trading idea?
Now is when the magic happens.

They call in the man known only as 'The Specialist'. A former agent for a top information technology company.

This guy has a super secret nerd algorithm that, among other things, collates all posting for and against from various social media and after dividing by the number of individual posters and amount of vitriol or praise gives an optimal release date. Or no release at all, if that's what he decides is best.

The Specialist has never been wrong and is the reason things have been so much more smooth post Incarna. The fiasco that made CCP start looking for someone like him in the first place.

Mr Epeen Cool
Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2015-10-22 05:22:32 UTC
It's morphed into a new plan that lets you trade in excess skillpoints for PLEX.
Zappity
New Eden Tank Testing Services
#7 - 2015-10-22 05:59:38 UTC
The next thing I want to see regarding skill points is the learning implants removed and replaced with the boosters in these new Blood Raider sites. They are providing great content with lots of pilots competing for them. And, most importantly, they can be done in pvp fits.

Zappity's Adventures for a taste of lowsec and nullsec.

Lan Wang
Federal Navy Academy
Gallente Federation
#8 - 2015-10-22 08:34:50 UTC
What happens now with the Skillpoint trading idea?

CCP go quiet then highsec vets continue to tell noobs that they aint relevant till 20 mil sp, noobs then complain to ccp that they aint relevant and nullsec sucks anyway, because afk mining is hard, then more drifter incursions and citadels talking about capitals in highsec and how lvl 4's are too easy and need lvl 5's in highsec. they then slip it in with all the things above and everyone just continues with life for a few weeks and the plex price doesnt reduce so the f2p players start complaining that plex is too high and eve dies because code.

something like that in no particular order

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Do Little
Bluenose Trading
#9 - 2015-10-22 08:36:36 UTC
The Blood Raider boosters are probably a way to get us used to trading SP. A lot of them are ending up in contracts and they are essentially a package of 21600 SP (for the normal variety) - maybe they will end up in the store to purchase for AUR.

Regarding the vitriol - there have now been several well written blogs pointing out the positive side. Microtransactions are here to stay, might as well get used to them.
Sequester Risalo
Significant Others
#10 - 2015-10-22 12:09:07 UTC
I would be glad if "Purchaseable Skillpoints" spent some time with "Walking in Stations" before being released.
Anahl
Imperial Academy
Amarr Empire
#11 - 2015-10-23 00:24:45 UTC
Bobb Bobbington wrote:
Nah dude, they're going to lay low a bit and let the forums cool. They know better to incite even more of a **** storm against them, by bringing it up again so soon. Don't expect a dev blog on it for... Probably 2-3 weeks. They know we're apposed to the idea, and if they ever want to see it implemented without a lot of backlash they'll have to take it slow and keep it from becoming a multi week hot topic.


*we*? certainly it's not *we* because I love the idea, so stop speaking for the entire community. Thanks :)
Marsha Mallow
#12 - 2015-10-23 00:29:44 UTC
Next step, they implement it, I hope

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#13 - 2015-10-23 00:30:42 UTC
Anahl wrote:
Bobb Bobbington wrote:
Nah dude, they're going to lay low a bit and let the forums cool. They know better to incite even more of a **** storm against them, by bringing it up again so soon. Don't expect a dev blog on it for... Probably 2-3 weeks. They know we're apposed to the idea, and if they ever want to see it implemented without a lot of backlash they'll have to take it slow and keep it from becoming a multi week hot topic.


*we*? certainly it's not *we* because I love the idea, so stop speaking for the entire community. Thanks :)


I was just trying to make a generalized statement. Don't kill me for using the wrong pronoun.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Market McSelling Alt
Doomheim
#14 - 2015-10-23 00:37:59 UTC
Scipio Artelius wrote:
Market McSelling Alt wrote:
They will do the same thing they did with Ship Skins, Second Character Training and other microtransactions.

They announce some rough idea. The whole forum blows up and pitchforks are handed out. They quietly step back...

Then a couple months later they slip it in a patch and everyone goes "OOOOO Ship skins!!!" and the game moves on.

That's not even what happened with SKINs, so I doubt it would with this either.



What do you mean that isn't what happened? 4.5 years ago there was massive protest over clothing, skins, microtransactions in general...

They backed off on some of them, implemented others. But now we have just about every single one they proposed in 2011 and then some.

So yes, that is exactly what happened. They back off, stay quiet, then slip it in one bit at a time.

This Cerebral Accelerator crap is the canary in the coal mine... next its trading SP, then it will be buying it straight up. The CCP way.. ease it in.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Marsha Mallow
#15 - 2015-10-23 00:39:59 UTC
Bobb Bobbington wrote:
I was just trying to make a generalized statement. Don't kill me for using the wrong pronoun.

I think you should be flogged for trying to make a generalized statement tbh
But don't mind me, I like to watch >.>

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#16 - 2015-10-23 00:45:05 UTC  |  Edited by: Tyberius Franklin
Market McSelling Alt wrote:
What do you mean that isn't what happened? 4.5 years ago there was massive protest over clothing, skins, microtransactions in general...

They backed off on some of them, implemented others. But now we have just about every single one they proposed in 2011 and then some.

So yes, that is exactly what happened. They back off, stay quiet, then slip it in one bit at a time.

This Cerebral Accelerator crap is the canary in the coal mine... next its trading SP, then it will be buying it straight up. The CCP way.. ease it in.
The protest about MTs wasn't that there were MTs, but rather that CCP refused to commit to no MTs for in game advantages (on top of 18 months, loss of the hangar, incarna being generally featureless and ill optimized and the general tone deafness of the whole affair).

