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EVE New Citizens Q&A

 
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Corp Questions

Author
Sigourney J'arc
J'arcs
#1 - 2015-10-20 23:58:09 UTC
Hello, I have a few questions about corporations.

I've tried looking for the answer and cannot find one.

I am trying to assign the right to a memeber to create, desposit and withdraw items from corp office hangars.


How do I do this?


Jonah Gravenstein
Machiavellian Space Bastards
#2 - 2015-10-21 00:42:23 UTC  |  Edited by: Jonah Gravenstein
Open your corporation window, select the members tab, then the role management sub tab and finally the access option. Check the appropriate boxes per member.

Eve Uni has an article on their wiki which goes into roles etc in depth which you may find useful.

In the beginning there was nothing, which exploded.

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Mephiztopheleze
Laphroaig Inc.
#3 - 2015-10-21 04:30:09 UTC
Be very, very careful in there.

Giving people the wrong roles or too much access too quickly is how corp thefts happen.

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Jonah Gravenstein
Machiavellian Space Bastards
#4 - 2015-10-21 09:29:02 UTC  |  Edited by: Jonah Gravenstein
Mephiztopheleze wrote:
Be very, very careful in there.

Giving people the wrong roles or too much access too quickly is how corp thefts happen.
Indeed. Given appropriate roles, stealing assets is trivial and destroying a corp or an alliance of thousands from within is as simple as pushing a button.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sigourney J'arc
J'arcs
#5 - 2015-10-21 11:22:26 UTC
Mephiztopheleze wrote:
Be very, very careful in there.

Giving people the wrong roles or too much access too quickly is how corp thefts happen.

Nothing of value (or of the corps) would be in the hangars. The advantage of being in high sec.

The idea is assgin each person a hangar, and for me to donate equipment to them. Not everyone is able to use a contract and it would be cheaper to do it this way. They then can turn in stuff they want to donate to the corp.
Memphis Baas
#6 - 2015-10-21 13:54:50 UTC
Your corp is going to eventually grow past the point where 1 hangar per member is feasible, which is why I typically recommend setting it up for an unlimited number of people.

I usually set up one hangar for free-for-all access, and even put in some cheap ships / skills / modules to tempt would-be thieves, and one hangar for free access for "trusted" members who have been in the corp for a while (not really for security, more for giving them a feeling of progress through the ranks). And then restricted-access hangars depending on what I want to do (officers-only, minerals/production, etc.).

There's nothing wrong with your setup, of course; you can do whatever you want, and change it later if needed.

I do recommend creating an alt and using it as a would-be corp thief, just to test your security settings. You can promote the alt up and down the corp ranks, and/or test access to the various hangars.
Sigourney J'arc
J'arcs
#7 - 2015-10-21 14:41:42 UTC
Memphis Baas wrote:
Your corp is going to eventually grow past the point where 1 hangar per member is feasible, which is why I typically recommend setting it up for an unlimited number of people.

I usually set up one hangar for free-for-all access, and even put in some cheap ships / skills / modules to tempt would-be thieves, and one hangar for free access for "trusted" members who have been in the corp for a while (not really for security, more for giving them a feeling of progress through the ranks). And then restricted-access hangars depending on what I want to do (officers-only, minerals/production, etc.).

There's nothing wrong with your setup, of course; you can do whatever you want, and change it later if needed.

I do recommend creating an alt and using it as a would-be corp thief, just to test your security settings. You can promote the alt up and down the corp ranks, and/or test access to the various hangars.

What I am trying to do is create a system so corp memebers can get paid. There needs to be some form of cas flow so this can happen. The idea is for people to turn in stuff they dont want or need and then fund replacement.

Since corps in eve function nothing like a real life corp, this is difficult.
Memphis Baas
#8 - 2015-10-21 15:02:48 UTC
Unfortunately, most high-sec activities can be done solo more efficiently than as a group, and you often have the issue that people don't think about the effort of logistics or the intangible benefits of defense fleets or scouting, so they don't want to pay (taxes) for them. Basically if they can mine alone for x ISK per hour, why participate in any corp operation that will net them less than x ISK per hour, is the thinking.

As a CEO, you're busy enough trying to set up the corp and run it, handle the drama, organize "fun" things for the members, recruit, and train new members; now you're looking at adding and maintaining a tracking and payment system. You'll burn out even faster than normal.

One way to do it is via contracts. Post the rules (whatever the tax is, or whatever you're paying), and then instruct everyone to send you stuff via contracts limited to you, and set the contract so YOU get the ore or w/e and THEY get the payment. Then all you have to do is verify that the numbers are correct and click 'accept'. Sort of like writing expense reports in RL.

