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CCP Management Meetings

First post
Author
Marsha Mallow
#21 - 2015-10-20 21:29:40 UTC
Meykud Khamsi wrote:
They're rational people

Wrong

Sorry, but normal gamers are a bit odd. They seem to be channelling their unrealised aggression via an online setting. You can spot them a mile off ingame or on forums, partly because 'gamers' are a curious breed of people. Only reason I know is that I tend to pull these, then go back to their house and have substandard sexual encounters whilst staring at some sort of superhero poster, or at least I did. Now I recognise these are a different breed of nerd to me, and whilst we fascinate each other, they're crap in bed. I'd rather step across that and talk to people with more diverse interests inline with my own, and they are here too. But they're being drowned out by a wider gamer culture that undermines this niche game, which is actually storyline based.

It's the diversity that has made this community unique - especially the writers. And writing or leading ingame means being 'fearless' in all sorts of ways. As does soloing. It doesn't fit with the dominant gamer paradigm and there's been a marked shift in the last few years towards a grindy-pimp MMO. The people who are most inline with CCP in terms of attitude and being 'fearless' have been downtrodden by banal gamers and expectations they imported from other games. Well, **** them.

You're just going to have to learn to lose digital items with good humour, whether you paid for them with time or cash.

And the rest who are fearless better start showing it off, if anything just to annoy everyone else :)

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Arla Sarain
#22 - 2015-10-20 21:34:54 UTC  |  Edited by: Arla Sarain
Meykud Khamsi wrote:
Arla Sarain wrote:

I don't understand.



Obviously.

Cheers,

Meykud

So you basically have nothing to argue with?
Just intend to correlate ganking and scamming with player decline and mislead people into believing that the game is dying because some miners got popped because they thought "oh hey look at the green number at the top I oughta be safe now" and didn't actually bother looking at D-scan. Or because someone was gullible (rightfully maybe, lack of life experience and such) and got scammed?


How about this - this game in large part requires a proactive approach. You have to plan ahead and think up of as many instances where things can go wrong, organise contingencies and employ redundancies. This in turn requires an extremely ambitious and willful mindset. The evidence to this is ping-logins - people actually sit docked up or don't even log and simply wait either for a scheduled fleet or event. These players don't do much moment to moment. Thing don't really happen around them or because of them.

EVEs only potential problem is that it takes effort. Something that a lot of people don't want to put in, understandably, because it's a game. In contrast, if it's a game, why do you have to be such a hardass just because you lost a ship or got scammed? Live and learn and move-on.
Meykud Khamsi
Hedion University
Amarr Empire
#23 - 2015-10-20 21:36:23 UTC
Scipio Artelius wrote:
[quote=Meykud Khamsi]

You're clearly emotional right now and lashing out. I don't think there is anything wrong with that. It happens to everyone at different times.

I hope after you calm down though that you are able to see that it wasn't the games fault. The responsibility for loss, especially to scams, is individual. Not the games fault. Your responsibility.

That for many people is the beauty of Eve. It doesn't hold anyone's hand.


A couple of things:

1. As I'm sure you people already know (as any time anyone mentions a problem with EVE the first thing you do is check the killboards and then bash them for losing a ship and call them stupid) I have not lost anything. I'm entirely not emotional right now. I'm just pointing out what's obvious to anybody who doesn't invest a large amount of his or her wellbeing in their ability to grief people in EVE.

2. The lectures on the EVE mindset, etc... are pretty humorous to me. I won't bother telling you what I do in real life, because it'll just spawn more flaming and disbelief. But it's much harder, much more unforgiving, and much more rewarding than anything that happens in EVE, I promise you. So, I get what you're saying -- I really do. But, see, EVE is a game. And somewhere in the definition of a game is some sort of enjoyable experience. And EVE, compared to many other games that are equal parts hard and fulfilling, has a pretty poor fun:difficulty ratio. And it's mostly related to the awful sorts of people who play it the most, like it the most, and lawyer the rules against less experienced players.

Cheers,

Meykud
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#24 - 2015-10-20 21:38:22 UTC  |  Edited by: Scipio Artelius
Meykud Khamsi wrote:
So, one of these people has $15 per month to spend on a game. They can either spend it on a game that's really challenging, but doable, and enjoy themselves, feel a sense of hard-earned accomplishment, and slowly accomplish interesting things in the company of good people.

Or they can pay CCP that $15 to pretty much let people like you rub their faces in **** for two years before they figure out how to have even a cursory fulfillment.

Why would that person spend that $15 on EVE? For the pleasure of your company?

For me personally, you nailed on the head very clearly why I love this game.

Because even though it's just a game, the sense of hard-earned accomplishment and the satisfaction in slowly achieving tasks is so much greater because of the possibility that it can all be lost at any point.

Just a game, but such an emotional ride at times.
Arla Sarain
#25 - 2015-10-20 21:39:07 UTC
Meykud Khamsi wrote:


Why would that person spend that $15 on EVE? For the pleasure of your company?



