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Extracting new models/skins HELP!~

Author
D4rk f0g
Lowlife.
Snuffed Out
#1 - 2012-01-03 18:47:24 UTC
can any one give me a hand? im trying to extract a few ship models into .OBJ and or .3ds formats so that i can open them in wings3d.

ok maby a lil background.... i make paper models. free to the public. http://paper-replika.com/
and being an avid eve player there was in old thread with a rifter some one posted long ago, but i think i can compound on this and add more models out there for those that want a model Tengu on your computer desk. so i wanted to start on a Noctis and ass some LED's and fiber optic lighting....problem is i cant extract it....heres how it goes...

obj, or 3ds import to wings
use wings 3d to clean up model and break into subsections for unfolding
use pepakura to unwrap subsections into a printable format.
build prototype and create instructions while prototyping
save package to PDF format and release to all interested for there fun.

that said, im hung up on the 1st phase of this project...i cant get the damm models out of tri exporter !!!
some ships i can get out but the skins are all fubar. now as said above i use a free program called wings3d. its VERY basic and VERY limited, but works for me cause its free. i dont have all the cash like u fokes with the awesome modeling programs, and i know NOTHING bout texture mappings....this is where i need help
if some one can extract models wit the texture maps n everything for me ill be uber appreciative and no doubt the fokes wanting to build even ships for the desk will aswell...imean, common..who dont want a Tengu next to the mouse?

sooo i was hopin one of you usper users can assist me with the following ships?
Tengu
rattlesnake
* Noctis
Vindicator

in return for your assistance, ill be happy to design any ship you wish into papercraft....prehaps build it and mail it to you if your super helpfull.


fly safe
T'amber Anomandari Demaleon
#2 - 2012-01-04 04:49:03 UTC
That is some pretty cool stuff you do there.

Give me an hour or two and i'll see what I can do.

www.shipsofeve.com

T'amber Anomandari Demaleon
#3 - 2012-01-04 06:10:04 UTC
Heres the Vindicator:



Replace the layered tifs with the following jpegs (I missed the 2nd mask layer when making them)
You'll need to play around with the colours as my screens aren't calibrated for print media.

www.shipsofeve.com

Nathan WAKE
Deep Core Mining Inc.
Caldari State
#4 - 2012-01-04 08:26:57 UTC
D4rk f0g wrote:
i dont have all the cash like u fokes with the awesome modeling programs


I doubt all people around here (exception made of those working in CG field) own all the licences of all the programs they use Big smile

With that said...

I found you IG mail yesterday and this post this morning. I extracted the noctis successfully and downloaded Wings 3D just to see what it is. I was able to import the noctis into it, but just could,'t figure out how to texture it with wings 3D.

Before sending you models, I need to know what kind of texture you need and how you want them arranged ?

Can Wings 3D handle multiple textures (1 for the "color", 1 for the lights and so on, or do you need only ONE file with color + lights etc) ?

Also, most models in EvE come in 3 flavours : high resolution, medium and low.

  • The High resolution Noctis has around 24.000 faces
  • The medium resolution one is about 9.700 faces
  • The low resolution one has only around 1.400.


You say that you use Wings 3D to "clean the model" and break it into parts for "unwrapping" - what about starting with the medium resolution model ? (the low res one is most of the time uggly).

What do you mean by "clean up the model" ? Is it because it is all made of triangles and you need quads ? If so, you might want to start with the medium resolution model, that'll be less work.

Last question regarding the Tengu, it's a modular ship Big smile What subsystems do you want ?

You could maybe post one of your .pdf file as an example, that will give us a good idea of what you need.

Cheers

Nathan

"I'm a very good housekeeper. Each time I get a divorce, I keep the house"

Zaza Gabor

D4rk f0g
Lowlife.
Snuffed Out
#5 - 2012-01-04 19:09:04 UTC
aw man i typed out a huge thing here with links and all and clicked post and it disappeared....here we go again.


let me start by saying you guys are pure AWSOMESAUCE!


Before sending you models, I need to know what kind of texture you need and how you want them arranged ?

Can Wings 3D handle multiple textures (1 for the "color", 1 for the lights and so on, or do you need only ONE file with color + lights etc) ?