Sigourney J'arc
J'arcs
#9 - 2015-10-21 15:48:39 UTC
Quote:
. Basically if they can mine alone for x ISK per hour, why participate in any corp operation that will net them less than x ISK per hour, is the thinking.

Solo mining, solo mission running is boring. It is more fun when you fly in a fleet. The other reason is power isking. Why waste time grinding to level 4s or 5s in a ship that is ill fitted when you can fly with someone who can handle the higher ones with ease, get you the higher paying bounties, salvage and loot?

The final reason is safety in numbers.
Yusef Brion
Big Yellow Pidgeon Inc.
#10 - 2015-10-21 16:43:51 UTC
Sigourney J'arc wrote:

Solo mining, solo mission running is boring. It is more fun when you fly in a fleet. The other reason is power isking. Why waste time grinding to level 4s or 5s in a ship that is ill fitted when you can fly with someone who can handle the higher ones with ease, get you the higher paying bounties, salvage and loot?

The final reason is safety in numbers.


Why would a person who can handle higher level missions take along someone who can't?

Why would "safety in numbers" be necessary in hisec?

The more I read the forums over the years, the more I swear. To god. That the typos are intentional mistakes. Part o f the encryption.

ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2015-10-22 10:28:22 UTC
Sigourney J'arc wrote:
Quote:
. Basically if they can mine alone for x ISK per hour, why participate in any corp operation that will net them less than x ISK per hour, is the thinking.

Solo mining, solo mission running is boring.

Mining is one of the highsec activities that is far more profitable in groups. At least in theory. The reason most corps don't do it is because if more than two miners are seen in the same corp in the same belt it often leads to a wardec which means no more minning for at least a week.

While I have not yet tried this one I can see a situation with level 4 missions and burner missions where a group effort would be better than solo. Basically you have more people to pull missions so more of a chance of getting burners. Also burners are very difficult to solo and even if you can it requires very expensive set ups. So having say 3 or 4 people pulling missions and running the burners together, at least in theory, I think could be a good plan for group stuff.

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Waifusan Tekitsu
Science and Trade Institute
Caldari State
#12 - 2015-10-22 14:32:48 UTC
ergherhdfgh wrote:
Sigourney J'arc wrote:
Quote:
. Basically if they can mine alone for x ISK per hour, why participate in any corp operation that will net them less than x ISK per hour, is the thinking.

Solo mining, solo mission running is boring.

Mining is one of the highsec activities that is far more profitable in groups. At least in theory. The reason most corps don't do it is because if more than two miners are seen in the same corp in the same belt it often leads to a wardec which means no more minning for at least a week.

While I have not yet tried this one I can see a situation with level 4 missions and burner missions where a group effort would be better than solo. Basically you have more people to pull missions so more of a chance of getting burners. Also burners are very difficult to solo and even if you can it requires very expensive set ups. So having say 3 or 4 people pulling missions and running the burners together, at least in theory, I think could be a good plan for group stuff.



Also, if you have newbros playing the game for the very first time, missions in a group can be a decent intro to fleet mechanics.
Sigourney J'arc
J'arcs
#13 - 2015-10-23 01:45:56 UTC  |  Edited by: Sigourney J'arc
ergherhdfgh wrote:
Sigourney J'arc wrote:
Quote:
. Basically if they can mine alone for x ISK per hour, why participate in any corp operation that will net them less than x ISK per hour, is the thinking.

Solo mining, solo mission running is boring.

Mining is one of the highsec activities that is far more profitable in groups. At least in theory. The reason most corps don't do it is because if more than two miners are seen in the same corp in the same belt it often leads to a wardec which means no more minning for at least a week.

While I have not yet tried this one I can see a situation with level 4 missions and burner missions where a group effort would be better than solo. Basically you have more people to pull missions so more of a chance of getting burners. Also burners are very difficult to solo and even if you can it requires very expensive set ups. So having say 3 or 4 people pulling missions and running the burners together, at least in theory, I think could be a good plan for group stuff.

Mining is profitable if you got an ocra and what not, , but everyone considers you a target.
With mission running corps, everyone is armed in case of a war dec

Sometimes missions are in low sec or null. Depending on the corp and mission level.

They are also great introduction to fleet ops.
Moon Moon Burdy
New Eden Tech Support
#14 - 2015-10-23 01:56:12 UTC
Yusef Brion wrote:


Why would a person who can handle higher level missions take along someone who can't?



