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What real advantages are there over an NPC corp

Author
Rictus Muerte
The Scope
Gallente Federation
#1 - 2015-10-19 16:38:19 UTC
Just as the title says. I keep getting recruiters asking me if I am interested, and when I say i am in CAS, they immediately act shocked. But other than possibly a lower tax rate, they can normally offer no real compelling reason why I should leave CAS to join a PC Corp. The sheer number of people logged into CAS at any given time is a huge benefit I think, and I doubt too many PC corps can't boast that amount. Also, to be very new player friendly, while still having many vets logged in and engaged, seems to be a real asset also.

Now I know not all NPC corps are the same, and maybe in CAS we have some advantages that many others do not. But for someone sitting in an NPC corp, what compelling reasons are there to jump to a PC corp instead?

And before this gets too far along, proposed changed will allow NPC corp members to participate in FW possibly real soon, so that one valid argument may be null and void anyway.
Epicishousness Padecain
B.R.B
#2 - 2015-10-19 16:59:31 UTC
Hello Rictus,

The best reason to join a pc corp is that you can find a close knit corp that wants to work together. Generally, those in a npc corp are either a new bro that hasn't found his corp yet, an alt used to haul things in time of war, or someone who just doesn't want to play with a team, instead wanting to solo it and find a few "friends" around.

I would like to offer you a place in our corp family of Astrocomical. Some of the pros that you can't receive from a npc corp would be, we run mining fleets where if there is a rat or a red in the area, we all try to help each other when we can. In CAS, you might know what, five pilots? We have bp's for building ships that we freely share. Doubt you will find that where you are at.

If you would like to try out a pc corp, and are into the industrial side of things, the give us a look. We might be a perfect fit for you. If you have any questions about it, or the game in general, drop me a mail and I'll be happy to help out.

Astrocomical: Mining / Industrial Corporation Recruiting - No SP Requirement

A group of seriously casual, sometimes comical, always astronomical, platonical capsuleers.

Astrocomical is a member of the Warped Intentions alliance which operates within Sev3rance Alliance holder space in Providence and lower Domain (null sec).

In addition to our nullsec activities, Astrocomical maintains a high-sec presence and participates in mining operations, mission and complex running. We strive to provide services to our corporation base that makes it easier for them to accomplish their goals and make isk while enjoying the company of their fellow corp mates.

We require that you have the ability to log into Teamspeak 3 and talk. Our corporation entertains US, EU and Aussie timezones. Recruitment is open, be ready to answer questions and provide your full account API key.

Astrocomical is an all around mining / industrial corporation looking to expand its ranks. We have positions open for all scales of capsuleers, and we do not have an SP requirement. We have access to rich mining areas, and can support a large industrial contingency. Astrocomical also owns several Customs Offices for our members usage in high-sec.

We have the following to offer to our members:
RL ALWAYS comes first!
High Sec Mining w/ Ore Buy Back Program
High Sec Ice Mining w/ Ore Buy Back Program
Null Sec Ore Mining w/ Ore Buy Back Program
Null Sec Ice Mining w/ Ore Buy Back Program
Level 4 Missions
BPCs available for manufacturing
Customs Offices in High Sec
Freighter and Jump Freigther access

Astrocomical looks forward to hearing from you by mail or in game in our recruitment channel W4RP Recruit. Or check out the Recruitment Forum: Recruitment Forum

Hope to hear from you soon.

Epic
Rictus Muerte
The Scope
Gallente Federation
#3 - 2015-10-20 16:49:49 UTC
So, 54 views... and only a mining corp can offer any slight advantages? Albeit a recruitment plea. Much of what you state a mining corp can offer an NPC corp can also... and CAS does provide most of what you say. But I am not into mining. And I am not sure it is enough to be a compelling argument.

So is the only major reason to join a PC corp because all the cool kids are doing it? Who do those taxes go to anyway?
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#4 - 2015-10-20 17:28:33 UTC
It really depends on what you are looking for. For solo activities, NPC corps are just fine since you don't have a need for a corp support structure. The main thing you are missing there is a sense of camaraderie and the corporate culture. There are plenty of randoms always taking in chat, but it's never going to be anyone you know, and there are slim chances for making friends.

At the very least, being in a corp, means you c an spend time with like-minded folks who enjoy each other's company, joke around and such and the next day can talk to those same people rather than trying to start up a conversation with someone you don't know.

More than that, it's much easier to get groups going in a corporation and alliance since there is already a group to form from.
Like the above post, mining corps provide opportunities to boost mining; for solo miners this could be a ore/mineral buy program where you can give what you mined to the corp and have someone else sell them for you if you aren't skilled at or interested in playing market games. They also provide mining ops where you can sit there and mine while someone else hauls it away which helps with streamlining quite a bit; solo you would have to have your own hauler alt or keep returning to the station, and, again you can then get paid without additional effort of refining and selling.

Other things pretty much require a corporation. I spent a few years in a high end wormhole doing the top level sites including capital escalations for big money. While I can daytrip to lower class wormholes any time I want, you need a focused group to take on C5s and 6s which means you pretty much have to be in a corporation to tackle that content. Another example is my current corporation has been recognized by CCP for being the first group to penetrate and complete Drifter sites; while we have some help from our corporate allies, it would have been straight up impossible to pull off without the core group of our corporation being ready to go, and without the corporation we wouldn't have had the network of allies to pull additional volunteers from.