A; i suck most assuredly at may kind of modeling program. im self taught ****** on this topic but i manage to get by as needed. wings , so far as i can tel, will only use one single texture. im also not sure how to Apply a texture manually if theres no texture map on the model already. heres the way it works... i get a model allready textured and done. i import in wings , texture allready shows up. bang. im sorry i dont know the correct terms for these things. i have only a crude self understanding.

lemme show an example of what i do to it...

heres a simple glock 17 ( texture removed for easier viewing) its a low poly model for an example only. its one solid part, some shapes go through others and this is no good. as it stands a model like this is un useable

http://i6.photobucket.com/albums/y234/barricuda/g1.jpg


so we take some time and modify the model into closed boxes i call " build sections". this is time consuming but necessary.
in this way i can unwrap the model in parts much easier

http://i6.photobucket.com/albums/y234/barricuda/g2.jpg


now we reassemble the model and export into 3ds for unwraping ( texture added back )

http://i6.photobucket.com/albums/y234/barricuda/g3.jpg


You say that you use Wings 3D to "clean the model" and break it into parts for "unwrapping" - what about starting with the medium resolution model ? (the low res one is most of the time uggly).
A: well keep in mind the model will be folded and glued with paprt. some shapes are extremely diffult to do this with so you have to simplify some areas. think like this. a box is simple...now a box with a hole in it...still simple now a box with a hole with a floating box inside it....
we simplify where we can, some detail gets lost in the shuffle but you try to keep it as close as possible without making it insanely difficult for your fans to buld. in the end you want fokes with little or no paper skill to be able to make your designs or else there will be many fokes with balled up paper/glue wad in the bin next to the desk.

med models are best, unless they look srsly cubed up


Last question regarding the Tengu, it's a modular ship Big smile What subsystems do you want ?
A: not sure. i guess the common config every one likes...

You could maybe post one of your .pdf file as an example, that will give us a good idea of what you need.
A: heres a link to an M-14 i made for some friends. ( man, call of duty guys sure love there guns)

http://www.mediafire.com/?ljah2bj460rq11z


i used to make starwars models, ..........til i took an arrow to the knee

heres what ill do to the ones im making myself,
WITHOUT lights...looks normal...boring
http://i6.photobucket.com/albums/y234/barricuda/sd1.jpg

WITH LED's and fiberoptics it looks much cooler
http://i6.photobucket.com/albums/y234/barricuda/sd2.jpg
http://i6.photobucket.com/albums/y234/barricuda/sd3.jpg



and some old stuff i made from movies i like
http://i6.photobucket.com/albums/y234/barricuda/36215_1322586460122_1094643877_30746310_7129105_n.jpg
http://i6.photobucket.com/albums/y234/barricuda/37344_1327867312140_1094643877_30759130_6214481_n.jpg
http://i6.photobucket.com/albums/y234/barricuda/6140_1106273972445_1094643877_30268456_3533989_n.jpg



hopes that answered questions without making alot more >< , thank you all again for all the help on this.




T'amber Anomandari Demaleon
#6 - 2012-01-06 02:03:58 UTC  |  Edited by: T'amber Anomandari Demaleon
Nathan WAKE wrote:

Before sending you models, I need to know what kind of texture you need and how you want them arranged ?


I would assume that the highest quality would be what he'd want :P why would he want lower than what they already are (which is pterrible tbh). I have the same problem with him and my TriExporter doesn't extract certain models so I wish I knew why they work for others :|

www.shipsofeve.com

Nathan WAKE
Deep Core Mining Inc.
Caldari State
#7 - 2012-01-06 08:25:42 UTC
I agree with you T'amber, he probably wants the highest quality possible. My question was more Wings 3D oriented as to know if multiple textures were ok, or if he needed a single one with diffuse + lights on it (for printing).

But after seeing his work I realise that diffuse is probably enough , because he puts the lights afterwards using optic fiber.

By the way D4rk f0g, I love the Gunstar Big smile

As per Triexporter not extracting certain models, can you give me an example ? I'd like to see if I meet the same problem as you or not.

If not, I'll be happy to upload my Tri + Granny.dll version for you.

No problem with the Tengu nor the NoctisBig smile

They are rendered with Keyshot 3 Pro, because in the morning, before my third coffee I'm a lazy bastard Big smile

"I'm a very good housekeeper. Each time I get a divorce, I keep the house"

Zaza Gabor

D4rk f0g
Lowlife.
Snuffed Out
#8 - 2012-01-06 19:30:49 UTC
FRACKING BEAUTIFULL!!!!!!! more than i imagined! i like the texture/lighting you have there as this allows me to see when i need to place the lighting in them.

what i need to know

1. where can i download these from, pure awesomeness

2. PM me an address to send you a built one for your efforts.



** the per model build will take maby:
3 weeks to prep model in wings,
2 weeks to unfold flat
2-3 weeks for building/lights
2 days to cook up instructions and upload for all to build

keep in mind Amarr and Galent. ships are very curvy, curvy = difficult. imagin making a box out of card stock paper. now imagine making a ball out of card stock* those ships will take a lil longer to make as i need to take more time on them.

i can do this faster but as a husband/father who has a 9 to 5'er, i have limited time plus what about my eve time?

anyhow once ive made em into paper craft, there gonna be free for everyone to to build em. i never charge for my hobby as i love it and love to share it. besides these belong to CCP not me. if anything they may tell me to cut it out.( lets hope not!)

i frackin LOVE that Noctis!!! in those grey tones makes it even MORE awesome! i can allreasy imagine wiring in the lights fro the hanger bay lookin thing in the nose and the "headlights"

let me know where to download Nate, and also send me any model you prefer me to make for you. your my HERO!
T'amber Anomandari Demaleon
#9 - 2012-01-06 21:18:56 UTC
Nathan WAKE wrote:
I agree with you T'amber, he probably wants the highest quality possible. My question was more Wings 3D oriented as to know if multiple textures were ok, or if he needed a single one with diffuse + lights on it (for printing).

