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Why are second-hand ships and modules just as good as new?

Author
Kaivar Lancer
Doomheim
#1 - 2015-10-21 02:21:54 UTC
Is anyone else bothered by how second-hand ships and equipment are just as good as those that just have been manufactured? I was thinking of buying a freighter, and analysed the cost of holding one. Then I realised that there was no long-term cost, as ships and modules don't degrade over time. When I was finished with the freighter, I could simply resell it at full value in the future.

It doesn't work like that in the real world. Yeah I know Eve is a game, but this seems very immersion-breaking. Should ships / modules degrade over time? Or perhaps introduce a temporary "meta" level for brand new ships and equipment that provide a slight buff until they're repackaged / unfitted? It would give industrialists a reason to manufacture new goods.
Mr Epeen
It's All About Me
#2 - 2015-10-21 02:27:43 UTC
It's a discussion we've had before.

If I recall correctly, one of the devs was saying that the database (or something) couldn't handle it. As well, since most people play zoomed out, it shouldn't be a high priority project, in my opinion. No one's going to see it.

Still, it would be great to see it in the game one day.

Mr Epeen Cool
Adunh Slavy
#3 - 2015-10-21 02:32:27 UTC
Because large tables are expensive.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Memphis Baas
#4 - 2015-10-21 02:59:54 UTC
The database would have to track what happens to every ship as it is used, basically. So instead of 5,000 people with 5,000 Kestrel frigates, all identical, you'd have 5,000 people with 5,000 different ships (each ship with some unique state of decay that has to be tracked in the database).

So, yeah, it's a discussion we've had before (deemed not feasible with the current computer hardware), and large (data) tables and charts require expensive server hardware to handle and keep track of.
Netan MalDoran
Cathedral.
Shadow Cartel
#5 - 2015-10-21 03:05:27 UTC
Good idea, but I don't want the sub to double in price to fund the new servers that would be needed to handle this much data.

Trust me,
I'm a programmer Smile

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Otso Bakarti
Doomheim
#6 - 2015-10-21 03:18:18 UTC
The same reason you never need fuel all day.

There just isn't anything that can be said!

Divine Entervention
Doomheim
#7 - 2015-10-21 03:36:07 UTC
Same reason it's OK to date a chick who's not a virgin.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#8 - 2015-10-21 03:39:08 UTC  |  Edited by: Scipio Artelius
I'm not so sure I agree.

Eve progresses in real time, so if you were planning to buy a spaceship and then sell it again even a couple of years later, how much would it have changed in that time?

It's not like buying a car for us here on Earth, it's more like NASA building a space program and having a new ship with an expected life of 30-40 years operation.

Some of our ships have thousands of crew, which would include engineers and maintenance teams and just like there is on going maintenance of aircraft and return-flight space craft (eg. Shuttle program), over the period of just a couple of years, those ships are kept in as new condition; and that's now.

20,000 years into the future with ships that never enter atmosphere, who knows, but I'd expect if humans are still in existence and are flying around the galaxy, ships will probably have pretty good maintenance regimes.

Obviously just speculation, but not something immersion breaking from my perspective.
Davis TetrisKing
The Vendunari
End of Life
#9 - 2015-10-21 04:34:13 UTC
Scip, you forgot about upkeep costs. It should cost me isk to hire the crew and pay for upkeep, even storage space is expensive IRL. I've often thought that its strange it doesn't cost me anything to have stuff sitting around ready to go all over new eden. Maintenance costs money.

I think all this sort of stuff comes down to practical, non lore reasons. As mentioned tracking decay on each ship would be a massive load on the servers. Also it'd suck to have a break from the game and find out all your stuff is now 20% worse simply because it's aged, or that you have this massive bill to pay for upkeep before you can use the stuff.

The idea has merit, and I'm sure CCP thought of it, but I just don't think it's practical.
Hasikan Miallok
Republic University
Minmatar Republic
#10 - 2015-10-21 04:35:14 UTC
Well providing the next time CCP decide something is too popular and nerf it my old ship gets to keep the pre-nerf stats I am all for it :D

As for the lore reason everything stays shiney - its the nanites, or in the case of us Minmatar Duct Tape.
Davis TetrisKing
The Vendunari
End of Life
#11 - 2015-10-21 05:07:18 UTC
Damn, as someone who's job it is to maintain equipment IRL I'd love to get my hands on some of that minmatar duct tape...
Yusef Brion
Big Yellow Pidgeon Inc.
#12 - 2015-10-21 05:35:27 UTC
Because nanites.

I have other thoughts on the issue, but I think they will be in a different thread.

The more I read the forums over the years, the more I swear. To god. That the typos are intentional mistakes. Part o f the encryption.