Even being solo can benefit from certain corporate structures. Red Vs Blue for instance tends to favor the solo roamers, but with the number of members and being eternally at war with each other, they provide a lot more targets, and thus, opportunity for fights. They also provide regular roams to look for targets outside the two alliances which, again isn't something likely to be organized within an NPC corporation.

You also mentioned having vets but being new player friendly. That could, indeed, be a benefit of NPC corporations, but again, it's more luck than planning that lets you pick the brains of more skilled players, and nothing stops vets from taking an interest in a newbie and helping them along, but some corporations are specifically built around the concept of showing newbies the ropes, and in a much more focused manner due to that intent, so it isn't an advantage for NPC corps at all really.

If I might ask, though, what sort of things about EvE interest you? What do you want to do in EvE?
Knowing those might help to explain what a corporation might do to help you, and possibly even potential player corporation candidates.

Hopefully this at least helps explain things.

-Xindi Kraid
[IKAME] XO and Recruitment.
BearThatCares
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2015-10-20 17:34:30 UTC
NPC corporation have higher taxes than player corporations, typically.


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Epicishousness Padecain
B.R.B
#6 - 2015-10-20 18:11:03 UTC  |  Edited by: Epicishousness Padecain
Hello again Rictus,

I'm sorry if you believe my post was a "recruitment plea". I attempted to answer your question to the best of my ability. I stand by what I said and agree 100% with Xindi. I only attempted to recruit you because you have in fact posted this in the "Alliance & Corporation Recruitment Center", therefor I incorrectly assumed that if provided with answers that made sense to you, then you would be interested in joining that corporation.

I am happy that you are enjoying the game in CAS and hope you continue with that happiness. That being said, I do believe the game gets better once you join a PC corp. If I may, I suggest you give it a try. Then you may find good answers for your questions. You may like it better. You may not. But you can easily drop the corp you join and go back to a npc corp.

And please don't take this as another "recruitment plea". I understand you aren't interested in Astrocomical. I am just offering an opinion.

Fly safe o7

Epic
Rictus Muerte
The Scope
Gallente Federation
#7 - 2015-10-20 18:34:06 UTC
I didn't mean it as an insult, so I hope you didn't take it as such.

Again, maybe CAS is a different breed. We have sub groups for every activity that has been listed here. The same folks in chat every day. Forming up fleets for some runs. Etc... etc... so maybe I don't see this through 'typical' NPC corp lenses.
Oxford Blue
Science and Trade Institute
Caldari State
#8 - 2015-10-20 21:14:03 UTC  |  Edited by: Oxford Blue
Let me ask you this one question. Do you like cheese?

Can a NPC corp supply you with stinky, dorty smelly foot cheese? the answer is no!

Can a PC

YES

We love cheese, the better the smell the better the corp!

We here at Serene Vendetta love the cheese. We love the smell, the feel and texture of the cheese. We will supply you with cheese to last you a life time. Can an NPC corp do that? NO!

Also the is cake! Cheese cake, we love the cheese cake and we eat it on a regular basis!

Sometimes we also eat fish, but these are sad days as fish is smelly and full of things not fun, such as dominoes. Dominoes is a boring game. Play chess instead, this is fun!!!!

P.S. If you like the poontang we can also supply that ;)

this is why a PC Is better

PS. The cheese is a lie

PPS. So is the cake


PPPS We are recruiting!
Undomiel
Rev3nants Wrath
Black Rose.
#9 - 2015-10-20 21:54:36 UTC  |  Edited by: Undomiel
i'd say the main benefit / difference between a player corp and an NPC corp is control.

If you want to run a 75% tax rate (and your members won't riot) you can

If you want to kick someone from the corp for not being the kind of player you want in your tight nit group you can do that too, or more importantly you can screen incoming applicants for only the type of players you want in your corp.

You can't do the following things in an npc corp:

take sovereignty

place pos towers / customs offices

set corp roles to manage assets effectively

have corporation hangers / wallets / manage assets effectively

get war decced / war dec other corps.

unsure about standings as to whether anyone can grant you beneficial standings to receive cut tax rates on planetary interaction import and export. Though what corp would willingly apply a tax break to such a large (generic) number of players is beyond me even if they can

Thats before you get into the arguement of having a corporation identity / long term goal within the game, which granted it sounds like CAS has a different approach to other npc corps, but your still limited to the relatively small pool of players who when they create characters or leave player corps get put into CAS,a process neither party has much control over.

Surely the better endevour is to leave alts in CAS and move the existing infrastructure to a player corp that can:

do all the things i've listed above

have access to a wider recruitment pool of players (help new players other than those who just happen to get put into CAS)

use your alt characters still in CAS to filter in new players from there who seem like the genuine article and leave the hive of hauler alts / douchebags / player corp rejects / spies / scammers and downright mouth breathers who can be known to infest npc corps.
Rictus Muerte
The Scope
Gallente Federation
#10 - 2015-10-21 12:23:44 UTC
Thanks... and Undomiel, i think you nailed it. CAS has player corp sub divisions, with alts in main CAS, etc... just as you have stated. I can see the control aspect being a big deal for many corps, and there are definitely advantages there.