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Is the chance of an escalation too high?

Author
Daniela Doran
Doomheim
#21 - 2015-09-24 01:38:26 UTC
Talsha Talamar wrote:
Daniela Doran wrote:
Estella Osoka wrote:
The reason deadspace loot is being cheapened, is directly related to the fact that scanning itself is so easy.

If anyone with mediocre scanning skills can scan down 4/10 to 10/10, then that's a lot of people doing it. People tend to think there aren't that many explorers in the game, they would be dead wrong. It's easier to get into exploring than it is to grind for L4 missions; and the payoff is much bigger.

If you want to see deadspace loot become more expensive, then press CCP to making scanning the high end sites harder.


Agreed, CCP has made scanning way to easy unlike the way it used to be back in 2012.


I loved the old scanning system.
Was it a pain in the ass ?
Sure it was!
Was it gratifying as hell: You bet.

Of course I am trying hard to forget about the need to make 1001^n bookmarks and all those different types and sizes of probes.
Yet hell it was fun.
Also back then exploration sites very often had the deadspace bonus.
So if people wanted to find you, they would need to scan the site down themselves or camp the gates/stations aso.

I spend a lot of time in lowsec back then scanning sites and palying fox and hound with the locals.


Yes it was a pain that could've use a little improvement but not this much of an improvement. 3 years ago when I first started playing this game with my original 2012 main, scanning required actually technique that took a little effort to master which made it far more gratifying once I site was discovered. Also during that time there were very few explorers and the data/relic sites could drop 300-500 mill isk loot at times. And if hunters wanted to find you, they had to scan you down which took time (if there were any bored enough to even bother hunting you).
Anthar Thebess
#22 - 2015-09-24 09:30:53 UTC
Well, the biggest hit is for NPC space.
Many people in NPC space lived from normal spawns of DED's
Now most of those people are gone ,as income is minimal (they don't spawn so often) and most of them don't want to got SOV.
Syn Shi
School of Applied Knowledge
Caldari State
#23 - 2015-09-24 12:16:07 UTC
FT Diomedes wrote:
Simple question, but one that I am sure will result in some very contentious opinions...

It is my opinion, based on running lots of escalations and doing lots of exploration, that the current chance of getting an escalation from an anomaly is too high.

In my opinion, the increased number of escalations, combined with the decrease in overall numbers of people on the server, has resulted in a glut of Deadspace modules on the market. Which in turn has depressed the market for those modules. Additionally, it has hurt the explorers particularly hard vis-a-vis those running anomalies in relatively secure space.

I would like to see CCP lower the chance for an anomaly to lead to an escalation.

Agree or disagree?



Or just maybe its the pvp stagnation that has happened so less ships being blown up means more items on the market.

Find a way to get null to stop singing songs around the camp fire and things will begin to turn around.

Need to find a way to get rid of the people leading the big coalitions. Their meta is to pvp vs ccp and their choices are bringing the game down.
Sam Spock
The Arnold Connection
#24 - 2015-10-08 19:19:41 UTC
For me the problem is more what the anoms escalate to, in high sec at least. There is no scale to it. Guristas and Blood Hideaways and Refuges go to the 4/10. Serpentis and Sansha go to the 3/10. Angel refuges go to the 5/10. That makes the drops for those ded sites loose value quicker than the others. They should do a scale from the borrow on up using the 2/10-5/10 to spread things out.

Burrow: 2/10
Hideaway: 3/10
Refuge: 4/10
Den: 5/10

I put the burrow at the bottom of the list even though it is technically rated higher than the hideaway since it only spawns in .9 and 1.0 systems and is more likely to be run by newbies in starter systems. I also skipped the 1/10 to avoid pushing the 5/10 escalation out of high sec.

Another idea would be to have a new escalation from anoms that has a chance to escalate further to a ded site. The new site could have faction loot but not deadspace.