Chainsaw Plankton
FaDoyToy
#13 - 2015-10-21 06:36:34 UTC
Hasikan Miallok wrote:
Well providing the next time CCP decide something is too popular and nerf it my old ship gets to keep the pre-nerf stats I am all for it :D

As for the lore reason everything stays shiney - its the nanites, or in the case of us Minmatar Duct Tape.

it's not the duct-tape it's the fedos http://community.eveonline.com/backstory/chronicles/fedo/ P

there is a reason I've always said gallente/minmatar space is stinky!

@ChainsawPlankto on twitter

Eternal Bob
Doomheim
#14 - 2015-10-21 07:24:31 UTC
Kaivar Lancer wrote:
Is anyone else bothered by how second-hand ships and equipment are just as good as those that just have been manufactured?


No.

Biomassing to free a char slot.

Professor Professington
The Scope
Gallente Federation
#15 - 2015-10-21 08:07:26 UTC
Dear OP:

Opportunity cost

Sincerely,
Economics
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2015-10-21 09:47:01 UTC
Kaivar Lancer wrote:
Is anyone else bothered by how second-hand ships and equipment are just as good as those that just have been manufactured? I was thinking of buying a freighter, and analysed the cost of holding one. Then I realised that there was no long-term cost, as ships and modules don't degrade over time. When I was finished with the freighter, I could simply resell it at full value in the future.

It doesn't work like that in the real world. Yeah I know Eve is a game, but this seems very immersion-breaking. Should ships / modules degrade over time? Or perhaps introduce a temporary "meta" level for brand new ships and equipment that provide a slight buff until they're repackaged / unfitted? It would give industrialists a reason to manufacture new goods.
Ship manufacturers aren't constantly churning out new models every year, a 2008 Dominix is the same as a 2015 Dominix, spares and the expertise to replace parts is readily available.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Wendrika Hydreiga
#17 - 2015-10-21 10:31:45 UTC  |  Edited by: Wendrika Hydreiga
First of all, Science Fiction. New Eden is a place where you can virtually build ships with 3D Replicators with nothing but a Blueprint and a truckload of raw minerals. And we can use nanomachines, son. Those little buggers can repair anything!

And there's a good reason why you have to repackage ships and modules before you can sell them. It is to make sure the individual components of a ship are maintained and in top condition for reasseambly!

ISK is a funny currency you see, with it's value being several magnitudes above what the common folk uses as currency planetside. A single ISK can pay a frigate crew for an entire month, as such, costs for minor ship maintenance and crew are so nominal that we can ignore them mechanic wise. Not to ention the average ship's life expectancy is measured in hours. No ship lives long enough to become a rackety bucket of flying scrap (unless you are flying Minmatar, then it becomes a feature).

When we do have to preform major repairs on our ships and modules, is because they are so bent up you have to replace entire segments of the thing entirely.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#18 - 2015-10-21 10:35:23 UTC
Davis TetrisKing wrote:
Scip, you forgot about upkeep costs. It should cost me isk to hire the crew and pay for upkeep, even storage space is expensive IRL. I've often thought that its strange it doesn't cost me anything to have stuff sitting around ready to go all over new eden. Maintenance costs money.

I always die before they reach payday.

Has saved me a few ISK. Serves them right for agreeing to crew my ships.
Thorn en Distel
Federal Navy Academy
Gallente Federation
#19 - 2015-10-21 11:33:18 UTC
Memphis Baas wrote:
The database would have to track what happens to every ship as it is used, basically. So instead of 5,000 people with 5,000 Kestrel frigates, all identical, you'd have 5,000 people with 5,000 different ships (each ship with some unique state of decay that has to be tracked in the database).

So, yeah, it's a discussion we've had before (deemed not feasible with the current computer hardware), and large (data) tables and charts require expensive server hardware to handle and keep track of.


I'm a bit puzzled about the 'not feasible' statement myself. Back in 2003, I used to play a game where almost every single item degraded on use. So it was definitely feasible with 2003 tech, even if there were issues when large amounts of players gathered. Still, this is 2015, you'd expect progress...

Incidentally: this made for a WAY more interesting economy, since favorite high value items could not be preserved forever, even with repairs.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#20 - 2015-10-21 12:15:00 UTC  |  Edited by: Vimsy Vortis
Considering that the service life of a modern warship and it's weapons systems is about 30 years and the kind of problems that result from system age tend to be "ship suddenly loses half it's propulsion capability without warning for an entire week" or "you try and launch a missile but it doesn't work for no explicable reason so you spend the next two weeks figuring out what happened" having items "degrade" in a perceptible way in game would neither realistically represent how large scale weapons systems degrade nor would it be fun.
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