Well, friendship... camaraderie... help out a newbro... that kind of thing.

Yusef Brion wrote:


Why would "safety in numbers" be necessary in hisec?


Well, wardecs, mission flippers, etc.
Hisec is not a safe place and when you undock, you consent to pvp. :D

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Sabriz Adoudel
Move along there is nothing here
#15 - 2015-10-23 06:13:44 UTC
Sigourney J'arc wrote:
Memphis Baas wrote:
Your corp is going to eventually grow past the point where 1 hangar per member is feasible, which is why I typically recommend setting it up for an unlimited number of people.

I usually set up one hangar for free-for-all access, and even put in some cheap ships / skills / modules to tempt would-be thieves, and one hangar for free access for "trusted" members who have been in the corp for a while (not really for security, more for giving them a feeling of progress through the ranks). And then restricted-access hangars depending on what I want to do (officers-only, minerals/production, etc.).

There's nothing wrong with your setup, of course; you can do whatever you want, and change it later if needed.

I do recommend creating an alt and using it as a would-be corp thief, just to test your security settings. You can promote the alt up and down the corp ranks, and/or test access to the various hangars.

What I am trying to do is create a system so corp memebers can get paid. There needs to be some form of cas flow so this can happen. The idea is for people to turn in stuff they dont want or need and then fund replacement.

Since corps in eve function nothing like a real life corp, this is difficult.



If you want to pay people, best to do it in ISK, paid from either your personal wallet, or from a corp wallet that you keep at most a nine-figure balance in. (Low ten figures is possibly OK, but mainly as a method to test someone you suspect *might* steal from you by giving them the opportunity to steal 2 billion ISK; if they don't take it they are more likely to be able to be trusted with three in future).

Then, just post consumables you'd expect they need on the market locally at 110-120% of fair price, and it's up to them if they buy from you at a modest markup, or from cheaper less convenient sources.

I do this with ganking equipment - at any given time I have around ten to twenty billion ISK worth of ganking equipment for sale in and around Uedama, priced just high enough that if opponents of the New Order buy it all up to disrupt logistics, that's cool with me, I just restock and profit from the irritation. I can then give half a billion ISK in payment to someone that carries out 40 or 50 ganks.

I support the New Order and CODE. alliance. www.minerbumping.com

Sigourney J'arc
J'arcs
#16 - 2015-10-23 06:26:54 UTC
So keep track of where they do missions regularly, haul in consumables and then sell it in local?
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#17 - 2015-10-23 15:26:39 UTC
Remember to give my spy alt director roles.
Yusef Brion
Big Yellow Pidgeon Inc.
#18 - 2015-10-24 02:35:00 UTC
Moon Moon Burdy wrote:
Yusef Brion wrote:


Why would a person who can handle higher level missions take along someone who can't?



Well, friendship... camaraderie... help out a newbro... that kind of thing.

Yusef Brion wrote:


Why would "safety in numbers" be necessary in hisec?


Well, wardecs, mission flippers, etc.
Hisec is not a safe place and when you undock, you consent to pvp. :D



Both good answers.

I was hoping the questions would make the OP think about the goals they are trying to achieve with this corp... Their question was, for power isking why waste time grinding to L4s or 5s when you can fly with someone who can already do them? I was asking why someone who could already do those missions would split the loot when the goal is power isking.

My second question was rhetorical, but might have gotten an interesting answer. Too bad OP ignored my post.

The more I read the forums over the years, the more I swear. To god. That the typos are intentional mistakes. Part o f the encryption.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#19 - 2015-10-24 16:06:26 UTC
Yusef Brion wrote:
Why would "safety in numbers" be necessary in hisec?

It's not so much a matter of safety so much being able to respond to emergent PVP situations like wars, mission flippers and the like in a way other than "run away and hide".

If you're content to run away and hide whenever a potential aggressor appears in order to remain "safe" a corporation doesn't really help you at all. However if you want to stand your ground and challenge those aggressors having bros who've got your back is essential.
Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2015-10-24 18:54:35 UTC
In case it hasn't been mentioned already...

Use titles to grant roles. Never grant members individual roles.

Example titles:
* Recruit: Roles that everybody needs, but can't cause trouble with.
* Grunt: Basic roles that everybody in the corp needs.
* Captain: Roles that fleet commanders need, like access to hangar(s) and wallet(s).
* General: Virtual director. Every role except being an actual director (cannot start votes, nor execute actionable items).
* Industrialist: Roles an industrialist needs (for POS).
* Gunner: POS gunner.
* Janitor: POS refueling.

... and so forth.