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Target painters increase damage vs smaller targets for large guns?

Author
Dagnar
School of Applied Knowledge
Caldari State
#1 - 2015-10-20 19:40:01 UTC
Let's say I have a long range mega pulse Apocalypse. My targets are at 70km in cruisers and I can hit them pretty decently due to my ok tracking, but it's not perfect because they have a smaller sig radius than my mega pulse lasers.

If a rapier with 50% target painters duel or triple paints my target cruiser, more than doubling his sig radius, is my damage going to increase against the target cruiser? He will be moving unless he is stupid.
Paranoid Loyd
#2 - 2015-10-20 19:54:52 UTC  |  Edited by: Paranoid Loyd
Yes, however, it will always be more efficient to use two DPS ships than to have one ship supplementing another's DPS.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Arla Sarain
#3 - 2015-10-20 19:55:58 UTC
Dagnar wrote:
Let's say I have a long range mega pulse Apocalypse. My targets are at 70km in cruisers and I can hit them pretty decently due to my ok tracking, but it's not perfect because they have a smaller sig radius than my mega pulse lasers.

If a rapier with 50% target painters duel or triple paints my target cruiser, more than doubling his sig radius, is my damage going to increase against the target cruiser? He will be moving unless he is stupid.

If you are missing due to tracking - yes.
If you are missing due to the target being deep in your falloff - no.
If you are missing due to both - yes for the portion that you are penalised for having bad tracking.

I.E. TPs will only help you to an extent. But if target is within optimal, then the limit is imposed by the stacking penalties of TPs.
Thron Legacy
White Zulu
Scorpion Federation
#4 - 2015-10-20 20:01:53 UTC
damage formula for turrets
http://wiki.eveuniversity.org/w/images/8/86/TurretHitChance1.png
extra info: eve rolls a random number for every shot (between 0 and 1), if number below or equal to your hit chance it hits, then multiply your base dmg with rolled number+0.49 and you get the actual shot dmg

damage formula for missiles
http://wiki.eveuniversity.org/w/images/2/28/MissileDamageFormula.png
extra info: look up the drf here
http://wiki.eveuniversity.org/Missile_Damage#Finding_the_Damage_Reduction_Factor_of_a_Missile

im bad at formating and super lazy

haev fun trying maths
Dagnar
School of Applied Knowledge
Caldari State
#5 - 2015-10-20 20:16:51 UTC  |  Edited by: Dagnar
Arla Sarain wrote:
Dagnar wrote:
Let's say I have a long range mega pulse Apocalypse. My targets are at 70km in cruisers and I can hit them pretty decently due to my ok tracking, but it's not perfect because they have a smaller sig radius than my mega pulse lasers.

If a rapier with 50% target painters duel or triple paints my target cruiser, more than doubling his sig radius, is my damage going to increase against the target cruiser? He will be moving unless he is stupid.

If you are missing due to tracking - yes.
If you are missing due to the target being deep in your falloff - no.
If you are missing due to both - yes for the portion that you are penalised for having bad tracking.

I.E. TPs will only help you to an extent. But if target is within optimal, then the limit is imposed by the stacking penalties of TPs.


So I could hit a moving cruiser who is at 70km and within optimal for pretty much maximum damage most hits if the rapier painters boost his sig radius from about 150 to 400? (the sig resolution of mega pulse lasers)
Johnny Riko
The Scope
Gallente Federation
#6 - 2015-10-20 20:34:18 UTC
Dagnar wrote:
Arla Sarain wrote:
Dagnar wrote:
Let's say I have a long range mega pulse Apocalypse. My targets are at 70km in cruisers and I can hit them pretty decently due to my ok tracking, but it's not perfect because they have a smaller sig radius than my mega pulse lasers.

If a rapier with 50% target painters duel or triple paints my target cruiser, more than doubling his sig radius, is my damage going to increase against the target cruiser? He will be moving unless he is stupid.

If you are missing due to tracking - yes.
If you are missing due to the target being deep in your falloff - no.
If you are missing due to both - yes for the portion that you are penalised for having bad tracking.

I.E. TPs will only help you to an extent. But if target is within optimal, then the limit is imposed by the stacking penalties of TPs.


So I could hit a moving cruiser who is at 70km and within optimal for pretty much maximum damage most hits if the rapier painters boost his sig radius from about 150 to 400? (the sig resolution of mega pulse lasers)


The only time you will hit your theoretical max damage is against a ship that has 0 angular velocity (both of you are stationary) and that is inside your optimal range. The tracking speed listed on your weapon is the angular velocity which it will hit targets 50% of the time. If a targets signature radius is 10 times smaller than your guns signature resolution, then your guns effective tracking speed is 10 times less against that target.

I wanna join up. I think I got what it takes to be a Citizen.

Chainsaw Plankton
FaDoyToy
#7 - 2015-10-20 23:14:37 UTC
I think I'd rather have rapier webs. but paints should help some.

@ChainsawPlankto on twitter