But after seeing his work I realise that diffuse is probably enough , because he puts the lights afterwards using optic fiber.

By the way D4rk f0g, I love the Gunstar Big smile

As per Triexporter not extracting certain models, can you give me an example ? I'd like to see if I meet the same problem as you or not.

If not, I'll be happy to upload my Tri + Granny.dll version for you.

No problem with the Tengu nor the NoctisBig smile

They are rendered with Keyshot 3 Pro, because in the morning, before my third coffee I'm a lazy bastard Big smile


um i would love to talk to you ingame sometime. I've been rendering and messing with ingame models for almost 5 years now and I've never been able to get the colours or renders looking as close to ingame as you have.


www.shipsofeve.com

FlinchingNinja Kishunuba
Crunchy Crunchy
#10 - 2012-01-07 00:49:25 UTC
Just like to say I am really impressed :) have shared the link to some mates.... please please please do a CNR.
D4rk f0g
Lowlife.
Snuffed Out
#11 - 2012-01-07 04:22:46 UTC
FlinchingNinja Kishunuba wrote:
Just like to say I am really impressed :) have shared the link to some mates.... please please please do a CNR.


cnr is easy with its squared angles, pluus the digi cammo looks nice
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#12 - 2012-01-07 18:41:22 UTC
I want a Vulture, and I'm willing to pay (ISK) for it. P
D4rk f0g
Lowlife.
Snuffed Out
#13 - 2012-01-07 19:06:09 UTC
Abdiel Kavash wrote:
I want a Vulture, and I'm willing to pay (ISK) for it. P



it all hinges on what models i can get ahold of at this time
Nathan WAKE
Deep Core Mining Inc.
Caldari State
#14 - 2012-01-08 10:52:45 UTC  |  Edited by: Nathan WAKE
Hello,

Sorry for the delay, my time has been "cannibalized" by my 4 years and a half and 1 year old daughters Big smile

Here is a link for downloading the Ferox model. This is a "test export" just to see if it suits you, or if you need a change in the setup.

In the archive, you'll find :


  • Ferox_new.max
  • Ferox_new.mtl
  • Ferox_new.obj
  • Ferox_new_diffuse.png
  • Ferox_new_lights.png
  • Ferox_old.max
  • Ferox_old.mtl
  • Ferox_old.obj
  • Ferox_old_diffuse.png
  • Ferox_old_lights.png


You get two models, the "old ferox" with the "old" textures and the "new ferox" with the new incarna texture (my renders are a bit dark, sorry).

The "old" one was divided in 5 parts regarding the texture mapping, as the "new" one is only mapped in two parts.

The .max files are saved in Max 2012, let me now if you can open them, or if you need a downgrade in version.
The file should automatically setup your max to renderer -> scanline with advanced lightning to -> light tracer with a skylight in the scene. (Also have a look at "Feroxes" for a comparison of old and new version with different light setups - differences are due to changing the HDRI lightning environment)

This is a simple setup and not the one I use for my renders. I render my scenes in a standalone renderer called Keyshot Pro 3 and I had HDRI's for environment lightning. You can obtain the same result (and even better) with V-ray or Mentalray in Max, but I already told you, I'm a lazy bastard Big smile

If you use the .obj file, remember you'll have to re-setup the lights map manually, but you might not need them as long as you "print" your model without lights and add them later with fiber optics and leds.

Anyway, try this package, and let me know if you need any tweaking.



As per the Vulture, I'm trying to work on the textures, but right now, I'm scratching my head as to guess how to combine the original texture with the specific Ishukone one. I'm afraid the "mixing" relies a lot on the EvE engine (for fx and reflections and so on). There are files describing the different effects, but the RGB mixing and so on are a real head hake. The result I'm getting right now is not satisfactory. I remember seeing something about that matter on the forums, I'll dig.



@D4rk f0g

Thanks for the offer, but keep your time for your hobby and don't waste it building a model for me Big smile. 3D is my hobby, and it's not a pain at all to extract models. But I'd love if you could send me the Gunstar .pdf file so that I can try my hands on building one myself Big smile


If the package is OK, I'll make anyone you want, just list your ships (I already know for the tengu and the noctis, just waiting to see if you can use what I sent you).

