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Moros PvP style

Author
Denuo Secus
#1 - 2012-01-05 20:39:14 UTC
Hi all,

I read some threads about the Moros here. After the boost it's an interesting ship I guess. But one thing just doesn't make sense to me: a dread must go into siege mode to perform. In siege it cannot move for 5 minutes. An immobile blaster ship?

Btw...this isn't about POS bashing here. It's about PvP against battleships and bigger.

So the dread needs to be in optimal range - the Moros more than any other dread! This can be done for the first target by a smart "deployment" of the dread. But after that the dread is stuck.

Most fights I had didn't happen within blaster range. A blaster ship needs to move. Seeing that the huge damage of the new Moros doesn't seem that huge anymore...after falloff comes into play. And Null ammo isn't available here. It sounds strange but a Phoenix with 60km torp range doesn't look that bad in comparison now. Torps won't do full damage against smaller stuff. But neither a Moros in falloff.

Yes, I never flew a dread yet. I'm just curious...any hint?
Admiral Pelleon
White Shadow Imperium
#2 - 2012-01-05 20:41:54 UTC
The trade off is huge ******* damage to other stationary targets. You know, like POSes, other dreads, and other assorted structures. The things dreads were designed to shoot at.

Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all.

Denuo Secus
#3 - 2012-01-05 20:49:34 UTC
Admiral Pelleon wrote:
The trade off is huge ******* damage to other stationary targets. You know, like POSes, other dreads, and other assorted structures. The things dreads were designed to shoot at.


Ok...example:

Two enemy carriers on the field. Ships my dread is designed to fight against. First carrier is 10km, the second carrier 60km away. Both carriers are in triage and don't move. I can fight the first carrier perfectly but I won't do much damage against the second carrier. Other dreads seem better even here, in field combat. Because of more flexibility in range.
Silas Shaw
Coffee Hub
#4 - 2012-01-05 22:49:12 UTC
Admittedly, ive never flown a dread, so take it with a grain of salt...

Why not deploy at 30 from both and use computers/longer ammo to still appy dps to both?
Admiral Pelleon
White Shadow Imperium
#5 - 2012-01-06 00:28:54 UTC
Denuo Secus wrote:
Admiral Pelleon wrote:
The trade off is huge ******* damage to other stationary targets. You know, like POSes, other dreads, and other assorted structures. The things dreads were designed to shoot at.


Ok...example:

Two enemy carriers on the field. Ships my dread is designed to fight against. First carrier is 10km, the second carrier 60km away. Both carriers are in triage and don't move. I can fight the first carrier perfectly but I won't do much damage against the second carrier. Other dreads seem better even here, in field combat. Because of more flexibility in range.


Switch ammo.

Fit rails.

There are reasons ships have differences. Try flying them instead of playing EFT online.

Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all.

Liang Nuren
No Salvation
Divine Damnation
#6 - 2012-01-06 00:32:54 UTC
IIRC the standard Moros fits Rails. Its relatively recent that anyone talks about a blaster Moros - and even then it strikes me as largely EFT-warriorship unless you're trying to one cycle a tower.

-Liang

I'm an idiot, don't mind me.

Arazel Chainfire
Aliastra
Gallente Federation
#7 - 2012-01-06 01:01:10 UTC  |  Edited by: Arazel Chainfire
generally in a fight with dreads, you are either shooting a structure (you can choose your range), or you are dropping on someone who was already in triage/siege. Also, because you can't move when in triage/siege, only when you get out, and you are usually fighting against someone else with similar dreads, you are both looking to toss each other into your optimal range. Now, occasionally someone will pull a trick and try to put a longer range dread against you, and this may work once or twice, but you will be royally screwed over the first time someone manages to drop in close to you. And being an immobile dread in siege, that is VERY likely to happen...

-Arazel

Edit: to note, my experience with dreads has been the fast blasting a tower and WH operations, so you can take what I say with a grain of salt. Also, if using blasters, bring more then JUST antimatter - there is no null, but that doesn't mean you can't get some range.

Edit 2: It is also worth noting that a blaster moros with 3 magstabs would outdps a rail moros with 3 magstabs if the blaster one was using iridium charges. Before any tracking mods on either side, that is an optimal range of 45+19km with the blasters to 60+30km with the railguns. This is while having better tracking, and higher damage ammo at shorter ranges available. So ask your FC which would be better for what you're trying to do.
Cambarus
The Baros Syndicate
#8 - 2012-01-06 02:10:00 UTC
My only recent experience with the moros was on sisi, so take this with a grain of salt:

With a few TCs I could toss iron in and hit out to 100km without too much hassle. I also ran into several engagements where BSs with carrier support had to warp off after losing their carriers (often in triage) and a few BSs (The other advantage blasters have: tracking) to my lone moros. The damn thing was literally taking on whole gangs by itself and I was still walking away with a 10 to 1 k/d ratio (and when it DID die it was to multiple other dreads, often not before taking a cap or 2 with it).

If you're planning on shooting anything that isn't a capital, blasters are more or less mandatory, and be aware of the fact that if you fly a moros, you WILL lose it. Quite often. It's a ship with no real ability to disengage.
Ryuce
#9 - 2012-01-07 17:50:05 UTC
Liang Nuren wrote:
IIRC the standard Moros fits Rails. Its relatively recent that anyone talks about a blaster Moros - and even then it strikes me as largely EFT-warriorship unless you're trying to one cycle a tower.

-Liang

Blasters are pretty standard for POS shooting in 0.0 these days. If you go trough PL's Moros losses during the last year, you will not find many rail fits if any. I know for a fact that several other large entities use blaster Moros's for POS shooting too.