Again, why would anybody pay for this?

Cheers,

Meykud

So go make a brand new game that's copy pasted with all the qualities of other games that are so popular and see how the money making goes...
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#26 - 2015-10-20 21:45:25 UTC  |  Edited by: Bobb Bobbington
You see, there's your problem. You believe a game should be fun. That's your singular and narrow view on all of the gaming community. But we, well we don't play for fun. "We play Eve not because it is easy, but because it is hard"! Personally, I take Eve as a challenge, a problem.. I take delite in in bumping my wallet up and killing people, because I know that I did that, despite the fact that others tried to stop me. That I traded my way to 3 bil, that I beat a player who tried to do kill me back, etc. Us Eve players, we're in for the long haul. We don't seek gratification, we want that deep sense of accomplishment despite that people wanted to stop us. You just have to understand that.

Edit- CCPlease don't lock this thread, we want to whelp this nub who believes that Eve should be easy.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#27 - 2015-10-20 21:46:27 UTC  |  Edited by: Scipio Artelius
Meykud Khamsi wrote:
...somewhere in the definition of a game is some sort of enjoyable experience.

Can you understand though that there is no single definition of what "enjoyable experience" means?

In a kind of twisted way, Eve has the potential to appeal to a wider range of players than most other games, specifically because of it's freedoms and ability for people to choose what they want to do.

It provides us all with the ability to find what we individually consider enjoyable experiences.

But in doing so, what you consider enjoyable might clash with an activity that someone else feels is enjoyable and at some point you win, while at another time you lose. It happens to everyone.

Meykud Khamsi wrote:
I'm entirely not emotional right now.

Ok. Fair enough. My misunderstanding.

Your writing is very aggressive and judgemental. It seems to be quite emotional, rather than the way most people write/talk normally.

So sorry for the mistake on my part.
Jonah Gravenstein
Machiavellian Space Bastards
#28 - 2015-10-20 21:49:17 UTC  |  Edited by: Jonah Gravenstein
Meykud Khamsi wrote:
So, one of these people has $15 per month to spend on a game. They can either spend it on a game that's really challenging, but doable, and enjoy themselves, feel a sense of hard-earned accomplishment, and slowly accomplish interesting things in the company of good people.
I, and I assume the majority of people who like Eve, are this person. We pay our $15 to play the sort of game that you describe, it's called Eve and we enjoy the challenge of surviving it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Hengle Teron
Red Sky Morning
The Amarr Militia.
#29 - 2015-10-20 21:49:22 UTC
I know right.

Isn't it nicer, in all those games, where you grind for gear, so you can then grind for better gear ?
Marsha Mallow
#30 - 2015-10-20 21:51:04 UTC  |  Edited by: Marsha Mallow
Scipio Artelius wrote:
It doesn't hold anyone's hand.

I thought we were supposed to hold each other, or bite each other depending upon preference. Alternating you get the best of both worlds.

Meykud wrote:
snip

1. I didn't look. But don't class shooting spaceships and looting people as griefing tbh. We put it back in by chatting in rookie chat, helping new players, answering convos after fights. There's massive amounts of altruism and genuine kindness to strangers ingame.

2. Not a lecture. But I worked as a cleaner on an Intensive Care Unit when I was 16, went on to do Special Care, Cancer Wards and A&E. Family are all nurses anyway, it was like growing up in a nursey barracks because I lived in a hospital house as a child. So ye, watching actual people die - rather than digital characters, gives you perspective. And it's not intended as a lecture - I hate being patronised too. If you don't enjoy being challenged like this, don't do it. Either play something else, or find ways ingame to mitigate the risk so you can play quietly. But that's for you to find, not us. We can only point the way.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#31 - 2015-10-20 21:56:20 UTC
Marsha Mallow wrote:
Scipio Artelius wrote:
It doesn't hold anyone's hand.

I thought we were supposed to hold each other, or bite each other depending upon preference. Alternating you get the best of both worlds.

You and me specifically?

Um....inquiring mind wants to know.....Big smile
Mr Epeen
It's All About Me
#32 - 2015-10-20 21:57:39 UTC
Scipio Artelius wrote:
Marsha Mallow wrote:
Scipio Artelius wrote:
It doesn't hold anyone's hand.

I thought we were supposed to hold each other, or bite each other depending upon preference. Alternating you get the best of both worlds.

You and me specifically?

Um....inquiring mind wants to know.....Big smile


I'd pay to see that.

Mr Epeen Cool
Jenn aSide
Worthless Carebears
The Initiative.
#33 - 2015-10-20 21:59:42 UTC
Mr Epeen wrote:
What you say is a bad mechanic, I and many others feel is what actually attracts many people to the game and has been a solid contributor to its longevity.

Mr Epeen Cool


Who ar eyou and what did you do with Mr. Epeen. Hacking a computer is a serious charge man.
Marsha Mallow
#34 - 2015-10-20 22:01:29 UTC
Scipio Artelius wrote:
You and me specifically?