Cheers

Nathan

"I'm a very good housekeeper. Each time I get a divorce, I keep the house"

Zaza Gabor

D4rk f0g
Lowlife.
Snuffed Out
#15 - 2012-01-08 20:38:20 UTC
trued the new ferox in .obj and it cam out perfect. only thing was wings wouldent let me use both lights and texture at the same time, so i just combined them together.

http://i6.photobucket.com/albums/y234/barricuda/feroxpic.png

perfect. model and im already starting my build blocks on this one youve done a perfect job man!
gunstar download files are in your PM box, hope u enjoy it.

the ships im currently lookin to get ahold of are

*caldri*
tengu
rattlesnake
CNR
Drake
Rokh
Shuttle
CN HookBill
phoenix

*Amarr*
Abaddon
Oricle
Amarr navy slicer
coercer
pilgrim
absolution
sigil

*Minmatar*
none

*gallente*
shuttle
tristan
myrmidon
ishkur
iteron mark III


**ore**
Orca
Noctis



ok so thats a frickin LOOONG list. let me refine that a bit


tengu
rattlesnake
CNR
Drake
Oricle
Amarr navy slicer
coercer
shuttle
tristan
myrmidon
Orca
Noctis


yep thats aLOT of work for me, but i hope players like it. thank you again for all your tiome and work on this NATE.
D4rk f0g
Lowlife.
Snuffed Out
#16 - 2012-01-09 00:18:56 UTC
humm a strange thing....

i dont know the terms to use bult ill describe.

while cutting into blocks, i noticed that the model ismade in plates. if i grab a section and move it away from the model it moves away freely, its not connected in any way. thus the model is "hollow" i know that sounds strange. in order for me to be able to work with it it has to be one part. ....as if the whole model was carved out of wood, its solid and dilled. this model is like an egg shell with nothinginside, and the egg is shattered. if you grab a part to move it, it comes away not connected to anything.

i need the "panels" connected" to the panels it joins to. that make any sense?the model needs to be one solid shape, this seems like lots of little sections just sitting next to eachother to form the shape...maby ill make a video to show u more of what im talking about. im sorry im self taught in models and my skill is very limited
Nathan WAKE
Deep Core Mining Inc.
Caldari State
#17 - 2012-01-09 08:10:40 UTC  |  Edited by: Nathan WAKE
Hello D4rk f0g,

I see what you meen.

In the process of converting, vertices have been doubled. 2 triangles connected by one side should count 4 points (points are called vertices), but the conversion process made 2 triangles connected by one side 6 vertices, the contiguous sides countings 2 vertices each sharing the same coordinates, and not only 2 shared vertices. Therefore, each triangle is "standalone" and when you try to move one, the contiguous ones do not move with it.

Anyway, I have merged the 7015 doubled vertices in this new package and the polygons should now be connected (polygons = triangles or squares (quads) - anything more than 4 sides is called a ngon).

Let me know if this is ok, and I'll start extracting your list.

Have a good day


Nathan

PS : textures do not change, you can reuse the one you made, it should map correctly. If you changed the name of the texture, just edit the .mtl file to reflect your change.

PS 2 : forgot to thank you for the Gunstar Big smile

"I'm a very good housekeeper. Each time I get a divorce, I keep the house"

Zaza Gabor

D4rk f0g
Lowlife.
Snuffed Out
#18 - 2012-01-09 17:50:02 UTC
once again, nate to the rescue! perfect, thanks nate! working perfectly
king curt
Deep Core Mining Inc.
Caldari State
#19 - 2012-01-10 18:26:44 UTC
I can't help you with any of this, but I just wanted to say this is very impressive. You have a great talent.
Nathan WAKE
Deep Core Mining Inc.
Caldari State
#20 - 2012-01-13 08:12:16 UTC  |  Edited by: Nathan WAKE
Sorry for the delay, I've been a bit busy IRL Big smile

You'll find most of the ships you asked for in this directory : 3D models


All the ships that have been modified come in two flavors ; the old version and the new one (regarding textures). All vertices have been merged after export, so the geometry should hold together Big smile

I would have loved to render all those ships before posting, but I had no time unfortunately. And there were T2 ships on your list that I could not export - well, I can provide you with the T1 version if you wish.

I'll update soon with renders. Keep in mind that renders out of the EvE engine can look quite different from in game because I do not use the EvE environment for reflections (most of the time I do not use reflections at all because I prefer the flat diffuse look - but I'll have to try). The Gallente shuttle for example does not look like in the game at all.

Cheers and have fun


Nathan

"I'm a very good housekeeper. Each time I get a divorce, I keep the house"

Zaza Gabor

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