They never backed down from MTs, the NEX and later NES never ceased being at any point and have generally been well received in isolation when not coupled with poor decisions about the direction of the game coupled with the refusal to commit even verbally to not breaking it.


Edit: Also skins in particular had a pilot program which saw no protests at all, the greatest issue being the apparent return of pricing woes to some degree, but since we're firmly in the cosmetic realm most didn't care for good reason.
Market McSelling Alt
Doomheim
#17 - 2015-10-23 00:52:41 UTC
Tyberius Franklin wrote:
Market McSelling Alt wrote:
What do you mean that isn't what happened? 4.5 years ago there was massive protest over clothing, skins, microtransactions in general...

They backed off on some of them, implemented others. But now we have just about every single one they proposed in 2011 and then some.

So yes, that is exactly what happened. They back off, stay quiet, then slip it in one bit at a time.

This Cerebral Accelerator crap is the canary in the coal mine... next its trading SP, then it will be buying it straight up. The CCP way.. ease it in.
The protest about MTs wasn't that there were MTs, but rather that CCP refused to commit to no MTs for in game advantages (on top of 18 months, loss of the hangar, incarna being generally featureless and ill optimized and the general tone deafness of the whole affair).

They never backed down from MTs, the NEX and later NES never ceased being at any point and have generally been well received in isolation when not coupled with poor decisions about the direction of the game coupled with the refusal to commit even verbally to not breaking it.


Edit: Also skins in particular had a pilot program which saw no protests at all, the greatest issue being the apparent return of pricing woes to some degree, but since we're firmly in the cosmetic realm most didn't care for good reason.



They backed off of buying SPs and selling items/clothing that gave players an advantage.

Only to turn around and start selling items that allow multi-training, now they want to add SP transfers and accelerators and they sold special addition assets.

They floated the idea of making Plex a NEX item and gave special addition ships and implants to new accounts. They backed off on NEX for Plex but they doubled down on special implants.

They promised us in blogs that it was an internal memo only to float the idea of any micro-transactions, and here we are today.

So tell me again how it all happened?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#18 - 2015-10-23 01:12:05 UTC
Market McSelling Alt wrote:
They backed off of buying SPs and selling items/clothing that gave players an advantage.

Only to turn around and start selling items that allow multi-training, now they want to add SP transfers and accelerators and they sold special addition assets.

They floated the idea of making Plex a NEX item and gave special addition ships and implants to new accounts. They backed off on NEX for Plex but they doubled down on special implants.

They promised us in blogs that it was an internal memo only to float the idea of any micro-transactions, and here we are today.

So tell me again how it all happened?
And multi training gives no one an advantage unless you consider not needing to transfer a completed alt from an alt training account back to another account then closing it an in game advantage. It's not, so buy selling multi character training they did not violate any concept of not selling in game advantages.

So what this boils down to is some of us realizing that selling nothing and not selling in game advantages are not mutually inclusive and others not realizing this. As far as special edition items, IIRC there were bundles before incarnage, but my memory is fuzzy so that may not be the case. Either way special edition items are actually largely liked by the community and have been given out often freely where they are more than cosmetic or of minimal function (shuttles/etc).

So do tell how you recall it.
Market McSelling Alt
Doomheim
#19 - 2015-10-23 01:22:22 UTC
Tyberius Franklin wrote:
Market McSelling Alt wrote:
They backed off of buying SPs and selling items/clothing that gave players an advantage.

Only to turn around and start selling items that allow multi-training, now they want to add SP transfers and accelerators and they sold special addition assets.

They floated the idea of making Plex a NEX item and gave special addition ships and implants to new accounts. They backed off on NEX for Plex but they doubled down on special implants.

They promised us in blogs that it was an internal memo only to float the idea of any micro-transactions, and here we are today.

So tell me again how it all happened?
And multi training gives no one an advantage unless you consider not needing to transfer a completed alt from an alt training account back to another account then closing it an in game advantage. It's not, so buy selling multi character training they did not violate any concept of not selling in game advantages.

So what this boils down to is some of us realizing that selling nothing and not selling in game advantages are not mutually inclusive and others not realizing this. As far as special edition items, IIRC there were bundles before incarnage, but my memory is fuzzy so that may not be the case. Either way special edition items are actually largely liked by the community and have been given out often freely where they are more than cosmetic or of minimal function (shuttles/etc).

So do tell how you recall it.



Ok, so buying blueprints for in game use, or starter packs with fitted frigates, or cerebral accelerators or implants that boost more than normal implants... all of that fits under CCP's 2011 promise that micro-transactions were not a serious idea and that all ideas were going to flow through the CSM?

Got it.

Slippery slope.

Funny how some of the same people who say CCP has babied up the game and made it soft think there is nothing wrong with the ever increasing move towards Pay-2-Win.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

helana Tsero
Science and Trade Institute
Caldari State
#20 - 2015-10-23 01:25:20 UTC  |  Edited by: helana Tsero
Meh... Im looking forward to skillpoint trading (with appropriate farming safeguards) and I know alot of people who are as well.

EvE needs to evolve if it wants to survive in the FTP dominated MMO enviroment.

Its not 'Pay to Win' its just 'Pay to Lessen the Train'. Something you can do right now via the character bazzar.


As for what happens next... I hope its implementation.

After some more farming safeguards are added - like a sp cap and a limit on the number of times a player (not charcter or accounts) can sell or buy the sp packs in one year.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

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