Um....inquiring mind wants to know.....Big smile

Helpfully, you and a few others don't need to be goaded but there are a few who need a boot up the arse. Not that I don't enjoy booting the odd person. But it's damn good to see people thinking, for themselves, and doing things.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Jenn aSide
Worthless Carebears
The Initiative.
#35 - 2015-10-20 22:04:20 UTC
Meykud Khamsi wrote:
Of course, I'm exaggerating, right? Because, if somebody ganks you in hi-sec in EVE, then for only 1 billion ISK you can flag them and retaliate!! I mean, that's cool, right?

And do you ever notice how all this pricing and letting the economy run red-hot and letting players have no place to be left alone for a moment other than inside a station amounts to one thing: Pay CCP money.

I hear their CEO got his start in business running a little street-side stand in Iceland where people could pay him to get punched in the nuts. He has now scaled that philosophy to an entire virtual world.

Incidentally, I'm especially down on EVE now because I've realized that years worth of talk about how the uber players are often CCP devs who kind of drive the game along -- is actually true. So you're not just paying for other players to grief you. You're paying CCP to actually come and grief you. That's some customer service...

Cheers,

Meykud



I know it's an over-used analogy, but this guy is a vegan, and walked into a steak house, and is appalled (appalled I tell you) at all the meat consumption going on here.

The bolded part is the big tell here. This person has come to this game (whether it was yesterday or 12 years ago) with a really faulty expectation, and when the game doesn't live up to that expectation, he doesn't like it.

Anyone wanna link him the post where CCP suggests that there is no evidence that any of the stuff he complains about hurts retention?
Mr Epeen
It's All About Me
#36 - 2015-10-20 22:07:15 UTC
Jenn aSide wrote:
Mr Epeen wrote:
What you say is a bad mechanic, I and many others feel is what actually attracts many people to the game and has been a solid contributor to its longevity.

Mr Epeen Cool


Who ar eyou and what did you do with Mr. Epeen. Hacking a computer is a serious charge man.


I've been known to have some small issues with implementation, but I have never disagreed with the core tenet this game was built on.

People just like to read my stuff and see what they want to instead of what I'm actually saying.

Mr Epeen Cool
BirdStrike
Doomheim
#37 - 2015-10-20 22:14:32 UTC  |  Edited by: BirdStrike
EVE is exactly what YOU make it.

You pay 15 bucks for 30 days server access. Unless you are the sort of asshat who buys plex to spend on officer fit kit to rat in lowsec everything you stand to lose has no tangible value and is provided for you by ccp.

Its quite possible to find corners of EVE where you'll never see another player. I found a very nice nullsec system in a dead end, parked a bubble alt on the gate and sat happily ratting with my officer fit Nyx and never saw another player in that system.

You only get scammed if you are stupid enough to go to somewhere like Jita and interact in local, or let a complete stranger into your corp. you only get ganked if you have zero situational awareness, are afk, drunk or asleep.

You can go through life in eve and never be touched by any oth the issues you mention. I went into a newbro system yesterday and they were chatting in local giving their asteroids pet names. Hardly the pit of misery you describe. I went on a 25 jump through lowsec and didn't see a single camp.

Really, people whine silly about things but the galaxy is huge and its perfectly possible to find quiet places away from it all and enjoy whatever you want to do.
Marsha Mallow
#38 - 2015-10-20 22:15:48 UTC
Mr Epeen wrote:
I've been known to have some small issues with implementation, but I have never disagreed with the core tenet this game was built on.

People just like to read my stuff and see what they want to instead of what I'm actually saying.

Mr Epeen Cool

Challenging the forum gobbies is fine, and good. But smack with your main, and accept the consequences.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Bing Bangboom
DAMAG Safety Commission
#39 - 2015-10-20 22:15:54 UTC
Eve is the perfect game for me. All the things you listed as negatives I found to be positive experiences both on the giving and getting side of the interactions. I always have to think through what my limitations are in every situation, what my advantages are and I have to really think about what the other player will perceive and do in a certain situation.

I miss can-flipping for just that. But as has been pointed out in many other threads, CCP HAS thought the things you say in the OP and they HAVE tried to change things to protect the unwary, the unthinking and the unteachable. And they have hurt their product by doing so. Its easily arguable that as they made the game safer and less challenging tfor the type of player who expects protection from their own mistakes that the number of players has dropped. When it was harsher, there were more players.

Some of us still persist in pushing things. Its in our nature and Eve still lets us try to do something unique and different. But our options have been increasingly narrowed. Where there used to be can-flippers, like me, ninja salvagers, awoxers, and all variety of mischievious pranksters there are now just gankers. Lots and lots of gankers. Pushed into one style of play and organized now into a common effort. The nerfs made us what we have become. Its a bit late for the carebears to complain about what their creations are doing to them.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Paul Pohl
blue media poetry
#40 - 2015-10-20 22:21:46 UTC
Meykud Khamsi wrote:


So, imagine this...



people aren't having the experience or the issues you are

perhaps that's hard for you to grasp