The prices of the pithum c-type stuff took a big hit then stabilized somewhat. That could be due to the prices reaching the point that it was no longer brain dead stupid to use them all the time. The demand side is helping to soak up all the extra supply.


Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#25 - 2015-10-10 00:40:18 UTC  |  Edited by: Seven Koskanaiken
Yes, but possibly solved by adding more dedspace mods. ie. Dedspace large reps, and adding them to only scanned sites.

Also they were coming down since forever due to t3s, easy scanning, removing deep space probe, renting, AFKtars, pirate array buff....the escalation chance was just the latest nail in the coffin, which is a shame considering scanned sites are about the only half interesting PVE in the whole of nullsec.

http://i.imgur.com/bVIBukD.png
Cellini Benvenuto
Ephemeral Syzygy
#26 - 2015-10-10 14:03:43 UTC
Just wondering... when were the escalations increased? I must have done over 50 Sansha dens without ever seeing an escalation. And the couple of occasions I got an escalation from a yard, the darn thing was in null and the gate was camped. I do seem to get more escalations towards the 3/10 though. (just sansha space)

PS: Or is it just RNG being good to some people who've noticed more escalations?
FT Diomedes
The Graduates
#27 - 2015-10-10 16:56:45 UTC
Cellini Benvenuto wrote:
Just wondering... when were the escalations increased? I must have done over 50 Sansha dens without ever seeing an escalation. And the couple of occasions I got an escalation from a yard, the darn thing was in null and the gate was camped. I do seem to get more escalations towards the 3/10 though. (just sansha space)

PS: Or is it just RNG being good to some people who've noticed more escalations?


No, they were increased last fall.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Pelle Wittewoa
University of Caille
Gallente Federation
#28 - 2015-10-21 08:11:09 UTC
Greed vs fun... may all the. Carebears die!
Akira Kata
AkiCo LLC
#29 - 2015-10-22 00:49:15 UTC
Perhaps my luck isn't as good as the OP- I haven't noticed a marked increase in spawns, and the drops are more often than not disappointing. Just did Kidnapped the other day and the final drop was zip.
Estella Osoka
Cranky Bitches Who PMS
#30 - 2015-10-22 14:21:26 UTC
Akira Kata wrote:
Perhaps my luck isn't as good as the OP- I haven't noticed a marked increase in spawns, and the drops are more often than not disappointing. Just did Kidnapped the other day and the final drop was zip.


Random is random.
SFM Hobb3s
Perkone
Caldari State
#31 - 2015-10-22 17:19:52 UTC
Entry level=t1
standard fitting=t2
advanced fitting=faction
very advanced fitting=deadspace
bling=purps

This is the way I remember things a couple of years ago. A lot has changed with the population of Eve in those two years. There's a lot more rich players out there now. We're at the point where 'very advanced' has just about become 'standard'. It was bound to happen. If CCP wants to they can reverse this to some extent by nerfing escalation chances.

In null there is a common progression with exploration and complex runners. What started with Ishtars goes to T3's, then to multiboxing t3's, then to multi-boxing blacktops battleships. As exploration evolved, the market values for the loot took a dive.
Estella Osoka
Cranky Bitches Who PMS
#32 - 2015-10-22 17:43:43 UTC
SFM Hobb3s wrote:
Entry level=t1
standard fitting=t2
advanced fitting=faction
very advanced fitting=deadspace
bling=purps

This is the way I remember things a couple of years ago. A lot has changed with the population of Eve in those two years. There's a lot more rich players out there now. We're at the point where 'very advanced' has just about become 'standard'. It was bound to happen. If CCP wants to they can reverse this to some extent by nerfing escalation chances.

In null there is a common progression with exploration and complex runners. What started with Ishtars goes to T3's, then to multiboxing t3's, then to multi-boxing blacktops battleships. As exploration evolved, the market values for the loot took a dive.


I wouldn't say it evolved. More like it de-evolved and became too easy.
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